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ChrisTX
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Post subject: Re: MasterServer (win32/linux) Posted: Thursday, 30 Dec 2010, 01:41 |
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| A+ |
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Joined: Wednesday, 26 Dec 2007, 00:42 Posts: 7317
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steamCooker wrote: ?! how did u get these ? are non-breaking spaces in HTML. Considering his log had them, too, I'd conclude to a conversion error on pasting etc. Anyway, this shouldn't be part of the problem, which I think is being related to the commented db line. Looks to me as if it crashed if the db was only held in memory.
_________________ Game Industry Guardian (1K+).
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PumaMD
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Post subject: Re: MasterServer (win32/linux) Posted: Friday, 31 Dec 2010, 10:41 |
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| Advanced forumer Завсегдатай |
Joined: Friday, 05 Mar 2010, 18:07 Posts: 85
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steamCookerclient on query to master server ,not receive respond with all servers ,only 230-250 maybe need to sniff packets
_________________ New masterserver: http://setmaster.info/
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steamCooker
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Post subject: Re: MasterServer (win32/linux) Posted: Friday, 31 Dec 2010, 14:27 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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you mean the tiny test client i sent some time ago ? yeah ... it"s asking only the first batch, was only to test basic stuff.
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PumaMD
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Post subject: Re: MasterServer (win32/linux) Posted: Friday, 31 Dec 2010, 22:13 |
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| Advanced forumer Завсегдатай |
Joined: Friday, 05 Mar 2010, 18:07 Posts: 85
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on random time ,master server send to client variable number of servers (230/560) from any Counter Strike Client on random time ,master server send to quakestat tool real number of server from master  -- Edit -- config: -
- [Servers]
- HLMasterServer=127.0.0.1:30000
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- [Access]
- deny=89.179.242.85
- allow=127.0.0.1 95.65.64.90
- ;db=access.db
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- [Database]
- HLMasterServer=HLMasterServer.db
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- [Options]
- disableJoin=false
- enableRating=false
- traceProtocol=true
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- [Logs]
- ;trace = 0, debug = 1, info = 2, warn = 3, error = 4, fatal = 5, off = 6
- Level=(int32)0
- LogFile=MasterServer.log
-
terminal: - [root@myhost masterserver_test]# ./MasterServer
- INFO : MasterServer - by steamCooker
- INFO : -----------------------------
- INFO : Allowed IP : 127.0.0.1:0
- INFO : Allowed IP : 95.65.64.90:0
- INFO : Denied IP : 89.179.242.85:0
- TRACE : Opening DB connection :memory:
- TRACE : Executing CREATE TABLE gameServers (challenge INTEGER PRIMARY KEY, _ip INTEGER, _port INTEGER, _lastHeartBeat INTEGER, protocol INTEGER, players INTEGER, max INTEGER, bots INTEGER, gamedir VARCHAR, map VARCHAR, type VARCHAR, password INTEGER, os VARCHAR, secure INTEGER, lan INTEGER, version VARCHAR, region INTEGER, product VARCHAR, gameport INTEGER, specport INTEGER, dedicated INTEGER, appid INTEGER, proxy INTEGER, gdversion INTEGER, CONSTRAINT UNIQUE_GSER UNIQUE(_ip,_port))
- TRACE : Executing CREATE TABLE gameServersGametype (challenge INTEGER, gametype VARCHAR, CONSTRAINT GAMETYPE_PK PRIMARY KEY(challenge,gametype))
