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Posted: Saturday, 26 Aug 2006, 18:37   
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gedis wrote:
Thanks for your continued work on UGL :wink: I will edit this post if I discover any bugs :wink:
Hey guys, anyone got source code of UGL_b1r2.3 (the latest one without the tabs)? I'd like to try working on something like "UGL classic", you know? I like the old window style a little bit more... I dont like very wide windows...
Of course I'd have to learn some VB first, but I think it's worth a try... :)
So, anyone?


gedis, you can still download UGL_b1r2.3 from this page http://cs.rin.ru/forum/viewtopic.php?t=37264&postdays=0&postorder=asc&start=105 however, please note that full blob parsing is not supported in UGL_b1r2.3 (If I remember correctly - the blob parsing was implimented by Ralou in Beta 2)

It may be easier to impliment a dynamic menu that is either tabular or dropdown depending on user option in the latest source code.


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Posted: Saturday, 26 Aug 2006, 18:50   
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Thank you. I'd like to play a little with the code, generaly to see how a launcher works (how SteamEmu is used). I'd like to try (just to see if I'm able to) to make an app like UGL, but in C++, I guess it's advantage would be more effective memory usage.
Off course, I ask you for permission to use UGL code in such way... :)


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Posted: Saturday, 26 Aug 2006, 20:07   
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gedis wrote:
Thank you. I'd like to play a little with the code, generaly to see how a launcher works (how SteamEmu is used). I'd like to try (just to see if I'm able to) to make an app like UGL, but in C++, I guess it's advantage would be more effective memory usage.
Off course, I ask you for permission to use UGL code in such way... :)


Of course you can do this - and good luck! Hopefully you will appreciate that some things have been written in UGL with conversion to C# / C++/CLI in mind (check out the odd mix of if thens and select statements etc - which appear very weird in VB - but convert to C# switch statements quite nicely :wink: )

Sadly not all VB quirkiness is coded around, but it should be easy enough to do - I did have an early C# version - but need to update it for my latest changes and I didn't finish it to compile correctly anyway. I started by using a convertor, but found it a lot cleaner to just recode the forms in the end :lol:


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Posted: Saturday, 26 Aug 2006, 20:28   
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I don't really want to convert it :) I'm trying to rewrite it in pure C++, no MFC and such. I think I'll have no problems with GUI, but I don't yet know how to use SteamEmu in my code, that's why I need UGL... :)
I have already wrote a ListView class and a simple Ini parser. I like to have full control over my code :lol: Hopefully I'll finish it someday...
Thank you for the permission to use your code, I'll do my best make use of it. :)


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Posted: Sunday, 27 Aug 2006, 01:11   
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Bugs and Suggestions:

- Changing views and then tabs results in losing the specified view, even if you go back to that tab.
- Changing username on the GUI doesn't change it in steamemu.ini if that matters any.
- Trying to launch something you don't have results in an unhandled exception and/or specified path is not valid error.
- Steam directory doesn't have a field under options but is in UGL.ini.
- Excessive icons in the icons folder now I'm guessing.
- Customize is spelt "customise" but thats not a biggie. But going into it, shows that alot of fields are select alled or blued.
- Steam content should be allowed to be edited i.e. command lines and etc.
- Steam content should be right clickable to choose to edit and all other content to be allowed to be deleted and/or for the steam content to be deleted from the list stored in a file with showable games or etc.
- Still getting that dreadful filesystem_steam.dll error when launching HL2 mods.

Besides those, which should be fixed later,

Great release and keep them coming guys.

Oh and yay, icons are now automatically resized when switching views.

I might just have to learn how to code to help contribute... in what, VB? I guess PHP is nothing like it, but it's kind of like C from what I know.


