TRACE : [DB.08352CE8] Executing CREATE TRIGGER gametypeTrigger BEFORE DELETE ON gameServers BEGIN DELETE FROM gameServersGametype WHERE challenge=OLD.challenge; END
TRACE : [DB.08352CE8] Executing CREATE TRIGGER gamedataTrigger BEFORE DELETE ON gameServers BEGIN DELETE FROM gameServersGamedata WHERE challenge=OLD.challenge; END
TRACE : [DB.08352CE8] Closing DB connection
TRACE : Retrieving DB connection from pool /home/viktor/KS_servera/MasterServers/HLMasterServer.db
TRACE : Increasing DB connection pool size (1/4) /home/viktor/KS_servera/MasterServers/HLMasterServer.db
TRACE : [DB.083604E8] Retrieved DB connection (1 used / 1 / 4 max)
TRACE : [DB.083604E8] Executing CREATE TABLE gameServers (challenge INTEGER PRIMARY KEY, _address VARCHAR, _lastHeartBeat INTEGER, protocol INTEGER, players INTEGER, max INTEGER, bots INTEGER, gamedir VARCHAR, map VARCHAR, type VARCHAR, password INTEGER, os VARCHAR, secure INTEGER, lan INTEGER, version VARCHAR, region INTEGER, product VARCHAR, gameport INTEGER, specport INTEGER, dedicated INTEGER, appid INTEGER, proxy INTEGER, gdversion INTEGER, CONSTRAINT UNIQUE_GSER UNIQUE(_address))
TRACE : [DB.083604E8] Executing CREATE TRIGGER gametypeTrigger BEFORE DELETE ON gameServers BEGIN DELETE FROM gameServersGametype WHERE challenge=OLD.challenge; END
TRACE : [DB.083604E8] Executing CREATE TRIGGER gamedataTrigger BEFORE DELETE ON gameServers BEGIN DELETE FROM gameServersGamedata WHERE challenge=OLD.challenge; END
TRACE : [DB.083604E8] Executing ALTER TABLE gameServers ADD COLUMN nap VARCHAR
TRACE : [DB.083604E8] Executing CREATE TRIGGER IF NOT EXISTS rev_cs AFTER UPDATE ON gameServers FOR EACH ROW BEGIN UPDATE gameServers SET nap=10 WHERE gamedir='cstrike' AND rowid=NEW.rowid; END
TRACE : [DB.083604E8] Executing CREATE TRIGGER IF NOT EXISTS init_rating AFTER INSERT ON gameServers FOR EACH ROW BEGIN UPDATE gameServers SET rating=0, rated_order=_address WHERE rowid=NEW.rowid; END
TRACE : [DB.083604E8] Executing CREATE TRIGGER IF NOT EXISTS update_rating AFTER UPDATE ON gameServers FOR EACH ROW BEGIN UPDATE gameServers SET rated_order=NEW.rating || '#' || NEW._address WHERE rowid=NEW.rowid; END
TRACE : [DB.083604E8] Executing BEGIN EXCLUSIVE TRANSACTION
TRACE : Opening DB connection /home/viktor/KS_servera/MasterServers/servers.db
TRACE : [DB.0836D5A0] Opened DB connection
TRACE : [DB.0836D5A0] Executing CREATE TABLE IF NOT EXISTS servers (ip VARCHAR, port INTEGER, rank INTEGER, PRIMARY KEY(ip,port))
TRACE : [DB.0836D5A0] Preparing statement SELECT ip,port,rank FROM servers
TRACE : [DB.083604E8] Preparing statement SELECT count(challenge) FROM gameServers WHERE _address=?
TRACE : [DB.083604E8] Preparing statement SELECT challenge FROM gameServers WHERE _address=?
TRACE : [DB.083604E8] Preparing statement UPDATE gameServers SET rating=? WHERE challenge=?
TRACE : [DB.083604E8] Preparing statement UPDATE gameServers SET _lastHeartBeat=? WHERE challenge=?
