CS.RIN.RU - Steam Underground Community
http://cs.rin.ru/forum/

[Release] GCFPrep - superceded - Now part of MiSteamSuite
http://cs.rin.ru/forum/viewtopic.php?f=15&t=47548
Page 15 of 19

Author:  Mitsukarina [ Tuesday, 05 Aug 2008, 13:22 ]
Post subject:  Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008]

icarosi wrote:
also it would be nice to see support for Finnish language, thats also on steam :)


There is an entry in the FAQ about adding additional steam language support. GCFPrep should be able to fully support any steam language as long as its configuration files are kept up to date.

Deshoax wrote:
Thanks man. That work is awsome great!!! ::D

i made a German language file for the GCFPrep, but when i want to launch the GCFPrep after configure it shows me an error and a window appears "sending error report" -.-


Thanks for the support! I'll check the file later and let you know what the problem is...

*EDIT*
It's the xml encoding that's the problem, if I load your file into something like dreamweaver and save it with the correct encoding then it works fine.

However, I have noticed that some of the newer language strings aren't getting updated, so I need to fix that for the next release!

Author:  SonsOfFreedom [ Friday, 19 Sep 2008, 00:00 ]
Post subject:  Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008]

Wow, I haven't check this for a while and now I see GCFPrep 1.6... A further step closer to perfection for semplicity and usability :razz: !
I see you have added many things I've asked before (together with the community): thanks Mitsukarina!

There are still some little features I would like to see:
- the line "Loading" is still in english with the italian version of HL:EP2 using REVEmu (still the better emulator for source 2007 games I assume), with steamemu the line is translated
- I know very few about NCF-based games (never got one, but the future steam releases seems interesting :lol: ); would it be technically possible to create "NCFPrep" (ora plugin for GCFPrep) so we can prepare and launch a NCF game automatically?
Sorry if this already exists or if I have said something stupid ;;)

Author:  rasengan [ Monday, 13 Oct 2008, 14:09 ]
Post subject:  Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008]

How exactly do I create the .LST files for streamlining a full extraction?

Author:  Maleko [ Wednesday, 15 Oct 2008, 06:13 ]
Post subject:  Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008]

@Mitsukarina - gcfprep always crashes when extracting minimal footprint files for Zombie Panic Source but the game gcf is ok and validated.

Author:  PeJpepiG [ Wednesday, 15 Oct 2008, 13:45 ]
Post subject:  Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008]

blackcat
I can extract minimum footprint files for Zombie Panic Source without any problems here using GCFPrep 1.6.
Does GCFPrep give you any error message? If so could you please post it here?

Author:  Maleko [ Wednesday, 15 Oct 2008, 14:56 ]
Post subject:  Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008]

im using gcfprep through cftoolbox..the error dialog message says;


  1. Unhandled exception has occurred in your application. If you click
  2. Continue, the application will ignore this error and attempt to
  3. continue. If you click Quit, the application will close immediately.
  4.  
  5. Length cannot be less than zero.
  6. Parameter name: length.


-------------------
clicking on the Details button give me these infos:



  1. See the end of this message for details on invoking
  2. just-in-time (JIT) debugging instead of this dialog box.
  3.  
  4. ************** Exception Text **************
  5. System.ArgumentOutOfRangeException: Length cannot be less than zero.
  6. Parameter name: length
  7.    at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
  8.    at GCFPrep.GCFPrep_Main.Prep(UInt32 AppID, Boolean Prep_x64)
  9.    at GCFPrep.GCFPrep_Main.buttonStart_Click(Object sender, EventArgs e)
  10.    at GCFPrep.GCFPrep_Main.GCFPrep_Main_Shown(Object sender, EventArgs e)
  11.    at System.Windows.Forms.Form.OnShown(EventArgs e)
  12.    at System.Windows.Forms.Form.CallShownEvent()
  13.    at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
  14.    at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
  15.    at System.Threading.ExecutionContext.runTryCode(Object userData)
  16.    at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
  17.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
  18.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  19.    at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
  20.    at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
  21.  
  22.  
  23. ************** Loaded Assemblies **************
  24. mscorlib
  25.     Assembly Version: 2.0.0.0
  26.     Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
  27.     CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
  28. ----------------------------------------
  29. GCFPrep
  30.     Assembly Version: 1.6.0.0
  31.     Win32 Version: 1.0.0.0
  32.     CodeBase: file:///F:/CFToolbox/plugins/GCFPrep/GCFPrep.exe
  33. ----------------------------------------
  34. System.Xml
  35.     Assembly Version: 2.0.0.0
  36.     Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
  37.     CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
  38. ----------------------------------------
  39. System
  40.     Assembly Version: 2.0.0.0
  41.     Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
  42.     CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
  43. ----------------------------------------
  44. System.Windows.Forms
  45.     Assembly Version: 2.0.0.0
  46.     Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
  47.     CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
  48. ----------------------------------------
  49. System.Drawing
  50.     Assembly Version: 2.0.0.0
  51.     Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
  52.     CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
  53. ----------------------------------------
  54.  
  55. ************** JIT Debugging **************
  56. To enable just-in-time (JIT) debugging, the .config file for this
  57. application or computer (machine.config) must have the
  58. jitDebugging value set in the system.windows.forms section.
  59. The application must also be compiled with debugging
  60. enabled.
  61.  
  62. For example:
  63.  
  64. <configuration>
  65.     <system.windows.forms jitDebugging="true" />
  66. </configuration>
  67.  
  68. When JIT debugging is enabled, any unhandled exception
  69. will be sent to the JIT debugger registered on the computer
  70. rather than be handled by this dialog box.

