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Post Post subject: our own version of tfc2   
Posted: Monday, 24 Jan 2005, 18:21   
Super flooder Почетный графоман
Joined: Wednesday, 28 Apr 2004, 20:35
Posts: 935
Location: Australia
how about we make our own version of team fortress 2. Screw waiting for valve to do it. We've got the mod kit, all we need is someone to coordinate the whole thing, to tell everyone what to do etc. Then we just need someone who can make a mod, make maps, make models etc.
I'm volunteering making maps.

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Post Post subject:    
Posted: Monday, 24 Jan 2005, 19:03   
Super flooder Почетный графоман
Joined: Monday, 05 Apr 2004, 21:36
Posts: 908
I dunno how to use the Source SDK, and I probably won't have time to do anything after I go back to school next week. I could try...


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Post Post subject:    
Posted: Monday, 24 Jan 2005, 20:48   
Super flooder Почетный графоман
Joined: Wednesday, 28 Apr 2004, 20:35
Posts: 935
Location: Australia
if you don't know how then don't bother. But someone would know how surely. I know someone who says they can make models.
We just need someone who knows how to develop a full mod. That would screw valve up.

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Instructions for setting up servers, AMX Configurer v2.3.1, how to set up amx and the rest.
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Stop BLOODY DOUBLE POSTING!!!! :angry1:


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Post Post subject:    
Posted: Monday, 24 Jan 2005, 23:02   
I live here Три раза сломал клаву :)
Joined: Friday, 07 Jan 2005, 16:17
Posts: 2740
Location: Coruscant
Would be something if the mod community released their version of TF2 sooner then VALVe does . . . :lol:

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Post Post subject:    
Posted: Tuesday, 25 Jan 2005, 02:23   
Forum ghost Местное привидение
Joined: Wednesday, 28 Jan 2004, 05:16
Posts: 415
Location: RETIRED
ähm...

http://www.fortress-forever.com/

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Post Post subject:    
Posted: Tuesday, 25 Jan 2005, 03:03   
I live here Три раза сломал клаву :)
Joined: Thursday, 08 Jan 2004, 19:08
Posts: 2253
Nice ^_^

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Post Post subject:    
Posted: Tuesday, 25 Jan 2005, 11:08   
Advanced forumer Завсегдатай
Joined: Monday, 12 Jul 2004, 04:55
Posts: 80
Location: a city by the sea
well if u need my pathetic skills pm me

heres a little history but i suppose it is useless but just read n e wayz :P

OK, I have made weapom models and simple tanks for OFP and OFP:R (Operation Flashpoint series) with a tool named oxegen from 2003-beginning of 2004. I started learning more complicated stuff and more technical stuff in Summer of '03 but I kind of quit after that. I forgot much now but I'm sure OFP is much different than HL2.


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Post Post subject:    
Posted: Tuesday, 25 Jan 2005, 11:40   
Forum ghost Местное привидение
Joined: Wednesday, 28 Jan 2004, 05:16
Posts: 415
Location: RETIRED
hä?

if you want/able to help them contact the admin of the site... :wink:

i've nothing to do with... :lol:


ps: can you show me what you made for ofp? i loved the game... :P

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Post Post subject:    
Posted: Tuesday, 25 Jan 2005, 17:38   
Super flooder Почетный графоман
Joined: Wednesday, 28 Apr 2004, 20:35
Posts: 935
Location: Australia
oh good, we don't have to make our own version. Someone already is.

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Damn my ping sucks!
visit http://clik.to/csconfig - Home of AMX Configurer
Instructions for setting up servers, AMX Configurer v2.3.1, how to set up amx and the rest.
AMX Configurer forum at http://amxconfig.sourceforge.net/forum

Stop BLOODY DOUBLE POSTING!!!! :angry1:


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Post Post subject:    
Posted: Friday, 28 Jan 2005, 08:33   
Advanced forumer Завсегдатай
Joined: Monday, 12 Jul 2004, 04:55
Posts: 80
Location: a city by the sea
whos making tfc2? and for the ofp i sold my old computer and reformated it so i can't really show u the actually model file.... but if you want screens i could try to recover some i think its in a disk... somewhere...


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