TRACE : [DB.0836D5A0] Closing DB connection
TRACE : [DB.083604E8] Executing COMMIT
INFO : HL Master Server started
INFO : -----------------------------
INFO : Server status :
INFO : HL Master Server (0.0.0.0:27010) : Online
TRACE : Retrieving DB connection from pool /home/viktor/KS_servera/MasterServers/access.db
TRACE : [DB.083527C8] Retrieved DB connection (1 used / 1 / 2 max)
TRACE : [DB.083527C8] Preparing statement SELECT allowed FROM by_default WHERE allowed LIKE 'false'
TRACE : [DB.083527C8] Preparing statement SELECT allowed FROM access WHERE ip=? AND (port=? OR port='*') AND allowed LIKE ?
TRACE : [DB.083527C8] Releasing DB connection from pool /home/viktor/KS_servera/MasterServers/access.db (0 used / 1 / 2 max)
TRACE : Firewall : Access granted for 93.79.167.123:4778
TRACE : [DB.083604E8] Preparing statement DELETE FROM gameServers WHERE ?-_lastHeartBeat>?
INFO : HL Master Server - Processing get Rated game servers list request from 93.79.167.123:4778
TRACE : HL Master Server - Requested Region 255, filter : \gamedir\cstrike\nap\10, last received server : 0.0.0.0:0
TRACE : [DB.083604E8] Preparing statement SELECT _address FROM gameServers WHERE rated_order<>? AND gamedir=? AND nap=? ORDER BY rated_order DESC LIMIT ?
TRACE : HL Master Server - Sending Rated game servers list (0 entries)
TRACE : HL Master Server - Finished processing get Rated game servers list request from 93.79.167.123:4778
TRACE : Retrieving DB connection from pool /home/viktor/KS_servera/MasterServers/access.db
TRACE : [DB.083527C8] Retrieved DB connection (1 used / 1 / 2 max)
TRACE : [DB.083527C8] Preparing statement SELECT allowed FROM by_default WHERE allowed LIKE 'false'
TRACE : [DB.083527C8] Preparing statement SELECT allowed FROM access WHERE ip=? AND (port=? OR port='*') AND allowed LIKE ?
TRACE : [DB.083527C8] Releasing DB connection from pool /home/viktor/KS_servera/MasterServers/access.db (0 used / 1 / 2 max)
TRACE : Firewall : Access granted for 77.121.4.50:27016
TRACE : [DB.083604E8] Preparing statement DELETE FROM gameServers WHERE ?-_lastHeartBeat>?
DEBUG : HL Master Server - Processing set challenge info request from 77.121.4.50:27016
TRACE : HL Master Server - Challenge info : \protocol\7\challenge\1330259465\players\0\max\20\bots\0\gamedir\cstrike\map\de_dust2\password\0\os\l\lan\0\region\3\gameport\27016\specport\0\dedicated\1\appid\10\type\d\secure\1\version\1.1.2.6/Stdio\product\cstrike
TRACE : [DB.083604E8] Preparing statement UPDATE gameServers SET _lastHeartBeat=@_lastHeartBeat,protocol=@protocol,players=@players,max=@max,bots=@bots,gamedir=@gamedir,map=@map,type=@type,password=@password,os=@os,secure=@secure,lan=@lan,version=@version,region=@region,product=@product,gameport=@gameport,specport=@specport,dedicated=@dedicated,appid=@appid,proxy=@proxy WHERE challenge=@challenge
TRACE : HL Master Server - Finished processing set challenge info request from 77.121.4.50:27016
TRACE : Retrieving DB connection from pool /home/viktor/KS_servera/MasterServers/access.db
TRACE : [DB.083527C8] Retrieved DB connection (1 used / 1 / 2 max)
TRACE : [DB.083527C8] Preparing statement SELECT allowed FROM by_default WHERE allowed LIKE 'false'
TRACE : [DB.083527C8] Preparing statement SELECT allowed FROM access WHERE ip=? AND (port=? OR port='*') AND allowed LIKE ?
