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71T4N
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Tuesday, 23 Jun 2009, 17:01 |
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Joined: Thursday, 11 Jun 2009, 10:33 Posts: 14
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Crock, please fix the subserver's problem. Thank you!
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gromo
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Tuesday, 23 Jun 2009, 17:58 |
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| Advanced forumer Завсегдатай |
Joined: Thursday, 20 Mar 2008, 12:03 Posts: 113 Location: Łódź, Poland
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Ok, "bug" in newest dproto. A few days ago i'm still using 0.1.5 and all looks ok. After update to newest version (0.2.7) there are a lot of tickets errors. I believe this should be fixed.
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Owyn
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Tuesday, 23 Jun 2009, 18:30 |
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| Advanced forumer Завсегдатай |
Joined: Wednesday, 18 Feb 2009, 23:28 Posts: 91
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after comeing from 0.1.5 to 0.2.7 or any earlier (with eSTEAMATION) steamIDs generated by steamemu changed =\ i reported that few times but crock didn't say anything about this
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trommel
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Tuesday, 23 Jun 2009, 18:37 |
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Joined: Monday, 04 May 2009, 03:40 Posts: 4
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Does anyone else gets this error: - FATAL ERROR (shutting down): New message started when msg '107' has not been sent yet
LE: Sometimes legit users get STEAM_ID_LAN instead of real steam id.
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Crazy*
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Wednesday, 24 Jun 2009, 01:11 |
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Joined: Friday, 01 May 2009, 17:17 Posts: 41
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Crock I found one big problem in dproto 0.2.7 - you can't banned players from the web site (amx bans) plz fix it... in 0.2.6 everything fine
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kazimierz
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Wednesday, 24 Jun 2009, 01:31 |
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Joined: Sunday, 28 Sep 2008, 23:46 Posts: 1
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Quote: Ok, "bug" in newest dproto. A few days ago i'm still using 0.1.5 and all looks ok. After update to newest version (0.2.7) there are a lot of tickets errors. I believe this should be fixed. I have noticed a lot of Steam ID ticket errors too, but they started after latest Steam update (lovely updates, thanks Valve...). They disappeared when i deleted from command line -nomaster and added +ip.
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gromo
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Wednesday, 24 Jun 2009, 07:38 |
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| Advanced forumer Завсегдатай |
Joined: Thursday, 20 Mar 2008, 12:03 Posts: 113 Location: Łódź, Poland
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kazimierz wrote: Quote: Ok, "bug" in newest dproto. A few days ago i'm still using 0.1.5 and all looks ok. After update to newest version (0.2.7) there are a lot of tickets errors. I believe this should be fixed. I have noticed a lot of Steam ID ticket errors too, but they started after latest Steam update (lovely updates, thanks Valve...). They disappeared when i deleted from command line -nomaster and added +ip. I dont have -nomaster, and I already have +ip parameter. @Crock - please add to current dproto new feature from first dproto relase - disabling kicking for tickets errors. This would be awesome now.
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realguy
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Wednesday, 24 Jun 2009, 07:45 |
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Joined: Monday, 22 Jun 2009, 12:14 Posts: 4
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There is a problem. I after full restart (rcon _restart) the server does not start again and shows this error: - _restart
- ./hlds_run: line 321: 15419 Segmentation fault $HL_CMD
The startup command: - screen ./hlds_run -binary ./hlds_i686 -game cstrike +ip XX.XX.XX.XX +port 27021 -pingboost 2 -tickrate 1000 +fps 500 -restart +exec server.cfg +maxplayers 16 +log on -master +map de_dust2
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Crazy*
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Wednesday, 24 Jun 2009, 11:59 |
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Joined: Friday, 01 May 2009, 17:17 Posts: 41
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realguy wrote: There is a problem. I after full restart (rcon _restart) the server does not start again and shows this error: - _restart
- ./hlds_run: line 321: 15419 Segmentation fault $HL_CMD
The startup command: - screen ./hlds_run -binary ./hlds_i686 -game cstrike +ip XX.XX.XX.XX +port 27021 -pingboost 2 -tickrate 1000 +fps 500 -restart +exec server.cfg +maxplayers 16 +log on -master +map de_dust2
hh, offtop master - this command does not exist! 
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goshia
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Wednesday, 24 Jun 2009, 12:24 |
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| User Редкий гость |
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Joined: Monday, 16 Feb 2009, 17:35 Posts: 28
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I don't know what to say Crock, This is not only dual protocol plugin. This is just like, server enhancement plugin.
NICE!
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realguy
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Wednesday, 24 Jun 2009, 15:26 |
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Joined: Monday, 22 Jun 2009, 12:14 Posts: 4
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@Crazy* the same error without "-master"
I saw somewhere in the thread that i should put it.
I this a "feature" of dproto (does everyone have this problem) or is this only me using it wrong?
Regards, Realguy
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Yamasha
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Wednesday, 24 Jun 2009, 15:41 |
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Joined: Monday, 20 Oct 2008, 11:24 Posts: 15
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if i`m running adminmod+amxmodx dproto fail to start, if i`m running adminmod+statsme same isue...but if i run them independently dproto start with no problem.why?  p.s i tried with 0.25 & 0.27 versions
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lespaul
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Wednesday, 24 Jun 2009, 15:57 |
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| Forum ghost Местное привидение |
Joined: Thursday, 23 Apr 2009, 17:57 Posts: 337
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in my country..all server use p47.. ok i'll try to use this plugin... thankss
_________________ 
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gromo
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Wednesday, 24 Jun 2009, 16:36 |
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| Advanced forumer Завсегдатай |
Joined: Thursday, 20 Mar 2008, 12:03 Posts: 113 Location: Łódź, Poland
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Quote: I this a "feature" of dproto (does everyone have this problem) or is this only me using it wrong? This bug affected after April update.
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realguy
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Post subject: Re: dproto - double protocol for HL1 based games Posted: Wednesday, 24 Jun 2009, 18:11 |
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Joined: Monday, 22 Jun 2009, 12:14 Posts: 4
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thank you, gromo for the information.
I hope there will be an update soon. I will try the 0.26 version meanwhile.
Yamasha, check if you include dproto before amxmodx and other metamod plugins.
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