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Posted: Sunday, 31 Dec 2006, 17:24   
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Do I get this right? You quite developing UGL because of the technical problems here? That's said :(

I hope they're fixed soon.

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Posted: Sunday, 31 Dec 2006, 17:36   
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It seems that all the good things are being discontinued...
First cIntX stopped making cracks, hCupa dissapeared, SBRev is not updated, now UGL won't get updates...
It seems it's too hard for talented people to survive noob flood here and do their great work. :(

Anyways, Mitsukarina, you should know that people with brains always appreciated your work. You have contributed more than we could ask - a great launcher and it's open source :shock:
If you ever decide to continue your work, you're always welcome here ;)
Thank you and happy new year! ;)

BTW, it's really strange that there are so many VB.NET developers and only a few have contributed to UGL... :roll:

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Last edited by gecka on Sunday, 31 Dec 2006, 17:46, edited 1 time in total.

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Posted: Sunday, 31 Dec 2006, 22:35   
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Yes, to good people giving us their work for free are getting less and less. It's very sad but their decision. Maybe sometime there won't be any cracked things really working.

But you did really good work Mitsukarina even if it's now discontinued.
Let's thank you for the work you already did!

Btw. Happy new year...


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Posted: Monday, 01 Jan 2007, 05:42   
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Mitsukarina wrote:
Cynric wrote:
does your new version have the option to re-extract required gamedata (to use updated gcfs without loosing all settings/controls)?
regards, cynric


UGL already does that - if you have updated GCFs then UGL will refresh extracted content (but leaves config and emulator files alone)

yes, i remember something like that.. but unfortunately this seems to not work flawlessly... on our lan parties some of my friends had to update their gcfs, but ugl didn't seem to extract the updated data... they had heavy problems joining games like "xy.z differs from the server's" until they killed thier extracted folder and had the files re-extracted.
it would be very useful to have the option to re-extract the required data in the game browser's context menu.. :roll:

btw: happy new year, everyone! :D


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Posted: Monday, 01 Jan 2007, 07:46   
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Cynric wrote:
Mitsukarina wrote:
Cynric wrote:
does your new version have the option to re-extract required gamedata (to use updated gcfs without loosing all settings/controls)?
regards, cynric


UGL already does that - if you have updated GCFs then UGL will refresh extracted content (but leaves config and emulator files alone)

yes, i remember something like that.. but unfortunately this seems to not work flawlessly... on our lan parties some of my friends had to update their gcfs, but ugl didn't seem to extract the updated data... they had heavy problems joining games like "xy.z differs from the server's" until they killed thier extracted folder and had the files re-extracted.
it would be very useful to have the option to re-extract the required data in the game browser's context menu.. :roll:

btw: happy new year, everyone! :D

Agreed.
I have noticed this aswell, and that was the only way i could to fix it. (Being a primarily vb6 programmer :()


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Posted: Monday, 01 Jan 2007, 13:41   
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RessourectoR™ wrote:
Do I get this right? You quite developing UGL because of the technical problems here? That's said :(

I hope they're fixed soon.


You don't get it right! The main reason to stop UGL is that I created a VB.NET open source project for people to easily contribute to, and it never happened. Ralou and Cynric helped out and I believe Ralou also would have preferred writing in C++ rather than VB.NET (judging from TinyLauncher) so the project turned into something that felt uncomfortable to develop for no reason.

UGL is not dead, work on a better launcher has already begun to take shape, but this time it will be a low resource C++ executable with no dependencies and full steam support (including legit usage so I wont get hammered by you know who). It will be a lot simpler / faster / and written in a language I am more comfortable with. The source code for this will not be made public (but I may share it with trusted friends should they wish)

The reason I am taking an extended break is because work wise I am in so much demand that I have little spare time anymore, so no promises on when or if the new launcher will arrive! I also see little point in updating this thread (which I can't anyway at the moment) if UGL / SBREV / TintLauncher are still viable options ATM and my only real changes to UGL up to 1.1.09 were modified steam and skinning engines, user defined tabs and GMOD10 support (which can be done by using methods elsewhere on this forum)

I'm not gone and out for the count, I'm doing it the way I originally wanted to, with a dissapointed acknowledgement that there isn't much in the way of a community spirit here anymore (a few good people, but far too many non contributors who make up the bulk of this place now). Yes you can say a lot of people can't code, but there are a lot of people who can code vb, who are releasing and working on stuff now that could have been all part and parcel of one big kick ass project. Maybe it was a failing on me to organise things correctly - I don't really know.

