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[Release] dproto - double protocol for HL1 based games [ARCHIVE]
http://cs.rin.ru/forum/viewtopic.php?f=15&t=52728
Page 11 of 114

Author:  gromo [ Saturday, 20 Jun 2009, 22:13 ]
Post subject:  Re: dproto - double protocol for HL1 based games

Now i'm testing.

Author:  iggy_bus [ Saturday, 20 Jun 2009, 22:37 ]
Post subject:  Re: dproto - double protocol for HL1 based games

I put this and I added server in favoruts in steam but when I connected i had STEAM_ID_LAN
sv_lan is 0

Author:  gromo [ Saturday, 20 Jun 2009, 22:45 ]
Post subject:  Re: dproto - double protocol for HL1 based games

This isnt do anything with authid's.

-- Edit --

Okay, I see one bug. All php-based scripts like gametracker or game-monitor showing server with libt as offline.

Author:  ineya [ Saturday, 20 Jun 2009, 23:03 ]
Post subject:  Re: dproto - double protocol for HL1 based games

I created separate topic, so we won't hijack this thread too much:
viewtopic.php?f=10&t=52851

Author:  71T4N [ Sunday, 21 Jun 2009, 08:12 ]
Post subject:  Re: dproto - double protocol for HL1 based games

When a new version of dproto for windows will come? :roll: :oops: ::) ;(

Author:  Crock [ Sunday, 21 Jun 2009, 15:35 ]
Post subject:  Re: dproto - double protocol for HL1 based games

Thanks 2all for patience and new ideas, new version has released, check first post.

Author:  scatmanjohn_ [ Sunday, 21 Jun 2009, 15:45 ]
Post subject:  Re: dproto - double protocol for HL1 based games

Thank you ::D

Author:  ryab [ Sunday, 21 Jun 2009, 16:53 ]
Post subject:  Re: dproto - double protocol for HL1 based games

Nice job, team! :)

Author:  k-noon [ Sunday, 21 Jun 2009, 17:23 ]
Post subject:  Re: dproto - double protocol for HL1 based games

GJ, but when I'm playing from my steam client I receive a kick and error:

Quote:
Error verifying STEAM UserID Ticket(server was
unable to contact the authentication server)


Thx this is a amazing plugin ;)

Author:  Reitak [ Sunday, 21 Jun 2009, 17:53 ]
Post subject:  Re: dproto - double protocol for HL1 based games

crock, thanks a lot, youre best :)

now favorites list works fine for nonsteam p47 p48 and for steam :)

Author:  blaze [ Sunday, 21 Jun 2009, 18:00 ]
Post subject:  Re: dproto - double protocol for HL1 based games

I have a question.
When I used this plugin,I realized that it doesn't work with amxmod's amx_mysql.amxx.
Some names can be identified as admins but some names can't.
But I'm sure that I have set the correct password and name.And I also used steam id as an identification method.
That means I have used 2 types of authorization for testing.
However,the situation is the same as the above that I said.

Is it my problem? or anyone has the same problem?

Please help.
Sorry for my bad english.

Author:  Crock [ Sunday, 21 Jun 2009, 18:00 ]
Post subject:  Re: dproto - double protocol for HL1 based games

Reitak wrote:
crock, thanks a lot, youre best :)
now favorites list works fine for nonsteam p47 p48 and for steam :)

All respects to ineya, its his idea.

k-noon, i've added your question and answer to FAQ on first post.

blaze, check FAQ, you'll found solution there (adding info field that keeps admin password to ValidInfoFields)

Author:  blaze [ Sunday, 21 Jun 2009, 18:13 ]
Post subject:  Re: dproto - double protocol for HL1 based games

Crock wrote:
Reitak wrote:
crock, thanks a lot, youre best :)
now favorites list works fine for nonsteam p47 p48 and for steam :)

All respects to ineya, its his idea.

k-noon, i've added your question and answer to FAQ on first post.

blaze, check FAQ, you'll found solution there (adding info field that keeps admin password to ValidInfoFields)


Ah!My Bad!
Thanks a lot ;;)

Author:  Darkill [ Sunday, 21 Jun 2009, 18:44 ]
Post subject:  Re: dproto - double protocol for HL1 based games

Thanks a lot Crock and Ineya.

Greeat! :ROFL:

Author:  TiTex [ Sunday, 21 Jun 2009, 19:09 ]
Post subject:  Re: dproto - double protocol for HL1 based games

Crock wrote:
Thanks 2all for patience and new ideas, new version has released, check first post.


everything works but now my php query script shows the server is offline :( , any ideea what is causing this ?

--Edit--
actually the subserver doesn't work at all :)

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