- TRACE : Executing CREATE TRIGGER gametypeTrigger BEFORE DELETE ON gameServers BEGIN DELETE FROM gameServersGametype WHERE challenge=OLD.challenge; END
- TRACE : Executing CREATE TABLE gameServersGamedata (challenge INTEGER, gamedata VARCHAR, CONSTRAINT GAMETYPE_PK PRIMARY KEY(challenge,gamedata))
- TRACE : Executing CREATE TRIGGER gamedataTrigger BEFORE DELETE ON gameServers BEGIN DELETE FROM gameServersGamedata WHERE challenge=OLD.challenge; END
- TRACE : Closing DB connection
- TRACE : Opening DB connection /media/Servers/masterserver_test/HLMasterServer.db
- TRACE : Executing CREATE TABLE gameServers (challenge INTEGER PRIMARY KEY, _ip INTEGER, _port INTEGER, _lastHeartBeat INTEGER, protocol INTEGER, players INTEGER, max INTEGER, bots INTEGER, gamedir VARCHAR, map VARCHAR, type VARCHAR, password INTEGER, os VARCHAR, secure INTEGER, lan INTEGER, version VARCHAR, region INTEGER, product VARCHAR, gameport INTEGER, specport INTEGER, dedicated INTEGER, appid INTEGER, proxy INTEGER, gdversion INTEGER, CONSTRAINT UNIQUE_GSER UNIQUE(_ip,_port))
- TRACE : Executing CREATE TABLE gameServersGametype (challenge INTEGER, gametype VARCHAR, CONSTRAINT GAMETYPE_PK PRIMARY KEY(challenge,gametype))
- TRACE : Executing CREATE TRIGGER gametypeTrigger BEFORE DELETE ON gameServers BEGIN DELETE FROM gameServersGametype WHERE challenge=OLD.challenge; END
- TRACE : Executing CREATE TABLE gameServersGamedata (challenge INTEGER, gamedata VARCHAR, CONSTRAINT GAMETYPE_PK PRIMARY KEY(challenge,gamedata))
- TRACE : Executing CREATE TRIGGER gamedataTrigger BEFORE DELETE ON gameServers BEGIN DELETE FROM gameServersGamedata WHERE challenge=OLD.challenge; END
- TRACE : Executing ALTER TABLE gameServers ADD COLUMN nap VARCHAR
- TRACE : Executing ALTER TABLE gameServers ADD COLUMN rating INTEGER
- TRACE : Executing ALTER TABLE gameServers ADD COLUMN rated_order INTEGER
- TRACE : Executing CREATE TRIGGER IF NOT EXISTS rev_cs AFTER UPDATE ON gameServers FOR EACH ROW BEGIN UPDATE gameServers SET nap=10 WHERE gamedir='cstrike' AND rowid=NEW.rowid; END
- TRACE : Executing CREATE TRIGGER IF NOT EXISTS init_rating AFTER INSERT ON gameServers FOR EACH ROW BEGIN UPDATE gameServers SET rating=0, rated_order=_ip WHERE rowid=NEW.rowid; END
- TRACE : Executing CREATE TRIGGER IF NOT EXISTS update_rating AFTER UPDATE ON gameServers FOR EACH ROW BEGIN UPDATE gameServers SET rated_order=(NEW.rating*(-281474976710656)+NEW._ip*(2710)+NEW._port) WHERE rowid=NEW.rowid; END
- INFO : HL Master Server started
- INFO : -----------------------------
- INFO : Server status :
- INFO : HL Master Server (0.0.0.0:30000) : Online
- >>>> UDP Socket (5) received 13 bytes from 95.65.64.90:35607 :
- 00000000 | 31 ff 30 2e 30 2e 30 2e 30 3a 30 00 00 | 1.0.0.0.0:0..
- Segmentation fault (core dumped)
- [root@myhost masterserver_test]#
-
linux version  -- Edit -- console output: - >>>> UDP Socket (4) received 21 bytes from 95.65.64.90:57535 :
- 00000000 | 31 ff 39 33 2e 31 35 37 2e 34 37 2e 31 3a 36 30 | 1.93.157.47.1:60
- 00000010 | 32 33 38 21 00 | 238!.
- TRACE : Opening DB connection /media/Servers/masterserver_test/access.db
- TRACE : Preparing statement SELECT allowed FROM by_default WHERE allowed LIKE 'false'
- TRACE : Preparing statement SELECT allowed FROM access WHERE ip=? AND port=? AND allowed LIKE ?
- TRACE : Closing DB connection
- TRACE : Firewall : Access granted for 95.65.64.90:57535
- ERROR : HL Master Server - IOException (0) : Insufficient data in stream to read a String
- >>>> UDP Socket (4) received 21 bytes from 95.65.64.90:57535 :
- 00000000 | 31 ff 39 33 2e 31 35 37 2e 34 37 2e 31 3a 36 30 | 1.93.157.47.1:60
- 00000010 | 32 33 38 21 00 | 238!.
- TRACE : Opening DB connection /media/Servers/masterserver_test/access.db
- TRACE : Preparing statement SELECT allowed FROM by_default WHERE allowed LIKE 'false'
- TRACE : Preparing statement SELECT allowed FROM access WHERE ip=? AND port=? AND allowed LIKE ?
