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Post Post subject: Re: MiSteamSuite - Updated 27 JUL 2009   
Posted: Wednesday, 05 Aug 2009, 18:35   
User Редкий гость
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Posts: 40
MiSteamTools 1.0.2 released

1.0.2
====


[*] Modified Blob class to accomodate new Application Record field


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MiSteamTools_1_0_2.7z [132.63 KiB]
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Post Post subject: Re: MiSteamSuite - Updated 05 AUG 2009   
Posted: Wednesday, 05 Aug 2009, 18:49   
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MiCrew FTW!
Thank you for fixing MiSteam. It's my favorite crack.

Kinda intersting how Valve added a region marker for a blob file. Why do that? So users can't share them or something?

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Post Post subject: Re: MiSteamSuite - Updated 05 AUG 2009   
Posted: Wednesday, 05 Aug 2009, 19:00   
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hegyak wrote:
Kinda intersting how Valve added a region marker for a blob file. Why do that? So users can't share them or something?


I've not had time to review the data, though someone else has said it is regional data. This implimentation just loads the data into a dummy field for now - I'll define it correctly in a later release.


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Post Post subject: Re: MiSteamSuite - Updated 05 AUG 2009   
Posted: Wednesday, 05 Aug 2009, 19:16   
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Wow, that was fast. Nice, using it now :D


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Post Post subject: Re: MiSteamSuite - Updated 05 AUG 2009   
Posted: Saturday, 08 Aug 2009, 19:15   
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Hello, a friend of mine was trying to prepare UT2004, but he got an exception. He's using 64bit Vista on a notebook.
Here are the details. He's using the latest version and ignoring the exception doesn't work.

  1. See the end of this message for details on invoking
  2. just-in-time (JIT) debugging instead of this dialog box.
  3.  
  4. ************** Exception Text **************
  5. System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. Systém nemôže nájsť zadaný súbor.
  6. File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
  7.    at .?.?(UInt32 , Boolean )
  8.    at .?.?()
  9.    at .?.?(Object , EventArgs )
  10.    at System.Windows.Forms.Control.OnClick(EventArgs e)
  11.    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
  12.    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  13.    at System.Windows.Forms.Control.WndProc(Message& m)
  14.    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
  15.    at System.Windows.Forms.Button.WndProc(Message& m)
  16.    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  17.    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
  18.  
  19. WRN: Assembly binding logging is turned OFF.
  20. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
  21. Note: There is some performance penalty associated with assembly bind failure logging.
  22. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
  23.  
  24.  
  25.  
  26. ************** Loaded Assemblies **************
  27. mscorlib
  28.     Assembly Version: 2.0.0.0
  29.     Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
  30.     CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
  31. ----------------------------------------
  32. MiSteamPrep
  33.     Assembly Version: 1.0.3.0
  34.     Win32 Version: 1.0.3.0
  35.     CodeBase: file:///C:/Users/Prototype/Documents/ICQ/366976070/ReceivedFiles/312507577%20Ali3n/MiSteamSuite/MiSteamPrep.exe
  36. ----------------------------------------
  37. System.Windows.Forms
  38.     Assembly Version: 2.0.0.0
  39.     Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
  40.     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
  41. ----------------------------------------
  42. System
  43.     Assembly Version: 2.0.0.0
  44.     Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
  45.     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
  46. ----------------------------------------
  47. System.Drawing
  48.     Assembly Version: 2.0.0.0
  49.     Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
  50.     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
  51. ----------------------------------------
  52. System.Xml
  53.     Assembly Version: 2.0.0.0
  54.     Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
  55.     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
  56. ----------------------------------------
  57. MiSteamTools
  58.     Assembly Version: 1.0.2.0
  59.     Win32 Version: 1.0.2.0
  60.     CodeBase: file:///C:/Users/Prototype/Documents/ICQ/366976070/ReceivedFiles/312507577%20Ali3n/MiSteamSuite/MiSteamTools.DLL
  61. ----------------------------------------
  62. {9ba486af-eac6-4762-8530-49d20406248f}
  63.     Assembly Version: 0.0.0.0
  64.     Win32 Version: 1.0.3.0
  65.     CodeBase: file:///C:/Users/Prototype/Documents/ICQ/366976070/ReceivedFiles/312507577%20Ali3n/MiSteamSuite/MiSteamPrep.exe
  66. ----------------------------------------
  67.  
  68. ************** JIT Debugging **************
  69. To enable just-in-time (JIT) debugging, the .config file for this
  70. application or computer (machine.config) must have the
  71. jitDebugging value set in the system.windows.forms section.
  72. The application must also be compiled with debugging
  73. enabled.
  74.  
  75. For example:
  76.  
  77. <configuration>
  78.     <system.windows.forms jitDebugging="true" />
  79. </configuration>
  80.  
  81. When JIT debugging is enabled, any unhandled exception
  82. will be sent to the JIT debugger registered on the computer
  83. rather than be handled by this dialog box.


