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TiTex
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Post subject: Re: dproto [0.4.6] - double protocol for HL1 based games Posted: Monday, 22 Mar 2010, 23:07 |
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| Advanced forumer Завсегдатай |
Joined: Thursday, 11 Dec 2008, 01:24 Posts: 221
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i have a question about buil 4883 , it's just me or the servers are not registering on valve's masterservers ? tested this with fresh build , no cracking ... game adrenaline gamer becase there are just a few of them and i could check really quickly and my server is not showing up in the list. can somebody comfirm this ? and maybe upload 4617 build lib's thx
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Zeddy
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Post subject: Re: dproto [0.4.7] - double protocol for HL1 based games Posted: Tuesday, 23 Mar 2010, 00:28 |
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Joined: Thursday, 31 May 2007, 11:28 Posts: 9
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In previous versions of the secure icon appears, now watch your favorite or server list and I see that appear insecure, it's from me or from dproto 0.4.7? To the old version appear in the console: VAC secure mode is activated.
_________________ cs.DieHard.ro - http://www.DieHard.ro
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SpecialsK
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Post subject: Re: dproto [0.4.7] - double protocol for HL1 based games Posted: Tuesday, 23 Mar 2010, 01:38 |
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Joined: Tuesday, 31 Mar 2009, 23:24 Posts: 11
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If I type "meta list" in console, my server goes down without any error. Why?
L.A.: Resolved.
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canadaplayer
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Post subject: Re: dproto [0.4.7] - double protocol for HL1 based games Posted: Tuesday, 23 Mar 2010, 03:13 |
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Joined: Friday, 12 Mar 2010, 05:01 Posts: 3
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CrockHey crock, and forum users, i recently downloaded dproto 0.4.7 and when i go to console and type meta list, it says dproto failed to load. Quote: Q: I installed dproto, but it does not work. meta list says this: Code: Select all | Line number On/Off | Expand/Contract
1. Currently loaded plugins: 2. description stat pend file vers src load unlod 3. [ 1] dproto fail load dproto_i386.so v0.3.4 ini Start Never
A: Start server with -console +log on +mp_logecho 1 parameters and look through console output. You'll find the reason there. Yes i have tried that, but i can't seem to figure out what the problem is because everything looks fine and normal. Is it something of the config that i've done that doesn't work? And may i ask what is xds_opt_windows and what does it do. Should i install this for my server? If you please could help me out i'd would thank you so much Hope for your answer Thanks, -Josh-
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SpecialsK
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Post subject: Re: dproto [0.4.7] - double protocol for HL1 based games Posted: Tuesday, 23 Mar 2010, 03:15 |
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Joined: Tuesday, 31 Mar 2009, 23:24 Posts: 11
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You don't need anymore xds_opt if you have dproto 0.4.7/>
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Austin
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Post subject: Re: dproto [0.4.7] - double protocol for HL1 based games Posted: Tuesday, 23 Mar 2010, 09:53 |
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Joined: Saturday, 25 Oct 2008, 13:56 Posts: 5
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canadaplayer: Quote: 3. [ 1] dproto fail load dproto_i386.so v0.3.4 ini Start Never post md5sum of binary files from your root directory... or wrong metamod version maybe ?? PS: dont forget to use the latest dproto.cfg
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-Px-
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Post subject: Re: dproto [0.4.7] - double protocol for HL1 based games Posted: Tuesday, 23 Mar 2010, 11:26 |
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| Advanced forumer Завсегдатай |
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Joined: Wednesday, 11 Mar 2009, 14:30 Posts: 50
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Updated updatehint plugin with HLTV recognition
| Attachments: |
File comment: Version 1.1
updatehint.zip [1.58 KiB]
Downloaded 56 times
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TiTex
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Post subject: Re: dproto [0.4.6] - double protocol for HL1 based games Posted: Tuesday, 23 Mar 2010, 12:59 |
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| Advanced forumer Завсегдатай |
Joined: Thursday, 11 Dec 2008, 01:24 Posts: 221
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TiTex wrote: i have a question about buil 4883 , it's just me or the servers are not registering on valve's masterservers ? tested this with fresh build , no cracking ... game adrenaline gamer becase there are just a few of them and i could check really quickly and my server is not showing up in the list. can somebody comfirm this ? and maybe upload 4617 build lib's thx nevermind, it looks like sv_region was causing some trouble registering my servers on valve/setti's masterservers
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Empower
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Post subject: Re: dproto [0.4.7] - double protocol for HL1 based games Posted: Tuesday, 23 Mar 2010, 15:37 |
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Joined: Tuesday, 23 Mar 2010, 15:16 Posts: 1
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Crock is would be great to add cvar SubServer_Hostname so it would be possible to change subserver's hostname.
Sorry for bad English
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.:K@sP@R40 ;]
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Post subject: Re: dproto [0.4.7] - double protocol for HL1 based games Posted: Tuesday, 23 Mar 2010, 15:40 |
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Joined: Wednesday, 12 Aug 2009, 21:08 Posts: 22
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The problem with UNKNOWN HLTV Client is still there with 04.7
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TiTex
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Post subject: Re: dproto [0.4.7] - double protocol for HL1 based games Posted: Tuesday, 23 Mar 2010, 16:59 |
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| Advanced forumer Завсегдатай |
Joined: Thursday, 11 Dec 2008, 01:24 Posts: 221
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.:K@sP@R40 ;] wrote: The problem with UNKNOWN HLTV Client is still there with 04.7 it happened for players from my servers too
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.:K@sP@R40 ;]
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Post subject: Re: dproto [0.4.7] - double protocol for HL1 based games Posted: Tuesday, 23 Mar 2010, 17:50 |
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Joined: Wednesday, 12 Aug 2009, 21:08 Posts: 22
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I am with 0.3.7 now the stable v.
