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Post Post subject: Animated CSS Spray   
Posted: Friday, 15 Oct 2004, 20:23   
I live here Три раза сломал клаву :)
Joined: Sunday, 27 Jun 2004, 11:55
Posts: 3280
Location: gwapo ko
Quoted from hl2world forum, ofcrz credit to this smiddy guy for makin this...

Quote:
Creating an Animated Spray *UPDATED*

you will need adobe photoshop cs/imageready cs for this tutorial.
you will also need the animated texture converter which you can find here:
hxxp://empolix.kzoceana.com/ANiMATED.TE ... SMiDDY.rar
replace the XX with a TT in the link above to make it work

1. choose an animated picture you want to convert.
2a. convert your gif or animated file into a square with sides divisible by 16 - eg. 128x128, 64x64, 92x92... you can use 256x256, but you will only be able to fit in 2-3 frames, so i don't reccomend it.
2b. convert the gif to individual frames. the way i did this with a .gif is to get Adobe ImageReady (comes with photoshop cs) and open the .gif in there, then do file > export > animation frames as files...

i saved them to jpgs, then went to photoshop, and converted them one by one to 32 bit .tgas
3. put all your .tgas in the hl2/materialsrc/animated folder and rename them to spray001.tga spray002.tga spray003.tga etc
4. edit the spray.txt file in notepad and replace the endframe value to the amount of frames you have
5. run convert.bat - your .vtf will appear at hl2/materials/animated/
5a. if your .vtf file is over 120kb, you will have to go back and edit the amount of frames you have of the size of your frames until they are under 120kb, otherwise you will not be able to use the spray.
6. put your .vtf file into counter-strike source\cstrike\materials\VGUI\logos
7. in notepad make a new file and put in this text


Quote:
"LightmappedGeneric"
{
"$basetexture" "vgui\logos\gabedance"
"$decal" "1"
"$decalscale" "1"

}



then save it as spray.vmt in the same dir as you saved the .vtf
8. you're done Very Happy

to get your spray ingame just go to the options menu and scroll down the spray list to 'spray' ... it will display your first frame in the picture box.

you can see the results here

http://empolix.kzoceana.com/gabey.rar

by smiddy


awesome...

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Post Post subject:    
Posted: Wednesday, 18 May 2005, 12:00   
Advanced forumer Завсегдатай
Joined: Thursday, 07 Apr 2005, 08:40
Posts: 239
lol :roll:

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Post Post subject:    
Posted: Wednesday, 18 May 2005, 12:21   
I live here Три раза сломал клаву :)
Joined: Sunday, 27 Jun 2004, 11:55
Posts: 3280
Location: gwapo ko
wow... nice find.. :P :lol: :wink:

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Post Post subject:    
Posted: Wednesday, 18 May 2005, 14:24   
Super flooder Почетный графоман
Joined: Sunday, 27 Feb 2005, 03:02
Posts: 1144
ClarencE wrote:
wow... nice find.. :P :lol: :wink:


lol :lol: :lol:


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Post Post subject: Re: Animated CSS Spray   
Posted: Wednesday, 18 May 2005, 14:44   
I live here Три раза сломал клаву :)
User avatar
Joined: Monday, 02 Aug 2004, 10:47
Posts: 3495
Location: OTDrama.com
ClarencE wrote:
Quoted from hl2world forum, ofcrz credit to this smiddy guy for makin this...

Quote:
Creating an Animated Spray *UPDATED*

you will need adobe photoshop cs/imageready cs for this tutorial.
you will also need the animated texture converter which you can find here:
hxxp://empolix.kzoceana.com/ANiMATED.TE ... SMiDDY.rar
replace the XX with a TT in the link above to make it work

1. choose an animated picture you want to convert.
2a. convert your gif or animated file into a square with sides divisible by 16 - eg. 128x128, 64x64, 92x92... you can use 256x256, but you will only be able to fit in 2-3 frames, so i don't reccomend it.
2b. convert the gif to individual frames. the way i did this with a .gif is to get Adobe ImageReady (comes with photoshop cs) and open the .gif in there, then do file > export > animation frames as files...

i saved them to jpgs, then went to photoshop, and converted them one by one to 32 bit .tgas
3. put all your .tgas in the hl2/materialsrc/animated folder and rename them to spray001.tga spray002.tga spray003.tga etc
4. edit the spray.txt file in notepad and replace the endframe value to the amount of frames you have
5. run convert.bat - your .vtf will appear at hl2/materials/animated/
5a. if your .vtf file is over 120kb, you will have to go back and edit the amount of frames you have of the size of your frames until they are under 120kb, otherwise you will not be able to use the spray.
6. put your .vtf file into counter-strike source\cstrike\materials\VGUI\logos
7. in notepad make a new file and put in this text


Quote:
"LightmappedGeneric"
{
"$basetexture" "vgui\logos\gabedance"
"$decal" "1"
"$decalscale" "1"

}



then save it as spray.vmt in the same dir as you saved the .vtf
8. you're done Very Happy

to get your spray ingame just go to the options menu and scroll down the spray list to 'spray' ... it will display your first frame in the picture box.

you can see the results here

http://empolix.kzoceana.com/gabey.rar

by smiddy


awesome...


ok

Quote:
ClarencE Posted: Wednesday 18th of May 2005 04: Post subject:

--------------------------------------------------------------------------------

wow... nice find..
haha

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Post Post subject:    
Posted: Wednesday, 18 May 2005, 15:30   
Super flooder Почетный графоман
Banned
Joined: Friday, 18 Mar 2005, 04:28
Posts: 1233
is it true that u can have a GIF file as a spray in CSS?

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Post Post subject:    
Posted: Wednesday, 18 May 2005, 19:35   
I live here Три раза сломал клаву :)
Joined: Friday, 28 Jan 2005, 04:19
Posts: 2582
Location: Uk, england, london
I didnt really read anything but animated sprays can be lame...itl be lame and will take the seriousness out of the game...

you walking by and you jus see some c artoon playing on the floor...


would be freaky, lol and you can get put off..

"haha i love this part.."

*headshot*

"aaw damn"

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