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sixcentgeorge
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Post subject: Posted: Friday, 31 Aug 2007, 15:48 |
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| Super flooder Почетный графоман |
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Banned
Joined: Saturday, 12 Nov 2005, 21:21 Posts: 780 Location: villevieille
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vityan you wrote it well that your patche does not create new steamid ;]
-i did not quoted well ;[ -
Shiverwarp has in his log his steamid that is changed .
starting with one of your patch at connect of server
next line it is not same like do shmelle one
that is there i "imagined" he did some "remix of all patchs"
L 08/30/2007 - 17:21:14: "[LGU] Shiverwarp<3><STEAM_666:88:666><>" connected, address "204.83.246.135:1504"
L 08/30/2007 - 17:21:14: "[LGU] Shiverwarp<3><STEAM_0:1:15663790><>" STEAM USERID validated
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revCrew
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Post subject: Posted: Friday, 31 Aug 2007, 17:12 |
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| I live here Три раза сломал клаву :) |
Joined: Monday, 23 Aug 2004, 22:11 Posts: 2097
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vityan666 wrote: [shmelle] Quote: SnR = wrong. My patcher is not just SnR, it's smarter than that. It includes advanced DataResque disassembling engine and uses its SDK? 
Yes something like that 
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vityan666
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Post subject: Posted: Friday, 31 Aug 2007, 17:45 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 07 Jul 2007, 22:48 Posts: 841 Location: VALVE's Storage Server Room
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[sixcentgeorge]
Its not a mix...
When you use legit client/ loader capable of Vlave AUTH process you get PIRATE_ID and after validation is complete on server side it switched into validated Steam_ID. Non-Steam clients remaines with non-steam id cause they not connected to STEAM...
_________________ ===========================
VUP and OpenPtch Founder/Developer
===========================
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sixcentgeorge
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Post subject: Posted: Friday, 31 Aug 2007, 18:54 |
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| Super flooder Почетный графоман |
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Banned
Joined: Saturday, 12 Nov 2005, 21:21 Posts: 780 Location: villevieille
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well so for crashs with "gamers not owners" steamid , may be "what about the numbers you choose ?" is the good question .
at http://en.wikipedia.org/wiki/SteamID , the text says that STEAM_666:88: has 2 impossibles numbers : STEAM_X:Y is with 0-5 for X , 0-8 for Y
have you tested with web stats engines : psychostat 3 for ex , if "gamers not owners" steamid is given to legit gamers or not ?
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revCrew
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Post subject: Posted: Friday, 31 Aug 2007, 18:56 |
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| I live here Три раза сломал клаву :) |
Joined: Monday, 23 Aug 2004, 22:11 Posts: 2097
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sixcentgeorge wrote: well so for crashs with "gamers not owners" steamid , may be "what about the numbers you choose ?" is the good question . at http://en.wikipedia.org/wiki/SteamID , the text says that STEAM_666:88: has 2 impossibles numbers : STEAM_X:Y is with 0-5 for X , 0-8 for Y have you tested with web stats engines : psychostat 3 for ex , if "gamers not owners" steamid is given to legit gamers or not ?
Shouldn't all STEAM users (doesn't matter if legit or not) get their Steam ID ?
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sixcentgeorge
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Post subject: Posted: Friday, 31 Aug 2007, 19:56 |
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| Super flooder Почетный графоман |
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Banned
Joined: Saturday, 12 Nov 2005, 21:21 Posts: 780 Location: villevieille
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agreed ;]
i did not searchs about how some softwares read and do with steamids , in case one applies the "steam rules" when he looks after this or in case "it does it in a "russian bullet us_gun_game style " : first value not steamid_pending is the good .
more than that , shmelle , with way of buildng steamids , there can be some sames ;] , setting value to STEAM_X:Y is with 6-9 for X o 9 for Y , in your steam_id.dll solves that 8]
wonderfull solution would be that steamid of steamemu dll of hcpua [ decided in steamemu.ini] would be " accepted by server " .
hcupa did not posted about his new dll function
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vityan666
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Post subject: Posted: Saturday, 01 Sep 2007, 01:46 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 07 Jul 2007, 22:48 Posts: 841 Location: VALVE's Storage Server Room
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[sixcentgeorge]
You dont have ant problems. You can just put hCupa's steamemu instead of legit steam.dll... But you will lose legit clients auth then.
I wait for hCupa to implement full support for legit clients auth over Steam... And make some *nix support.
But im not sure if he will do it...
_________________ ===========================
VUP and OpenPtch Founder/Developer
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Shiverwarp
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Post subject: Posted: Saturday, 01 Sep 2007, 08:53 |
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| Advanced forumer Завсегдатай |
Joined: Wednesday, 16 Feb 2005, 12:09 Posts: 191
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Sorry vityan, I completely got rid of mani, and used beetles instead. The server still crashes.
