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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 1698 posts ] 
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Post Post subject: Re: dproto [0.4.3] - double protocol for HL1 based games   
Posted: Sunday, 21 Mar 2010, 14:43   
Beginner Без звания
Joined: Thursday, 23 Apr 2009, 23:13
Posts: 11
When you turn on the server does not start subserver pls help me..
Subserver cfg:
SubServer_Enable = 1
SubServer_Port = 28015
SubServer_MasterClient = 1
SubServer_AnswerType = 1
SubServer_RedirectCommand = connect myip:27015
SubServer_IP = myip


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Post Post subject: Re: dproto [0.4.3] - double protocol for HL1 based games   
Posted: Sunday, 21 Mar 2010, 15:07   
Beginner Без звания
Joined: Sunday, 21 Mar 2010, 15:06
Posts: 1
./hlds_run: line 321: 8129 Illegal instruction $HL_CMD

can anyone help i made the update to server and put 0.4.3 dproto, the engine vresion is 4883.


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Post Post subject: Re: dproto [0.4.3] - double protocol for HL1 based games   
Posted: Sunday, 21 Mar 2010, 16:10   
Forum ghost Местное привидение
User avatar
Joined: Tuesday, 09 Dec 2008, 17:46
Posts: 268
For all who getting "Illegal instruction" error:
Try to start server without dproto. If problem remains, ask Valve about the reason.

Mantac, La_Vladimir, I'll check what's wrong, but it will be better if you post your full startup log with bugreport.


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Post Post subject: Re: dproto [0.4.3] - double protocol for HL1 based games   
Posted: Sunday, 21 Mar 2010, 16:38   
Beginner Без звания
Joined: Thursday, 07 May 2009, 20:52
Posts: 5
hi,why I dont see my server from serverlist steam?


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Post Post subject: Re: dproto [0.4.3] - double protocol for HL1 based games   
Posted: Sunday, 21 Mar 2010, 17:44   
Forum ghost Местное привидение
User avatar
Joined: Tuesday, 09 Dec 2008, 17:46
Posts: 268
First post updated. Please read it before posting bugreports:
First post wrote:
Few words about bugreports
Bugreport MUST contain:
  • Detailed explanation of bug
  • A way how to reproduce it (if possible)
  • Full startup log from server console; server should be started with "+log on +mp_logecho 1" parameters
  • Contents of dproto.cfg
  • MD5 hashes of all files from server root directory (use RapidCRC for Windows or md5sum for Linux)
I won't consider bugreports without these points because I don't want to spend my time to search possible reasons of your problems. Thanks for understanding.


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Post Post subject: Re: dproto [0.4.3] - double protocol for HL1 based games   
Posted: Sunday, 21 Mar 2010, 18:46   
Beginner Без звания
Joined: Sunday, 21 Mar 2010, 18:44
Posts: 3
Seems that it does not work

dproto_i386.so badf load


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Post Post subject: Re: dproto [0.4.3] - double protocol for HL1 based games   
Posted: Sunday, 21 Mar 2010, 18:58   
Forum ghost Местное привидение
Joined: Thursday, 18 Dec 2008, 02:40
Posts: 268
Чукча не читатель


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Post Post subject: Re: dproto [0.4.3] - double protocol for HL1 based games   
Posted: Sunday, 21 Mar 2010, 19:19   
Advanced forumer Завсегдатай
Joined: Thursday, 11 Dec 2008, 01:24
Posts: 221
everything works fine for me :) , thx Crock


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Post Post subject: Re: dproto [0.4.3] - double protocol for HL1 based games   
Posted: Sunday, 21 Mar 2010, 19:51   
Beginner Без звания
Joined: Sunday, 21 Mar 2010, 18:44
Posts: 3
Читатель не читатель а факт на лицо

не подгружается и все

уже как только не пробовал


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Post Post subject: Re: dproto [0.4.3] - double protocol for HL1 based games   
Posted: Sunday, 21 Mar 2010, 20:03   
Beginner Без звания
Joined: Monday, 30 Nov 2009, 15:27
Posts: 12
Dennisrip wrote:
Читатель не читатель а факт на лицо

не подгружается и все

уже как только не пробовал

явно не читатель...
Crock wrote:
First post updated. Please read it before posting bugreports:
First post wrote:
Few words about bugreports
Bugreport MUST contain:
  • Detailed explanation of bug
  • A way how to reproduce it (if possible)
  • Full startup log from server console; server should be started with "+log on +mp_logecho 1" parameters
  • Contents of dproto.cfg
  • MD5 hashes of all files from server root directory (use RapidCRC for Windows or md5sum for Linux)
I won't consider bugreports without these points because I don't want to spend my time to search possible reasons of your problems. Thanks for understanding.


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Post Post subject: Re: dproto [0.4.3] - double protocol for HL1 based games   
Posted: Sunday, 21 Mar 2010, 21:51   
Beginner Без звания
Joined: Friday, 26 Jun 2009, 19:54
Posts: 17
Now with 4.0.3
Gamenamechanger doesnt work....


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Post Post subject: Re: dproto [0.4.3] - double protocol for HL1 based games   
Posted: Sunday, 21 Mar 2010, 22:46   
Beginner Без звания
Joined: Sunday, 21 Mar 2010, 18:44
Posts: 3
Всем спасибо пофикил


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Post Post subject: Re: dproto [0.4.3] - double protocol for HL1 based games   
Posted: Sunday, 21 Mar 2010, 22:59   
Beginner Без звания
Joined: Sunday, 21 Mar 2010, 15:50
Posts: 6
Works well ! Big thanks for you Crock ! ::D


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Post Post subject: Re: dproto [0.4.5] - double protocol for HL1 based games   
Posted: Monday, 22 Mar 2010, 00:46   
Beginner Без звания
Joined: Friday, 26 Jun 2009, 19:54
Posts: 17
Thanks now all working perfect :)


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Post Post subject: Re: dproto [0.4.5] - double protocol for HL1 based games   
Posted: Monday, 22 Mar 2010, 02:35   
Advanced forumer Завсегдатай
Joined: Saturday, 14 Feb 2009, 11:04
Posts: 99
thanks for the latest update, implementing it now.


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