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Posted: Sunday, 27 Aug 2006, 12:48   
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>>SoyPaZ2k5<< wrote:
Very good this version, I was proving the GTA Racing yesterday updating the ClientRegistry.blob file and worked of wonder, but bugs are still some that to mainly polish with the multilenguage support


>>SoyPaZ2k5<< - I'm struggling to find a problem with multilanguage, can you give me details of your exact setup (where steam installed / where UGL installed / what language you are using / what is the problem or how do I re-create it? You have often posted that a certain game doesn't work, but it does on my test system, so I must be missing something, any more details would help - thanks.

xGIHavoc wrote:
Bugs and Suggestions:

- Changing views and then tabs results in losing the specified view, even if you go back to that tab.
- Changing username on the GUI doesn't change it in steamemu.ini if that matters any.
- Trying to launch something you don't have results in an unhandled exception and/or specified path is not valid error.
- Steam directory doesn't have a field under options but is in UGL.ini.
- Excessive icons in the icons folder now I'm guessing.
- Customize is spelt "customise" but thats not a biggie. But going into it, shows that alot of fields are select alled or blued.
- Steam content should be allowed to be edited i.e. command lines and etc.
- Steam content should be right clickable to choose to edit and all other content to be allowed to be deleted and/or for the steam content to be deleted from the list stored in a file with showable games or etc.
- Still getting that dreadful filesystem_steam.dll error when launching HL2 mods.


Yeah - there are some things in the ini that havse been deprecated - they'll get cleaned out eventually.

I'm curious about your comments on the steam stuff - UGL will only show what you have downloaded if the "Hide Steam Games that are not downloaded" box is ticked in options - why would you want to hide it? Granted, there probably needs to be the option to add a custom args string.

The filesystem_steam.dll error is odd, can you give me details of your steam install / where sourcemods is etc and maybe have UGL re-extract HL2 if you haven't already done so - thanks

Oh - btw - It's spelt Customise because I'm from the UK :wink: but I am thinking of maybe having a language overide file for UGL multilanguage support - so it could be changed in there if I ever get around to implimenting it :lol:

Thanks for your feedback guys - keep it coming!

*EDIT* I have added a development section to the first post - please check it before submitting bugs/suggestions - Thanks *EDIT*


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Post Post subject:    
Posted: Sunday, 27 Aug 2006, 14:51   
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Mirror:
http://rapidshare.de/files/30932446/UGL.zip
(Includes App. + Sources)


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Posted: Sunday, 27 Aug 2006, 17:13   
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Ah ok, thanks for the reply Mitsukarina.

I guess I'd want to hide games because steam is coming out with new games daily and sometimes I don't want to scroll down all the way to get to that certain game I want to play... I guess I'm too lazy :lol:

Filesystem_steam.dll problem is very odd, not much people have it from what I see. I have re-extracted my hl2, hl2 works fine just not the mods... before the mods didn't work even on legit Steam but now they are working on but not on UGL. My steam path is C:/Program Files/Valve/Steam since I've had Steam for a while, around 2 1/2 years. Sourcemods dir is C:/Program Files/Valve/Steam/steamapps/SourceMods and the steamapps folder is one directory back as you can probably see.

About the "customise" thing, thats very interesting and I didn't know that, I guess I learned something today. :P

As for the language switching thing you talked about, I'd say it would be a good idea... having some sort of file to read from for each string number and automatically insert the value where the string is placed... and make them in a folder to automatically detect all language files so the dev doesn't have to manually add them in. i.e. languages/ then say there is a file language_english.txt and another one named language_german.txt. The gui reads the language part and says English in proper case for what is after the language_ part as the same for German. Perhaps this way you can edit the strings in case you want to be silly and have it same random words.. i.e. customise to customize. haha <3

Now as for some of the features that may be futurely implemented, I think it should be limited to just a steam launcher with some exceptions such as games you have that aren't steam, programs, videos, audios.. thats all, web browsers? Too much work and probably a waste of space.. however, if you were to add them, if they can be disabled then I can completely see the use of it. :)

Great releases and support, keep it up... I'll be continuing to post bugs and ideas/suggestions that would benefit this great community project.


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Posted: Sunday, 27 Aug 2006, 18:34   
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xGIHavoc wrote:
Ah ok, thanks for the reply Mitsukarina.
Filesystem_steam.dll problem is very odd, not much people have it from what I see. I have re-extracted my hl2, hl2 works fine just not the mods... before the mods didn't work even on legit Steam but now they are working on but not on UGL. My steam path is C:/Program Files/Valve/Steam since I've had Steam for a while, around 2 1/2 years. Sourcemods dir is C:/Program Files/Valve/Steam/steamapps/SourceMods and the steamapps folder is one directory back as you can probably see.


Hhmmm, can't see much wrong with that - OK:
What mods are you trying to run?
There's nothing been copied into the actual mods dir is there?
Your steam install is cracked? With what? or still legit?
Your UGL folder is where?

