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Posted: Tuesday, 22 Aug 2006, 21:28   
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SASIO wrote:
Mitsukarina in HL1Mods if icon is not "game.ico" then it is "<GameDir of mod name>.ico"


Thanks SASIO, yeah there are a couple of things I will clean up at the weekend if Ralou doesn't beat me to it. :lol:
I noticed that the Icons for some HL1 mods are missing, also SE4 isn't working as it's getting args passed etc and I want to fix the steam movies to work again. As I have all the GCFs to test with and a fair few mods, then i will try a general bugfix run at the weekend with Ralou's modified code.

I must say though, the code is now very good and uncluttered and will be far easier for most people to work on. There's a lot of work gone into Beta2 - Thanks again Ralou :wink:


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Post Post subject:    
Posted: Tuesday, 22 Aug 2006, 21:57   
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Joined: Tuesday, 15 Feb 2005, 01:38
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SASIO, thanks for your help :) That's a 1-line-fix-bug :wink:

The bug that gedis noticed is related to the fact that the steam emu DLL doesn't reload the steamemu.ini file after the settings are changed, so I think we can't solve it at the moment. However we should warn the user that he has to restart the program ... or do it ourselves.

Mitsukarina, you are right the -steam -console /-windowed arguments sould only be added to HL / HL2 games/mods ... its does also prevent Source Dedicated server from working.

Also, Hammer in the Source SDK crashes when compiling a map. I don't know why though.

It has been a pleasure to contribute. I'm glad to hear the you like the new code architecture :)


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Post Post subject:    
Posted: Tuesday, 22 Aug 2006, 22:16   
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Ralou wrote:
SASIO, thanks for your help :) That's a 1-line-fix-bug :wink:

The bug that gedis noticed is related to the fact that the steam emu DLL doesn't reload the steamemu.ini file after the settings are changed, so I think we can't solve it at the moment. However we should warn the user that he has to restart the program ... or do it ourselves.

Mitsukarina, you are right the -steam -console /-windowed arguments sould only be added to HL / HL2 games/mods ... its does also prevent Source Dedicated server from working.

Also, Hammer in the Source SDK crashes when compiling a map. I don't know why though.

It has been a pleasure to contribute. I'm glad to hear the you like the new code architecture :)


Thanks Ralou,
I will fix up the bugs and try the hammer compiler at the weekend along with some more testing. If the steamemu.ini dll initialisation can't be circumvented then i feel it is a worthwhile sacrifice to have the ability to just update with a new cr.blob. I already have SE4/SDK working and the Icons fixed - but I need to get the kids in bed now :wink:
If you ever get bored again in the future, UGL will be here to be improved, you have made a substantial contribution to the project and the community should thank you for that! :lol:


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Post Post subject:    
Posted: Tuesday, 22 Aug 2006, 22:48   
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Mitsukarina wrote:
If the steamemu.ini dll initialisation can't be circumvented then i feel it is a worthwhile sacrifice to have the ability to just update with a new cr.blob. I already have SE4/SDK working and the Icons fixed - but I need to get the kids in bed now :wink:

We could ask hCUPa to add a function to reload the ini file. Or maybe that function is already among the hidden features of Steam Emu :)


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Post Post subject:    
Posted: Wednesday, 23 Aug 2006, 00:14   
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New version - Beta 2 RC 1

Decided to release what I have, rest will come at the weekend (hopefully)

What's New - Beta 2 Release Candidate 1
Just a bug fix release for the easy bugs

    Fixed some Icons not showing correctly (HL1 mods)
    Fixed some games not starting correctly
    Fixed display corruption on view change (on my machine anyway) :wink:


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Post Post subject:    
Posted: Friday, 25 Aug 2006, 23:18   
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3 or 4 new games just came out, anyway you can have a release to autoupdate the games list from the steam.dll and add them to the games file in your ugl folder? Actually, nm that, how do you check the appids?


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Post Post subject:    
Posted: Saturday, 26 Aug 2006, 00:54   
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xGIHavoc wrote:
3 or 4 new games just came out, anyway you can have a release to autoupdate the games list from the steam.dll and add them to the games file in your ugl folder? Actually, nm that, how do you check the appids?


It's funny you should mention that :lol:

UGL Beta3 Released

Get it on the first page, I have cleaned up the first post and started a new mini-faq to answer some of these questions.

Enjoy :wink:


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Post Post subject:    
Posted: Saturday, 26 Aug 2006, 10:03   
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Yeah, beta 3 is nice !
However, just a small tip : when releasing, you should delete the line defining the form opacity from the ini file : on some system the decimal separator is . and on some others it is , if the separator used in the ini file is of the wrong type, it causes an exception.


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Post Post subject:    
Posted: Saturday, 26 Aug 2006, 10:08   
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Ralou wrote:
Yeah, beta 3 is nice !
However, just a small tip : when releasing, you should delete the line defining the form opacity from the ini file : on some system the decimal separator is . and on some others it is , if the separator used in the ini file is of the wrong type, it causes an exception.


