Post subject: Re: What game you looking forward to?
Posted: Friday, 09 Apr 2010, 23:23
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Portal 2 and HL2EP3. There are a few others that seem cool, but these are the only ones I actively wait for. As in, will definitely play them once they're out (or earlier ).
Other games I'm interested in are often unfortunately for consoles only.
Post subject: Re: What game you looking forward to?
Posted: Saturday, 10 Apr 2010, 08:28
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b00t wrote:
I never knew you had taste for games.
I have been playing games since 17 years back or so. Some games can just not not be played.
Doom 4 and Warcraft 4 are supposed to come out some time in the next two decades, I hope, but I am not hoping for much. I think that the Warcraft franchise was destroyed as early as Warcraft 3, and Doom 4 will probably not be much more than a clone of other games Id Software have made, although they claim that it will not be a sequel, nor a remake. I have grown demanding in the last 10 years, so I just installed Baldur's Gate in protest.
Not to mention I am in total disgust of Unreal Engine 3, which almost every game seems to use nowadays.
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I hate it for being very limited and for having a very low quality render that's only good for rendering dark metallic and flashy + meaty environments. I also hate it because it is being used way too much in almost every multi platform game today. Games mad eon unreal engine 3 look all the same, like they are all mods of unreal tournament 3. I have had enough of unreal engine 3 and I can say the same for source engine! I am sick and tired of these 2 engines.
Post subject: Re: What game you looking forward to?
Posted: Monday, 12 Apr 2010, 23:04
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Magnetsillen OMFG so many posts and i don't know you...
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Post subject: Re: What game you looking forward to?
Posted: Tuesday, 13 Apr 2010, 09:26
I live here Три раза сломал клаву :)
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Source_engine wrote:
explain it to us.
Mr.Deviance wrote:
very low quality render that's only good for rendering dark metallic and flashy + meaty environments.
Mr.Deviance wrote:
it is being used way too much in almost every multi platform game today.
Mr.Deviance wrote:
Games mad eon unreal engine 3 look all the same, like they are all mods of unreal tournament 3.
Mr. Deviance's points define Unreal Engine 3's limits and flaws accurately. I can just add that the strange glow it makes is extremely ugly and ruins the graphics.
However, I must correct Mr. Deviance on the point that all games using the engine all look the same. Look at Dungeon Defense's graphics. That game looks a lot better than any other Unreal Engine 3 game I have seen so far, even though the graphics are not that advanced, but I guess it is a matter of commercial interests and the fear of being different in today's market that is the cause of this engine having such a big impact. Unreal Engine 3 is alo free, or maybe just cheap, for developers to use, so that is another reason.
Mr.Deviance wrote:
I can say the same for source engine
Indeed! The Source Engine is a criminal offense.
best_matrix07 wrote:
so many posts and i don't know you
I started posting in 2004 and stopped in 2006. Then I came back about two months ago.
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However, I must correct Mr. Deviance on the point that all games using the engine all look the same. Look at Dungeon Defense's graphics. That game looks a lot better than any other Unreal Engine 3 game I have seen so far, even though the graphics are not that advanced, but I guess it is a matter of commercial interests and the fear of being different in today's market that is the cause of this engine having such a big impact. Unreal Engine 3 is alo free, or maybe just cheap, for developers to use, so that is another reason.
No actually I am aware that there are a few exceptions to unreal engine 3 games, I just didn't want to go there because I thought it's irrelevant to the point I was making. If I wanted to talk about exceptions, I would have mentioned mirror's edge and borderlands that are look differently than other unreal engine 3 games. I am sure that other games can also look different in unreal engine 3 if the devs make a goal out of that but sadly nobody does because they all fear innovation...
Also to add another reason to why I hate this engine, is because after a number of games played on it, I started to learn it's limitations and to notice rendering patterns in all the games. The engine's limitations have stopped being a mystery for me a long time ago. When I play an unreal engine 3 game, I know exactly how high the spectacular bar will be, because I know it's limitations and I know for fact what a game based on this engine won't ever do render wise and physics wise. People like me that know a thing or two about how engines work and how their editors work, are losing lots of fun in games, since the secret magic behind the game is not so secret anymore. The more you know about an engine the less you enjoy the games made with it. To be entertained by a game, It needs to make me expect new things from it all the time.
Post subject: Re: What game you looking forward to?
Posted: Tuesday, 13 Apr 2010, 14:05
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Joined: Saturday, 18 Oct 2008, 16:23 Posts: 473
Mr.Deviance wrote:
People like me that know a thing or two about how engines work and how their editors work, are losing lots of fun in games, since the secret magic behind the game is not so secret anymore. The more you know about an engine the less you enjoy the games made with it. To be entertained by a game, It needs to make me expect new things from it all the time.
