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Post Post subject: Re: Starcraft 2 LAN   
Posted: Saturday, 31 Jul 2010, 17:13   
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I think having LAN is a bad thing for Blizzard. They put a lot of work into making sure that Battle.Net was protected from piracy and "Will be the destination for gamers." That second part is an exact quote from Blizzard. Adding LAN will compromise the security that Battle.Net represents. Though that "destination for gamers" line, well who cares about that? RealID while it represents a good thing (more Steam like behavior) as I can chat with a friend in WoW while I play SC2 also is a BAD thing since people apparently get REALLY aggressive over WoW. Like, I want to murder you and your entire family angry. Nothing like telling people your real name so they can hunt you down.

Most games don't use LAN anymore which is disappointing but there are reasons for this. Battlefield heroes could be farmed by misbehaving LAN players. Same idea applies to any game that uses levels for benefits and matchmaking.

Even if SC2 didn't sell, Blizzard still has 1 Million+ players in WoW. That's $10 a month per player. So Blizzard is financially sound.

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Post Post subject: Re: Starcraft 2 LAN   
Posted: Saturday, 31 Jul 2010, 18:05   
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I think it's bullshit anyway, piracy wouldn't damage to anything that's regarding Activision-Blizzard.
Game sales for SC2 would still be high because it's a major title for gamers that doesn't suck (aka a damn good game), there were even gamers that waited for SC2 for a long time, a while ago people even speculated that SC2 might have been the next DNF, so yeah, people would still buy it, regardless piracy.
And as you said, income from WoW subscriptions wouldn't lower any income for Blizzard, even for a major title such as SC2, at least that's what i think.

About that battle.net thing regarding "social breach of security" or something, calming that LAN or any other parallel network is what going to cause it is bullshit. Thats because regardless if Battle.net has a set of fancy rules that prevents bad behavior or some crap about RealID, there's still might be kids and random crap wandering around.
look at IW.Net for example, form what i heard at least, sometimes it actually reminds people of Xbox Live.

Besides, assuming Battle.net has or will have anything that will make that "destination for gamers" that blizzard is talking about, having LAN will only enable gamers to play on separate local networks that won't have anything to do with Battle.net, which doesn't necessarily means that people that are still playing on Battle.net will have to be effected by those "Separate gamers". That's because the only way these "Separate gamers" will be able to play on Battle.net without getting banned, is by complying to the Battle.net regulations that involve that "destination for gamers" (which i still have no idea wtf is anyway, btw).

So i say this again, LAN is not a bad thing, it can serve as a mere backup for Battle.net in case something screws up and there wont be any Internet access. It's not something that i think should be considered that bad.

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Post Post subject: Re: Starcraft 2 LAN   
Posted: Sunday, 01 Aug 2010, 03:25   
a.k.a. Shaman AlicanC
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WoW has 12 million subscribers and I don't think the lack of LAN support in SC2 is related to piracy.

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Post Post subject: Re: Starcraft 2 LAN   
Posted: Monday, 02 Aug 2010, 19:22   
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Shaman AlicanC wrote:
WoW has 12 million subscribers and I don't think the lack of LAN support in SC2 is related to piracy.

Why else wouldn't they include lan then?
They invested so much time and money to perfect this game and they just chose to leave out one of the classical options of all successful mp games? I don't buy this. They obviously left lan out so that pirates won't be able to play the game online using apps like hamachi or tunngle.
The reality is that lan mods will surface even if under the form of emus but this game is too popular to not get everything it needs. There are too many pirates and skilled coders out there that will certainly provide everything needed to give it nice and free mp for everybody.

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Post Post subject: Re: Starcraft 2 LAN   
Posted: Monday, 02 Aug 2010, 20:06   
a.k.a. Shaman AlicanC
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I don't think it's about piracy because pirates don't use LAN either. There are services like eurobattle.net that uses Battle.net emulators to achieve piracy in these games. I am sure that PvPGN or something else will be made compatible with SC2 soon enough.

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Post Post subject: Re: Starcraft 2 LAN   
Posted: Monday, 02 Aug 2010, 20:11   
I live here Три раза сломал клаву :)
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Shaman AlicanC wrote:
I don't think it's about piracy because pirates don't use LAN either.
You're right,they use Garena instead :lol:

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Post Post subject: Re: Starcraft 2 LAN   
Posted: Monday, 02 Aug 2010, 20:12   
a.k.a. Shaman AlicanC
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Gay arena? No.