TRACE : [DB.083527C8] Releasing DB connection from pool /home/viktor/KS_servera/MasterServers/access.db (0 used / 1 / 2 max)
TRACE : Firewall : Access granted for 77.121.4.50:27017
DEBUG : HL Master Server - Processing set challenge info request from 77.121.4.50:27017
TRACE : HL Master Server - Challenge info : \protocol\7\challenge\1330259463\players\0\max\16\bots\0\gamedir\cstrike\map\gg_dust\password\0\os\l\lan\0\region\3\gameport\27017\specport\0\dedicated\1\appid\10\type\d\secure\1\version\1.1.2.6/Stdio\product\cstrike
TRACE : [DB.083604E8] Preparing statement UPDATE gameServers SET _lastHeartBeat=@_lastHeartBeat,protocol=@protocol,players=@players,max=@max,bots=@bots,gamedir=@gamedir,map=@map,type=@type,password=@password,os=@os,secure=@secure,lan=@lan,version=@version,region=@region,product=@product,gameport=@gameport,specport=@specport,dedicated=@dedicated,appid=@appid,proxy=@proxy WHERE challenge=@challenge
TRACE : HL Master Server - Finished processing set challenge info request from 77.121.4.50:27017
TRACE : Retrieving DB connection from pool /home/viktor/KS_servera/MasterServers/access.db
TRACE : [DB.083527C8] Retrieved DB connection (1 used / 1 / 2 max)
TRACE : [DB.083527C8] Preparing statement SELECT allowed FROM by_default WHERE allowed LIKE 'false'
TRACE : [DB.083527C8] Preparing statement SELECT allowed FROM access WHERE ip=? AND (port=? OR port='*') AND allowed LIKE ?
TRACE : [DB.083527C8] Releasing DB connection from pool /home/viktor/KS_servera/MasterServers/access.db (0 used / 1 / 2 max)
TRACE : Firewall : Access granted for 77.121.4.50:27015
DEBUG : HL Master Server - Processing set challenge info request from 77.121.4.50:27015
TRACE : HL Master Server - Challenge info : \protocol\7\challenge\1330259495\players\0\max\20\bots\0\gamedir\cstrike\map\fy_snow_arena\password\0\os\l\lan\0\region\2\gameport\27015\specport\0\dedicated\1\appid\10\type\d\secure\1\version\1.1.2.6/Stdio\product\cstrike
TRACE : [DB.083604E8] Preparing statement UPDATE gameServers SET _lastHeartBeat=@_lastHeartBeat,protocol=@protocol,players=@players,max=@max,bots=@bots,gamedir=@gamedir,map=@map,type=@type,password=@password,os=@os,secure=@secure,lan=@lan,version=@version,region=@region,product=@product,gameport=@gameport,specport=@specport,dedicated=@dedicated,appid=@appid,proxy=@proxy WHERE challenge=@challenge
TRACE : HL Master Server - Finished processing set challenge info request from 77.121.4.50:27015
TRACE : Retrieving DB connection from pool /home/viktor/KS_servera/MasterServers/access.db
TRACE : [DB.083527C8] Retrieved DB connection (1 used / 1 / 2 max)
TRACE : [DB.083527C8] Preparing statement SELECT allowed FROM by_default WHERE allowed LIKE 'false'
TRACE : [DB.083527C8] Preparing statement SELECT allowed FROM access WHERE ip=? AND (port=? OR port='*') AND allowed LIKE ?
TRACE : [DB.083527C8] Releasing DB connection from pool /home/viktor/KS_servera/MasterServers/access.db (0 used / 1 / 2 max)
TRACE : Firewall : Access granted for 93.79.167.123:4778
TRACE : [DB.083604E8] Preparing statement DELETE FROM gameServers WHERE ?-_lastHeartBeat>?
