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Owyn
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Sunday, 21 Jun 2009, 21:50 |
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| Advanced forumer Завсегдатай |
Joined: Wednesday, 18 Feb 2009, 23:28 Posts: 91
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just one suggestion\wish, to use steamIDs generated by steamemu which is included with every non-steam patch above 33 (estimation is too large just for this, and doesn't work correctly anyway after 0.1.5)
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gromo
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Sunday, 21 Jun 2009, 23:19 |
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| Advanced forumer Завсегдатай |
Joined: Thursday, 20 Mar 2008, 12:03 Posts: 113 Location: Łódź, Poland
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All features seems to work.
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ineya
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Sunday, 21 Jun 2009, 23:26 |
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Joined: Monday, 02 Mar 2009, 23:37 Posts: 14
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Crock wrote: All respects to ineya, its his idea.
I peeked at 0.2.7 sources, and I see that you managed to do it just by observing libt_v03. I was actually going to contact you and offer a patch, but you were faster  . I guess, this concludes the lifetime of libt (the only remaining usecase involves libt and dproto<0.2.7.) It served well, let it rest in peace.
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Nordi123
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 02:32 |
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| User Редкий гость |
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Joined: Friday, 07 Nov 2008, 00:53 Posts: 29
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Hey guys great job! but ive got a problem, when i try to use eSteamnation, the server crashes when startup. Without esteam its all ok, but when its enabled i got this error. esteam is loaded correctly Full log: Quote: ./hlds_run -game cstrike -binary ./hlds_i686 +maxplayers 10 +map de_dust2 -port 27016 - Auto-restarting the server on crash
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- Console initialized.
- scandir failed:/home/nordwind/test/./valve/SAVE
- scandir failed:/home/nordwind/test/./platform/SAVE
- Protocol version 48
- Exe version 1.1.2.6/Stdio (cstrike)
- Exe build: 18:05:13 Oct 24 2008 (4383)
- STEAM Auth Server
- couldn't exec language.cfg
- Server IP address xx.xx.xx.xx:27016
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- Metamod version 1.19p32 Copyright (c) 2001-2006 Will Day
- Patch: Metamod-P (mm-p) v32 Copyright (c) 2004-2007 Jussi Kivilinna
- Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `meta gpl' for details.
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- [DPROTO]: Version 0.2.7 Linux
- [DPROTO]: Loading config './dproto.cfg'
- [DPROTO]: LoggingMode = 2
- [DPROTO]: Config sucessfully loaded.
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- eSTEAMATiON initialization and preconfiguring process has been started...
- eSTEAMATiON legit helper library(vlvticket_i386.so) has been loaded
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- eSTEAMATiON v1.8 FiNAL
- Release Date:17 June 2008 09:55 PM
- Author:ViTYAN
- has been successfully loaded.
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- eSTEAMATiON configuration has been successfully determined(Local config).
- eSTEAMATiON configuration is as following:
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- [eSTEAMATiON SECURITY POLICY]
- REJECT Clients after initial validation process compleation: ENABLED
- SteamEmu Clients: ACCEPT
- LEGACY SteamEmu Clients: ACCEPT
- eSTEAMATiON SemiSteam Native Clients: ACCEPT
- Minimal Version Restriction for eSTEAMATiON SemiSteam Native Clients : DISABLED
- RevEmu Clients: ACCEPT
- HookEmu Clients: ACCEPT
- Unknown Clients: ACCEPT
- Unknown Steam simulating Clients: ACCEPT
- Unknown NonSteam simulating Clients: ACCEPT
- Legit Valve and Cracked Steam Clients: ACCEPT
- SETTI server scanner: ACCEPT
- LEGACY HL1 WON(-nosteam) Clients: ACCEPT
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- [eSTEAMATiON GLOBAL ID-GENERATION MODE]
- GLOBAL SteamID mode for Supported(Known) NonSteam Clients: Unique ID's
- SteamEmu ID compatability mode: ENABLED
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- [eSTEAMATiON LOGGING]
- GLOBAL SteamID mode for Legit Valve and Cracked Steam Clients: Unique ID's
- Enable logging of Client type to console on connect: ENABLED
- Enable logging of REJECTED Client type to console on connect: DISABLED
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- [DPROTO]: Done.
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- AMX Mod X version 1.8.1.3746 Copyright (c) 2004-2006 AMX Mod X Development Team
- AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
- This is free software and you are welcome to redistribute it under
- certain conditions; type 'amxx gpl' for details.
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- scandir failed:/home/nordwind/test/./valve/SAVE
- scandir failed:/home/nordwind/test/./platform/SAVE
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- No Visibility Table File or old one - starting new !
- No Experience Data File or old one - starting new !