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Post Post subject: Re: Starcraft 2 LAN   
Posted: Tuesday, 03 Aug 2010, 00:06   
I live here Три раза сломал клаву :)
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That's the one :ROFL:

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Post Post subject: Re: Starcraft 2 LAN   
Posted: Tuesday, 03 Aug 2010, 00:53   
a.k.a. Shaman AlicanC
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Oh, wait. PvPGN will not support the new Battle.net:
http://pelish.spfree.net/index.php?topic=3775.0

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Post Post subject: Re: Starcraft 2 LAN   
Posted: Saturday, 18 Sep 2010, 15:37   
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dont know if you already read it
http://www.sc2blog.com/2010/06/14/starc ... n-support/
its about a "pro" version featuring lan mode. got more info about this?

(sry for bumping old thread)

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Post Post subject: Re: Starcraft 2 LAN   
Posted: Thursday, 14 Oct 2010, 22:21   
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I think its not because of piracy that LAN was removed from SC2.

I think the real reason is that they want to control who is playing the game from battle.net and then think of new methods for gaining money.

In russia, you can pay monthly to play Starcraft 2.

In China, all WoW players gets to play SC2 for free :).

Battle.net is a service like Steam. It gives the publisher control over the consumer's game, which means they can do lots of evil things with your account for example disable your license to play the game.

Blizzard really know that Battle.net or Starcraft 2 will be cracked one day and they can't never fight piracy, so I don't think the reason is piracy. Piracy is just a bad excuse.

After Activision joined Blizzard in 2008, Blizzard has evolved from a fan-loved studio to a greedy monster. Why are they selling WoW in-game pets for max 100$ each? Isn't 12 million subscribers enough?

Bleh! Todays game industry is haunted by greed. This is the reason I don't buy games for corporates anymore, cause I find them to be the same reskinned game.

Last game I have bought is MineCraft which is from an independent developer. I recommend you to buy this game to support independent development. I hope one day independent developers will dominate the gaming industry, and those greedy corporates will die like Atari.

I don't recommend you to buy indie games from Steam, since my idealogy of indie games is being independent from a publisher. Steam is kind of a publisher which locks your game into an account which Valve has total dominance over. If you could buy the game directly from the developers homepage, do that instead.

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Post Post subject: Re: Starcraft 2 LAN   
Posted: Thursday, 14 Oct 2010, 23:08   
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I understand your thinking, baosen.
I too think that this greedy capitalism begins to take too much root in todays gaming industry, Activision being one primary example of this.

Even though, i wouldn't blame steam for being a tool for something like that, i don't think a company like valve would give out their own services for this sort of thing.

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Post Post subject: Re: Starcraft 2 LAN   
Posted: Friday, 15 Oct 2010, 01:17   
a.k.a. Shaman AlicanC
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baosen wrote:
After Activision joined Blizzard in 2008, Blizzard has evolved from a fan-loved studio to a greedy monster. Why are they selling WoW in-game pets for max 100$ each? Isn't 12 million subscribers enough?

How can people say something like that? Did Blizzard lower their production quality a single bit? Why do you take these micro-transactions so seriously? They don't affect your game play, they don't cause advantage over others or anything like that.

If you want a comparison, take Valve for selling TF2 items that do cause imbalance between players with money and no money.

Also there are no such things as "in-game pets for max 100$ each". They are all sold at a fixed price of 10$ / 10€.

If you are talking about exclusive pets like BlizzCon promo pets or pet codes from the TCG, those are auctioned and not directly sold by Blizzard.

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Post Post subject: Re: Starcraft 2 LAN   
Posted: Friday, 22 Oct 2010, 23:35   
a.k.a. Shaman AlicanC
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baosen wrote:
After Activision joined Blizzard in 2008, Blizzard has evolved from a fan-loved studio to a greedy monster. Why are they selling WoW in-game pets for max 100$ each? Isn't 12 million subscribers enough?

I am watching the BlizzCon at the moment. I've learned that 50% of the money earned from those pets were donated to the Make-A-Wish Foundation.

I've learned this now, but apparently, it's old news:
Blizzard Donates $1.1 Million to Make-A-Wish

I'll keep waiting for a reply.

Edit:
Fixed the percentage.

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Last edited by Steve Jobs on Saturday, 23 Oct 2010, 14:16, edited 1 time in total.

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Post Post subject: Re: Starcraft 2 LAN   
Posted: Saturday, 23 Oct 2010, 13:55   
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Shaman AlicanC wrote:
I am watching the BlizzCon at the moment. I've learned that 100% of the money earned from those pets were donated to the Make-A-Wish Foundation.

I've learned this now, but apparently, it's old news:
Blizzard Donates $1.1 Million to Make-A-Wish


Quote:
The donation is based on 50 percent of the total sales during November and December 2009 of a special in-game pet, the Pandaren Monk

http://www.wish.org/news/news_releases/blizzard


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