- TRACE : Closing DB connection
- TRACE : Firewall : Access granted for 95.65.64.90:57535
- ERROR : HL Master Server - IOException (0) : Insufficient data in stream to read a String
-
this its when i m get servers from CS v43 ,when get list from quakestat ,same problem ,servers list its stable ,and servers adding blocked i m sniffed packets with wireshark ,on queryes to your master ,and setti
_________________ New masterserver: http://setmaster.info/
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steamCooker
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Post subject: Re: MasterServer (win32/linux) Posted: Monday, 03 Jan 2011, 21:19 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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well as far as i know, the current protocol would not be : -
- 00000000 | 31 ff 39 33 2e 31 35 37 2e 34 37 2e 31 3a 36 30 | 1.93.157.47.1:60
- 00000010 | 32 33 38 21 00 | 238!.
-
but : -
- 00000000 | 31 ff 39 33 2e 31 35 37 2e 34 37 2e 31 3a 36 30 | 1.93.157.47.1:60
- 00000010 | 32 33 38 00 ff ii ll tt ee rr 00 | 238.filter.
-
someone told about this quakestat tool problem some time ago and MasterServer supports only the latest protocol. but does someone have some more info about this maybe ?
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PumaMD
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Post subject: Re: MasterServer (win32/linux) Posted: Tuesday, 04 Jan 2011, 09:27 |
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| Advanced forumer Завсегдатай |
Joined: Friday, 05 Mar 2010, 18:07 Posts: 85
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steamCookerSetti Master Server will be respond on this query with list of servers Maybe fix this ,and test this with CS1.6 Client And please ,update windows version of master server 
_________________ New masterserver: http://setmaster.info/
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steamCooker
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Post subject: Re: MasterServer (win32/linux) Posted: Sunday, 09 Jan 2011, 20:07 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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here is the windows version.
Last edited by steamCooker on Monday, 10 Jan 2011, 23:06, edited 1 time in total.
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PumaMD
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Post subject: Re: MasterServer (win32/linux) Posted: Sunday, 09 Jan 2011, 21:23 |
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| Advanced forumer Завсегдатай |
Joined: Friday, 05 Mar 2010, 18:07 Posts: 85
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steamCookeron first query master server is crashing - Сигнатура проблемы:
- Имя события проблемы: APPCRASH
- Имя приложения: MasterServer.exe
- Версия приложения: 0.0.0.0
- Отметка времени приложения: 4d29e97f
- Имя модуля с ошибкой: MasterServer.exe
- Версия модуля с ошибкой: 0.0.0.0
- Отметка времени модуля с ошибкой: 4d29e97f
- Код исключения: c0000005
- Смещение исключения: 00009761
- Версия ОС: 6.1.7600.2.0.0.256.1
- Код языка: 1049
- Дополнительные сведения 1: 0a9e
- Дополнительные сведения 2: 0a9e372d3b4ad19135b953a78882e789
- Дополнительные сведения 3: 0a9e
- Дополнительные сведения 4: 0a9e372d3b4ad19135b953a78882e789
- ;MasterServer - by SteamCooker
-
- [Servers]
- HLMasterServer=95.65.64.90:27010
- ; SourceMasterServer=95.65.64.90:27011
- ; RDKFMasterServer=0.0.0.0:27012
-
- [Access]
- ; Redirect BANS
- deny=89.179.242.85 83.142.105.21
- ; allow=127.0.0.1 95.65.64.90
- ; db=access.db
-
- [Database]
- ; HLMasterServer=HLMasterServer.db
- ; SourceMasterServer=SourceMasterServer.db
- ; RDKFMasterServer=RDKFMasterServer.db
-
- [Options]
- disableJoin=false
- enableRating=false
- traceProtocol=false
-
- [Logs]
- ; trace = 0, debug = 1, info = 2, warn = 3, error = 4, fatal = 5, off = 6
- Level=(int32)1
- LogFile=MasterServer.log
-
- ; Static manualy defined game servers, challenge must be configured as %u
 -- Edit -- on windows version of master server: - TRACE : Preparing statement SELECT allowed FROM by_default WHERE allowed LIKE 'false'
- TRACE : Preparing statement SELECT allowed FROM access WHERE ip=? AND port=? AND allowed LIKE ?
