- cid_NoSteam47 = 8
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| [Release] dproto - double protocol for HL1 based games [ARCHIVE] http://cs.rin.ru/forum/viewtopic.php?f=15&t=52728 |
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| Author: | crp [ Tuesday, 16 Jun 2009, 23:25 ] |
| Post subject: | Re: dproto - double protocol for HL1 based games |
baosen wrote: Hey Crock, can you add a feature that displays a little nag message at each corner of the screen for Prot47 clients that says "You are using an old client! Please update at this webpage: (wwwsomething)". Like this: [http://i44.tinypic.com/atramg.jpg That would help pushing people to update their clients. Realy good idea |
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| Author: | Owyn [ Tuesday, 16 Jun 2009, 23:45 ] |
| Post subject: | Re: dproto - double protocol for HL1 based games |
crp wrote: baosen wrote: Hey Crock, can you add a feature that displays a little nag message at each corner of the screen for Prot47 clients that says "You are using an old client! Please update at this webpage: (wwwsomething)". Like this: [http://i44.tinypic.com/atramg.jpg That would help pushing people to update their clients. Realy good idea it's not up to crock, you can write such amxx plugin yourself |
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| Author: | gromo [ Wednesday, 17 Jun 2009, 02:30 ] |
| Post subject: | Re: dproto - double protocol for HL1 based games |
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| Author: | gearfoxx [ Wednesday, 17 Jun 2009, 03:11 ] |
| Post subject: | Re: dproto - double protocol for HL1 based games |
thanks
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| Author: | ryab [ Wednesday, 17 Jun 2009, 05:13 ] | ||
| Post subject: | Re: dproto - double protocol for HL1 based games | ||
another one. Use this plugin if you want to move users to protocol 48. Before compile you must setup defines DPROTO_P47_AUTH - depends from cid_NoSteam47 in dproto.cfg URL_PATCH - f.e. http://rapidshare.com/files/242660692/cs16_v40_ns.exe URL_FORUM - f.e. viewtopic.php?f=10&t=50126 and setup cvar's amx_a48_mode and amx_a48_delay. modes: 1 = show motd with announcement after every <amx_a48_delay> death 2 = kick with announcement in console after <amx_a48_delay> death 3 = kick with announcement in console after team select 4 = kick with announcement in console after first death 5 = show motd with announcement after <amx_a48_delay> death and kick after next <amx_a48_delay> death
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| Author: | Zenyai [ Wednesday, 17 Jun 2009, 12:22 ] |
| Post subject: | Re: dproto - double protocol for HL1 based games |
Hey can anyone make this for me. When the player join the game. It check if there steam or not and change the player name When [Non-Steam] change his name from "Zenyai" to "[Non-Steam]Zenyai" and if he is on steam don't change his name. I've found this idea from viewtopic.php?f=10&t=50689&start=600 but I can't download it Don't know why it said Unable to deliver file. Big thank, Sorry for my bad english |
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| Author: | RessourectoR [ Wednesday, 17 Jun 2009, 18:13 ] |
| Post subject: | Re: dproto - double protocol for HL1 based games |
Owyn wrote: crp wrote: baosen wrote: Hey Crock, can you add a feature that displays a little nag message at each corner of the screen for Prot47 clients that says "You are using an old client! Please update at this webpage: (wwwsomething)". Like this: [http://i44.tinypic.com/atramg.jpg That would help pushing people to update their clients. Realy good idea it's not up to crock, you can write such amxx plugin yourself Yea, like ryab just did. Well done, by the way! ..but it would be much better if it were included into dproto. It's actually the perfect idea. Let your server run with that for 3 months and then switch to 48 only. Should work, shouldn't it? |
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| Author: | iggy_bus [ Wednesday, 17 Jun 2009, 18:36 ] |
| Post subject: | Re: dproto - double protocol for HL1 based games |
