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| [Tutorial] Playing L4D Online - This Method no longer works. http://cs.rin.ru/forum/viewtopic.php?f=15&t=50818 |
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| Author: | coreyon [ Monday, 24 Nov 2008, 16:55 ] |
| Post subject: | Re: Playing L4D Online - Edited - Works now. |
svaike wrote: well get dc very often with the fallowing errors in console: Quote: Dead socket handle 57 in list, status 24 Remote Disconnected Destroy connection to 0.0.0.19:1/1100001028ec681 == handle(57) Got disconnected state 24 Remote Disconnected for handle 57 listen 0 Attempted to send 48 bytes on unknown steam socket address 0.0.0.19:1 Server shutting down [L4DUI] CL4DBasePanel::OnLevelLoadingFinished( Had Error, Server shutting down, ) [L4DUI] CL4DBasePanel::OnGameUIHidden() [L4DUI] OnOpen( `GenericConfirmation`, caller = `<NULL>`, hidePrev = 0, setActive = 0, wt=13, wpri=1 ) [L4DUI] GenericConfirmation::SetWindowTitle : #L4D360UI_MsgBx_DisconnectedFromServer [L4DUI] GenericConfirmation::SetMessageText : Server shutting down [L4DUI] CL4DBasePanel::OnGameUIHidden() [L4DMM] CMatchmaking::SwitchToState( 26 -> 10 ) ( MMSTATE_INGAME -> MMSTATE_SESSION_DISCONNECTING ) [L4DMM] CMatchmaking::SwitchToState( 10 -> 10 ) ( MMSTATE_SESSION_DISCONNECTING -> MMSTATE_SESSION_DISCONNECTING ) [L4DMM] CMatchmaking::SwitchToState cannot switch state while disconnecting, forcing disconnect... [L4DMM] CMatchmaking::SwitchToState( 10 -> 0 ) ( MMSTATE_SESSION_DISCONNECTING -> MMSTATE_INITIAL ) [L4DMM] CSession::SwitchToState( 3 -> 0 ) (IDLE - NONE) [L4DMM] CSession::GetSessionId() => sessionid = 0 [L4DMM] CMatchGame::RemoveAllPlayers [L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE) [L4DMM] CMatchGame::RemoveAllPlayers Terminate 1100001028ec681 Attempted to send 33 bytes on unknown steam socket address 0.0.0.19:1 might be interesting for some1 Please give me the following information: 1. How often does this occur? 2. What engine.dll are you using? (Please state if you're using a engine.dll that I did not post) It's also possible that the error is from the host who is using a older or broken engine.dll file. |
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| Author: | abilaunken [ Monday, 24 Nov 2008, 17:41 ] |
| Post subject: | Re: Playing L4D Online - Edited - Works now. |
whe i creat a server for 10/20 seconds and have DC! Here the log! ---- Host_NewGame ---- Compact released 65536 bytes to the backing store Host_NewGame on map l4d_hospital01_apartment Executing listen server config file Commentary: Loading commentary data from maps/l4d_hospital01_apartment_commentary.txt. exec: couldn't exec listenserver.cfg 25.785: Sending UDP connect to localhost:25015 Server using lobbies #0, requiring pw no, lobby id 0 Client "BIGBOSS" connected (125.0.0.1:24005). Connected to 125.0.0.1:24015 [L4DMM] CMatchmaking::TellClientsToConnect([server]) => ded=0, server= [L4DMM] CMatchmaking( state = 25 )::ProcessCheckpoint( 5, ded=0, server=`` ) -> Reservation cookie 1840110715a0404: reason CHECKPOINT_CONNECT(m_Session.IsHost()==true) [L4DMM] CMatchmaking::SwitchToState( 25 -> 25 ) ( MMSTATE_CONNECTED_TO_SERVER -> MMSTATE_CONNECTED_TO_SERVER ) String Table dictionary for downloadables should be rebuilt, only found 39 of 47 strings in dictionary Connection to Steam servers successful. VAC secure mode is activated. <-- VAC grrr L4D - Co-op - Normal Map: l4d_hospital01_apartment Players: 1 (0 bots) / 4 humans Build: 3663 Server Number: 1 No pure server whitelist. sv_pure = 0 BIGBOSS connected Receiving uncompressed update from server <----- here i think its the problem [L4DMM] CMatchmaking::SwitchToState( 25 -> 26 ) ( MMSTATE_CONNECTED_TO_SERVER -> MMSTATE_INGAME ) Compact released 2162688 bytes to the backing store Presence ID not found for PROPERTY_TEAM <----- here too Joining team: Unknown Unknown command: jointeam_nomenus NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms) <----- here the time to go DC! BIGBOOS is joining the Survivors [L4DUI] CL4DBasePanel::OnLevelLoadingFinished( No Error, , ) [L4DUI] CL4DBasePanel::OnFrameClosed( 2, 21 ) [L4DUI] CL4DBasePanel::OnGameUIHidden() Redownloading all lightmaps <----- here too [L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 ) [L4DUI] OnOpen( `InGameMainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = 1, wt=16, wpri=0 ) WARN: CL4DBasePanel::UpdateProgressBar called outside of level loading, discarded! Dropped BIGBOSS from server (Client timed out) Disconnect: Client timed out. Disconnect: Client timed out. [L4DUI] CL4DBasePanel::OnLevelLoadingFinished( Had Error, Disconnect: Client timed out. , ) [L4DUI] CL4DBasePanel::OnGameUIHidden() [L4DUI] OnOpen( `GenericConfirmation`, caller = `<NULL>`, hidePrev = 0, setActive = 0, wt=13, wpri=1 ) [L4DUI] GenericConfirmation::SetWindowTitle : #L4D360UI_MsgBx_DisconnectedFromServer [L4DUI] GenericConfirmation::SetMessageText : Disconnect: Client timed out. [L4DUI] CL4DBasePanel::OnGameUIHidden() [L4DMM] CMatchmaking::SwitchToState( 26 -> 10 ) ( MMSTATE_INGAME -> MMSTATE_SESSION_DISCONNECTING ) [L4DMM] CMatchmaking::SwitchToState( 10 -> 10 ) ( MMSTATE_SESSION_DISCONNECTING -> MMSTATE_SESSION_DISCONNECTING ) [L4DMM] CMatchmaking::SwitchToState cannot switch state while disconnecting, forcing disconnect... -> Reservation cookie 0: reason PerformDisconnect(MMSTATE_SESSION_DISCONNECTING) -- Today, 18:42 -- so via lobby say Presence ID not found for PROPERTY_TEAM! and creat server via console Cannot send to client info with NULL XUID! so this is the error! |
