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[REL] Steamclient Emulator v0.23
http://cs.rin.ru/forum/viewtopic.php?f=15&t=47838
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Author:  revCrew [ Sunday, 17 Feb 2008, 16:07 ]
Post subject: 

Шмеле требует лог файл :D

Author:  CR@CK-iT [ Sunday, 17 Feb 2008, 16:44 ]
Post subject: 

How about refering the PlayerName=YourName to name=username in the config.cfg in *\tf\cfg\ ?

Can we exspect a final release with a full working server browser soon? Or is there still much to be done?

Author:  revCrew [ Sunday, 17 Feb 2008, 17:15 ]
Post subject: 

CR@CK-iT wrote:
How about refering the PlayerName=YourName to name=username in the config.cfg in *\tf\cfg\ ?

Can we exspect a final release with a full working server browser soon? Or is there still much to be done?


Nice idea about the username, I'll see what I can do.

About the serverbrowser, patience is the key

Author:  Ethan Cole [ Sunday, 17 Feb 2008, 18:14 ]
Post subject: 

rev_logs
I hope this help you.

Author:  vityan666 [ Sunday, 17 Feb 2008, 20:25 ]
Post subject: 

Вижу малявы на родном языке . Заебцом :D :D
Эххх бля-ха :D

Руссифицируем буржуйскую часть форума :twisted:

Author:  revCrew [ Sunday, 17 Feb 2008, 23:02 ]
Post subject: 

Okay, 0.23 uploaded with a fix to this crash.

In the future, when you want to submit a bug report, SAVE YOUR LOG WHEN THE CRASH HAPPENS!!!

Author:  vityan666 [ Monday, 18 Feb 2008, 01:53 ]
Post subject: 

[shmelle]
I use +name ___ launch switch to set nick name. It works even with steamemu.
So its not required to be in emulator ;)


Quote:
Serverbrowser/favorites does not work, I need to write an implementation for it, all help is welcome (socket programmers and other c++ programmers, now it's your time to show your appreciation!)

All clients get STEAM_ID_PENDING, no Steam IDs for now


Play with those:
CAdapterSteamGameServer002/003 {
GetSteamID();
LogOn();
LogOff();
GSGetSteam2GetEncryptionKeyToSendToNewClient();
BLoggedOn();
}

CSteamUser004-007{
GetHSteamUser,
LogOn(CSteamID)
LogOff();
GetSteamID();
BLoggedOn();
}

I think you will be able to solve ID problem with those.
For favorites/serverbrowser you will need to work on oriignal steamclient.dll CAdapterSteamMatchmaking class functions.

As in steam_api.dll:

TSTEAMMINFO * SteamMatchmakingServers();

class TSTEAMMINFO {
void *GetISteamMatchmakingServersPtr;
void *GetISteamMasterServerUpdaterPtr;
void *vGetISteamContentServerPtr;
void *UnkFunc1Ptr; //Points to some funck in stclient
void *UnkFunc1Ptr; //yep those two are the same
void *UnkFunc2Ptr;
void *UnkFunc3Ptr;
void *UnkFunc3Ptr;
void *UnkFunc4Ptr;
uint32_t Data1; //Set to 0
uint32_t MangledCPPSymbolNameOfApparentCSteamUserProc[20];
uint32_t Data3; //Set to 0;
}

I hope this little piece of info will be usefull to you :)
Good luck.

Author:  RBPFC1 [ Monday, 18 Feb 2008, 12:17 ]
Post subject: 

I've read on the SDK that Matchmaking is only required by XBox

Author:  Ethan Cole [ Monday, 18 Feb 2008, 14:42 ]
Post subject: 

v0.23
new crash - new log :(

Attachments:
File comment: log
rev-client.log.txt [441.49 KiB]
Downloaded 46 times

Author:  revCrew [ Monday, 18 Feb 2008, 15:22 ]
Post subject: 

DahakaX64 wrote:
v0.23
new crash - new log :(


Can't be, how did this crash happen, where, when ?

Author:  vityan666 [ Monday, 18 Feb 2008, 19:29 ]
Post subject: 

[RBFC1]
SteamMatchmakingServers(Not SteamMatmaking) is needed for SteamBrowser to work properly.

Author:  Ethan Cole [ Monday, 18 Feb 2008, 20:39 ]
Post subject: 

shmelle wrote:
DahakaX64 wrote:
v0.23
new crash - new log :(


Can't be, how did this crash happen, where, when ?

end round, all maps.

Author:  CR@CK-iT [ Monday, 18 Feb 2008, 20:50 ]
Post subject: 

DahakaX64 wrote:
shmelle wrote:
DahakaX64 wrote:
v0.23
new crash - new log :(


Can't be, how did this crash happen, where, when ?

end round, all maps.


Maybe it's a general problem with your rip... have you tried SteamEmu?

Author:  Ethan Cole [ Monday, 18 Feb 2008, 22:28 ]
Post subject: 

no, im using GCF version with steamemu

Author:  revCrew [ Monday, 18 Feb 2008, 23:59 ]
Post subject: 

i tried to crash it with end round, change map, etc etc, but no crash

I don't know what's wrong there

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