Author:  PeJpepiG [ Thursday, 16 Oct 2008, 13:11 ]
Post subject:  Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008]

blackcat
That error message doesn't help me much what your probleem could be, but Mitsukarina knows it.

COuld you still try these two things:
Update GCFPrep's ClientRegistry.blob (Can be donne in Advanced options)
Use GCFPrep dircetly without CFToolbox.

Author:  Maleko [ Thursday, 16 Oct 2008, 14:27 ]
Post subject:  Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008]

PeJpepiG wrote:
blackcat
Update GCFPrep's ClientRegistry.blob (Can be donne in Advanced options)


well this fixed the problem. thanks a lot!

Author:  rasengan [ Thursday, 30 Oct 2008, 18:41 ]
Post subject:  Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008]

I think I've found a few bugs in GCFPrep :S

First of all, the Half-Life High Defenition gcf is NOT extracted
Half Life 2 episode 2 english & portal englist are aslo ignored
finally, the top-level files (text files, etc) in the tf folder (when extracting TF2) are always garbled

Author:  kohyzsc123 [ Friday, 31 Oct 2008, 17:03 ]
Post subject:  Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008]

good job,+U~~ ::P

Author:  SonsOfFreedom [ Friday, 07 Nov 2008, 14:11 ]
Post subject:  Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008]

rasengan wrote:
I think I've found a few bugs in GCFPrep :S

First of all, the Half-Life High Defenition gcf is NOT extracted
Half Life 2 episode 2 english & portal englist are aslo ignored
finally, the top-level files (text files, etc) in the tf folder (when extracting TF2) are always garbled


The same bugs happen to me too.

Author:  Mitsukarina [ Saturday, 15 Nov 2008, 18:00 ]
Post subject:  Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008]

SonsOfFreedom wrote:
rasengan wrote:
I think I've found a few bugs in GCFPrep :S

First of all, the Half-Life High Defenition gcf is NOT extracted
Half Life 2 episode 2 english & portal englist are aslo ignored
finally, the top-level files (text files, etc) in the tf folder (when extracting TF2) are always garbled


The same bugs happen to me too.


What do you mean NOT extracted? is this when you're doing the Minimum Footprint or a full extract? as those GCFs are not extracted at all as part of the Footprint files, just mounted when the game loads.

The TF2 problem is due to the GCF > 2 GB. The attached GCFPrep.dll file will fix GCFPreps extraction of the files. You will, however need to wait for the next release candidate of revEmu with GCF>2GB support, before you can play it; but I have already sent the fixed code on to shmelle for inclusion.

I may release a newer GCFPrep when revEmu is fully fixed up and I get some free time :P

Author:  krazycade [ Monday, 17 Nov 2008, 03:32 ]
Post subject:  Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008]

I love this tool. I do hope you can update it as its excellent.

Author:  Babe [ Friday, 21 Nov 2008, 01:51 ]
Post subject:  Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008]

GCF Prep IS the best tool along with CFToolbox in my humble opinion.

Author:  Maleko [ Friday, 21 Nov 2008, 08:58 ]
Post subject:  Re: GCFPrep 1.6 Programmable GCF Launch Tool [28 JUL 2008]

@Mitsukarina -just a minor bug. in the target path of shortcut launcher there is double space between exe path and game parameter eg

..\counter-strike\hl.exe[doublespace]-steam -game cstrike -appid 10

happen on all shortcuts created by gcfprep

Page 15 of 19 All times are UTC + 3 hours
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/