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RaVe
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Post subject: Re: SteamUp! v1.3 Posted: Sunday, 25 Jan 2009, 16:11 |
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| Advanced forumer Завсегдатай |
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Joined: Tuesday, 27 Jun 2006, 21:54 Posts: 205 Location: I dont live here
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can u add a *.cfg 4 commandline addons like -showtestapps or newer improvements?
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revCrew
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Post subject: Re: SteamUp! v1.3 Posted: Sunday, 25 Jan 2009, 16:18 |
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| I live here Три раза сломал клаву :) |
Joined: Monday, 23 Aug 2004, 22:11 Posts: 2097
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I wanted to make it and keep it .cfg and .ini free .... That's why I didn't implement those subscriptions either.
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Anti-Steam
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Post subject: Re: SteamUp! v1.3 Posted: Monday, 26 Jan 2009, 15:12 |
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| Super flooder Почетный графоман |
Joined: Sunday, 11 Jan 2009, 09:10 Posts: 536 Location: Russia
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For shmelle.translate [user]`s post on csmania.ru forum to english: Quote: In all cracked steam the status "in game" for not bought games is not displayed... I know that account check, before status display, is carried out on a steam server. And still, I ask to study attentively the elements of the client which are responsible for community. If to crack it through the client it is impossible, I offer an alternative variant of display of the status "in game" Certainly, it will have lacks, but it will be better, than anything... It is necessary to think up language commands and to train in it cracked steam. Look it should approximately so:
#s_up_q - check of the client of your steam-friend on compatibility with the given counter. Sending by all online to friends (and as at whom further the status will be online)
#s_up_a - the answer to inquiry of check of the client if check of the client of the friend is passed successfully it will receive all other commands... If check is not passed (the client has not written a reciprocal command) that this friend will not receive all other commands. After recalling of the friend in steam, the inquiry (a command above) should go anew.
#s_up_ingame_%app%_%serverIP% - a command on the beginning status display "in game" for the user which client has sent this command. If the status "in game" is displayed and so (at start of a free content) a command the client should not to send that.
#s_up_ingame_no - a command on the termination of display of the status "in game". If the user passes in an offline, without having sent it is a command (for example when the computer was switched off incorrectly or with the user connection has been lost). At replace the status of the user about an offline with online, the command of check of the client should be sent repeatedly. If the status "in game" is displayed and so (at start of a free content) a command the client should not to send that.
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Make in steamup possibility to start game with the out-of-date and incomplete files. But thus it should be able to update those files which are not protected by account check... Steamup ignores an error "failed to contact key server", I think, it is possible to make, that ignored an error about the occupied servers at start of games with become outdated and incomplete to files. © [user]
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Nils_
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Post subject: Re: SteamUp! v1.3 Posted: Tuesday, 27 Jan 2009, 19:07 |
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| Beginner Без звания |
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Joined: Thursday, 17 Jul 2008, 11:34 Posts: 8 Location: От куда и все
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Anti-Steam
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Post subject: Re: SteamUp! v1.3 Posted: Tuesday, 27 Jan 2009, 19:31 |
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| Super flooder Почетный графоман |
Joined: Sunday, 11 Jan 2009, 09:10 Posts: 536 Location: Russia
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svaike
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Post subject: Re: SteamUp! v1.3 Posted: Wednesday, 28 Jan 2009, 16:57 |
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Joined: Thursday, 20 Nov 2008, 11:56 Posts: 30
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time to time I keep getting this error (evern after formar and win reinstall):  the most common case is when i run legin steam, close it and then run steamup i usually get this error. Also steamup sometimes just disapear for me with no reason (well i have error reporting turned off and left just critical, i'll try with full reporting and i'll say if i get any when it disapears)
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cXhristian
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Post subject: Re: SteamUp! v1.3 Posted: Wednesday, 28 Jan 2009, 19:09 |
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| Super flooder Почетный графоман |
Joined: Sunday, 02 Nov 2008, 15:22 Posts: 1237 Location: Norway
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"OMG webcam"?  -- Thank you shmelle for this app. I prefer Memory over static, and this app just owns all existing steam "crackers". Its works like a charm with Trackmania United Forever, I-Fluid and COD4. 