INFO : HL Master Server - Processing get Rated game servers list request from 93.79.167.123:4778
TRACE : HL Master Server - Requested Region 255, filter : \gamedir\cstrike\nap\10, last received server : 0.0.0.0:0
TRACE : [DB.083604E8] Preparing statement SELECT _address FROM gameServers WHERE rated_order<>? AND gamedir=? AND nap=? ORDER BY rated_order DESC LIMIT ?
TRACE : HL Master Server - Sending Rated game servers list (0 entries)
TRACE : HL Master Server - Finished processing get Rated game servers list request from 93.79.167.123:4778
2012/02/26 15:23:59 - TRACE : [DB.08970D10] Executing CREATE TRIGGER gametypeTrigger BEFORE DELETE ON gameServers BEGIN DELETE FROM gameServersGametype WHERE challenge=OLD.challenge; END
2012/02/26 15:23:59 - TRACE : [DB.08970D10] Executing CREATE TRIGGER gamedataTrigger BEFORE DELETE ON gameServers BEGIN DELETE FROM gameServersGamedata WHERE challenge=OLD.challenge; END
2012/02/26 15:23:59 - TRACE : [DB.08970D10] Closing DB connection
2012/02/26 15:23:59 - TRACE : Retrieving DB connection from pool /home/viktor/KS_servera/MasterServers/HLMasterServer.db
2012/02/26 15:23:59 - TRACE : Increasing DB connection pool size (1/4) /home/viktor/KS_servera/MasterServers/HLMasterServer.db
2012/02/26 15:23:59 - TRACE : [DB.0897E510] Retrieved DB connection (1 used / 1 / 4 max)
2012/02/26 15:24:00 - TRACE : [DB.0897E510] Executing CREATE TRIGGER gametypeTrigger BEFORE DELETE ON gameServers BEGIN DELETE FROM gameServersGametype WHERE challenge=OLD.challenge; END
2012/02/26 15:24:00 - TRACE : [DB.0897E510] Executing CREATE TRIGGER gamedataTrigger BEFORE DELETE ON gameServers BEGIN DELETE FROM gameServersGamedata WHERE challenge=OLD.challenge; END
2012/02/26 15:24:00 - TRACE : [DB.0897E510] Executing ALTER TABLE gameServers ADD COLUMN nap VARCHAR
2012/02/26 15:24:00 - TRACE : [DB.0897E510] Executing CREATE TRIGGER IF NOT EXISTS rev_cs AFTER UPDATE ON gameServers FOR EACH ROW BEGIN UPDATE gameServers SET nap=10 WHERE gamedir='cstrike' AND rowid=NEW.rowid; END
2012/02/26 15:24:01 - TRACE : [DB.0897E510] Executing CREATE TRIGGER IF NOT EXISTS init_rating AFTER INSERT ON gameServers FOR EACH ROW BEGIN UPDATE gameServers SET rating=0, rated_order=_address WHERE rowid=NEW.rowid; END
2012/02/26 15:24:01 - TRACE : [DB.0897E510] Executing CREATE TRIGGER IF NOT EXISTS update_rating AFTER UPDATE ON gameServers FOR EACH ROW BEGIN UPDATE gameServers SET rated_order=NEW.rating || '#' || NEW._address WHERE rowid=NEW.rowid; END
2012/02/26 15:24:01 - TRACE : [DB.0897E510] Executing BEGIN EXCLUSIVE TRANSACTION
2012/02/26 15:24:01 - TRACE : Opening DB connection /home/viktor/KS_servera/MasterServers/servers.db
2012/02/26 15:24:01 - TRACE : [DB.089905D0] Opened DB connection
2012/02/26 15:24:01 - TRACE : [DB.089905D0] Executing CREATE TABLE IF NOT EXISTS servers (ip VARCHAR, port INTEGER, rank INTEGER, PRIMARY KEY(ip,port))
2012/02/26 15:24:01 - TRACE : [DB.0897E510] Preparing statement DELETE FROM gameServers WHERE ?-_lastHeartBeat>?
