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[Standalone] Team Fortress 2 v1.1.0.9 (Non-Steam)-Cr@ck-IT
http://cs.rin.ru/forum/viewtopic.php?f=15&t=51808
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Author:  jarmenz [ Friday, 25 Sep 2009, 17:29 ]
Post subject:  Re: Team Fortress 2 v3.0 (Non-Steam)-Cr@ck-IT

Thank you very much, Source Engine! Now its all clear to me! :DRINK:

Author:  doggiechong [ Wednesday, 07 Oct 2009, 20:47 ]
Post subject:  Re: Team Fortress 2 v3.0 (Non-Steam)-Cr@ck-IT

Cr@ck, I can use the new weapons but whenever I try to change map, the game just suddenly crashes.. O.o no message or whatsoever... the program just closes.. any thoughts on this?

Author:  Source_engine [ Wednesday, 07 Oct 2009, 20:58 ]
Post subject:  Re: Team Fortress 2 v3.0 (Non-Steam)-Cr@ck-IT

revEmu is known to crash on "map" command.Or are you using "changelevel"

Author:  cXhristian [ Wednesday, 07 Oct 2009, 21:20 ]
Post subject:  Re: Team Fortress 2 v3.0 (Non-Steam)-Cr@ck-IT

Using "map" when you just want to go on another map is stupid.
As the map command is restarting the whole server process, while the changelevel command is just simply changing map.

Author:  Pedro120 [ Friday, 16 Oct 2009, 04:13 ]
Post subject:  Re: Team Fortress 2 v3.0 (Non-Steam)-Cr@ck-IT

There's a new update

Author:  dracu911 [ Monday, 19 Oct 2009, 19:12 ]
Post subject:  Re: Team Fortress 2 v3.0 (Non-Steam)-Cr@ck-IT

when will you post the new update ?

Author:  kaka11 [ Tuesday, 20 Oct 2009, 10:56 ]
Post subject:  Re: Team Fortress 2 v3.0 (Non-Steam)-Cr@ck-IT

When I read all the posts above I got the impression Cr@ack-IT is waiting for a new rev-emulator. The current emulator does not support all relevant features for a smooth gamefeeling. Just be a bit patient, because fooling around won`t accelerate Cr@ck-ITs workflow dramatically. By the way, there is the steam appstore open for all who can`t wait any longer.
(Ask your boss for an extra loan to purchase your official copy of TF2^^)

Author:  CR@CK-iT [ Friday, 23 Oct 2009, 21:52 ]
Post subject:  Re: Team Fortress 2 v3.0 (Non-Steam)-Cr@ck-IT

Update 3.1
Changelog: http://store.steampowered.com/news/?appids=440

Author:  ozymand1as [ Saturday, 24 Oct 2009, 00:12 ]
Post subject:  Re: Team Fortress 2 v3.1 (Non-Steam)-Cr@ck-IT

Right on time for the weekend!
Thanks mate!

Author:  mostrowow [ Sunday, 25 Oct 2009, 13:53 ]
Post subject:  Re: Team Fortress 2 v3.1 (Non-Steam)-Cr@ck-IT

Guy's i'm sorry but i'm litle nooob, i'm try to connect on server (after update to 1.0.7.1) but console say me
" Host_Error: Server is enforcing file consistency for particles/water.pcf "
Pleas help me :cry:

Author:  ozymand1as [ Sunday, 25 Oct 2009, 17:56 ]
Post subject:  Re: Team Fortress 2 v3.1 (Non-Steam)-Cr@ck-IT

I got that a while back and updating tf fixed it

Author:  Pedro120 [ Thursday, 29 Oct 2009, 02:22 ]
Post subject:  Re: Team Fortress 2 v3.1 (Non-Steam)-Cr@ck-IT

Hey... Sorry if this is a noob question, but... What exactly do the rev-emulator?

Author:  Source_engine [ Thursday, 29 Oct 2009, 02:23 ]
Post subject:  Re: Team Fortress 2 v3.1 (Non-Steam)-Cr@ck-IT

Pedro120
Nothing,CR@CK-iT has already set it do you can just launch and play :lol:

Author:  jabobo [ Sunday, 01 Nov 2009, 23:09 ]
Post subject:  Re: Team Fortress 2 v3.1 (Non-Steam)-Cr@ck-IT

when i am connecting to the server it says
Disconnect: Server uses different class tables.

whats does this mean? and how do i fix it?

Author:  Source_engine [ Sunday, 01 Nov 2009, 23:11 ]
Post subject:  Re: Team Fortress 2 v3.1 (Non-Steam)-Cr@ck-IT

It means that you need to wait for CR@CK-iT to release a new update...

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