Sorry for all the questions - but I would like to know why you can't run the mods - especially if you got them running in steam client. Can you also give me the exact error text :D

And do keep the feedback coming - it's the only way to improve the project :wink: and Yes, if I impliment anything in future, then I will include a disable option - It would be nice to get to a point where UGL can either be used as a simple steam launcher or a more complete media launcher dependant on the selected options.


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Posted: Sunday, 27 Aug 2006, 19:14   
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Ok Mitsukarina:

My UGL folder is at C:/Documents and Settings/Owner/Desktop/UGL/UGL. I am trying to run Garrys Mod 9. My steam install that I mentioned is legit, besides a different one made JUST for downloading games. Works fine on my legit steam with HL2.

Images:

http://img242.imageshack.us/img242/4646/errorms2.png
http://img181.imageshack.us/img181/2645/error2kz1.png


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Post Post subject:    
Posted: Sunday, 27 Aug 2006, 19:28   
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xGIHavoc wrote:
Ok Mitsukarina:

My UGL folder is at C:/Documents and Settings/Owner/Desktop/UGL/UGL. I am trying to run Garrys Mod 9. My steam install that I mentioned is legit, besides a different one made JUST for downloading games. Works fine on my legit steam with HL2.

Images:

http://img242.imageshack.us/img242/4646/errorms2.png
http://img181.imageshack.us/img181/2645/error2kz1.png


Thanks for the info - will look into it - on the mod note though: With GMOD9, it works on mine by installing GMOD9 and not using any cracks - do you have any cracks installed for gmod9? - if so, try renaming the gmod9 dir and then reinstalling without any cracks


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Posted: Sunday, 27 Aug 2006, 19:52   
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Mitsukarina, I DID find the solution today, since there is a space in the path it did not read it properly. Short pathing like: C:\PROGRA~1\Valve\Steam\steamapps fixes the problem but it does NOT read some of the graphics and it turns purply and crashes on starting a single player game/joining a game/etc. I doubt you can fix this through your program and it is an error by the Steam.dll itself being outdated I'm guessing, moving the folder to a different path FIXES the problem... I suggest putting this in the FAQs :)

EDIT: Found a solution without changing the path, short path it to all directories INCLUDING the hidden SteamDir in your UGL.ini which I forgot, fixed. Possibly support spaces in the path directories? :)


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Post Post subject:    
Posted: Sunday, 27 Aug 2006, 20:07   
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xGIHavoc wrote:
Mitsukarina, I DID find the solution today, since there is a space in the path it did not read it properly. Short pathing like: C:\PROGRA~1\Valve\Steam\steamapps fixes the problem but it does NOT read some of the graphics and it turns purply and crashes on starting a single player game/joining a game/etc. I doubt you can fix this through your program and it is an error by the Steam.dll itself being outdated I'm guessing, moving the folder to a different path FIXES the problem... I suggest putting this in the FAQs :)

EDIT: Found a solution without changing the path, short path it to all directories INCLUDING the hidden SteamDir in your UGL.ini which I forgot, fixed. Possibly support spaces in the path directories? :)


Thanks xGIHavoc - You have indeed cracked it, I am able to recreate and fix this - I will release the fix for this in then next version and will be testing all my stuff from now on with paths with spaces in them :wink:


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Post Post subject:    
Posted: Sunday, 27 Aug 2006, 20:25   
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Ok, great, glad I actually fixed this issue :)


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Post Post subject:    
Posted: Monday, 28 Aug 2006, 14:36   
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Mitsukarina,

The problems with the support multilenguage exists with some games not all, for example: counter-strike, where the main menu and the voices are in English and in addition a problem with the models exists, since to execute it asks for it the archives: sourceinit.gcf and condition zero models.gcf that I believe that they are not necessary since it modifies the images of the menu of selection of team and the models as those of condition zero in mentioned SBRev that does not happen at least and gcfs previously are not necessary either are using gcfs in lenguage Spanish and have steam installed in d:\steam and the HL1 games in the D:\GCFs folder all with the archives gcfs in Spanish.

I believe that to finish with the problem of the support multilenguage an option would have to exist that allows to select and to mount the gcfs archives manually as it has for example SBRev.


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