The point is my next creation will be for my own use, and I choose to share the program with my friends as and when it gets done, yet see no further value in sharing the source code.

Thanks to all, and have a Happy New year Everyone.


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Posted: Tuesday, 02 Jan 2007, 01:21   
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Hi,

I'm new on this forum and I first want to tell how the job that is made over here is great!!!

I'm posting because I'm trying to play Dark messiah of might and magic on LAN with friends but I dont manage to launch a LAN game using Steam : In fact when I try to connect it tells me that servers are too busy to do what I ask.
Anyway I downloaded UGL so we can do a LAN server and play but I can't find the .exe that is asked in UGL...
When I look at the shortcut for the multiplayer game I have :
"C:\Program Files\Steam\Steam.exe" -applaunch 2110

I only installed the multiplayer part since I already finished the game and it's quite big...

Please tell me if there is solution or if there is someting I didn't understand in the way UGL must be used

Thanks in advance


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Posted: Tuesday, 02 Jan 2007, 01:29   
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In fact I realised that I didn't configure UGL so it couldn't work but I still have probleme using it since it seems to look for files in UGLPack folder. This folder doesn't exist...
What sould I do?




P.S: sorry for those n00b questions...


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Posted: Tuesday, 02 Jan 2007, 04:01   
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OK Mitsu, I fully understand what your problem is. I mentioned that serveral times too - we don't have enough people teaming up and contributing. Al those who learn VB just do it to make their own little useless apps. This certainly is a problem of this forum, but I'm glad to hear that you are working on something new. Did you notice the screenshot of his Emu Burlex posted here? I saw a more "private" screenshot and I think you could ask him, maybe you can cooperate, but since he's in Provision, I'm not sure of that.

I hope we can make RIN better in any ways this year.

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Posted: Tuesday, 02 Jan 2007, 14:21   
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RessourectoR™ wrote:
I mentioned that serveral times too - we don't have enough people teaming up and contributing. Al those who learn VB just do it to make their own little useless apps.

I think that most of the coders here (including me) are not skilled enough to work on useful projects like UGL. However, working in a team with more skilled people makes your skills rise much faster. Maybe RIN needs some community projects for coders?... UGL is one of them, but it's too complex for the majority of the coders here, I think.
You had the thought about cracking school, now I suggest you making coders school too.

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Posted: Tuesday, 02 Jan 2007, 14:51   
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I'm thinking about a new section more and more, and I also don't say that the first time. I don't think there are much or any arguments against a Development section.
The original idea came from cIntX some time ago (with him as mod, a tricky thing anyway), but since he retired from cracking and gave information to Valve, we would find someone else (I already have some of you in mind ;)).
When I got Rustem to fix CTracker and install some stuff left in my thoughts, I will discuss this with CF and Deviant and if they both agree, .. well it's too early to promise things.

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Posted: Tuesday, 02 Jan 2007, 20:42   
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g3cka wrote:
RessourectoR™ wrote:
I mentioned that serveral times too - we don't have enough people teaming up and contributing. Al those who learn VB just do it to make their own little useless apps.

I think that most of the coders here (including me) are not skilled enough to work on useful projects like UGL. However, working in a team with more skilled people makes your skills rise much faster. Maybe RIN needs some community projects for coders?... UGL is one of them, but it's too complex for the majority of the coders here, I think.
You had the thought about cracking school, now I suggest you making coders school too.


That kind of sums up what UGL was supposed to be about but I guess it grew too large too quickly for people to keep up. An easier project would be something like a very basic Application Launcher that could start off as a simple proram and teach people the basics of how a launcher works (reading configs / populating lists/ process handling), before beginning to tread the murky waters of the Steam API - which IMHO is the future of a steam compatible launcher (like UGL).