ryab wrote: another one. Use this plugin if you want to move users to protocol 48. Before compile you must setup defines DPROTO_P47_AUTH - depends from cid_NoSteam47 in dproto.cfg URL_PATCH - f.e. http://rapidshare.com/files/242660692/cs16_v40_ns.exe URL_FORUM - f.e. viewtopic.php?f=10&t=50126 and setup cvar's amx_a48_mode and amx_a48_delay. modes: 1 = show motd with announcement after every <amx_a48_delay> death 2 = kick with announcement in console after <amx_a48_delay> death 3 = kick with announcement in console after team select 4 = kick with announcement in console after first death 5 = show motd with announcement after <amx_a48_delay> death and kick after next <amx_a48_delay> death I put this on my server and nothing happends [ 25] Announcement 48p 0.0.1 ryab announcement48p running this is ok too: DPROTO_P47_AUTH - depends from cid_NoSteam47 in dproto.cfg :S -- Edit -- now even worse, it only works with mode 3 and it also kicks legit steam clients :S |
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| Author: | Flasher [ Wednesday, 17 Jun 2009, 21:27 ] |
| Post subject: | Re: dproto - double protocol for HL1 based games |
RessourectoR wrote: Yea, like ryab just did. Well done, by the way! I don't think that this will be so fast. But this is good idea overall. Just to show info about update. After few month, I think, we can start allowing old clients to play limited time per session, but allowing to reconnect. This is not hard annoying, but can rouse them to download the patch...but it would be much better if it were included into dproto. It's actually the perfect idea. Let your server run with that for 3 months and then switch to 48 only. Should work, shouldn't it? PS As for me, AMXX plugin is just fine for this. |
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| Author: | supermega [ Wednesday, 17 Jun 2009, 22:10 ] | ||
| Post subject: | Re: dproto - double protocol for HL1 based games | ||
Zenyai wrote: Hey can anyone make this for me. When the player join the game. It check if there steam or not and change the player name When [Non-Steam] change his name from "Zenyai" to "[Non-Steam]Zenyai" and if he is on steam don't change his name. I've found this idea from viewtopic.php?f=10&t=50689&start=600 but I can't download it Don't know why it said Unable to deliver file. Reuploaded (ns_name_prefix.amxx): http://www.sendspace.com/file/8bok74 CVAR: amx_ns_prefix "[Non-Steam] "
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| Author: | Reitak [ Wednesday, 17 Jun 2009, 22:57 ] |
| Post subject: | Re: dproto - double protocol for HL1 based games |
OK guys, so server with 2 protocols end? no crack in future? change all version 47 to 48? |
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| Author: | Flasher [ Thursday, 18 Jun 2009, 01:48 ] |
| Post subject: | Re: dproto - double protocol for HL1 based games |
Reitak No. Why? |
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| Author: | Zenyai [ Thursday, 18 Jun 2009, 03:18 ] |
| Post subject: | Re: dproto - double protocol for HL1 based games |
supermega wrote: Zenyai wrote: Hey can anyone make this for me. When the player join the game. It check if there steam or not and change the player name When [Non-Steam] change his name from "Zenyai" to "[Non-Steam]Zenyai" and if he is on steam don't change his name. I've found this idea from viewtopic.php?f=10&t=50689&start=600 but I can't download it Don't know why it said Unable to deliver file. Reuploaded (ns_name_prefix.amxx): http://www.sendspace.com/file/8bok74 CVAR: amx_ns_prefix "[Non-Steam] " Big thank |
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| Author: | ryab [ Thursday, 18 Jun 2009, 06:55 ] | ||
| Post subject: | Re: dproto - double protocol for HL1 based games | ||
iggy_bus wrote: ryab wrote: another one. Use this plugin if you want to move users to protocol 48. now even worse, it only works with mode 3 and it also kicks legit steam clients :S Oooops. Sorry, v.0.0.2 in attach
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| Author: | Reitak [ Thursday, 18 Jun 2009, 08:40 ] |
| Post subject: | Re: dproto - double protocol for HL1 based games |
Flasher wrote: Reitak No. Why? because last few posts are for end 2 protocols, are for only protocol 47. i can't write it english, because my english is not good, but i think you know what i am meaning |
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