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Nordi123
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 14:07 |
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| User Редкий гость |
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Joined: Friday, 07 Nov 2008, 00:53 Posts: 29
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Hm, no, the error does still exist
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P4rD0nM3
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 14:20 |
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| Advanced forumer Завсегдатай |
Joined: Monday, 07 Jul 2008, 21:51 Posts: 134
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0xCAFE23
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 15:18 |
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| Advanced forumer Завсегдатай |
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Joined: Wednesday, 16 Jul 2008, 00:43 Posts: 60
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Nordi123 wrote: @CrockIve made a fresh installation (newest engines) on my debian etch 32bit root and im getting the same error  The file attachment is the full startup log, i hope it'll helps you @Crock:I did the same but in a amd64 debian etch box. Lastest clean engines and hlds from steam. Here you are, 1st and 2nd log from the server.1st Attachment:
L0622000.txt [4.11 KiB]
Downloaded 76 times
2nd Attachment:
L0622001.txt [4.09 KiB]
Downloaded 61 times
And here, cmd line parameters:Quote: -binary ./hlds_i686 +log -game ag -insecure +ip 201.212.0.115 +port 27026 +exec server.cfg +maxplayers 12 +map crossfire I am also experiencing crashes once a day. I have not the exact transcription, but i says something about "Aborted $HL_CMD: Bus Error" Kernel version: Quote: imp-3:/usr/agdproto# uname -r 2.6.18-6-amd64
The error (with -debug):Quote: couldn't exec datacore.cfg [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. terminate called after throwing an instance of 'common::CNamedArgsUndefinedNameException' what(): Tried to read undefined arg name: GeneralDirectoryServer_FindServerIPAddrPorts ./hlds_run: line 321: 10462 Aborted (core dumped) $HL_CMD ./hlds_run: line 207: gdb: command not found email debug.log to linux@valvesoftware.comMon Jun 22 09:50:58 ART 2009: Server restart in 10 seconds Thank you
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ZiuTeK
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 15:49 |
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Joined: Wednesday, 29 Apr 2009, 16:44 Posts: 4
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Before everything was allright but today i have some problems with dproto 0.2.7 my all servers die and i was try to back to dproto 0.1.5 but i have this error
Max Bots reached, can't create Bot ! [DPROTO]: SV_GetClientIDString eData cl mismatch 0 (nil) 0xb5a52f08 [DPROTO]: SV_GetIDString eData cl mismatch [DPROTO]: SV_GetClientIDString eData cl mismatch 1 (nil) 0xb5a57df0 [DPROTO]: SV_GetIDString eData cl mismatch [DPROTO]: SV_GetClientIDString eData cl mismatch 2 (nil) 0xb5a5ccd8 [DPROTO]: SV_GetIDString eData cl mismatch Dropped BHSbballer15 from server Reason: Kicked
Enyone know how to stand up my servers again ?
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Owyn
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 17:07 |
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| Advanced forumer Завсегдатай |
Joined: Wednesday, 18 Feb 2009, 23:28 Posts: 91
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data mismatch means you useing too old dproto for too new engine
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ZiuTeK
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 17:21 |
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Joined: Wednesday, 29 Apr 2009, 16:44 Posts: 4
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Thx my old problem with dproto 0.2.7 was with amxbans database. When is problem connection to amxbans database, server cant stand up.
Now i have problem with language settings. Everytime when map is changed i must set my language settings (from english to regional)
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71T4N
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 17:28 |
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Joined: Thursday, 11 Jun 2009, 10:33 Posts: 14
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I have a very strange problem with my subserver.... It was working on de_dust2 when i turn on the server and after 5 minutes subserver JUST STOP working! It doesn't respons at wall. It stopped appears in HSLW, JUST STOP RESPONS AT ALL! WTF?! Any idies?
@gromo Could you tell me your subserver's settings: these are main: SubServer_Enable = 1 SubServer_Port = 27016 SubServer_MasterClient = 1 SubServer_AnswerType = 1 SubServer_RedirectCommand = connect 79.134.175.44:27015
Where am I wrong?!?!
