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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Sunday, 21 Jun 2009, 21:50   
Advanced forumer Завсегдатай
Joined: Wednesday, 18 Feb 2009, 23:28
Posts: 91
just one suggestion\wish, to use steamIDs generated by steamemu which is included with every non-steam patch above 33 (estimation is too large just for this, and doesn't work correctly anyway after 0.1.5)


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Sunday, 21 Jun 2009, 23:19   
Advanced forumer Завсегдатай
Joined: Thursday, 20 Mar 2008, 12:03
Posts: 113
Location: Łódź, Poland
All features seems to work.

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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Sunday, 21 Jun 2009, 23:26   
Beginner Без звания
Joined: Monday, 02 Mar 2009, 23:37
Posts: 14
Crock wrote:
All respects to ineya, its his idea.

I peeked at 0.2.7 sources, and I see that you managed to do it just by observing libt_v03.
I was actually going to contact you and offer a patch, but you were faster :-).

I guess, this concludes the lifetime of libt (the only remaining usecase involves libt and dproto<0.2.7.)
It served well, let it rest in peace.


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Monday, 22 Jun 2009, 02:32   
User Редкий гость
User avatar
Joined: Friday, 07 Nov 2008, 00:53
Posts: 29
Hey guys great job!
but ive got a problem, when i try to use eSteamnation, the server crashes when startup.
Without esteam its all ok, but when its enabled i got this error.
esteam is loaded correctly
Full log:
Quote:
./hlds_run -game cstrike -binary ./hlds_i686 +maxplayers 10 +map de_dust2 -port 27016

  1. Auto-restarting the server on crash
  2.  
  3. Console initialized.
  4. scandir failed:/home/nordwind/test/./valve/SAVE
  5. scandir failed:/home/nordwind/test/./platform/SAVE
  6. Protocol version 48
  7. Exe version 1.1.2.6/Stdio (cstrike)
  8. Exe build: 18:05:13 Oct 24 2008 (4383)
  9. STEAM Auth Server
  10. couldn't exec language.cfg
  11. Server IP address xx.xx.xx.xx:27016
  12.  
  13.    Metamod version 1.19p32 Copyright (c) 2001-2006 Will Day
  14.      Patch: Metamod-P (mm-p) v32 Copyright (c) 2004-2007 Jussi Kivilinna
  15.    Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
  16.    This is free software, and you are welcome to redistribute it
  17.    under certain conditions; type `meta gpl' for details.
  18.  
  19. [DPROTO]: Version 0.2.7 Linux
  20. [DPROTO]:  Loading config './dproto.cfg'
  21. [DPROTO]:  LoggingMode = 2
  22. [DPROTO]:  Config sucessfully loaded.
  23.  
  24. eSTEAMATiON initialization and preconfiguring process has been started...
  25. eSTEAMATiON legit helper library(vlvticket_i386.so) has been loaded
  26.  
  27. eSTEAMATiON v1.8 FiNAL
  28. Release Date:17 June 2008  09:55 PM
  29. Author:ViTYAN
  30. has been successfully loaded.
  31.  
  32. eSTEAMATiON configuration has been successfully determined(Local config).
  33. eSTEAMATiON configuration is as following:
  34.  
  35. [eSTEAMATiON SECURITY POLICY]
  36. REJECT Clients after initial validation process compleation: ENABLED
  37. SteamEmu Clients: ACCEPT
  38. LEGACY SteamEmu Clients: ACCEPT
  39. eSTEAMATiON SemiSteam Native Clients: ACCEPT
  40. Minimal Version Restriction for eSTEAMATiON SemiSteam Native Clients : DISABLED
  41. RevEmu Clients: ACCEPT
  42. HookEmu Clients: ACCEPT
  43. Unknown Clients: ACCEPT
  44. Unknown Steam simulating Clients: ACCEPT
  45. Unknown NonSteam simulating Clients: ACCEPT
  46. Legit Valve and Cracked Steam Clients: ACCEPT
  47. SETTI server scanner: ACCEPT
  48. LEGACY HL1 WON(-nosteam) Clients: ACCEPT
  49.  
  50. [eSTEAMATiON GLOBAL ID-GENERATION MODE]
  51. GLOBAL SteamID mode for Supported(Known) NonSteam Clients: Unique ID's
  52. SteamEmu ID compatability mode: ENABLED
  53.  
  54. [eSTEAMATiON LOGGING]
  55. GLOBAL SteamID mode for Legit Valve and Cracked Steam Clients: Unique ID's
  56. Enable logging of Client type to console on connect: ENABLED
  57. Enable logging of REJECTED Client type to console on connect: DISABLED
  58.  
  59. [DPROTO]: Done.
  60.  
  61.    AMX Mod X version 1.8.1.3746 Copyright (c) 2004-2006 AMX Mod X Development Team
  62.    AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
  63.    This is free software and you are welcome to redistribute it under
  64.    certain conditions; type 'amxx gpl' for details.
  65.  
  66. scandir failed:/home/nordwind/test/./valve/SAVE
  67. scandir failed:/home/nordwind/test/./platform/SAVE
  68.  
  69. No Visibility Table File or old one - starting new !
  70. No Experience Data File or old one - starting new !
  71. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
  72.  
  73. terminate called after throwing an instance of 'common::CNamedArgsUndefinedNameException'
  74.   what():  Tried to read undefined arg name: GeneralDirectoryServer_FindServerIPAddrPorts
  75. ./hlds_run: line 321:  7873 Aborted                 $HL_CMD
  76. Mon Jun 22 01:26:52 CEST 2009: Server Quit


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Monday, 22 Jun 2009, 03:39   
Advanced forumer Завсегдатай
User avatar
Joined: Wednesday, 16 Jul 2008, 00:43
Posts: 60
Please! Help me!