2012/02/26 15:24:01 - INFO : HL Master Server - Processing get Rated game servers list request from 159.224.211.167:43713
2012/02/26 15:24:01 - TRACE : HL Master Server - Requested Region 255, filter : \gamedir\cstrike\nap\10\full\1\empty\1, last received server : 0.0.0.0:0
2012/02/26 15:24:01 - TRACE : [DB.0897E510] Preparing statement SELECT _address FROM gameServers WHERE rated_order<>? AND gamedir=? AND nap=? AND players+bots<max AND players+bots>0 ORDER BY rated_order DESC LIMIT ?
2012/02/26 15:24:01 - TRACE : HL Master Server - Sending Rated game servers list (0 entries)
2012/02/26 15:24:01 - TRACE : HL Master Server - Finished processing get Rated game servers list request from 159.224.211.167:43713
2012/02/26 15:24:01 - TRACE : Retrieving DB connection from pool /home/viktor/KS_servera/MasterServers/access.db
2012/02/26 15:24:01 - TRACE : [DB.089707C8] Retrieved DB connection (1 used / 1 / 2 max)
2012/02/26 15:24:01 - TRACE : [DB.089707C8] Preparing statement SELECT allowed FROM by_default WHERE allowed LIKE 'false'
2012/02/26 15:24:01 - TRACE : [DB.089707C8] Preparing statement SELECT allowed FROM access WHERE ip=? AND (port=? OR port='*') AND allowed LIKE ?
2012/02/26 15:24:01 - TRACE : [DB.089707C8] Releasing DB connection from pool /home/viktor/KS_servera/MasterServers/access.db (0 used / 1 / 2 max)
2012/02/26 15:24:01 - INFO : HL Master Server - Processing get Rated game servers list request from 159.224.211.167:43713
2012/02/26 15:24:01 - TRACE : HL Master Server - Requested Region 255, filter : \gamedir\cstrike\nap\10\full\1\empty\1, last received server : 0.0.0.0:0
2012/02/26 15:24:01 - TRACE : [DB.0897E510] Preparing statement SELECT _address FROM gameServers WHERE rated_order<>? AND gamedir=? AND nap=? AND players+bots<max AND players+bots>0 ORDER BY rated_order DESC LIMIT ?
2012/02/26 15:24:01 - TRACE : HL Master Server - Sending Rated game servers list (0 entries)
2012/02/26 15:24:01 - TRACE : HL Master Server - Finished processing get Rated game servers list request from 159.224.211.167:43713
2012/02/26 15:24:01 - TRACE : Retrieving DB connection from pool /home/viktor/KS_servera/MasterServers/access.db
2012/02/26 15:24:01 - TRACE : [DB.089707C8] Retrieved DB connection (1 used / 1 / 2 max)
2012/02/26 15:24:01 - TRACE : [DB.089707C8] Preparing statement SELECT allowed FROM by_default WHERE allowed LIKE 'false'
2012/02/26 15:24:01 - TRACE : [DB.089707C8] Preparing statement SELECT allowed FROM access WHERE ip=? AND (port=? OR port='*') AND allowed LIKE ?
2012/02/26 15:24:01 - TRACE : [DB.089707C8] Releasing DB connection from pool /home/viktor/KS_servera/MasterServers/access.db (0 used / 1 / 2 max)
2012/02/26 15:24:01 - INFO : HL Master Server - Processing get Rated game servers list request from 159.224.211.167:43713
2012/02/26 15:24:01 - TRACE : HL Master Server - Requested Region 255, filter : \gamedir\cstrike\nap\10\full\1\empty\1, last received server : 0.0.0.0:0
2012/02/26 15:24:01 - TRACE : [DB.0897E510] Preparing statement SELECT _address FROM gameServers WHERE rated_order<>? AND gamedir=? AND nap=? AND players+bots<max AND players+bots>0 ORDER BY rated_order DESC LIMIT ?