Thanks for your time.
oh and, Systém nemôže nájsť zadaný súbor means System cannot find the file specified. Just in case : )

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Post Post subject: Re: MiSteamSuite - Updated 05 AUG 2009   
Posted: Saturday, 08 Aug 2009, 20:14   
Advanced forumer Завсегдатай
Joined: Monday, 11 Apr 2005, 20:46
Posts: 202
Tell your friend to install .NET framework 3.5, that will solve his problem


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Post Post subject: Re: MiSteamSuite - Updated 05 AUG 2009   
Posted: Sunday, 09 Aug 2009, 02:05   
Forum ghost Местное привидение
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Location: flash0:/Slovakia/Sered
He's got it installed already. We checked that first. Maybe reinstalling will help.

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Post Post subject: Re: MiSteamSuite - Updated 05 AUG 2009   
Posted: Sunday, 09 Aug 2009, 22:13   
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Sorry if this has been asked before, but do the executables created by MiSteamPrep also require .net framework?

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Post Post subject: Re: MiSteamSuite - Updated 05 AUG 2009   
Posted: Sunday, 09 Aug 2009, 22:38   
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RessourectoR wrote:
Sorry if this has been asked before, but do the executables created by MiSteamPrep also require .net framework?

Seems as it requires it, i gave some prepared content to my friend and he wasn't able to run the executable neither MiSteamPrep.


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Post Post subject: Re: MiSteamSuite - Updated 05 AUG 2009   
Posted: Sunday, 09 Aug 2009, 23:12   
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RessourectoR
Not sure if the executables require .net framework. If they don't reuire .net framework executables still wouldn't work on other PCs as in most cases paths are different.
You still can choose if you want MiSteamPrep to create executables, bat or shortcuts.

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Post Post subject: Re: MiSteamSuite - Updated 05 AUG 2009   
Posted: Monday, 10 Aug 2009, 00:55   
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I can. I thought the exes would have relative paths. ok, I'll just use a bat then. That's the easiest while safest solution.
Thanks.

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Post Post subject: Re: MiSteamSuite - Updated 05 AUG 2009   
Posted: Monday, 10 Aug 2009, 15:15   
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Joined: Sunday, 04 May 2008, 20:28
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i love this so much :D :D :D

now i can play all my games properly offline. Without having to set them up with REV seperatly. :D

p.s. i love you


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Post Post subject: Re: MiSteamSuite - Updated 05 AUG 2009   
Posted: Wednesday, 19 Aug 2009, 02:37   
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That zbot pack in the first post - is that the newest version of the bots from czero?

-- Edit --

I've got another question about MiSteamPrep. Does it use .lst files to make sure that the created standalones are only as big as they need to be? CSS for example doesn't need everything from the HL2 GCFs it requires.

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Post Post subject: Re: MiSteamSuite - Updated 05 AUG 2009   
Posted: Wednesday, 19 Aug 2009, 10:53   
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Sorry Res, I've not been very good at logging in lately...

RessourectoR wrote:
Sorry if this has been asked before, but do the executables created by MiSteamPrep also require .net framework?


Yes, they do - It was reasoned that since people need it to run MiSteamPrep then this wouldn't be a problem and Da_Fileserver kindly wrote the code for me, but I guess since then MiSteamPrep is being used more and more as a potential "stand-alone creator".

RessourectoR wrote:
That zbot pack in the first post - is that the newest version of the bots from czero?


I made it when UCL first started (maybe even UGL? :shock: ) and can't remember ever updating it. It was my hope that others who couldn't code would contribute to projects in other ways - such as creating and updating content packs, language files etc. So to answer your question - no it isn't ;)

RessourectoR wrote:
I've got another question about MiSteamPrep. Does it use .lst files to make sure that the created standalones are only as big as they need to be? CSS for example doesn't need everything from the HL2 GCFs it requires.


Yes it does, I think there is some information on it in the FAQ. If a LST file exists, MiSteamPrep will filter the content to only extract files that are in the LST file, otherwise it will extract the lot. This has only had basic testing and I'm not sure if anyone actually uses this or has created LST files for it. If you test anything and find bugs, then post here and I will get around to fixing it when I'm next about.

Thanks (as usual) for your support. ;)


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Post Post subject: Re: MiSteamSuite - Updated 05 AUG 2009   
Posted: Friday, 21 Aug 2009, 07:12   
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Thanks for the answers, yea, I will test it tomorrow, but if I'm not sure, I will create my standalones for others - and yes, that is in fact what I intend to do with MiSteamPrep - using GCFs. Stuff might be bigger then, but also easier to update. Which brings me to another question, which might nto really belong here, but while I'm at it, I might just ask about this too: With GCF-based standalones, if I update the GCFs and a minimum footprint update is needed, would I ned to take care of that manually or does RevEmu check on that?

I can't say for sure, but maybe a nice bot pack can be made with help from baosen. I'd assist with that then.
Also, I'm going to use batch files to launch the standalones. I don't know how you think about it, but since Prep is being used as a "standalones-to-publish"-creator, maybe adding options for the executables to use relative paths and making them independent from net framework is something worth achieving.. last time I was at a LAN party, I intented to set everyone up with UCL, but that was unsuccessful because the net framework 3.5 setup required internet ::P
This time, I intend to make fool-proof standalones. Copy, Click & Play.

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