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RessourectoR
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Post subject: Posted: Wednesday, 31 May 2006, 16:51 |
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Joined: Tuesday, 15 Nov 2005, 19:09 Posts: 9592 Location: here
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Heapsize is the amount of ram that should be used by the game(s).. set it to half of you total memory.. if you have 1GB RAM, set it to 512000 or sth like that..
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RuBBeL
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Post subject: Posted: Friday, 02 Jun 2006, 17:59 |
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Joined: Tuesday, 05 Oct 2004, 19:58 Posts: 23 Location: http://cave.rocks.it
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membre999
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Post subject: Posted: Friday, 02 Jun 2006, 19:49 |
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Joined: Thursday, 23 Feb 2006, 23:39 Posts: 27
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RuBBeL wrote: Can SteamRip used for EP1 ?
cya
i'd be interested in the question aswell 
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H4xOr_
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Post subject: Posted: Saturday, 03 Jun 2006, 11:10 |
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Joined: Friday, 19 Nov 2004, 23:04 Posts: 372 Location: In DK @ a chair in front of my c0m
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membre999 wrote: RuBBeL wrote: Can SteamRip used for EP1 ?
cya i'd be interested in the question aswell 
Hmm.. It won't work.. :S Freezes when half-done loading.. Tried to use the client.dll and some other dll posted in here, and the revolution source engine pacth.. But I can't get it to work.. But this is how you get it on the list:
Add:
[hl2.exe_episodic] directory=episodic name=Half-Life 2 Episode One gcf=episode 1 shared.gcf GCF00=source sounds.gcf GCF01=source materials.gcf GCF02=source models.gcf GCF03=source engine.gcf GCF04=episode 1 shared.gcf GCF05=half-life 2 episode one.gcf
to the file launcher.ini find the place saying [Launcher]... Change it out with: [Launcher]
gcfgames=HL2.EXE_HL2,HL2.EXE_HL2,HL2.EXE_HL2MP,hl2.exe_lostcoast,hl2.exe_episodic,HL2.EXE_CSTRIKE,HL2.EXE_HL1,HL2.EXE_HL1MP,HL2.EXE_DOD,hl.exe_valve,hl.exe_cstrike,hl.exe_czero,hl.exe_czeror,hl.exe_dod,hl.exe_tfc,hl.exe_dmc,hl.exe_ricochet,hl.exe_blueshift,hl.exe_gearbox,hl.exe_bshift,darwinia.exe_darwinia,cg.exe_codename gordon,Rag_Doll_Kung_Fu_Steam.exe_rag doll kung fu
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Last edited by H4xOr_ on Saturday, 03 Jun 2006, 13:55, edited 1 time in total.
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elrico
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Post subject: Posted: Saturday, 03 Jun 2006, 13:48 |
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Joined: Saturday, 09 Apr 2005, 12:34 Posts: 275
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I think this not work because hl2 ep1 use base source engine2 instead of source engine....
But this one is not compatible with the actual steam.dll (emu 3.02 by hpcua...) give with steam rip....
And we not need half-life 2 content (when you only instal episode on this one is not installed...)
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H4xOr_
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Post subject: Posted: Saturday, 03 Jun 2006, 13:53 |
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Joined: Friday, 19 Nov 2004, 23:04 Posts: 372 Location: In DK @ a chair in front of my c0m
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elrico wrote: I think this not work because hl2 ep1 use base source engine2 instead of source engine....
But this one is not compatible with the actual steam.dll (emu 3.02 by hpcua...) give with steam rip....
And we not need half-life 2 content (when you only instal episode on this one is not installed...)
Oops..  I missed that I also copied Half-Life 2 content.. I tried with base source engine 2, but didn't work, because of the steam.dll like you say..