Oh, and you should never think you are not skilled enough, Skill comes with practice and experience and even the best coder in the world would remember that frustrating time when he was there at the beginning. Like you say, think of a project like this as an opportunity not just to help others, but to enrich yourself aswell - where else would you get personal support for free? Nobody knows everything - no matter how good they claim/think/say they are - a good coder will know that and will continue to grow by listening to others.

RessourectoR™ wrote:
I'm thinking about a new section more and more, and I also don't say that the first time. I don't think there are much or any arguments against a Development section.
The original idea came from cIntX some time ago (with him as mod, a tricky thing anyway), but since he retired from cracking and gave information to Valve, we would find someone else (I already have some of you in mind ;)).
When I got Rustem to fix CTracker and install some stuff left in my thoughts, I will discuss this with CF and Deviant and if they both agree, .. well it's too early to promise things.


I am grateful that you recognise the problems and are actively trying to address them - never think that I don't realise how difficult your job here is! This would certainly be a step in the right direction. It's a beginning, and to reach a succesfull conclusion, we need to start with a good beginning.

Thanks to all, your suggestions and comments are what we need more of.


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Posted: Tuesday, 02 Jan 2007, 23:01   
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Oh, Mitsukarina, did you ever get around to trying out my script or is it not needed for your project's purpose? I didn't fully test it/finish developing it but if your interested I can continue it, no use finishing it if it's not needed. I've been developing a front-end for United World Crew's WoWemu project but it's nice to work on a different project on the side for a change.. let me know. 8)

By the way Res, a development section would be nice because it prevents people coming and saying "hi fix kthxlolz, no work." and etc. It would probably be best if the topic creating was to only approved developers so it would stop that type of thing.


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Posted: Wednesday, 03 Jan 2007, 04:25   
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where's the dl? It says at the end of post but I cannot see it :(

Edit: nvm, I can see it now that I registered :oops:

Edit2: Errors appear as following:
The following missing files are required for this content:

BASE SOURCE ENGINE 2.GCF
SOURCE MATERIALS.GCF
SOURCE MODELS.GCF
SOURCE SOUNDS.GCF
COUNTER-STRIKE SOURCE CLIENT.GCF
COUNTER-STRIKE SOURCE SHARED.GCF

This content cannot be launched until all of the files are present!


The specified content path is not valid!
C:\Program Files\Steam\SteamApps\UGL\Counter-Strike Source\


Also, new games cannot be downloaded


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Post Post subject:    
Posted: Wednesday, 03 Jan 2007, 10:55   
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Wutsizface wrote:
The following missing files are required for this content:

BASE SOURCE ENGINE 2.GCF
SOURCE MATERIALS.GCF
SOURCE MODELS.GCF
SOURCE SOUNDS.GCF
COUNTER-STRIKE SOURCE CLIENT.GCF
COUNTER-STRIKE SOURCE SHARED.GCF

This content cannot be launched until all of the files are present!


Err, there's a clue in there somewhere :wink:

If you don't have the GCFs then you need to download them from a GCF thread here. If you do have the GCFs then you need to run the settings for UGL and make sure you select the correct SteamApps folder (where your GCFs are)

Wutsizface wrote:
The specified content path is not valid!
C:\Program Files\Steam\SteamApps\UGL\Counter-Strike Source\


Also, new games cannot be downloaded


Content path wont be valid as you don't have the GCFs or setup correctly to extract the game - though UGL should really handle this better!

Nothing can be downloaded with UGL - It is a launcher not a steam client.

xGIHavoc wrote:
Oh, Mitsukarina, did you ever get around to trying out my script or is it not needed for your project's purpose? I didn't fully test it/finish developing it but if your interested I can continue it, no use finishing it if it's not needed. I've been developing a front-end for United World Crew's WoWemu project but it's nice to work on a different project on the side for a change.. let me know. 8)


I got to be honest xGIHavoc and say No, I haven't played around with it at all yet. I want to get on with the launcher I always wanted to write, and then maybe this will be a platform to use your script in. Timescales are looking bad at the moment though :cry:


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