maybe: - TRACE : Preparing statement SELECT allowed FROM by_default WHERE allowed LIKE 'false'
- TRACE : Preparing statement SELECT allowed FROM access WHERE ip=? AND port=? AND allowed LIKE 'false'
 ,banning by access.db not work 
_________________ New masterserver: http://setmaster.info/
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PumaMD
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Post subject: Re: MasterServer (win32/linux) Posted: Monday, 10 Jan 2011, 22:56 |
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| Advanced forumer Завсегдатай |
Joined: Friday, 05 Mar 2010, 18:07 Posts: 85
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steamCookermaybe add any possibility to change rating of servers ,from ini files ? for example: - [HLMasterServer]
- info=\protocol\7\challenge\%u\players\31\max\32\bots\0\gamedir\cstrike\map\de_dust2\type\d\password\0\os\l\secure\0\lan\0\version\1.6.3.7/Stdio\region\255\product\cstrike
- [HLMasterServer/IP:PORT/rating]
and if - [HLMasterServer]
- info=\protocol\7\challenge\%u\players\31\max\32\bots\0\gamedir\cstrike\map\de_dust2\type\d\password\0\os\l\secure\0\lan\0\version\1.6.3.7/Stdio\region\255\product\cstrike
- [HLMasterServer/IP:PORT]
rating is 0 
_________________ New masterserver: http://setmaster.info/
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steamCooker
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Post subject: Re: MasterServer (win32/linux) Posted: Monday, 10 Jan 2011, 23:08 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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oops forgot that report that db bug fix before building the windows release ... here it is.
about new features, sorry but i don't plan to make more evolutions for now.
Last edited by steamCooker on Wednesday, 12 Jan 2011, 01:27, edited 1 time in total.
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dolci2006
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Post subject: Re: MasterServer (win32/linux) Posted: Tuesday, 11 Jan 2011, 00:43 |
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Joined: Saturday, 08 Jan 2011, 00:08 Posts: 4
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sorry, but bad speaking english, I use Linux Gentoo And i use this config: - ;MasterServer - by SteamCooker
-
- [Servers]
- HLMasterServer=79.120.*.*:27010
- ;SourceMasterServer=192.168.1.13:27011
- ;RDKFMasterServer=192.168.1.13:27012
-
- [Access]
- ;deny=127.0.0.1 10.16.1.1
- ;allow=127.0.0.2 192.168.1.2
- db=access.db //this file touch master_server
-
- [Database]
- ;LMasterServer=HLMasterServer.db
- ;SourceMasterServer=SourceMasterServer.db
- ;RDKFMasterServer=RDKFMasterServer.db
-
- [Options]
- ;disableJoin=true
- ;enableRating=true
- ;traceProtocol=true
-
- [Logs]
- ;trace = 0, debug = 1, info = 2, warn = 3, error = 4, fatal = 5, off = 6
- Level=(int32)1
- LogFile=MasterServer.log
-
- ;Static manualy defined game servers, challenge must be configured as %u
-
- ;[HLMasterServer]
- ;default server info
- ;info=\protocol\47\challenge\%u\players\0\max\24\bots\0\gamedir\cstrike\map\de_nuke\type\d\password\0\os\w\secure
- ;\0\lan\0\version\1.1.2.5\region\255\product\cstrike
-
- ;[HLMasterServer/127.0.0.1:27015]
- ;sample CS server
- ;info=\protocol\47\challenge\%u\players\0\max\24\bots\0\gamedir\cstrike\map\de_nuke\type\d\password\0\os\w\secure\0\lan\0\version\1.1.2.5\region\255\product\cstrike
-
- ;[SourceMasterServer/127.0.0.1:27015]
- ;sample L4D2 server
- ;info=\protocol\7\challenge\%u\players\0\max\4\bots\0\gamedir\left4dead2\map\c2m4_barns\password\0\os\w\lan\0\region\255\gameport\27015\specport\0\dedicated\1\gametype\coop,empty\appid\550\type\d\secure\1\version\2.0.1.1\product\left4dead2
- ;gamedata=\protocol\7\challenge\%u\region\255\gamedata\g:l4d2,coop,realism,survival,versus,teamversus,scavenge,teamscavenge,key:2011\gdversion\1
-
- ;[RDKFMasterServer]
-
And if game server adding to MASTER SERVER. I GOT FAILD (Segmentation fault) - PC1 master # ./MasterServer
- INFO : MasterServer - by steamCooker
- INFO : -----------------------------
- INFO : HL Master Server started
- INFO : -----------------------------
- INFO : Server status :
- INFO : HL Master Server (0.0.0.0:27010) : Online
- Segmentation fault
- PC1 master #
-
P.S. SteamCooker pls give me last build MasterServer linux. I think what i use old bild. P.S.S Thanks -- Edit -- Where i can find or get documentation by this program?