2012/02/26 15:24:01 - TRACE : HL Master Server - Sending Rated game servers list (0 entries)
2012/02/26 15:24:01 - TRACE : HL Master Server - Finished processing get Rated game servers list request from 159.224.211.167:43713
2012/02/26 15:24:01 - INFO : -----------------------------
2012/02/26 15:24:01 - INFO : Server status :
2012/02/26 15:24:01 - INFO : HL Master Server (127.0.1.1:27010) : Online
2012/02/26 15:24:54 - TRACE : Retrieving DB connection from pool /home/viktor/KS_servera/MasterServers/access.db
2012/02/26 15:24:54 - TRACE : [DB.089707C8] Retrieved DB connection (1 used / 1 / 2 max)
2012/02/26 15:24:54 - TRACE : [DB.089707C8] Preparing statement SELECT allowed FROM by_default WHERE allowed LIKE 'false'
2012/02/26 15:24:54 - TRACE : [DB.089707C8] Preparing statement SELECT allowed FROM access WHERE ip=? AND (port=? OR port='*') AND allowed LIKE ?
2012/02/26 15:24:54 - TRACE : [DB.089707C8] Releasing DB connection from pool /home/viktor/KS_servera/MasterServers/access.db (0 used / 1 / 2 max)
2012/02/26 15:25:48 - TRACE : [DB.0897E510] Preparing statement DELETE FROM gameServers WHERE ?-_lastHeartBeat>?
2012/02/26 15:25:48 - INFO : HL Master Server - Processing get Rated game servers list request from 93.79.167.123:4778
2012/02/26 15:25:48 - TRACE : HL Master Server - Requested Region 255, filter : \gamedir\cstrike\nap\10, last received server : 0.0.0.0:0
2012/02/26 15:25:48 - TRACE : [DB.0897E510] Preparing statement SELECT _address FROM gameServers WHERE rated_order<>? AND gamedir=? AND nap=? ORDER BY rated_order DESC LIMIT ?
2012/02/26 15:25:48 - TRACE : HL Master Server - Sending Rated game servers list (0 entries)
2012/02/26 15:25:48 - TRACE : HL Master Server - Finished processing get Rated game servers list request from 93.79.167.123:4778
Author:
mrsizif [ Monday, 27 Feb 2012, 14:17 ]
Post subject:
Re: MasterServer (win32/linux)
Hello!My english is not so good as I want,so can I ask you to explain me how to do it.))So please tell me as well as you can?I=) For example 1.What must I do first 2.It all must be at hosting? 3.For exemple my server ip 10.10.10.10,and hosting ip 11.11.11.11 ,where i must write him or what i must do. Or something else or what?=) Thank you very much!=)
Author:
illpillow [ Monday, 27 Feb 2012, 15:45 ]
Post subject:
Re: MasterServer (win32/linux)
Basically you have to tell your gameserver at 10.10.10.10, that there is a masterserver at 11.11.11.11, that it should register with. For source engine games you can use setmaster command, that allows you to add a new masterserver, I'm not sure if this command also exists in goldsource engine.
Author:
mrsizif [ Monday, 27 Feb 2012, 16:06 ]
Post subject:
Re: MasterServer (win32/linux)
Оkey,I see you're from Kiev SO let's speak russian Anybody who can speak ruusian please)) So i must write to any cfg from masterserver my ip gmeserver? What i must do.What cfg i must rule.
Что мне надо делать?=) Поступательно? На хост заливать надо что то? Или все размещено на сервере? Что править?
What must I rule in MasterServer.ini??
and what must I do with folder MasterServerCustomDB
Author:
illpillow [ Monday, 27 Feb 2012, 18:05 ]
Post subject:
Re: MasterServer (win32/linux)
I'm not from Kiev, however, you just add to your gameserver's autoexec.cfg setmaster add IP:PORT, where IP and port is your IP and port of your masterserver. When you fire up your server, it will add itself to your masterserver.
