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Meehkel
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Post subject: Posted: Thursday, 15 May 2008, 18:23 |
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Joined: Wednesday, 26 Dec 2007, 11:54 Posts: 18
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edit:- whoops nevermind i had misplaced my half-life 2 content gcf 
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SonsOfFreedom
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Post subject: Posted: Friday, 16 May 2008, 02:23 |
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| User Редкий гость |
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Joined: Tuesday, 06 May 2008, 17:57 Posts: 23 Location: Italy
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One liitle thing: it would be cool too that selecting the steam language in the GCFPrep GUI would change also the language parameter in the generated revemu.ini (perhaps you've already think about it  )
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Mitsukarina
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Post subject: Posted: Friday, 16 May 2008, 08:28 |
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| Super flooder Почетный графоман |
Joined: Friday, 14 Apr 2006, 17:56 Posts: 1047
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SonsOfFreedom wrote: One liitle thing: it would be cool too that selecting the steam language in the GCFPrep GUI would change also the language parameter in the generated revemu.ini (perhaps you've already think about it  )
Yes, I have
Also, have you tested the language fixes in the revEmu beta I posted last night, Russian buka is still not working richt, but other languages should be fine now.
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SonsOfFreedom
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Post subject: Posted: Friday, 16 May 2008, 19:45 |
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| User Редкий гость |
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Joined: Tuesday, 06 May 2008, 17:57 Posts: 23 Location: Italy
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I've just tried Episode One and Lost Coast using GCFprep 1.5.1 with the new steam.dll from the beta, and they still have the initial "loading" line unlocalized (steam emu display it in italian) and ep. one have the audio in english.
The specific italian files for ep. one are:
Quote: half-life 2_italian.gcf half-life 2 episode one italian.gcf and for lost coast: Quote: half-life 2 lost coast italian.gcf
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Meehkel
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Post subject: Posted: Sunday, 18 May 2008, 11:20 |
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Joined: Wednesday, 26 Dec 2007, 11:54 Posts: 18
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Would be cool if this could use gfc s from separate directories because all my gfc s don't fit on my smaller hard drive I use for steam games so I move gcf s of the games I don't play to my other drive.
But if the emulators, or this enabling them to could support separate gcf paths I could use all those gcf s content in Garry's mod without having them on the same drive.
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gecka
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Post subject: Posted: Sunday, 18 May 2008, 11:23 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 29 Jul 2006, 21:01 Posts: 987
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Meehkel wrote: Would be cool if this could use gfc s from separate directories because all my gfc s don't fit on my smaller hard drive I use for steam games so I move gcf s of the games I don't play to my other drive.
I was thinking about the same, but I think it wouldn't work this way.
_________________ 
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Mitsukarina
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Post subject: Posted: Sunday, 18 May 2008, 11:36 |
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| Super flooder Почетный графоман |
Joined: Friday, 14 Apr 2006, 17:56 Posts: 1047
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Well, it's more a limitation of the emulator, as all known emulators only mount from a single path, but I could consider putting that ability into revEmu, as it really isn't that difficult to do.
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gecka
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Post subject: Posted: Sunday, 18 May 2008, 11:44 |
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| Super flooder Почетный графоман |
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Joined: Saturday, 29 Jul 2006, 21:01 Posts: 987
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Mitsukarina wrote: Well, it's more a limitation of the emulator, as all known emulators only mount from a single path, but I could consider putting that ability into revEmu, as it really isn't that difficult to do.
I think that would be an excellent feature, if that would work. I myself have been in the same situation as Meehkel, having a separate partition for Steam, that became too small for all the games  .
