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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 1698 posts ] 
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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Tuesday, 23 Jun 2009, 17:01   
Beginner Без звания
Joined: Thursday, 11 Jun 2009, 10:33
Posts: 14
Crock, please fix the subserver's problem. Thank you!


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Tuesday, 23 Jun 2009, 17:58   
Advanced forumer Завсегдатай
Joined: Thursday, 20 Mar 2008, 12:03
Posts: 113
Location: Łódź, Poland
Ok, "bug" in newest dproto. A few days ago i'm still using 0.1.5 and all looks ok. After update to newest version (0.2.7) there are a lot of tickets errors. I believe this should be fixed.

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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Tuesday, 23 Jun 2009, 18:30   
Advanced forumer Завсегдатай
Joined: Wednesday, 18 Feb 2009, 23:28
Posts: 91
after comeing from 0.1.5 to 0.2.7 or any earlier (with eSTEAMATION) steamIDs generated by steamemu changed =\ i reported that few times but crock didn't say anything about this


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Tuesday, 23 Jun 2009, 18:37   
Beginner Без звания
Joined: Monday, 04 May 2009, 03:40
Posts: 4
Does anyone else gets this error:
  1. FATAL ERROR (shutting down): New message started when msg '107' has not been sent yet


LE: Sometimes legit users get STEAM_ID_LAN instead of real steam id.


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Wednesday, 24 Jun 2009, 01:11   
User Редкий гость
Joined: Friday, 01 May 2009, 17:17
Posts: 41
Crock
I found one big problem in dproto 0.2.7 - you can't banned players from the web site (amx bans)
plz fix it...
in 0.2.6 everything fine


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Wednesday, 24 Jun 2009, 01:31   
Beginner Без звания
Joined: Sunday, 28 Sep 2008, 23:46
Posts: 1
Quote:
Ok, "bug" in newest dproto. A few days ago i'm still using 0.1.5 and all looks ok. After update to newest version (0.2.7) there are a lot of tickets errors. I believe this should be fixed.

I have noticed a lot of Steam ID ticket errors too, but they started after latest Steam update (lovely updates, thanks Valve...). They disappeared when i deleted from command line -nomaster and added +ip.


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Wednesday, 24 Jun 2009, 07:38   
Advanced forumer Завсегдатай
Joined: Thursday, 20 Mar 2008, 12:03
Posts: 113
Location: Łódź, Poland
kazimierz wrote:
Quote:
Ok, "bug" in newest dproto. A few days ago i'm still using 0.1.5 and all looks ok. After update to newest version (0.2.7) there are a lot of tickets errors. I believe this should be fixed.

I have noticed a lot of Steam ID ticket errors too, but they started after latest Steam update (lovely updates, thanks Valve...). They disappeared when i deleted from command line -nomaster and added +ip.
I dont have -nomaster, and I already have +ip parameter.

@Crock - please add to current dproto new feature from first dproto relase - disabling kicking for tickets errors. This would be awesome now.

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NonSteam CS 1.6 download, download cs 1.6


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Wednesday, 24 Jun 2009, 07:45   
Beginner Без звания
Joined: Monday, 22 Jun 2009, 12:14
Posts: 4
There is a problem. I after full restart (rcon _restart) the server does not start again and shows this error:

  1. _restart
  2. ./hlds_run: line 321: 15419 Segmentation fault      $HL_CMD 


The startup command:
  1. screen ./hlds_run -binary ./hlds_i686 -game cstrike +ip XX.XX.XX.XX +port 27021 -pingboost 2 -tickrate 1000 +fps 500 -restart +exec server.cfg +maxplayers 16 +log on -master +map de_dust2


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Wednesday, 24 Jun 2009, 11:59   
User Редкий гость
Joined: Friday, 01 May 2009, 17:17
Posts: 41
realguy wrote:
There is a problem. I after full restart (rcon _restart) the server does not start again and shows this error:

  1. _restart
  2. ./hlds_run: line 321: 15419 Segmentation fault      $HL_CMD 


The startup command:
  1. screen ./hlds_run -binary ./hlds_i686 -game cstrike +ip XX.XX.XX.XX +port 27021 -pingboost 2 -tickrate 1000 +fps 500 -restart +exec server.cfg +maxplayers 16 +log on -master +map de_dust2

hh, offtop
master - this command does not exist! ;;)


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Wednesday, 24 Jun 2009, 12:24   
User Редкий гость
User avatar
Joined: Monday, 16 Feb 2009, 17:35
Posts: 28
I don't know what to say Crock, This is not only dual protocol plugin. This is just like, server enhancement plugin.

NICE!


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Wednesday, 24 Jun 2009, 15:26   
Beginner Без звания
Joined: Monday, 22 Jun 2009, 12:14
Posts: 4
@Crazy* the same error without "-master"

I saw somewhere in the thread that i should put it.

I this a "feature" of dproto (does everyone have this problem) or is this only me using it wrong?

Regards, Realguy


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Wednesday, 24 Jun 2009, 15:41   
Beginner Без звания
Joined: Monday, 20 Oct 2008, 11:24
Posts: 15
if i`m running adminmod+amxmodx dproto fail to start, if i`m running adminmod+statsme same isue...but if i run them independently dproto start with no problem.why? :roll:
p.s i tried with 0.25 & 0.27 versions


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Wednesday, 24 Jun 2009, 15:57   
Forum ghost Местное привидение
Joined: Thursday, 23 Apr 2009, 17:57
Posts: 337
in my country..all server use p47..
ok i'll try to use this plugin...
thankss

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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Wednesday, 24 Jun 2009, 16:36   
Advanced forumer Завсегдатай
Joined: Thursday, 20 Mar 2008, 12:03
Posts: 113
Location: Łódź, Poland
Quote:
I this a "feature" of dproto (does everyone have this problem) or is this only me using it wrong?
This bug affected after April update.

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NonSteam CS 1.6 download, download cs 1.6


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Post Post subject: Re: dproto - double protocol for HL1 based games   
Posted: Wednesday, 24 Jun 2009, 18:11   
Beginner Без звания
Joined: Monday, 22 Jun 2009, 12:14
Posts: 4
thank you, gromo for the information.

I hope there will be an update soon. I will try the 0.26 version meanwhile.

Yamasha, check if you include dproto before amxmodx and other metamod plugins.


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