I have installed Dproto + ESTEAMATiON according to the readme.
I followed step by step.

When i start the server, after loading all configs, console prints:
Quote:
terminate called after throwing an instance of 'common::CNamedArgsUndefinedNameException'
what(): Tried to read undefined arg name: GeneralDirectoryServer_FindServerIPAddrPorts
./hlds_run: line 321: 21829 Aborted $HL_CMD


Disabling ESTEAMATiON server works normaly...

Any help please?


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Monday, 22 Jun 2009, 04:05   
User Редкий гость
User avatar
Joined: Friday, 07 Nov 2008, 00:53
Posts: 29
yea, iv got the same problem :lol:


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Monday, 22 Jun 2009, 06:16   
User Редкий гость
User avatar
Joined: Thursday, 18 Dec 2008, 13:33
Posts: 43
Crock what is this error?

  1. Error: server failed to transmit file 'AY&SYMK|'
  2. Last 32 messages parsed.
  3. 24518 0018 svc_time
  4. 24518 0023 svc_clientdata
  5. 24518 0026 svc_deltapacketentities
  6. 24520 0008 svc_time
  7. 24520 0013 svc_clientdata
  8. 24520 0016 svc_deltapacketentities
  9. 24522 0018 svc_time
  10. 24522 0023 svc_clientdata
  11. 24522 0026 svc_deltapacketentities
  12. 24524 0008 svc_time
  13. 24524 0013 svc_clientdata
  14. 24524 0016 svc_deltapacketentities
  15. 24527 0018 ScoreAttrib
  16. 24527 0021 Money
  17. 24527 0027 Money
  18. 24527 0033 ScoreAttrib
  19. 24527 0036 ScoreAttrib
  20. 24527 0039 ScoreAttrib
  21. 24527 0042 ScoreAttrib
  22. 24527 0045 ScoreAttrib
  23. 24527 0048 ScoreAttrib
  24. 24527 0051 ScoreAttrib
  25. 24527 0054 ScoreAttrib
  26. 24527 0057 ScoreAttrib
  27. 24527 0060 ScoreAttrib
  28. 24527 0063 RoundTime
  29. 24527 0066 svc_event_reliable
  30. 24527 0069 ScoreAttrib
  31. 24527 0072 CurWeapon
  32. 24527 0076 CurWeapon
  33. 24527 0080 svc_filetxferfailed
  34. BAD:   91:svc_bad
  35. Host_Error: CL_ParseServerMessage:


Im using dproto 0.2.7 + esteamtion.
Debian i686
Is this normal?


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Monday, 22 Jun 2009, 07:18   
Forum ghost Местное привидение
User avatar
Joined: Tuesday, 09 Dec 2008, 17:46
Posts: 268
imSpartan, unfortunately, only valve knows what causes this type of svc_bad, and only they can fix it.

0xCAFE23, Nordi123, What OS and version of engine do you using? And also start server with +log on +mp_logecho 1 paramaters and post full startup log. I tried to reproduce this error on my test server, but it works normally.


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Monday, 22 Jun 2009, 07:55   
User Редкий гость
User avatar
Joined: Thursday, 18 Dec 2008, 13:33
Posts: 43
Crock wrote:
imSpartan, unfortunately, only valve knows what causes this type of svc_bad, and only they can fix it.

OK then.
Thanks again for your dproto Crock. ;;)
Its still the best solution.


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Monday, 22 Jun 2009, 08:39   
Advanced forumer Завсегдатай
Joined: Sunday, 04 Jan 2009, 23:41
Posts: 97
when you have linux, install with this tutorial

viewtopic.php?f=10&t=52781

my servers uptime is xxx days, no crash, no problems, ... i am using only dproto and everything works fine, don't use estamation, ot what it is.


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Monday, 22 Jun 2009, 08:43   
Forum ghost Местное привидение
User avatar
Joined: Tuesday, 09 Dec 2008, 17:46
Posts: 268
ineya, yes, i installed libt 0.3 and watched how server replies to queries ;)
It's great that you've found simple solution for big problem. I hope valve won't fix it in next steam client update.


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Monday, 22 Jun 2009, 09:52   
User Редкий гость
Joined: Sunday, 16 Jul 2006, 11:38
Posts: 20
thx , Crock, it works for me (linux 4383).
By the way, how can p47 nonsteam clients find the server from the global list, not in the favorites? I cannot figure the way out.

help is really appreciated!


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Monday, 22 Jun 2009, 13:39   
Advanced forumer Завсегдатай
Joined: Monday, 07 Jul 2008, 21:51
Posts: 134
Subserver's still not working. I can't see it in HLSW and people can't connect to it.

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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Monday, 22 Jun 2009, 13:48   
User Редкий гость
User avatar
Joined: Friday, 07 Nov 2008, 00:53
Posts: 29
@Crock

Ive made a fresh installation (newest engines) on my debian etch 32bit root and im getting the same error :(
The file attachment is the full startup log, i hope it'll helps you


Attachments:
hlds.txt [11.93 KiB]
Downloaded 74 times
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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Monday, 22 Jun 2009, 13:49   
Advanced forumer Завсегдатай
Joined: Thursday, 20 Mar 2008, 12:03
Posts: 113
Location: Łódź, Poland
84.38.95.197:27015

This is my subserver. Works ok.

@Nordi123 - try to start server with -insecure parameter. Should work.

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