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| [Release] Dick Darlington's Modern Warfare 2 Tool! v0.2! http://cs.rin.ru/forum/viewtopic.php?f=14&t=59703 |
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| Author: | Steve Jobs [ Sunday, 19 Jun 2011, 02:13 ] |
| Post subject: | Dick Darlington's Modern Warfare 2 Tool! v0.2! |
Thanks to Da_FileServer for his help on viewtopic.php?f=20&t=59652. You can count 99.99% of this program as his work. Dick Darlington's Modern Warfare 2 Tool! U mad? U really mad? U want to know who is that asshole steamrolling you with his n00b tubez and gay18's? Fellow Rinner, be mad no more! With Dick Darlington's Modern Warfare 2 Tool! ©™®℠Ⓐ℗ you will dox the shit out of those sons of bitches! This will not be detected as a hack! This tool has nothing to do with the game executable or it's memory. I have heard about another tool that reads player names from game's memory, but that's risky for a legit player like me. This one only looks for packets your networking device sends and receives trough port 28960. ![]() (Nothing was blurred for complete bitchassery.) All you need is:
DOWNLOAD 0.2.4188.10779 RIGHT NOW! (This release is broken. Compile from the source.) SEE THE SAUCE CODEZ! FORK ME AND I KILL YOU! Change Logs:
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| Author: | Mr.Deviance [ Sunday, 19 Jun 2011, 07:48 ] |
| Post subject: | Re: Dick Darlington's Modern Warfare 2 Tool! 0.1.0.1145 |
Can't you release a tool that actually sends the gestapo to every cod fanboy's door and applies a bullet to each of their foreheads? I think that would be a much more effective way of getting rid of mw2 idiots. |
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| Author: | Steve Jobs [ Sunday, 19 Jun 2011, 19:49 ] |
| Post subject: | Re: Dick Darlington's Modern Warfare 2 Tool! 0.1.0.1145 |
Mr.Deviance wrote: Can't you release a tool that actually sends the gestapo to every cod fanboy's door and applies a bullet to each of their foreheads? I think that would be a much more effective way of getting rid of mw2 idiots. That's something in my todo list. This tool will allow you to make racist insults until that one is implemented I also want to add that this tool has nothing to do with the game executable or it's memory. I have heard about another tool that reads player names from game's memory, but that's risky for a legit player like me. This one only looks for packets your networking device sends and receives trough port 28960. |
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| Author: | BosmouZ [ Sunday, 19 Jun 2011, 22:32 ] |
| Post subject: | Re: Dick Darlington's Modern Warfare 2 Tool! 0.1.0.1145 |
How do you decode the packets or are they plaintext? |
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| Author: | Steve Jobs [ Sunday, 19 Jun 2011, 23:22 ] |
| Post subject: | Re: Dick Darlington's Modern Warfare 2 Tool! 0.1.0.1145 |
BosmouZ wrote: How do you decode the packets or are they plaintext? Did you see the source? They are in MW2Stuff.cs. (Class naming WIN!) |
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| Author: | BosmouZ [ Monday, 20 Jun 2011, 00:38 ] |
| Post subject: | Re: Dick Darlington's Modern Warfare 2 Tool! 0.1.0.1145 |
Dick Darlington wrote: BosmouZ wrote: How do you decode the packets or are they plaintext? Did you see the source? They are in MW2Stuff.cs. (Class naming WIN!) Oh nice! well done man |
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| Author: | ChrisTX [ Monday, 20 Jun 2011, 01:58 ] |
| Post subject: | Re: Dick Darlington's Modern Warfare 2 Tool! |
Quote: •An up and running WinPcap from here. (If you are using Wireshark, you already have it!) WinPcap is dangerous as it allows raw packet injection, tbh. Quote: •Microsoft Visual C++ 2010 Redistributable Package from here (x86 32-bit PC) or here (x64 64-bit PC). (See how it requires shit load of crap? Welcome to .Net!) Your code seems to be pure C#, why would one need that? |
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| Author: | Steve Jobs [ Monday, 20 Jun 2011, 02:17 ] |