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
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- terminate called after throwing an instance of 'common::CNamedArgsUndefinedNameException'
- what(): Tried to read undefined arg name: GeneralDirectoryServer_FindServerIPAddrPorts
- ./hlds_run: line 321: 7873 Aborted $HL_CMD
- Mon Jun 22 01:26:52 CEST 2009: Server Quit
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0xCAFE23
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 03:39 |
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| Advanced forumer Завсегдатай |
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Joined: Wednesday, 16 Jul 2008, 00:43 Posts: 60
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Please! Help me! I have installed Dproto + ESTEAMATiON according to the readme. I followed step by step. When i start the server, after loading all configs, console prints: Quote: terminate called after throwing an instance of 'common::CNamedArgsUndefinedNameException' what(): Tried to read undefined arg name: GeneralDirectoryServer_FindServerIPAddrPorts ./hlds_run: line 321: 21829 Aborted $HL_CMD
Disabling ESTEAMATiON server works normaly... Any help please?
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Nordi123
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 04:05 |
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| User Редкий гость |
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Joined: Friday, 07 Nov 2008, 00:53 Posts: 29
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yea, iv got the same problem 
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imSpartan
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 06:16 |
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| User Редкий гость |
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Joined: Thursday, 18 Dec 2008, 13:33 Posts: 43
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Crock what is this error? - Error: server failed to transmit file 'AY&SYMK|'
- Last 32 messages parsed.
- 24518 0018 svc_time
- 24518 0023 svc_clientdata
- 24518 0026 svc_deltapacketentities
- 24520 0008 svc_time
- 24520 0013 svc_clientdata
- 24520 0016 svc_deltapacketentities
- 24522 0018 svc_time
- 24522 0023 svc_clientdata
- 24522 0026 svc_deltapacketentities
- 24524 0008 svc_time
- 24524 0013 svc_clientdata
- 24524 0016 svc_deltapacketentities
- 24527 0018 ScoreAttrib
- 24527 0021 Money
- 24527 0027 Money
- 24527 0033 ScoreAttrib
- 24527 0036 ScoreAttrib
- 24527 0039 ScoreAttrib
- 24527 0042 ScoreAttrib
- 24527 0045 ScoreAttrib
- 24527 0048 ScoreAttrib
- 24527 0051 ScoreAttrib
- 24527 0054 ScoreAttrib
- 24527 0057 ScoreAttrib
- 24527 0060 ScoreAttrib
- 24527 0063 RoundTime
- 24527 0066 svc_event_reliable
- 24527 0069 ScoreAttrib
- 24527 0072 CurWeapon
- 24527 0076 CurWeapon
- 24527 0080 svc_filetxferfailed
- BAD: 91:svc_bad
- Host_Error: CL_ParseServerMessage:
Im using dproto 0.2.7 + esteamtion. Debian i686 Is this normal?
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Crock
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 07:18 |
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| Forum ghost Местное привидение |
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Joined: Tuesday, 09 Dec 2008, 17:46 Posts: 268
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imSpartan, unfortunately, only valve knows what causes this type of svc_bad, and only they can fix it.
0xCAFE23, Nordi123, What OS and version of engine do you using? And also start server with +log on +mp_logecho 1 paramaters and post full startup log. I tried to reproduce this error on my test server, but it works normally.
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imSpartan
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 07:55 |
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| User Редкий гость |
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Joined: Thursday, 18 Dec 2008, 13:33 Posts: 43
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Crock wrote: imSpartan, unfortunately, only valve knows what causes this type of svc_bad, and only they can fix it. OK then. Thanks again for your dproto Crock.  Its still the best solution.
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Reitak
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 08:39 |
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| Advanced forumer Завсегдатай |
Joined: Sunday, 04 Jan 2009, 23:41 Posts: 97
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when you have linux, install with this tutorial viewtopic.php?f=10&t=52781my servers uptime is xxx days, no crash, no problems, ... i am using only dproto and everything works fine, don't use estamation, ot what it is.
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Crock
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 08:43 |
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| Forum ghost Местное привидение |
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Joined: Tuesday, 09 Dec 2008, 17:46 Posts: 268
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ineya, yes, i installed libt 0.3 and watched how server replies to queries  It's great that you've found simple solution for big problem. I hope valve won't fix it in next steam client update.
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bepalindrome
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 09:52 |
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Joined: Sunday, 16 Jul 2006, 11:38 Posts: 20
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thx , Crock, it works for me (linux 4383). By the way, how can p47 nonsteam clients find the server from the global list, not in the favorites? I cannot figure the way out.
help is really appreciated!
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P4rD0nM3
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 13:39 |
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| Advanced forumer Завсегдатай |
Joined: Monday, 07 Jul 2008, 21:51 Posts: 134
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Nordi123
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 13:48 |
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| User Редкий гость |
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Joined: Friday, 07 Nov 2008, 00:53 Posts: 29
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@CrockIve made a fresh installation (newest engines) on my debian etch 32bit root and im getting the same error  The file attachment is the full startup log, i hope it'll helps you
| Attachments: |
hlds.txt [11.93 KiB]
Downloaded 74 times
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gromo
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 13:49 |
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| Advanced forumer Завсегдатай |
Joined: Thursday, 20 Mar 2008, 12:03 Posts: 113 Location: Łódź, Poland
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84.38.95.197:27015
This is my subserver. Works ok.
@Nordi123 - try to start server with -insecure parameter. Should work.
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