Author:
mrsizif [ Monday, 27 Feb 2012, 20:08 ]
Post subject:
Re: MasterServer (win32/linux)
Ok.But how I can start masterserver)) What must I do with other files and folders in archive? May i use this masterserver like any cs monitorings esteblished at any hostings? Like this ___cs-servera.net(not advert). There for some money I can get players for my payment server. How stuff's made?
Author:
illpillow [ Monday, 27 Feb 2012, 22:29 ]
Post subject:
Re: MasterServer (win32/linux)
You just have to extract the archive and run the MasterServer.exe file on windows or MasterServer file on linux, that's it, you may configure it before. Of course you can use this server to set up a service for gameservers.
Author:
mrsizif [ Monday, 27 Feb 2012, 22:48 ]
Post subject:
Re: MasterServer (win32/linux)
Oh!Ok it's very useful for me. And maybe last question fo this time,where I must add ip of gameservers?
Author:
manefesto [ Tuesday, 28 Feb 2012, 09:24 ]
Post subject:
Re: MasterServer (win32/linux)
masterserver has access to a list of publications CS servers? For example: I set masterserver and want to publish only my servers Is that possible? =============== If your english is wrong then use google translate luke
Author:
mrsizif [ Tuesday, 28 Feb 2012, 13:35 ]
Post subject:
Re: MasterServer (win32/linux)
Google translete boored................))))
Author:
illpillow [ Tuesday, 28 Feb 2012, 15:18 ]
Post subject:
Re: MasterServer (win32/linux)
mrsizif Normally you don't have to add it manually, as the gameserver adds itself to the masterserver's list. It goes like the following, simplified: Gameserver starts, reads its configuration, sends a request to the masterserver(s), masterserver get the request, add the gameserver to the list.
manefesto What would be the use of having a masterserver, that only got a few servers in its list? It's possible though, because you can restrict access to specific addresses only.
Author:
mrsizif [ Tuesday, 28 Feb 2012, 17:42 ]
Post subject:
Re: MasterServer (win32/linux)
Stop I'm confused. Look. Firstly I must unpack archive to server with my gameservers? Or it does not matter? Secondary I must start in folder linux file MasterServer. Thirdly must i rule something in file MasterServer.ini and what I must to do with file MasterServerCustomDB.so and folder MasterServerCustomDB?
p.s. did not think it would be so hard to understand what's what)
Author:
illpillow [ Tuesday, 28 Feb 2012, 22:54 ]
Post subject:
Re: MasterServer (win32/linux)
mrsizif wrote:
Firstly I must unpack archive to server with my gameservers? Or it does not matter?
It does not matter.
mrsizif wrote:
Secondary I must start in folder linux file MasterServer.
Sure...
mrsizif wrote:
Thirdly must i rule something in file MasterServer.ini and what I must to do with file MasterServerCustomDB.so and folder MasterServerCustomDB?
God damn no, "you just add to your gameserver's autoexec.cfg setmaster add IP:PORT, where IP and port is your IP and port of your masterserver. When you fire up your server, it will add itself to your masterserver." (myself)
Author:
manefesto [ Wednesday, 29 Feb 2012, 06:35 ]
Post subject:
Re: MasterServer (win32/linux)
illpillow wrote:
mrsizif Normally you don't have to add it manually, as the gameserver adds itself to the masterserver's list. It goes like the following, simplified: Gameserver starts, reads its configuration, sends a request to the masterserver(s), masterserver get the request, add the gameserver to the list.
manefesto What would be the use of having a masterserver, that only got a few servers in its list? It's possible though, because you can restrict access to specific addresses only.
You can limit the list of addresses that have access to masterserver, but this restriction is for servers and clients. Connecting the client and the server connection is on the same port
Author:
viktor6 [ Wednesday, 29 Feb 2012, 21:48 ]
Post subject:
Re: MasterServer (win32/linux)
Пытался сделать веб страничку вывода что есть в бд но упорно не хочет выводится
Tried to make a web page that is output to the database but does not want displayed