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| [REL] Steamclient Emulator v0.23 http://cs.rin.ru/forum/viewtopic.php?f=15&t=47838 |
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| Author: | revCrew [ Sunday, 17 Feb 2008, 16:07 ] |
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Шмеле требует лог файл |
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| Author: | CR@CK-iT [ Sunday, 17 Feb 2008, 16:44 ] |
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How about refering the PlayerName=YourName to name=username in the config.cfg in *\tf\cfg\ ? Can we exspect a final release with a full working server browser soon? Or is there still much to be done? |
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| Author: | revCrew [ Sunday, 17 Feb 2008, 17:15 ] |
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CR@CK-iT wrote: How about refering the PlayerName=YourName to name=username in the config.cfg in *\tf\cfg\ ?
Can we exspect a final release with a full working server browser soon? Or is there still much to be done? Nice idea about the username, I'll see what I can do. About the serverbrowser, patience is the key |
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| Author: | Ethan Cole [ Sunday, 17 Feb 2008, 18:14 ] |
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rev_logs I hope this help you. |
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| Author: | vityan666 [ Sunday, 17 Feb 2008, 20:25 ] |
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Вижу малявы на родном языке . Заебцом Эххх бля-ха Руссифицируем буржуйскую часть форума |
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| Author: | revCrew [ Sunday, 17 Feb 2008, 23:02 ] |
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Okay, 0.23 uploaded with a fix to this crash. In the future, when you want to submit a bug report, SAVE YOUR LOG WHEN THE CRASH HAPPENS!!! |
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| Author: | vityan666 [ Monday, 18 Feb 2008, 01:53 ] |
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[shmelle] I use +name ___ launch switch to set nick name. It works even with steamemu. So its not required to be in emulator Quote: Serverbrowser/favorites does not work, I need to write an implementation for it, all help is welcome (socket programmers and other c++ programmers, now it's your time to show your appreciation!)
All clients get STEAM_ID_PENDING, no Steam IDs for now Play with those: CAdapterSteamGameServer002/003 { GetSteamID(); LogOn(); LogOff(); GSGetSteam2GetEncryptionKeyToSendToNewClient(); BLoggedOn(); } CSteamUser004-007{ GetHSteamUser, LogOn(CSteamID) LogOff(); GetSteamID(); BLoggedOn(); } I think you will be able to solve ID problem with those. For favorites/serverbrowser you will need to work on oriignal steamclient.dll CAdapterSteamMatchmaking class functions. As in steam_api.dll: TSTEAMMINFO * SteamMatchmakingServers(); class TSTEAMMINFO { void *GetISteamMatchmakingServersPtr; void *GetISteamMasterServerUpdaterPtr; void *vGetISteamContentServerPtr; void *UnkFunc1Ptr; //Points to some funck in stclient void *UnkFunc1Ptr; //yep those two are the same void *UnkFunc2Ptr; void *UnkFunc3Ptr; void *UnkFunc3Ptr; void *UnkFunc4Ptr; uint32_t Data1; //Set to 0 uint32_t MangledCPPSymbolNameOfApparentCSteamUserProc[20]; uint32_t Data3; //Set to 0; } I hope this little piece of info will be usefull to you Good luck. |
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| Author: | RBPFC1 [ Monday, 18 Feb 2008, 12:17 ] |
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I've read on the SDK that Matchmaking is only required by XBox |
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| Author: | Ethan Cole [ Monday, 18 Feb 2008, 14:42 ] | ||
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v0.23 new crash - new log
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| Author: | revCrew [ Monday, 18 Feb 2008, 15:22 ] |
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DahakaX64 wrote: v0.23
new crash - new log Can't be, how did this crash happen, where, when ? |
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| Author: | vityan666 [ Monday, 18 Feb 2008, 19:29 ] |
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[RBFC1] SteamMatchmakingServers(Not SteamMatmaking) is needed for SteamBrowser to work properly. |
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| Author: | Ethan Cole [ Monday, 18 Feb 2008, 20:39 ] |
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shmelle wrote: DahakaX64 wrote: v0.23 new crash - new log Can't be, how did this crash happen, where, when ? end round, all maps. |
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| Author: | CR@CK-iT [ Monday, 18 Feb 2008, 20:50 ] |
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DahakaX64 wrote: shmelle wrote: DahakaX64 wrote: v0.23 new crash - new log Can't be, how did this crash happen, where, when ? end round, all maps. Maybe it's a general problem with your rip... have you tried SteamEmu? |
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| Author: | Ethan Cole [ Monday, 18 Feb 2008, 22:28 ] |
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no, im using GCF version with steamemu |
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| Author: | revCrew [ Monday, 18 Feb 2008, 23:59 ] |
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i tried to crash it with end round, change map, etc etc, but no crash I don't know what's wrong there |
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