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divertiti
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Post subject: EP1? Posted: Friday, 04 Jan 2008, 14:18 |
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Joined: Friday, 04 Jan 2008, 14:10 Posts: 12
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Is Episode 1 included in your collection? if not, any plans for an add-on?
Great release by the way.
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CR@CK-iT
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Post subject: Posted: Friday, 04 Jan 2008, 15:32 |
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| Super flooder Почетный графоман |
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Joined: Monday, 21 Feb 2005, 23:15 Posts: 1145
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No, it's not included in the collection, but you can already download it as an addon (take a closer look at the first post).
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divertiti
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Post subject: Posted: Saturday, 05 Jan 2008, 05:32 |
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Joined: Friday, 04 Jan 2008, 14:10 Posts: 12
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THanks, I didn't see that.
Do you know how I can get Fakefactory's Cinematic Mod 6 working on your release?
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CR@CK-iT
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Post subject: Posted: Saturday, 05 Jan 2008, 15:22 |
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| Super flooder Почетный графоман |
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Joined: Monday, 21 Feb 2005, 23:15 Posts: 1145
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Have another look at the first page: There's a tutorial which explains all stepts to install mods...
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danielnet89
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Post subject: Posted: Sunday, 06 Jan 2008, 02:17 |
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Joined: Saturday, 05 Jan 2008, 03:12 Posts: 1
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CR@CK-iT
I've did everything according to the instructions. But it doesn't work. It says hl2.exe has stopped working. What should I do next?
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CR@CK-iT
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Post subject: Posted: Sunday, 06 Jan 2008, 02:56 |
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| Super flooder Почетный графоман |
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Joined: Monday, 21 Feb 2005, 23:15 Posts: 1145
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Check your drivers if they are up 2 date. Might might also check the system requirements for the games and if your pc is capable to run Half-Life 2.
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divertiti
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Post subject: Posted: Sunday, 06 Jan 2008, 07:22 |
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Joined: Friday, 04 Jan 2008, 14:10 Posts: 12
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CR@CK-iT wrote: Have another look at the first page: There's a tutorial which explains all stepts to install mods...
That worked with the previous version of cinematic mod but version 6 is different and it has its own launcher. But it's ok, I figured it out, you gotta rearrange the directories and mod some txt files.
Thanks anyways.
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mk3
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Post subject: Posted: Monday, 21 Jan 2008, 00:01 |
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Joined: Saturday, 19 Jan 2008, 10:27 Posts: 2
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I downloaded your collection, it is very very nice!!
I played it 4 some seconds (i have original in steam 2).
Good JOB! I hope we will get more mods 
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CR@CK-iT
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Post subject: Posted: Sunday, 10 Feb 2008, 17:08 |
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| Super flooder Почетный графоман |
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Joined: Monday, 21 Feb 2005, 23:15 Posts: 1145
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The mod pirates, vikings & knights II just got updated!
[Mod]Pirates, Vikings & Knights II v2.0 Beta
http://rapidshare.com/files/90637068/0.2iikvp.part1.rar http://rapidshare.com/files/90641899/0.2iikvp.part2.rar http://rapidshare.com/files/90647032/0.2iikvp.part3.rar http://rapidshare.com/files/90650176/0.2iikvp.part4.rar
Passwort: c@t
*edit: The collection is down atm, but here's the latest version of Zombie Panic Source (v1.2b) [Mod]Zombie Panic Source v1.2bhttp://rapidshare.com/files/92898507/d2.1rspz.part1.rar http://rapidshare.com/files/92903888/d2.1rspz.part2.rar http://rapidshare.com/files/92927739/d2.1rspz.part3.rar http://rapidshare.com/files/92933989/d2.1rspz.part4.rar http://rapidshare.com/files/92940193/d2.1rspz.part5.rar http://rapidshare.com/files/92946272/d2.1rspz.part6.rar
Password: c@t
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CR@CK-iT
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Post subject: Posted: Tuesday, 26 Feb 2008, 20:29 |
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| Super flooder Почетный графоман |
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Joined: Monday, 21 Feb 2005, 23:15 Posts: 1145
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After a long time I can announce the reup of the Collection! It's back online.
