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| [Release] GCFPrep - superceded - Now part of MiSteamSuite http://cs.rin.ru/forum/viewtopic.php?f=15&t=47548 |
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| Author: | Mitsukarina [ Tuesday, 29 Jul 2008, 00:17 ] |
| Post subject: | Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008] |
GCFPrep 1.6 Many thanks (as usual) to PeJpepiG for his exceptional testing talents - where would I be without him? ChangeList for 1.6:
Enjoy! Hope it was worth the wait... Note: GCFPrep is moving towards not having any emulators included in the main application pack, and having them as seperate download packs. What do people think about this? I didn't do it with this release as I thought it would probably cause too much confusion |
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| Author: | RessourectoR [ Tuesday, 29 Jul 2008, 01:13 ] |
| Post subject: | Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008] |
What kind of "changes list" is that? It's several times bigger than most programs feature lists. |
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| Author: | Babe [ Tuesday, 29 Jul 2008, 04:18 ] |
| Post subject: | Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008] |
Hi Mitsukarina, I still haven't downloaded the new version yet, but the changelist is just AWSOME. In my humble opinion, emulators included with GCFPrep is a must since is doesn't confuse noobs like me. We don't have to look where to put the emulators in, how to make it work with GCFPrep etc. So I would humbly request to keep emulators on with GCFPrep. |
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| Author: | PeJpepiG [ Tuesday, 29 Jul 2008, 13:52 ] |
| Post subject: | Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008] |
Mitsukarina wrote: Note: GCFPrep is moving towards not having any emulators included in the main application pack, and having them as seperate download packs. What do people think about this? I didn't do it with this release as I thought it would probably cause too much confusion It is really not easy to decide, both ways have advantages and disadvantages. Probably you could make a Poll about it? |
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| Author: | Babe [ Tuesday, 29 Jul 2008, 17:28 ] |
| Post subject: | Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008] |
The batch file making option is really kool. Thanks very much for adding that option Mitsukarina Also I have noticed that with HookEmu by RBPFC1, the sound keeps on getting chocked at Episode 2. And thereafter, even if you change to RevEmu, the sound still doesnt play correctly.But with a clean install of GCFPrep 1.6, you you directly select RevEmu for the first time, all sounds play allright |
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| Author: | PeJpepiG [ Tuesday, 29 Jul 2008, 17:54 ] |
| Post subject: | Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008] |
Babe Of course it is possible, haven't even thought of this while beta testing. Mitsukarina just has to use a different command to star the game ("Start" command). But I'm not sure if he will release a new version just because of this. |
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| Author: | Babe [ Tuesday, 29 Jul 2008, 19:01 ] |
| Post subject: | Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008] |
hi PeJpepiG, can you please elaborate on the "start" command and how I can do it myself. Dont want to disturb Mitsukarina all the time with my tiny winy requests. |
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| Author: | Mitsukarina [ Tuesday, 29 Jul 2008, 19:16 ] |
| Post subject: | Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008] |
RessourectoR wrote: What kind of "changes list" is that? It's several times bigger than most programs feature lists. And I even missed some stuff out of the changelist! Babe wrote: hi PeJpepiG, can you please elaborate on the "start" command and how I can do it myself. Dont want to disturb Mitsukarina all the time with my tiny winy requests. It's no trouble, I'll put that in the next release, though as PeJpepiG said, it may not come out for a while if 1.6 proves stable as it is. For now, just put start in front of the line in the batch file that GCFPrep creates. So, if you have:
change it to:
We may be able to do some more useful stuff with the batch file in a later version if we put our minds to it. |
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| Author: | Babe [ Tuesday, 29 Jul 2008, 19:32 ] |
| Post subject: | Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008] |
Thanks Mitsukarina for the quick response. However I must say that with "start" in front, the DOS command prompt still flashes for a brief moment And I would kindly request you to test this v 1.6 a bit more cause, as I said above, it is showing voice corruption when I use HookEmu as my default emulator //Anti Double Post Auto-Edit: Also another thing, when you go to the advanced menu, you have to hit the save button to come out. There is no "x" on the top right corner to just simply close that advanced window and return to the main program window. |
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| Author: | PeJpepiG [ Wednesday, 30 Jul 2008, 15:00 ] |
| Post subject: | Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008] |
Babe wrote: Thanks Mitsukarina for the quick response. However I must say that with "start" in front, the DOS command prompt still flashes for a brief moment There's no way around this, except writing a exe for every app, but this would be too much work just to not see the cmd for less than a second. Babe wrote: And I would kindly request you to test this v 1.6 a bit more cause, as I said above, it is showing voice corruption when I use HookEmu as my default emulator It's HookEmu's fault. |
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| Author: | Da_FileServer [ Thursday, 31 Jul 2008, 12:47 ] |
| Post subject: | Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008] |
PeJpepiG wrote: Babe wrote: Thanks Mitsukarina for the quick response. However I must say that with "start" in front, the DOS command prompt still flashes for a brief moment There's no way around this, except writing a exe for every app, but this would be too much work just to not see the cmd for less than a second. Actually, it's not terribly difficult to do with CodeDOM. The only thing is, to run executables generated with it requires the .NET runtime (which would be fine, since you need it to run GCFPrep anyways). To Misukarina: If you want, I can write a stub implementation to do this, so you can implement it in your next release. |
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| Author: | Mitsukarina [ Thursday, 31 Jul 2008, 13:39 ] |
| Post subject: | Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008] |
Da_FileServer wrote: Actually, it's not terribly difficult to do with CodeDOM. The only thing is, to run executables generated with it requires the .NET runtime (which would be fine, since you need it to run GCFPrep anyways). To Misukarina: If you want, I can write a stub implementation to do this, so you can implement it in your next release. That would be highly appreciated, thanks for the offer. Note that I'm not planning on updating this in the immediate future, so please don't go out of your way for me Thanks |
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| Author: | Deshoax [ Friday, 01 Aug 2008, 16:06 ] |
| Post subject: | Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008] |
Thanks man. That work is awsome great!!! i made a German language file for the GCFPrep, but when i want to launch the GCFPrep after configure it shows me an error and a window appears "sending error report" -.- here is the file, i hope anyone can help me http://mihd.net/qo38dw1 |
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| Author: | icarosi [ Monday, 04 Aug 2008, 17:54 ] |
| Post subject: | Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008] |
How i can get them work with steam running on background? if i have steam running its giving somekind error about loading gcf files but some problem even if i make total standalone so its extract full cache also it would be nice to see support for Finnish language, thats also on steam |
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| Author: | ChrisTX [ Monday, 04 Aug 2008, 21:31 ] |
| Post subject: | Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008] |
icarosi You simply can't. |
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