| Post subject: | Re: Dick Darlington's Modern Warfare 2 Tool! |
ChrisTX wrote: Quote: •An up and running WinPcap from here. (If you are using Wireshark, you already have it!) WinPcap is dangerous as it allows raw packet injection, tbh. A knife is dangerous as it allows killing people. ChrisTX wrote: Quote: •Microsoft Visual C++ 2010 Redistributable Package from here (x86 32-bit PC) or here (x64 64-bit PC). (See how it requires shit load of crap? Welcome to .Net!) Your code seems to be pure C#, why would one need that? That was required for Pcap.Net but I moved to SharpPcap and it looks like it's pure C#. |
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| Author: | ChrisTX [ Monday, 20 Jun 2011, 02:42 ] |
| Post subject: | Re: Dick Darlington's Modern Warfare 2 Tool! |
Dick Darlington wrote: ChrisTX wrote: Quote: •An up and running WinPcap from here. (If you are using Wireshark, you already have it!) WinPcap is dangerous as it allows raw packet injection, tbh. A knife is dangerous as it allows killing people. No, just use a decent monitor API. Typical example here: NMAPI from Microsoft. (C# bindings included) No hooks, no shit, no dangerous crap features. |
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| Author: | CPAMX [ Monday, 20 Jun 2011, 04:27 ] |
| Post subject: | Re: Dick Darlington's Modern Warfare 2 Tool! |
ChrisTX wrote: Dick Darlington wrote: ChrisTX wrote: Quote: •An up and running WinPcap from here. (If you are using Wireshark, you already have it!) WinPcap is dangerous as it allows raw packet injection, tbh. A knife is dangerous as it allows killing people. No, just use a decent monitor API. Typical example here: NMAPI from Microsoft. (C# bindings included) No hooks, no shit, no dangerous crap features. Dangerous crap features = <3 |
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| Author: | Steve Jobs [ Monday, 20 Jun 2011, 04:43 ] |
| Post subject: | Re: Dick Darlington's Modern Warfare 2 Tool! |
You say that WinPcap is dangerous and I should use NMAPI. How ironic is that the first thing I had to do to use NMAPI in my project was to allow unsafe code ![]() I hope that I am not going into a debugging hell... --- Me: Knock knock. NMAPI: Who's there? Me: Orie. NMAPI: Orie who? Me: Object Oriented Programming NMAPI: What? Me: It was a joke. NMAPI: What the hell is Object Oriented Programming? Me: ... -- Edit -- Code:
Output:
w00t |
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| Author: | Da_FileServer [ Thursday, 23 Jun 2011, 11:36 ] |
| Post subject: | Re: Dick Darlington's Modern Warfare 2 Tool! |
Dick Darlington wrote: How ironic is that the first thing I had to do to use NMAPI in my project was to allow unsafe code ![]() Unsafe code is just fine, as long as you're smart enough to avoid buffer overruns and similar problems. I have used it many times to build performance critical code in C#, without having to resort to using native code (aka P/Invoke or C++/CLI). Besides, if I remember correctly, you're using marshalling to convert a managed byte array (accessed via GCHandle) into a structure. That is just as "bad" as doing the following (which will more than likely result in better performance): |
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| Author: | Steve Jobs [ Thursday, 23 Jun 2011, 11:47 ] |
| Post subject: | Re: Dick Darlington's Modern Warfare 2 Tool! |
Da_FileServer wrote: Dick Darlington wrote: How ironic is that the first thing I had to do to use NMAPI in my project was to allow unsafe code ![]() Unsafe code is just fine, as long as you're smart enough to avoid buffer overruns and similar problems. That's why I see no problem in using WinPcap. If you know what you are doing, there won't be any problems. And about that conversion, I'm not doing it. I thought it would be better to read data one by one since it does not have a fixed length. You can see how I do it here: https://github.com/AlicanC/AlicanC-s-Mo ... Packets.cs |
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