EDIT: I've gotten rid of ALL VDF files aswell as removing metamod. The server still crashes when undeadpatch joins.
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vityan666
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Post subject: Posted: Sunday, 02 Sep 2007, 05:31 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 07 Jul 2007, 22:48 Posts: 841 Location: VALVE's Storage Server Room
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[Shiverwarp]
Quote: The server still crashes when undeadpatch joins.
Post your defaults.cfg from BM folder.
[sixcentgeorge]
Also about SteamID. I choosed this one to be in "incorrect format"
to make chance of interference with someones real ID be equal to 0...
Currently i will not revert to "passthrow" method used before v1.5 release cause i wait for hCupa to make some changes in his emu or disregard them accordingly... If he will make them i'll put back PENDING_ID's and use of emu will be required(with passthrow method there was no Steam_ID_Pending... Non-Steam just got STEAM_0:0:0).
I'll update the patcher and put STEAM_0:0:0 instead of STEAM_666:88:666 if it really causes such problem. But till proof of what appers nothing will be changed.
_________________ ===========================
VUP and OpenPtch Founder/Developer
===========================
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Shiverwarp
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Post subject: Posted: Sunday, 02 Sep 2007, 06:13 |
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| Advanced forumer Завсегдатай |
Joined: Wednesday, 16 Feb 2005, 12:09 Posts: 191
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I'm not even running ANY plugins and it still crashes.
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revCrew
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Post subject: Posted: Sunday, 02 Sep 2007, 06:24 |
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| I live here Три раза сломал клаву :) |
Joined: Monday, 23 Aug 2004, 22:11 Posts: 2097
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Shiverwarp wrote: I'm not even running ANY plugins and it still crashes.
Can you verify if it crashes when rev engine patcher is used?
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Shiverwarp
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Post subject: Posted: Sunday, 02 Sep 2007, 06:29 |
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| Advanced forumer Завсегдатай |
Joined: Wednesday, 16 Feb 2005, 12:09 Posts: 191
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I'll set up rev right now. My internet is being retarded and uploads are messed, so it could be a while.
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vityan666
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Post subject: Posted: Sunday, 02 Sep 2007, 06:35 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 07 Jul 2007, 22:48 Posts: 841 Location: VALVE's Storage Server Room
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[Shiverwarp]
Log on my win32-srcds:
Tested: CS:S Client with blask account(UndeadPatch v3.0 by SASiO)
Server:My win32-srcds in semi-steam sv_lan 0 mode.
Server Plugins(All activated): BeetlesMod,SourceMM,Mattie ES,GlitterMod,SteamBans Detox Anticheat.
Test result:stable without crashes(killed some bots by the way  )
Servers log:
L 09/02/2007 - 06:25:24: Team "TERRORIST" scored "0" with "4" players
L 09/02/2007 - 06:25:24: World triggered "Round_End"
L 09/02/2007 - 06:25:28: "unnamed<11><STEAM_666:666:88><>" connected, address "88.152.94.122:27006"
Client "unnamed" connected (88.152.94.122:27006).
L 09/02/2007 - 06:25:29: "unnamed<11><STEAM_0:0:xxxxxxxx><>" STEAM USERID validated
L 09/02/2007 - 06:25:31: "[Засранцы] Ron<3><BOT3><CT>" triggered "weaponstats" (weapon "Usp") (shots "9") (hits "4") (kills "1") (headshots "0") (tks "0") (damage "80") (deaths "0")
L 09/02/2007 - 06:25:31: "[Засранцы] Ron<3><BOT3><CT>" triggered "weaponstats2" (weapon "Usp") (head "0") (chest "2") (stomach "0") (leftarm "1") (rightarm "0") (leftleg "1") (rightleg "0")
L 09/02/2007 - 06:25:31: "[Засранцы] Tim<4><BOT4><TERRORIST>" triggered
And i wanted to suggest you too to try also REVOLUTiON patch.
Just do as shmelle told you already.
_________________ ===========================
VUP and OpenPtch Founder/Developer
===========================
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Shiverwarp
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Post subject: Posted: Sunday, 02 Sep 2007, 06:39 |
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| Advanced forumer Завсегдатай |
Joined: Wednesday, 16 Feb 2005, 12:09 Posts: 191
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vityan, I'm using LINUX. The crack worked perfectly fine on my old host with win32. I believe the problem is with the linux side during the pacsteam/undeadpatch checks.
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vityan666
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Post subject: Posted: Sunday, 02 Sep 2007, 06:44 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 07 Jul 2007, 22:48 Posts: 841 Location: VALVE's Storage Server Room
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[Shiverwarp]
But the check is clientside. Its just prevents PacSteam from working correctly...
Check if it works with original steam patched by undead patch...
_________________ ===========================
VUP and OpenPtch Founder/Developer
===========================
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