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Counter-Strike Online
http://cs.rin.ru/forum/viewtopic.php?f=15&t=49738
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Author:  setup.exe [ Saturday, 15 Nov 2008, 23:38 ]
Post subject:  Re: Counter-Strike Online

NARTool works well.... GJ Da_FileServer & RBPFC1! ;;)
Hmm... I was wondering if there is any way to make CSO_Laucher to use modified files from data/cstrike, then from the nar files.
The problem is I don't know where it holds custom files... That way we could have a modified version in english for the strings.

Author:  doroemon [ Monday, 24 Nov 2008, 15:53 ]
Post subject:  Re: Counter-Strike Online

what happen for nartool1.0a? help ><

Attachments:
File comment: see see
.rar [53.31 KiB]
Downloaded 350 times

Author:  loonbg [ Tuesday, 25 Nov 2008, 05:51 ]
Post subject:  Re: Counter-Strike Online

eny news?

Author:  doroemon [ Tuesday, 25 Nov 2008, 14:56 ]
Post subject:  Re: Counter-Strike Online

help= =......... :evil: :evil: :evil: :!: :!: :!:

Author:  Da_FileServer [ Wednesday, 26 Nov 2008, 03:24 ]
Post subject:  Re: Counter-Strike Online

I do not understand your problem. I cannot help if I do not know what you want. And by the way, version 1.1 is the latest version.

This is the latest version: viewtopic.php?p=564785#p564785

Author:  doroemon [ Wednesday, 26 Nov 2008, 13:21 ]
Post subject:  Re: Counter-Strike Online

I no want to install the VC++ 9 runtime library

Author:  Da_FileServer [ Thursday, 27 Nov 2008, 03:19 ]
Post subject:  Re: Counter-Strike Online

If you do not want to install the VC++ 9 runtime library, then you can't use the model decryptor. It's not my fault if you're too arrogant to install it.

Author:  ChrisTX [ Thursday, 27 Nov 2008, 16:46 ]
Post subject:  Re: Counter-Strike Online

doroemon wrote:
I no want to install the VC++ 9 runtime library

FACEPALM.

Author:  doroemon [ Thursday, 04 Dec 2008, 11:17 ]
Post subject:  Re: Counter-Strike Online

how to use nartool?????? :roll: :roll: :roll: :roll: :roll:

Author:  b00t [ Thursday, 04 Dec 2008, 14:22 ]
Post subject:  Re: Counter-Strike Online

doroemon wrote:
how to use nartool?????? :roll: :roll: :roll: :roll: :roll:

DOUBLE FACEPALM.

Author:  doroemon [ Friday, 05 Dec 2008, 16:30 ]
Post subject:  Re: Counter-Strike Online

only give me in cstrike.nar file ok,thx :!: :!: :!:

Author:  jacky14 [ Saturday, 20 Dec 2008, 01:37 ]
Post subject:  Re: Counter-Strike Online

Hello....
I want to use NARTOOL to extract cstrike.nar , then replace some my CS files , example config.cfg ....

old \cstrike\config.cfg ====> my \cstrike\config.cfg

and recompress cstrike folder as NEW cstrike.nar to play CSOnline ......
who can do it ??? thanks

::D ::D ::D ::D

Author:  loonbg [ Monday, 22 Dec 2008, 22:34 ]
Post subject:  Re: Counter-Strike Online

jacky14 wrote:
Hello....
I want to use NARTOOL to extract cstrike.nar , then replace some my CS files , example config.cfg ....

old \cstrike\config.cfg ====> my \cstrike\config.cfg

and recompress cstrike folder as NEW cstrike.nar to play CSOnline ......
who can do it ??? thanks

::D ::D ::D ::D


i don't now meybe is inposible..

Author:  jacky14 [ Tuesday, 23 Dec 2008, 12:11 ]
Post subject:  Re: Counter-Strike Online

NARTOOL.exe can decode struct NAR file , but can't encode a file as NAR file ???
why ??? :shock: :shock: :shock: :shock:
can release NARTOOL.exe source code ???
thanks ......

NAR\0\0\0\0\0\1XXXXXXXXXXXXXXXXXXX
XXXXXXXXXX path\filename XXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXX file context XXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXNAR\0

Author:  Da_FileServer [ Wednesday, 24 Dec 2008, 03:24 ]
Post subject:  Re: Counter-Strike Online

It's entirely possible to modify NAR files, I just don't have the time or motivation to implement said feature. So if anyone wants to improve/rewrite/use this, here is the source code for the latest version (possibly even newer than the latest released version). It should contain all the libraries/code you need to for it to compile properly. But it does require Visual C++ 2008 (or Visual Studio 2008 with C++ installed)... preferably with SP1 installed. With some work, maybe it can compile with Visual C++ 2005, but I think the ATL code might only work with 2008. (And the bzip2 libraries are probably not compatible with 2005 either.)

Please read the README file in the archive before using the source code. Also, this source code is provided AS IS... no warranties or guarantees what-so-ever!

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