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[REL] UGL DISCONTINUED
http://cs.rin.ru/forum/viewtopic.php?f=15&t=37264
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Author:  g3rm4nb0y [ Saturday, 12 Aug 2006, 12:05 ]
Post subject: 

wow respect! really nice an clean source code!


EDIT:

    <DllImport("steam.dll", EntryPoint:="SteamLogin")> _
    Public Function SteamLogin(ByVal User As String, ByVal Password As String, ByVal isSecureComputer As Integer, ByRef SteamErr As TSteamError) As Integer
    End Function


wow you got some really useful stuff there! =)

Author:  Sillium23 [ Saturday, 12 Aug 2006, 12:12 ]
Post subject: 

Thanks for sharing source!

Very interessting!!

Author:  Cynric [ Sunday, 13 Aug 2006, 01:37 ]
Post subject: 

Thanks for the source, Mitsukarina!
I implemented a very basic ping column in the server browser (measures the time between the start and end of your server-querying), which should help to find a fast server.
although nothing exact though, it should give the user some idea of the server speed. file is attached below (modified exe + servers.vb). :)

edit: forgot one modified source file. fixed now.

re-edit: spent some time reworking the serverbrowser today. changes to my previous version (which only featured the new ping-like column): wrong IP/port interpretation after list (re) sorting fixed, UGL should now always connect to the server you selected; debug window upon join removed; internal online-connection-routine enhanced (now IDX determination checks both ip and port; for multiple servers on one IP); tooltips added in server browser.
once again: the ping column does NOT show a servers exact ping; i just measure the time the server needs to reply to ugl's information-request, which only more or less can be taken as its ping. unfortunately this value only takes discreet values (steps of 15 or 16 milliseconds; I think its VBs rough millisecond measurement??), but you can cleary see if a server is replying fast or slow. so the column is nothing precise, but a good base to start from :)
modded source and binary attached to this post.

FILES REMOVED; please check P8 for newer versions!

Author:  xGIHavoc [ Monday, 14 Aug 2006, 04:03 ]
Post subject: 

Sounds sweet Cynric I'll try it out :D

Author:  Ralou [ Tuesday, 15 Aug 2006, 20:56 ]
Post subject: 

Thanks a lot for releasing the source !

Here is a modified version. The changes are :
Features :
- Fixed non english games (SiN 1, HL2 : Lost Coast, HL2: Episode 1, ...)
- Added Quit after launch option
- Removed media player stuff
- Improved global performance
- Few GUI bug fixes
- Corrected some exceptions caused by string manipulation
- Added Disciples 2 : RotE, fixed SiN 1

Source Code
- Big cleanup
- No more global vars
- Object oriented structure
- Engine is almost separate from GUI => allows to change GUI easily

The source code is now much more cleaner and it should be easy to add new features. I hope i've not broken too many things ...

[Edit] : Fixed a bug in options dialog i introduced just before release

Attachments:
File comment: Updated binary
UGL_b1r2.zip [614.46 KiB]
Downloaded 58 times
File comment: Updated source
UGLsource_b1r2.zip [151.82 KiB]
Downloaded 49 times

Author:  gecka [ Tuesday, 15 Aug 2006, 22:17 ]
Post subject: 

2 Ralou:
Nice to see that Mitsukarina's work is continued! :wink:
But why does your version show all steam games in the list, even the ones I dont have? Are you going to continue improving UGL or you just did one-time release?

Author:  Ralou [ Tuesday, 15 Aug 2006, 22:35 ]
Post subject: 

You have to enable the "Hide steam game that are not downloaded" option in the option dialog (i just fixed it. redownload).
It works fine here.
I will release another version with a different GUI and i may keep modifying it if changes are needed.

Author:  gecka [ Tuesday, 15 Aug 2006, 22:45 ]
Post subject: 

You've just made the GUI more difficult imo :roll:
I think your option to show only downloaded games needs the user to restart UGL.
But yeah, a different GUI would be nice, looking forward to it :)

Author:  Ralou [ Tuesday, 15 Aug 2006, 22:50 ]
Post subject: 

The option to hide missing games works without restarting UGL (at least here ...)
Why do you think i've mage the GUI more difficult ? I've almost not modified it ...

Author:  gecka [ Tuesday, 15 Aug 2006, 22:59 ]
Post subject: 

Ralou wrote:
The option to hide missing games works without restarting UGL (at least here ...)
Why do you think i've mage the GUI more difficult ? I've almost not modified it ...

Sorry about the GUI comment, I made a mistake... :oops:

When you disable, then enable steam games in options window, none of them do show up in the listview until you restart UGL. Can you fix this?

Author:  Ralou [ Tuesday, 15 Aug 2006, 23:12 ]
Post subject: 

gedis wrote:
When you disable, then enable steam games in options window, none of them do show up in the listview until you restart UGL. Can you fix this?


Oop i didn't test that feature ...
A fixed version is available.

Author:  gecka [ Tuesday, 15 Aug 2006, 23:15 ]
Post subject: 

maybe you should make your own thread with your version of UGL. Of course with lots of credits to Mitsukarina :)

Author:  Cynric [ Wednesday, 16 Aug 2006, 01:57 ]
Post subject: 

Hey Ralou!
I implanted my improved serverbrowser into your overall-improved UGL version. Hope that's allright with you (and of course with Mitsukarina) :)
Modded Binary + Source files attached below.

FILES REMOVED; please check P8 for newer versions!

Author:  DoM!niC [ Wednesday, 16 Aug 2006, 02:18 ]
Post subject:  Dedicated Server !!!!!!

I use hldsupdatetool Program for my Dedicated Server for CS:Source.
I like to play Lan on this but when i play with UGL my CSS when i join on my Server it is mega lagging but by steam its wonderful because my frients doesen´s have Internet. I use UGL with this i can play with my frients i need Dedicated Server i have a lot of server mods and mods plz Help me :)

Author:  Ralou [ Wednesday, 16 Aug 2006, 17:44 ]
Post subject: 

Cynric : Thanks for adding your server browser ! It works nicely !

*DoDo* : Your problem is not caused by UGL which only loads the game. You should ask in the steamemu thread ...

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