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elrico
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Post subject: Posted: Saturday, 03 Jun 2006, 13:58 |
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Joined: Saturday, 09 Apr 2005, 12:34 Posts: 275
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Me i tried with steam dll modified by cintx (place it on read only for steamrip not replace them) but don't work anymore
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H4xOr_
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Post subject: Posted: Saturday, 03 Jun 2006, 13:59 |
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Joined: Friday, 19 Nov 2004, 23:04 Posts: 372 Location: In DK @ a chair in front of my c0m
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elrico wrote: Me i tried with steam dll modified by cintx (place it on read only for steamrip not replace them) but don't work anymore
K.. Crap.. Is there any dll that will work with the new engine.?
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_MetalliC_
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Post subject: Posted: Saturday, 03 Jun 2006, 14:14 |
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Joined: Monday, 20 Dec 2004, 23:02 Posts: 38
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H4xOr_ wrote: K.. Crap.. Is there any dll that will work with the new engine.?
nop... all known versions of hCUPa`s steam emulator wont work with ep1 (2.01 - 3.02b)
btw problem is not new engine - CS:source work fine with steamemu
I think valve added some crap to client.dll/server.dll to prevent using steamemu-based launchers
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elrico
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Post subject: Posted: Saturday, 03 Jun 2006, 14:24 |
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Joined: Saturday, 09 Apr 2005, 12:34 Posts: 275
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_MetalliC_ wrote: H4xOr_ wrote: K.. Crap.. Is there any dll that will work with the new engine.? nop... btw problem is not new engine - CS:source work fine with steamemu I think valve added some crap to client.dll/server.dll to prevent using steamemu-based launchers
But in have you modified the .ini for css use the new base source engine. If not your css use the old source engine.gcf.
for me css and hl2:dm work fine but use the old engine.
And we need to modifie steamapp.ini???? but i don't know if it's used because for me HL DM source work fine with no modified steamapp.ini
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H4xOr_
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Post subject: Posted: Saturday, 03 Jun 2006, 14:28 |
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| Forum ghost Местное привидение |
Joined: Friday, 19 Nov 2004, 23:04 Posts: 372 Location: In DK @ a chair in front of my c0m
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elrico wrote: _MetalliC_ wrote: H4xOr_ wrote: K.. Crap.. Is there any dll that will work with the new engine.? nop... btw problem is not new engine - CS:source work fine with steamemu I think valve added some crap to client.dll/server.dll to prevent using steamemu-based launchers But in have you modified the .ini for css use the new base source engine. If not your css use the old source engine.gcf. for me css and hl2:dm work fine but use the old engine. And we need to modifie steamapp.ini???? but i don't know if it's used because for me HL DM source work fine with no modified steamapp.ini
Yes.. But episode one still uses another server and client dll.. Like in provisions release.. I believe it's from provision's release, the dlls posted in here..
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nickxp
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Post subject: Posted: Saturday, 03 Jun 2006, 14:44 |
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| User Редкий гость |
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Joined: Saturday, 03 Jun 2006, 14:28 Posts: 22
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can steamrip 3.3.0.2 run hl2 from gcf?
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membre999
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Post subject: Posted: Saturday, 03 Jun 2006, 14:47 |
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Joined: Thursday, 23 Feb 2006, 23:39 Posts: 27
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nickxp wrote: can steamrip 3.3.0.2 run hl2 from gcf?
check first post
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nickxp
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Post subject: Posted: Saturday, 03 Jun 2006, 15:51 |
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| User Редкий гость |
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Joined: Saturday, 03 Jun 2006, 14:28 Posts: 22
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on my system,steamrip crash,cpu usage 100%,why?
Last edited by nickxp on Sunday, 04 Jun 2006, 03:59, edited 1 time in total.
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elrico
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Post subject: Posted: Saturday, 03 Jun 2006, 16:27 |
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| Forum ghost Местное привидение |
Joined: Saturday, 09 Apr 2005, 12:34 Posts: 275
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You must read the sticky, after you do what the say in (about error with some prog), if don't work ask again with more detail.
And please edit your message and remove your image, it's useless....
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