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| Author: | bleh [ Monday, 24 Nov 2008, 19:25 ] |
| Post subject: | Re: Playing L4D Online - Edited - Works now. |
hl2.exe + bat file and your new Engine.dll i get timeout after about 10-20s on local game |
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| Author: | caraurta [ Monday, 24 Nov 2008, 19:48 ] |
| Post subject: | Re: Playing L4D Online - Edited - Works now. |
bleh wrote: hl2.exe + bat file and your new Engine.dll i get timeout after about 10-20s on local game me too even whit the new engine.dll |
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| Author: | bleh [ Monday, 24 Nov 2008, 21:23 ] |
| Post subject: | Re: Playing L4D Online - Edited - Works now. |
OK i've got it working with steam version needed some files from SKIDROW rls. extract right fix for you and replace files, either steam or skidrow version then make steam_appid.txt "read only" then login to steam and launch with .bat for steam version or left4dead.exe with skidrow http://rapidshare.com/files/166997576/Lobby.Fix.rar.html |
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| Author: | Datastream [ Monday, 24 Nov 2008, 21:36 ] |
| Post subject: | Re: Playing L4D Online - Edited - Works now. |
This actually works. But because you guys have so much dc's I'll give you my hypotheses. I think you people get only dc's at servers where you have a high ping. And because this is a crack of l4d I'm guessing that you only get the bad servers.So far I had no luck with looking for an empty lobby. Only with games that were already in progress. Still a great crack. |
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| Author: | Waats [ Monday, 24 Nov 2008, 21:57 ] |
| Post subject: | Re: Playing L4D Online - Edited - Works now. |
Working great with the new engine.dll file Thanks a lot |
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| Author: | Lamelas [ Monday, 24 Nov 2008, 22:55 ] |
| Post subject: | Re: Playing L4D Online - Edited - Works now. |
Anyone found a fix yet for THIS d/c over here: ? Whenever you try to create a new lobby game, and start the game (WITHOUT SEARCHING A DEDICATED SERVER, BECAUSE IT TAKES FOREVER AND NEVER FINDS ANY) the game simply disconnects the host and consequently every other players connected to it. I think everyone using this method gets the same problem so it's NOT a latency/lag/high ping/pong issue or whatever And yes i am using everything in order, .bats Hitman's engine.dll hl2.exe steam etc. I actually gave you this hint in the other topic lol anyway it's just a minor tweak and I was able to play normally in other (legit) players created lobby games nonetheless. |
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| Author: | erix920 [ Monday, 24 Nov 2008, 23:58 ] |
| Post subject: | Re: Playing L4D Online - Edited - Works now. |
Hl2 bat, patched engine and changed appid are still having little to no difference in hosting a server just times out as soon as it starts. I'm going to try out the "SKIDROW" release i'll post back when I test it. |
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| Author: | coreyon [ Monday, 24 Nov 2008, 23:59 ] |
| Post subject: | Re: Playing L4D Online - Edited - Works now. |
What's weird about this is that I never get that, it always works... Btw with you need to be logged into steam and have a patched steam running, not non steam. |
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| Author: | erix920 [ Tuesday, 25 Nov 2008, 00:01 ] |
| Post subject: | Re: Playing L4D Online - Edited - Works now. |
What method are you using? |
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| Author: | coreyon [ Tuesday, 25 Nov 2008, 00:02 ] |
| Post subject: | Re: Playing L4D Online - Edited - Works now. |
erix920 wrote: What method are you using? I did exactly as I posted in my guide, so I don't see how some people are getting different results and others having it working perfectly like mine is. |
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| Author: | erix920 [ Tuesday, 25 Nov 2008, 00:07 ] |
| Post subject: | Re: Playing L4D Online - Edited - Works now. |
Well I just tried that skidrow release thing and I still timeout from my server.. |
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| Author: | coreyon [ Tuesday, 25 Nov 2008, 00:10 ] |
| Post subject: | Re: Playing L4D Online - Edited - Works now. |
erix920 wrote: Well I just tried that skidrow release thing and I still timeout from my server.. What steam patcher or cracked steam are you using? |
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| Author: | erix920 [ Tuesday, 25 Nov 2008, 00:16 ] |
| Post subject: | Re: Playing L4D Online - Edited - Works now. |
Undeadpatch, it was working fine yesterday not sure why it's not working now.. |
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