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PumaMD
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Post subject: Re: dproto [0.4.7] - double protocol for HL1 based games Posted: Tuesday, 23 Mar 2010, 19:32 |
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| Advanced forumer Завсегдатай |
Joined: Friday, 05 Mar 2010, 18:07 Posts: 85
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english : Crock can be done separately subserver?
russian : Crock можно сделать отдельно subserver ?
_________________ New masterserver: http://setmaster.info/
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Crock
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Post subject: Re: dproto [0.4.7] - double protocol for HL1 based games Posted: Tuesday, 23 Mar 2010, 19:49 |
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| Forum ghost Местное привидение |
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Joined: Tuesday, 09 Dec 2008, 17:46 Posts: 268
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canadaplayer, if you can't figure out a reason by yourself, post your startup log there or PM me. TiTex wrote: .:K@sP@R40 ;] wrote: The problem with UNKNOWN HLTV Client is still there with 04.7 it happened for players from my servers too Server drops clients with reason "Unknown HLTV client type." in two cases: 1) They have corrupted userinfo. In this case player should clean his config. 2) They're spoofed *hltv field in userinfo. It's not my problem that your players use old clients (below ~21 patch) that allows set fields started with '*'. And once again, read the f*cking first post: First post wrote: Few words about bugreportsBugreport MUST contain: - Detailed explanation of bug
-Px- wrote: Updated updatehint plugin with HLTV recognition Thx, will add it to next release. TiTex wrote: i have a question about buil 4883 , it's just me or the servers are not registering on valve's masterservers ? tested this with fresh build , no cracking ... game adrenaline gamer becase there are just a few of them and i could check really quickly and my server is not showing up in the list. can somebody comfirm this ? and maybe upload 4617 build lib's thx We've faced same problem yesterday. There is dump of traffic between hlds and master server: - From master server:
- 0020 30 8f 69 82 69 96 00 12 cf a0 ff ff ff ff 4e 0a 0.i.i... ......N.
- 0030 63 75 94 11 00 00 00 00 b5 20 e2 4b cu...... . .K
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- To master server:
- 0020 97 a2 69 96 69 82 00 da c5 2a 30 0a 5c 70 72 6f ..i.i... .*0.\pro
- 0030 74 6f 63 6f 6c 5c 37 5c 63 68 61 6c 6c 65 6e 67 tocol\7\challeng
- 0040 65 5c 32 39 34 39 34 32 30 35 31 5c 70 6c 61 79 e\294942051\play
- 0050 65 72 73 5c 30 5c 6d 61 78 5c 31 30 5c 62 6f 74 ers\0\max\10\bot
- 0060 73 5c 30 5c 67 61 6d 65 64 69 72 5c 76 61 6c 76 s\0\gamedir\valv
- 0070 65 5c 6d 61 70 5c 63 72 6f 73 73 66 69 72 65 5c e\map\crossfire\
- 0080 70 61 73 73 77 6f 72 64 5c 31 5c 6f 73 5c 77 5c password\1\os\w\
- 0090 6c 61 6e 5c 30 5c 72 65 67 69 6f 6e 5c 33 5c 67 lan\0\region\3\g
- 00a0 61 6d 65 70 6f 72 74 5c 32 37 30 33 30 5c 73 70 ameport\27030\sp
- 00b0 65 63 70 6f 72 74 5c 30 5c 64 65 64 69 63 61 74 ecport\0\dedicat
- 00c0 65 64 5c 31 5c 61 70 70 69 64 5c 37 30 5c 74 79 ed\1\appid\70\ty
- 00d0 70 65 5c 64 5c 73 65 63 75 72 65 5c 30 5c 76 65 pe\d\secure\0\ve
- 00e0 72 73 69 6f 6e 5c 31 2e 31 2e 32 2e 31 5c 70 72 rsion\1.1.2.1\pr
- 00f0 6f 64 75 63 74 5c 76 61 6c 76 65 0a oduct\valve.
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- From master server:
- 0020 30 8f 69 82 69 96 00 1e f3 bd ff ff ff ff 6c 0a 0.i.i.........l.
- 0030 42 61 64 20 63 68 61 6c 6c 65 6e 67 65 2e 0a 00 Bad challenge...
Seems Valve broken master servers. Again. Empower wrote: Crock is would be great to add cvar SubServer_Hostname so it would be possible to change subserver's hostname. PumaMD wrote: russian : Crock можно сделать отдельно subserver ? [RU] В обоих случаях нет. Я против засорения серверлиста фэйками. Если надо - ковыряйте исходники сами.
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.:K@sP@R40 ;]
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Post subject: Re: dproto [0.4.7] - double protocol for HL1 based games Posted: Tuesday, 23 Mar 2010, 19:51 |
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Joined: Wednesday, 12 Aug 2009, 21:08 Posts: 22
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Well how in 3.0.7 there is no problem with HLTV UNKNOWN CLIENT ? and with 0.4.7 it is.
I mean with 0.3.7 players with patch 21 can join but with 0.4.7 they cant
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