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| [REL] UGL DISCONTINUED http://cs.rin.ru/forum/viewtopic.php?f=15&t=37264 |
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| Author: | Cynric [ Wednesday, 16 Aug 2006, 21:21 ] | |||
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Today I re-reworked the Serverbrowser once again I've found out about a function to ping a specific server; unfortunately implementing this in the 'initial' serverlist makes a list refresh take about twice the time as normal. so i left the old less exact method for full list-refreshes. but i built in a button to refresh the currently selected server. This refresh re-gets all data from the server (name, map, game, players) and the real, exact ping time source and bin are attached below. btw, Ralou: could it be, your version does not save/reload the window-sizes and that the show-console-setting is only applied after a restart of ugl? as you are more into the rest of the code, could you please check this? edit: fixed a small bug, which could lead to an exeption
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| Author: | Ralou [ Wednesday, 16 Aug 2006, 23:27 ] | |||
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Cynric : Your previous approximation of the server ping was quite good ! The difference with "real" ping is really small. Here is a new version that fixes the 2 problems you've noticed. The feature to save the window size was in the source code released by Mitsukarina, but disabled ... maybe because it works quite strangely : it saves the size of the window when the user validates the options form ... and not when the user quits the program. However i've reenabled it. Cynric : This version includes your lastest changes.
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| Author: | gecka [ Thursday, 17 Aug 2006, 19:48 ] |
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Mitsukarina's beta1 CAN save window size when user exits. |
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| Author: | Ralou [ Thursday, 17 Aug 2006, 20:17 ] |
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Ok ... i must have broken that thing along the road The links are updated with versions that save the window size when the user exit. |
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| Author: | gecka [ Thursday, 17 Aug 2006, 21:11 ] |
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Nice to see UGL getting better and better! Could you modify UGl to show proper icons for CS, CSS and mods? It only shows HL and HL2 icons for HL1 and HL2 games. And maybe you could add custom icon feature, it would be usefull with games (not from steam) who's exe has no icon set (like Silent Hill 2 and many others). |
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| Author: | xGIHavoc [ Friday, 18 Aug 2006, 10:45 ] |
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Apparently from what I know gedis, there will be custom icons and sets in an upcoming release. Still can't get mods working though |
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| Author: | Ralou [ Friday, 18 Aug 2006, 12:52 ] | |||
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Here comes a new version with rewritten icon loading. It searches icons at diffrerent places : 1/ In the "Icons" subfolder of UGL. ex "Icons\Half-Life.ico" 2/ Game path + Mod Name + game.ico (for HL1 steam mods) 3/ Game path + Mod Name + resource/game.ico (for HL2 steam mods) 4/ Game Exe Note that icon loading for non-steam mods (ex : Garry Mod) is not yet implemented. I need to change the way mods are detected before. xGIHavoc : which mods don't work for you ? I have tested Garry mod (HL2), Eclipse(HL2), Natural Selection (HL1) and Afraid of Monsters (HL1), and they work fine.
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| Author: | gecka [ Friday, 18 Aug 2006, 14:02 ] |
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You should also search for <modfoldername>.ico , because for Poke646 icon name is "poke646.ico", the same for firearms and for some other mods (look at Afraid of Monsters mod). And how about adding an option to select a custom icon in "Edit content" window? You could get the filename and then copy icon to UGL icons dir, you wouldn't have to write the filename to .ini this way (I guess). |
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| Author: | Ralou [ Friday, 18 Aug 2006, 14:34 ] |
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gedis wrote: You should also search for <modfoldername>.ico , because for Poke646 icon name is "poke646.ico", the same for firearms and for some other mods (look at Afraid of Monsters mod). Non steam mods aren't supported yet. Improving the way mods are handeled is the next thing on my wish list gedis wrote: And how about adding an option to select a custom icon in "Edit content" window? You could get the filename and then copy icon to UGL icons dir, you wouldn't have to write the filename to .ini this way (I guess).
I gess I'll do something like that ... |
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| Author: | Ralou [ Friday, 18 Aug 2006, 20:38 ] | |||
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Here is a new version of UGL. New features : - Icon support for non steam HL1 and HL2 mods. TGA files loading is really painful in VB.NET - You can specify a custom icon for non steam games (Edit dialog). Icon support is now complete. - Improved source mod support. Mods like SourceForts now work. (mods not based on HL2)
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| Author: | gecka [ Friday, 18 Aug 2006, 21:10 ] |
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I'm getting CZ icon on Afraid of monsters and if you view "All" games, custom games don't have their icons (when I select to view their content category, they do show up with icons of exe) |
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| Author: | Ralou [ Friday, 18 Aug 2006, 21:17 ] |
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gedis wrote: I'm getting CZ icon on Afraid of monsters and if you view "All" games, custom games don't have their icons (when I select to view their content category, they do show up with icons of exe)
I know that problem You can delete aom.ico or provide a custom AoM icon in the icons subfolder |
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| Author: | gecka [ Friday, 18 Aug 2006, 21:27 ] |
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Ralou wrote: gedis wrote: I'm getting CZ icon on Afraid of monsters and if you view "All" games, custom games don't have their icons (when I select to view their content category, they do show up with icons of exe) I know that problem You can delete aom.ico or provide a custom AoM icon in the icons subfolder I understand, it's not a big problem for me Yeah, and IrfanView says that AOM.ico is a bmp file with wrong extension... |
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| Author: | >>SoyPaZ2k5<< [ Friday, 18 Aug 2006, 22:37 ] |
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following the suggestion of gedis I must say that UGL now is very far from which at first promised, without a support multilanguage that works and without followed updates more I must say that SBRev is the best one to launcher than it exists. sorry. and greetings for my friend gedis |
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| Author: | Ralou [ Friday, 18 Aug 2006, 23:16 ] |
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>>SoyPaZ2k5<< wrote: following the suggestion of gedis I must say that UGL now is very far from which at first promised, without a support multilanguage that works and without followed updates more I must say that SBRev is the best one to launcher than it exists.
sorry. and greetings for my friend gedis Multilanguage is working fine here with both SBRev and UGL. 5 releases in 4 days while the main programmer is in holidays, that's not enough for you ? We are not making a war of the launchers ... I recognize that SBRev is better than UGL but UGL has some nice features too : Server browser, support for non steam games. It is open-source so that you can improve it yourself ... and it is far from beeing finished. |
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