Thanks Ralou - didn't think about that, but I will in the future :wink:

I'll put it in the minifaq to remove the line if UGL wont startup, just in case I forget again :lol:


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Post Post subject:    
Posted: Saturday, 26 Aug 2006, 10:26   
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And what about upgrading to SteamEmu 3.60 instead of beta 3.59 ?

Also, you can tweak the value of
            pgb.FocusScales = New PointF(0.9F, 0.9F)

in the PaintSelectedArea function in the CustomTabControl.vb
It controls the relative width and height of the gradient in the TabControl. I haven't tried, but you can maybe make it variable of the width of the client area of the tab so that the ListView doesn't overlap the gradient. If you don't plan to do it, I'll try in a few days.


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Post Post subject:    
Posted: Saturday, 26 Aug 2006, 10:47   
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Ralou wrote:
And what about upgrading to SteamEmu 3.60 instead of beta 3.59 ?

Also, you can tweak the value of
            pgb.FocusScales = New PointF(0.9F, 0.9F)

in the PaintSelectedArea function in the CustomTabControl.vb
It controls the relative width and height of the gradient in the TabControl. I haven't tried, but you can maybe make it variable of the width of the client area of the tab so that the ListView doesn't overlap the gradient. If you don't plan to do it, I'll try in a few days.


I'm not going to be updating for a while, feel free to mod it for me - you know the code well! :lol:

So we don't trip over: The current issues I know of/ want to fix are:
    Better Handling of the FormOpacity setting to circumvent exception on some machines
    Impliment PaintSelectedArea for better tab customisation :wink:
    Impliment key.ini file with game keys that user can customise - this will of course write the reg files for you when launching a game. Probably only needs to be AppID,RegSection,RegKey,Value - but you need to watch x64 installations (see my first post)
    Automate launching of Shadowgrounds/iron warriors if steam installed (see first post again)
    Fix bug when switching tabs - currently sets the view back to default

    Other stuff i'm thinking about: :lol:
      Automated Icon grabbing for steam content - need to check this :D
      Ability to pick a custom icon from an exe in the add new content screen
      Thumbnail views for media files
      Media File Automated search?
      Media File folders option to also include sub folders in search path
      Better audio file view (Detail view implimentation)
      Integrated Web Browser

Phew! And i thought it was nearly over :?

I will update the faq to inform people that they just need to copy in a newer steam.dll to upgrade the emulator.


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Post Post subject:    
Posted: Saturday, 26 Aug 2006, 11:05   
I live here Три раза сломал клаву :)
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Wow.. what a great to-do list! :D It's people like you who keep this community up with their great coding :o

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Post Post subject:    
Posted: Saturday, 26 Aug 2006, 11:29   
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RessourectoR [Mag] wrote:
Wow.. what a great to-do list! :D It's people like you who keep this community up with their great coding :o


Thanks RessourectoR [Mag]"

I must say, this is the beauty of opensource. :lol: When I released the original source for Beta1 I felt washed out and tired (well I did write it from scratch in a few weeks!)

then, after my hols I came back to find the Cynric had modded the Server Browser and Ralou had re-coded pretty much all of UGL into a more useable format, as well as adding in some really nice features. It kind of re-kindled my interest in the project.

And now it's nice to see Ralou considering doing a bit more, it's just that much easier to have developers bouncing ideas off each other and one taking the reigns when the others are flagging. It has been a relief for me to have the help that Cynric and Ralou have given.

For me, it's all about community, and spirit, and helping others, and this project has helped me believe in cs.rin again and the people who participate in it :wink:


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Post Post subject:    
Posted: Saturday, 26 Aug 2006, 15:15   
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Very good this version, I was proving the GTA Racing yesterday updating the ClientRegistry.blob file and worked of wonder, but bugs are still some that to mainly polish with the multilenguage support since some games work and others not like for example counter-strike, that in addition shows the models and the menu of side selection of condition zero that bug is from the first version, and would be good idea to add desktop shortcuts to each game and the possibility of skins in the interface of the program.

In addition it wanted to know if gcfs can be mounted manually in the file steamemu.ini to see if I can solve to some problems with the support multilenguage. It would not be bad idea if UGLY had an option to select to a file gcf manually.

Greetings


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Post Post subject:    
Posted: Saturday, 26 Aug 2006, 17:45   
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Thanks for your continued work on UGL :wink: I will edit this post if I discover any bugs :wink:
Hey guys, anyone got source code of UGL_b1r2.3 (the latest one without the tabs)? I'd like to try working on something like "UGL classic", you know? I like the old window style a little bit more... I dont like very wide windows...
Of course I'd have to learn some VB first, but I think it's worth a try... :)
So, anyone?

P.S. what IDE and compile did you use?


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