_________________ 
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Mitsukarina
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Post subject: Posted: Sunday, 25 May 2008, 20:14 |
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| Super flooder Почетный графоман |
Joined: Friday, 14 Apr 2006, 17:56 Posts: 1047
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GCFPrep 1.5.2 Released
This will be last release for a while, so please enjoy
:arrow: Added a new parameter to the Default Config.xml file:
x64Extraction - Allows 64bit content extraction (if valid) to be specified like so:
x86 - Extract 32bit version only into usual content folder. x64 - Extract 64bit version only into usual content folder. Both - Extract both x86 and x64 versions, renaming the x64 version as "Content x64". This ensures maximum compatibility with game mods while still allowing 64-bit play. :arrow: Added latest REVOLUTiON Emulator (v9.1) :arrow: Added ability to change the emulators language settings if not correctly setup in the emulator template configuration files. :arrow: Altered format of SteamLanguage parameter in default config.xml to accomodate the emulator language changes. :arrow: Added 1 new parameter to the emulator config files to specify if an application should exclude all arguments. This differs from SuppressArguments which specifies if an applications additional arguments are excluded, but will still set the -steam -appid parameters on the command line.
SuppressAllArguments:
Defines which arguments should exclude *all* command line switches, including steam ones.
:arrow: Added 2 new parameters to the emulator config files to specify if an emulator has automated multi-language support and how this is processed:
SteamLanguageSupport:
Specifies the keyname in the emulators configuration file that is used to set the steam language. This should be left blank or set to False if the emulator does not have automated steam multi-language support. SteamLanguageSetting:
Specifies how to set the steam language in the emulators configuration file. Name - Sets the steam language in the emulators config file to the display name of the language (e.g. Simplified Chinese) Key - Sets the steam language in the emulators config file to the valve key name of the language (e.g. sChinese)
:arrow: Added 2 new parameters to the emulator config files to specify if an emulator supports multiple cache folders:
CacheFolderType:
Specifies the type of cache folders the emulator supports. Single - The emulator only supports mounting cache files from a single folder Multiple - The emulator supports mounting cache files from multiple folders. CacheFolderToken must be populated in this instance. CacheFolderToken:
Specifies the token used to split the cache folders (the delimiter for the cache folder string) e.g. CacheFolder = c:\GCF\Valve;c:\GCF\Other The delimeter token in the above example is ; :arrow: Changed GCFPrep to allow multiple cache folders in support of new revEmu features. You no longer need to have all your GCFs in a single location. NOTE: Emulators that do not support multiple cache folders will use the first available cache folder in the list. :arrow: Added 5 new parameters to the default config.xml file to allow customisation of which content types GCFPrep can detect and process.
ContentProcessGCF ContentProcessTool ContentProcessMedia ContentProcessDemo ContentProcessBeta
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SonsOfFreedom
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Post subject: Posted: Monday, 26 May 2008, 00:58 |
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| User Редкий гость |
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Joined: Tuesday, 06 May 2008, 17:57 Posts: 23 Location: Italy
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Thanks for your work! 
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Maleko
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Post subject: Posted: Monday, 26 May 2008, 11:10 |
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| Advanced forumer Завсегдатай |
Joined: Friday, 01 Feb 2008, 05:59 Posts: 194
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where's the GCFPrep 1.5.2 exe?
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PeJpepiG
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Post subject: Posted: Monday, 26 May 2008, 15:56 |
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| [ˈpeɪˈpeˈpɪg] |
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Joined: Monday, 01 Jan 2007, 17:21 Posts: 1998 Location: Everywhere where there is good beer
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blackcat
Download it from first post? It's attached there.
_________________ Formerly known as PJG, but due to many people using this nickname I won't use it anymore.
If you believe in best_matrix07 being an annoying little kid with an annoying avatar and are 100% proud of it, put this in your sig.
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{Darkness}
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Post subject: Posted: Monday, 26 May 2008, 18:19 |
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| I live here Три раза сломал клаву :) |
Joined: Tuesday, 30 May 2006, 23:39 Posts: 1869 Location: パリ
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ChrisTX
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Post subject: Posted: Monday, 26 May 2008, 18:33 |
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| A+ |
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Joined: Wednesday, 26 Dec 2007, 00:42 Posts: 7317
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Wow, this thing just pwns!  Thanks for the update.
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Maleko
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Post subject: Posted: Tuesday, 27 May 2008, 05:11 |
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| Advanced forumer Завсегдатай |
Joined: Friday, 01 Feb 2008, 05:59 Posts: 194
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PeJpepiG wrote: blackcat Download it from first post? It's attached there.
it's ok now. my download was broken. no wonder i couldnt see the program in the rar, only config files.
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