But still the updates and mods must be reuploaded.
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rQzor
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Post subject: Posted: Wednesday, 27 Feb 2008, 00:02 |
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| Super flooder Почетный графоман |
Joined: Thursday, 14 Feb 2008, 21:53 Posts: 940 Location: SouL Society
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CR@CK-iT
so we're wating for them 
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Babe
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Post subject: Posted: Thursday, 28 Feb 2008, 16:48 |
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| Advanced forumer Завсегдатай |
Joined: Monday, 08 May 2006, 10:48 Posts: 58
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Hey CR@CK-iT, any chance of adding Half-Life Source to it ?
Also because you have more knowledge at these things, can you please tell me if it is possible to change the charecter model looks of Half Life Source charecters to look like the high polygonal models, that you can get on the original Half Life release if you apply the high polygonal patch from HL Blue Shift ?
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CR@CK-iT
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Post subject: Posted: Friday, 29 Feb 2008, 23:36 |
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| Super flooder Почетный графоман |
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Joined: Monday, 21 Feb 2005, 23:15 Posts: 1145
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Babe wrote: Hey CR@CK-iT, any chance of adding Half-Life Source to it ?
Also because you have more knowledge at these things, can you please tell me if it is possible to change the charecter model looks of Half Life Source charecters to look like the high polygonal models, that you can get on the original Half Life release if you apply the high polygonal patch from HL Blue Shift ?
1. Half-Life Source is still Half-Life 1 engine with just a few improvements (like updated water textures and style). It is not based on the Half-Life 2 engine!
2. As a consequence you cannot import high polygon models of Half-Life 2 into Half-Life source (due to the engine difference).
Half-Life Source was just a little gimmick by Valve: It still Half-Life 1 with small differences. Even the fans were up set by this convesion of HL1 classic and that's why a mod project like black mesa came up
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zippsterxt
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Post subject: Posted: Sunday, 02 Mar 2008, 13:53 |
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Joined: Sunday, 02 Mar 2008, 13:50 Posts: 1
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hey CR@CK-iT part 11 and part 15 are corrupt , i tried downloading it again a few times and it still not work please fix it by reuploading please i beg you .pretty please !
thank you for your generiosity 
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Babe
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Post subject: Posted: Monday, 03 Mar 2008, 14:56 |
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| Advanced forumer Завсегдатай |
Joined: Monday, 08 May 2006, 10:48 Posts: 58
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CR@CK-iT wrote: Babe wrote: Hey CR@CK-iT, any chance of adding Half-Life Source to it ?
Also because you have more knowledge at these things, can you please tell me if it is possible to change the charecter model looks of Half Life Source charecters to look like the high polygonal models, that you can get on the original Half Life release if you apply the high polygonal patch from HL Blue Shift ? 1. Half-Life Source is still Half-Life 1 engine with just a few improvements (like updated water textures and style). It is not based on the Half-Life 2 engine! 2. As a consequence you cannot import high polygon models of Half-Life 2 into Half-Life source (due to the engine difference). Half-Life Source was just a little gimmick by Valve: It still Half-Life 1 with small differences. Even the fans were up set by this convesion of HL1 classic and that's why a mod project like black mesa came up
At CR@CK-iT, I am wondering if you can import the high poly models from "Upgrade_Kit" that you can find into the original Half Life Blue Shift CD into HL Source ? I mean if you have the original Half Life Blue Shift CD, you can get high poly models for the original Half Life 1 from "Upgrade_Kit" folder in the Blue Shift CD. I am wondering if you you can import the high poly models from "Upgrade_Kit" folder to Half Life Source ?
I know HL2 models will not work in HL Source.
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