_________________ - Counter-Strike Protocol 47 must die.- Password protected archive? - > cs.rin.ru- Stop writing "Sorry for my bad english, Im from "insert random country here". Noone cares. Almost noone here speaks native english. - If you cant read this properly due to other forum style: Sucks to be you.
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revCrew
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Post subject: Re: SteamUp! v1.3 Posted: Thursday, 29 Jan 2009, 12:26 |
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| I live here Три раза сломал клаву :) |
Joined: Monday, 23 Aug 2004, 22:11 Posts: 2097
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[user] I am not sure about your first request. About the second, it is not possible, "failed to contact key server" is a different thing.
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best_matrix07
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Post subject: Re: SteamUp! v1.3 Posted: Friday, 30 Jan 2009, 21:03 |
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| I live here Три раза сломал клаву :) |
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Joined: Wednesday, 07 Jan 2009, 13:54 Posts: 3892 Location: Romania
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hey why can`t instal mare nostrum ? is a free mod (and i have full red orchestra) when i clik install game nothing happens...the page is refrehed steam://install/1230
_________________ If you have any new game acf's (with depotcache's), ncf's or gcf's, PM me ! My best postWe evolved from smart users with dumb terminals to dumb users with smart terminals. I need updates for the following :
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Datastream
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Post subject: Re: SteamUp! v1.3 Posted: Friday, 30 Jan 2009, 21:26 |
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| I live here Три раза сломал клаву :) |
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Joined: Thursday, 03 Apr 2008, 15:57 Posts: 1620 Location: cp_Gravelpit
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I don't know if it's relevant, but sometimes I get an error when I want to execute Steamup!.exe v1.3. Saying something about a memorywrite error. Read-write I think. Anyway, it's nothing serious because waiting a few seconds after that and then trying again will make it work.
_________________ Add me on Skype: xdatastreamx
Old links that I should not advertise taken down.
R.I.P. Vigylant
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best_matrix07
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Post subject: Re: SteamUp! v1.3 Posted: Saturday, 31 Jan 2009, 12:37 |
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| I live here Три раза сломал клаву :) |
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Joined: Wednesday, 07 Jan 2009, 13:54 Posts: 3892 Location: Romania
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it works now...my fault
_________________ If you have any new game acf's (with depotcache's), ncf's or gcf's, PM me ! My best postWe evolved from smart users with dumb terminals to dumb users with smart terminals. I need updates for the following :
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zhangyingda
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Post subject: Re: SteamUp! v1.3 Posted: Sunday, 01 Feb 2009, 12:52 |
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Joined: Sunday, 01 Feb 2009, 12:16 Posts: 3
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The instruction at "0x10001c32" referenced memory at "0x00000000". The memory could not be "read". Delete the file which named "Settings.ini", it's OK!
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near
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Post subject: Question Posted: Monday, 02 Feb 2009, 20:51 |
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| Advanced forumer Завсегдатай |
Banned
Joined: Sunday, 22 Jul 2007, 18:23 Posts: 115
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Salut, Es-tu Francais ? J'ai vu que tu parler très bien (même mieu que certains francais ...), donc sa m'as intriguer 
_________________ 
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Andy
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Post subject: Re: SteamUp! v1.3 Posted: Monday, 02 Feb 2009, 20:53 |
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| Super flooder Почетный графоман |
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Joined: Monday, 09 Jan 2006, 18:29 Posts: 533
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Tu parles avec shmelle? Non il n'est pas francais et moi je ne suis pas francais aussi 
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cali
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Post subject: Re: SteamUp! v1.3 Posted: Wednesday, 04 Feb 2009, 19:45 |
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| Advanced forumer Завсегдатай |
Joined: Monday, 11 Sep 2006, 20:16 Posts: 57 Location: Ukraine
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shmelle made the revolution !
/Cali
_________________ This sig was too big. RessourectoR </3
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