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Nordi123
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Monday, 22 Jun 2009, 22:47 |
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| User Редкий гость |
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Joined: Friday, 07 Nov 2008, 00:53 Posts: 29
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@ Crock, 0xCAFE23
Ok, ive tried the same on my other root with a intel processor and eSteam works
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0xCAFE23
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Tuesday, 23 Jun 2009, 04:41 |
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| Advanced forumer Завсегдатай |
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Joined: Wednesday, 16 Jul 2008, 00:43 Posts: 60
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Nordi123 wrote: @ Crock, 0xCAFE23
Ok, ive tried the same on my other root with a intel processor and eSteam works Mine is intel... Quote: imp-3:~# cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 15 model : 4 model name : Intel(R) Pentium(R) 4 CPU 3.00GHz stepping : 3 cpu MHz : 3000.039 cache size : 2048 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 1 fpu : yes fpu_exception : yes cpuid level : 5 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm syscall nx lm constant_tsc pni monitor ds_cpl est cid cx16 xtpr bogomips : 6014.98 clflush size : 64 cache_alignment : 128 address sizes : 36 bits physical, 48 bits virtual power management:
processor : 1 vendor_id : GenuineIntel cpu family : 15 model : 4 model name : Intel(R) Pentium(R) 4 CPU 3.00GHz stepping : 3 cpu MHz : 3000.039 cache size : 2048 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 1 fpu : yes fpu_exception : yes cpuid level : 5 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm syscall nx lm constant_tsc pni monitor ds_cpl est cid cx16 xtpr bogomips : 6000.88 clflush size : 64 cache_alignment : 128 address sizes : 36 bits physical, 48 bits virtual power management:
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blaze
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Tuesday, 23 Jun 2009, 10:11 |
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Joined: Wednesday, 29 Oct 2008, 12:59 Posts: 4
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by the way, I found that the server with the lastest version 4554 which is downloaded from hldsupdatetool.exe is unstable. Because it sometimes crashes without reason.Even I didn't load any AMX Mod. And the log file is suddenly break off and shows nothing. And it also crashed when I loaded the AMX Mod. Is it a common problem? Is there anyone has the same problem as me? I'm using Windows Server 2003. Pleas Help.  Here is the example log file which suddenly breaks off Quote: L 06/23/2009 - 10:04:19: World triggered "Round_End" L 06/23/2009 - 10:04:30: World triggered "Round_Start" L 06/23/2009 - 10:09:30: Team "CT" triggered "Target_Saved" (CT "86") (T "0") L 06/23/2009 - 10:09:30: World triggered "Round_End" L 06/23/2009 - 10:09:41: World triggered "Round_Start" L 06/23/2009 - 10:14:41: Team "CT" triggered "Target_Saved" (CT "87") (T "0") L 06/23/2009 - 10:14:41: World triggered "Round_End" L 06/23/2009 - 10:14:52: World triggered "Round_Start" L 06/23/2009 - 10:19:52: Team "CT" triggered "Target_Saved" (CT "88") (T "0") L 06/23/2009 - 10:1
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y543685085
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Tuesday, 23 Jun 2009, 12:25 |
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Joined: Sunday, 21 Jun 2009, 14:46 Posts: 1
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I dod1.3 server.
Dproto 0.2.7 version I use.
However, I encountered a problem.
Abnormal small map server. Remote location can not see his teammates.
I would like to ask how to solve.
I am sorry, my English may be poor. Sorry.
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DjOptimuS
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Tuesday, 23 Jun 2009, 14:03 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 21 Mar 2009, 05:39 Posts: 140
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great job. thank you.
Tha patch seems to run smootly. Linux based systems.
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71T4N
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Tuesday, 23 Jun 2009, 15:35 |
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Joined: Thursday, 11 Jun 2009, 10:33 Posts: 14
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71T4N wrote: I have a very strange problem with my subserver.... It was working on de_dust2 when i turn on the server and after 5 minutes subserver JUST STOP working! It doesn't respons at wall. It stopped appears in HSLW, JUST STOP RESPONS AT ALL! WTF?! Any idies?
@gromo Could you tell me your subserver's settings: these are main: SubServer_Enable = 1 SubServer_Port = 27016 SubServer_MasterClient = 1 SubServer_AnswerType = 1 SubServer_RedirectCommand = connect 79.134.175.44:27015
Where am I wrong?!?! Someone help me?
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GoD2.0
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Tuesday, 23 Jun 2009, 16:41 |
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Joined: Tuesday, 29 Jul 2008, 04:21 Posts: 18
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There seems to be a small bug with subserver, it binds itself on all ports on the respective machine. - redirect@server17:~/194.102.188.13-27015/hlds_l_rd/cstrike> lsof -n -i -P
- COMMAND PID USER FD TYPE DEVICE SIZE NODE NAME
- hlds_i686 4622 redirect 4u IPv4 18139 UDP 194.102.188.12:27015
- hlds_i686 4622 redirect 5u IPv4 18321 UDP 194.102.188.12:26900
- hlds_i686 4622 redirect 7u IPv4 18142 UDP *:27016
The problem seems to be in subserver.cpp: -
- saddr.sin_family = AF_INET;
- saddr.sin_port = htons(Port);
- SIN_SET_ADDR(&saddr.sin_addr, INADDR_ANY)
- res = bind(Socket, (sockaddr*) &saddr, sizeof(saddr));
INADDR_ANY should be replaced with the set IP address, unfortunately i could not determine where that is kept 
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aznbreez1
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Tuesday, 23 Jun 2009, 16:42 |
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Joined: Tuesday, 17 Feb 2009, 20:03 Posts: 19
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ineyahey, wow it works :d super super  can you give me the WINDOWS VERSION PLEASE, ill be so happy if you can 
_________________ Add me to Friends @ www.EPLAYERS.us
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