Well, I guess that differs between people. Take a look on the DOOM engine: people know almost everything about it, and yet new WADs are still being made and people still play it. As you said in your last sentence, it's the game that you should except new things from, not the engine itself or its editor. All game-engines have their limitations and tricks, and sooner or later people will discover them all if they're interested enough. What you can do with the U3 engine (or any other "next-gen" engine) is limited only by your imagination.
(Oh, and I really don't want to know what you think about the Quake1/DOOM3 engine :>)
Well, I guess that differs between people. Take a look on the DOOM engine: people know almost everything about it, and yet new WADs are still being made and people still play it.
The doom engine source code is available since lots of years and the doom fanbase(which I am part of btw) has made lots of source ports and updated and are still updating them and have brought that engine to today's standards. The doom engine has been updated so much that at this point it doesn't even exist anymore. This new engine with the old engine's triggers and basic scripts is a good base for doom nostalgia in high res and it's the only reason why people still care about it. Doom is a perfect 10/10 game and the doom engine was a perfect engine for a perfect game, quite the contrary from unreal engine 3. Unreal engine 3 has never seen a monumental game on it that is still great today and still has great replay value like doom has and it also didn't revolutionize the engine industry, it just added small improvements to what already existed.
RazTK wrote:
As you said in your last sentence, it's the game that you should except new things from, not the engine itself or its editor. All game-engines have their limitations and tricks, and sooner or later people will discover them all if they're interested enough.
All game engines have their limitations and sooner or later people discover some of them no matter if they are interested or not. The more they play new games on the same engine the more they will discover patterns in that engine's limitations and they will start to get bored of those games.
RazTK wrote:
What you can do with the U3 engine (or any other "next-gen" engine) is limited only by your imagination.
I am sorry but you couldn't be further from the truth when it comes to U3 engine. Imagination is certainly not the limiting factor for U3 engine by any means! U3 engine in it's current version is a very limited engine both physics and render wise and the games that you can achieve with it, all show these limitations. Now there's also the multiplatform limitation that doesn't allow game devs to push unreal engine 3 to it's true limitations, the closest you can get to see what it's real limits are is to check out some of the best total conversion mods on moddb since they are pc only. As for other next gen engines, it depends which one of them are you talking about. The only engine that can be called next gen is cryengine 2 which is an engine that has limitations very close to those of your imagination. Cryengine 2 does allow for development of games that are limited only by your imagination and that, again is very visible in total conversion mods. Sadly in our days progress is pushed back just because that engine doesn't have enough optimization tools for consoles.
RazTK wrote:
(Oh, and I really don't want to know what you think about the Quake1/DOOM3 engine :>)
Well I will tell you what I think of them even if you don't want to know. Quake's engine is an updated doom engine and it's also just an early version of id tech 3 which was used to achieve quake 3 with it. The time between the beginning of this engine starting with tech1 up to it's src ending in tech3 has been a golden one. From the first one to id tech 3, each version has seen vast improvements in every area and also the games made for each new version are historic games with lots of replayability and a large fan base. In short I really love everything about that engine and it's progress, you might want to check out some of the source ports done today that in a few cases manage outperform even id tech 4's render.
And now for my views on Doom3's engine (id tech 4) This engine is more than an update to tech 3 and it's actually id tech3 rewrote from C to the C++ all with a new render made from scratch plus a few new features added. Now as far as it's debut game goes(doom3) I think they really managed to maintain their ability to deliver a great game on a new great engine. Not everybody liked doom3 because of subjective reasons but I was one of the many that really liked doom3 very much and I would have loved it the same even if it had another title other than doom. As for the engine itself, it has marked a truly important step that led to real time lighting in all of today's renders and has also brought bumpmapping into the picture for all engines that we have today. Today the engine is in a dead spot because unreal engine 3 is much greater in every aspect than id tech 4 and everybody from the doom scene is waiting for the src of tech 4 to push the engine to new peaks of quality. So you asked me what I think of it, in short I think it has revolutionized the industry after which the industry has killed it fast with other engines that are better in ever way therefore it's success didn't last long enough. I am really interested to see how idtech 5 is going to work and how great Rage and Doom4 will be once they get released on it.
As a side note I am also interested to see what does valve plan on doing with ep3 and portal 2. If they are going to use the same source engine version as they used in l4d2, I can say that I am already not very happy about it.
Post subject: Re: What game you looking forward to?
Posted: Wednesday, 14 Apr 2010, 00:47
I live here Три раза сломал клаву :)
Joined: Wednesday, 17 Mar 2004, 07:42 Posts: 10045
I think that the most basic point to make is that no matter how great the engine is, the game itself must first be enjoyable. It does not matter how advanced the engine is. Just admit how fun it is to get eaten by the monster in SkiFree.
The Doom engine is invincible. IDDQG!
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