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steamCooker
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Post subject: Re: MasterServer (win32/linux) Posted: Wednesday, 12 Jan 2011, 01:29 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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updated first post with latest version for win32 & linux. i wrote no documentation sorry, but maybe a rinner has enough motivation to write a tutorial 
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PumaMD
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Post subject: Re: MasterServer (win32/linux) Posted: Wednesday, 12 Jan 2011, 12:59 |
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| Advanced forumer Завсегдатай |
Joined: Friday, 05 Mar 2010, 18:07 Posts: 85
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steamCookeri testing master server with over 5000 servers in masterserver.ini ,after ,i start master ,and get server list ,on result ,i view only 789 servers ,from qstat also bad bad english ,sorry 
_________________ New masterserver: http://setmaster.info/
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steamCooker
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Post subject: Re: MasterServer (win32/linux) Posted: Wednesday, 12 Jan 2011, 23:30 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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I don't know why  please enable logs and show me what's happenning 
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bir3yk
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Post subject: Re: MasterServer (win32/linux) Posted: Wednesday, 12 Jan 2011, 23:42 |
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| Forum ghost Местное привидение |
Joined: Tuesday, 28 Apr 2009, 22:45 Posts: 463
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what could be wrong?  server is add one 192.168.24.10:27015, connect client rev-emu (i fix query). use linux version masterserver Quote: >>>> UDP Socket (5) received 45 bytes from 192.168.249.14:62608 : 00000000 | 31 ff 30 2e 30 2e 30 2e 30 3a 30 00 5c 67 61 6d | 1.0.0.0.0:0.\gam 00000010 | 65 64 69 72 5c 74 66 5c 72 65 67 69 6f 6e 5c 32 | edir\tf\region\2 00000020 | 35 35 5c 67 61 6d 65 74 79 70 65 5c 00 | 55\gametype\.
Quote: DEBUG : Source Master Server - Processing get Game servers list request from 192.168.249.14:64548 <<<< UDP Socket (5) sent 12 bytes datagram to 192.168.249.14:64548 : 00000000 | ff ff ff ff 66 0a 00 00 00 00 00 00 | ....f....... >>>> UDP Socket (5) received 57 bytes from 192.168.249.14:64548 : 00000000 | 31 ff 32 30 34 2e 32 30 34 2e 32 30 34 2e 32 30 | 1.204.204.204.20 00000010 | 34 3a 35 32 34 32 38 00 5c 67 61 6d 65 64 69 72 | 4:52428.\gamedir 00000020 | 5c 74 66 5c 72 65 67 69 6f 6e 5c 32 35 35 5c 67 | \tf\region\255\g 00000030 | 61 6d 65 74 79 70 65 5c 00 | ametype\. DEBUG : Source Master Server - Processing get Game servers list request from 192.168.249.14:64548 <<<< UDP Socket (5) sent 12 bytes datagram to 192.168.249.14:64548 : 00000000 | ff ff ff ff 66 0a 00 00 00 00 00 00 | ....f....... >>>> UDP Socket (5) received 57 bytes from 192.168.249.14:64548 : 00000000 | 31 ff 32 30 34 2e 32 30 34 2e 32 30 34 2e 32 30 | 1.204.204.204.20 00000010 | 34 3a 35 32 34 32 38 00 5c 67 61 6d 65 64 69 72 | 4:52428.\gamedir 00000020 | 5c 74 66 5c 72 65 67 69 6f 6e 5c 32 35 35 5c 67 | \tf\region\255\g 00000030 | 61 6d 65 74 79 70 65 5c 00 | ametype\. DEBUG : Source Master Server - Processing get Game servers list request from 192.168.249.14:64548 <<<< UDP Socket (5) sent 12 bytes datagram to 192.168.249.14:64548 : 00000000 | ff ff ff ff 66 0a 00 00 00 00 00 00 | ....f....... >>>> UDP Socket (5) received 57 bytes from 192.168.249.14:64548 : 00000000 | 31 ff 32 30 34 2e 32 30 34 2e 32 30 34 2e 32 30 | 1.204.204.204.20 00000010 | 34 3a 35 32 34 32 38 00 5c 67 61 6d 65 64 69 72 | 4:52428.\gamedir 00000020 | 5c 74 66 5c 72 65 67 69 6f 6e 5c 32 35 35 5c 67 | \tf\region\255\g 00000030 | 61 6d 65 74 79 70 65 5c 00 | ametype\.
_________________ 
Last edited by bir3yk on Thursday, 13 Jan 2011, 10:20, edited 2 times in total.
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