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Posted: Thursday, 15 May 2008, 18:23   
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edit:- whoops nevermind i had misplaced my half-life 2 content gcf :oops:


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Post Post subject:    
Posted: Friday, 16 May 2008, 02:23   
User Редкий гость
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Joined: Tuesday, 06 May 2008, 17:57
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One liitle thing: it would be cool too that selecting the steam language in the GCFPrep GUI would change also the language parameter in the generated revemu.ini (perhaps you've already think about it :) )


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Posted: Friday, 16 May 2008, 08:28   
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SonsOfFreedom wrote:
One liitle thing: it would be cool too that selecting the steam language in the GCFPrep GUI would change also the language parameter in the generated revemu.ini (perhaps you've already think about it :) )


Yes, I have :D

Also, have you tested the language fixes in the revEmu beta I posted last night, Russian buka is still not working richt, but other languages should be fine now.


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Posted: Friday, 16 May 2008, 19:45   
User Редкий гость
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I've just tried Episode One and Lost Coast using GCFprep 1.5.1 with the new steam.dll from the beta, and they still have the initial "loading" line unlocalized (steam emu display it in italian) and ep. one have the audio in english.
The specific italian files for ep. one are:
Quote:
half-life 2_italian.gcf
half-life 2 episode one italian.gcf

and for lost coast:
Quote:
half-life 2 lost coast italian.gcf


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Posted: Sunday, 18 May 2008, 11:20   
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Would be cool if this could use gfc s from separate directories because all my gfc s don't fit on my smaller hard drive I use for steam games so I move gcf s of the games I don't play to my other drive.
But if the emulators, or this enabling them to could support separate gcf paths I could use all those gcf s content in Garry's mod without having them on the same drive.


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Posted: Sunday, 18 May 2008, 11:23   
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Meehkel wrote:
Would be cool if this could use gfc s from separate directories because all my gfc s don't fit on my smaller hard drive I use for steam games so I move gcf s of the games I don't play to my other drive.

I was thinking about the same, but I think it wouldn't work this way.

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Posted: Sunday, 18 May 2008, 11:36   
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Well, it's more a limitation of the emulator, as all known emulators only mount from a single path, but I could consider putting that ability into revEmu, as it really isn't that difficult to do.


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Posted: Sunday, 18 May 2008, 11:44   
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Mitsukarina wrote:
Well, it's more a limitation of the emulator, as all known emulators only mount from a single path, but I could consider putting that ability into revEmu, as it really isn't that difficult to do.

I think that would be an excellent feature, if that would work. I myself have been in the same situation as Meehkel, having a separate partition for Steam, that became too small for all the games :).

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Post Post subject:    
Posted: Sunday, 25 May 2008, 20:14   
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GCFPrep 1.5.2 Released

This will be last release for a while, so please enjoy :D

    :arrow: Added a new parameter to the Default Config.xml file:

      x64Extraction - Allows 64bit content extraction (if valid) to be specified
      like so:

        x86 - Extract 32bit version only into usual content folder.

        x64 - Extract 64bit version only into usual content folder.

        Both - Extract both x86 and x64 versions, renaming the x64
        version as "Content x64". This ensures maximum compatibility
        with game mods while still allowing 64-bit play.

    :arrow: Added latest REVOLUTiON Emulator (v9.1)

    :arrow: Added ability to change the emulators language settings if not correctly
    setup in the emulator template configuration files.

    :arrow: Altered format of SteamLanguage parameter in default config.xml to accomodate
    the emulator language changes.

    :arrow: Added 1 new parameter to the emulator config files to specify if an application
    should exclude all arguments. This differs from SuppressArguments which specifies
    if an applications additional arguments are excluded, but will still set the
    -steam -appid parameters on the command line.

      SuppressAllArguments:

        Defines which arguments should exclude *all* command line switches,
        including steam ones.


    :arrow: Added 2 new parameters to the emulator config files to specify if an emulator
    has automated multi-language support and how this is processed:

      SteamLanguageSupport:

        Specifies the keyname in the emulators configuration file that is
        used to set the steam language.

        This should be left blank or set to False if the emulator does not
        have automated steam multi-language support.

      SteamLanguageSetting:

        Specifies how to set the steam language in the emulators
        configuration file.

        Name - Sets the steam language in the emulators config file to
        the display name of the language (e.g. Simplified Chinese)

        Key - Sets the steam language in the emulators config file to
        the valve key name of the language (e.g. sChinese)


    :arrow: Added 2 new parameters to the emulator config files to specify if an emulator
    supports multiple cache folders:

      CacheFolderType:

        Specifies the type of cache folders the emulator supports.

        Single - The emulator only supports mounting cache files from
        a single folder

        Multiple - The emulator supports mounting cache files from
        multiple folders. CacheFolderToken must be populated in this
        instance.

      CacheFolderToken:

        Specifies the token used to split the cache folders (the delimiter
        for the cache folder string)

        e.g. CacheFolder = c:\GCF\Valve;c:\GCF\Other

        The delimeter token in the above example is ;


    :arrow: Changed GCFPrep to allow multiple cache folders in support of new revEmu
    features. You no longer need to have all your GCFs in a single location.
    NOTE: Emulators that do not support multiple cache folders will use the
    first available cache folder in the list.

    :arrow: Added 5 new parameters to the default config.xml file to allow customisation
    of which content types GCFPrep can detect and process.

      ContentProcessGCF
      ContentProcessTool
      ContentProcessMedia
      ContentProcessDemo
      ContentProcessBeta


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Post Post subject:    
Posted: Monday, 26 May 2008, 00:58   
User Редкий гость
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Location: Italy
Thanks for your work! :D


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Post Post subject:    
Posted: Monday, 26 May 2008, 11:10   
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Posts: 194
where's the GCFPrep 1.5.2 exe?


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Post Post subject:    
Posted: Monday, 26 May 2008, 15:56   
[ˈpeɪˈpeˈpɪg]
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blackcat
Download it from first post? It's attached there.

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Post Post subject:    
Posted: Monday, 26 May 2008, 18:19   
I live here Три раза сломал клаву :)
Joined: Tuesday, 30 May 2006, 23:39
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Location: パリ
Nice update, Thx.


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Post Post subject:    
Posted: Monday, 26 May 2008, 18:33   
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Joined: Wednesday, 26 Dec 2007, 00:42
Posts: 7317
Wow, this thing just pwns! :) :lol: Thanks for the update.


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Post Post subject:    
Posted: Tuesday, 27 May 2008, 05:11   
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Joined: Friday, 01 Feb 2008, 05:59
Posts: 194
PeJpepiG wrote:
blackcat
Download it from first post? It's attached there.


it's ok now. my download was broken. no wonder i couldnt see the program in the rar, only config files.


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