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[Info] Splinter Cell Conviction Support Thread [CURRENTLY NO CRACK]
http://cs.rin.ru/forum/viewtopic.php?f=15&t=55975
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Author:  demde [ Friday, 30 Apr 2010, 07:46 ]
Post subject:  Re: Splinter Cell Conviction Support Thread [CURRENTLY NO CRACK]

the_gr814ever wrote:
hey ape it's not working ur savefile i mean. i think it's related 2 the inability 2 save ur progress in deniable ops some1 will fix it soon i guess

I think they work but if his saves are in advanced state of the game it needs values and we don;t have them.

Author:  ape [ Friday, 30 Apr 2010, 07:47 ]
Post subject:  Re: Splinter Cell Conviction Support Thread [CURRENTLY NO CRACK]

I found the place where the error "Unable to join the match. The connection is not responding." is displayed:
http://www.privatepaste.com/9daa931f3e

Author:  Tayron [ Friday, 30 Apr 2010, 07:49 ]
Post subject:  Re: Splinter Cell Conviction Support Thread [CURRENTLY NO CRACK]

ape wrote:
I found the place where the error "Unable to join the match. The connection is not responding." is displayed:
http://www.privatepaste.com/9daa931f3e

this should be easily editable with a hex editor

just turn jump not zero into jump zero and it should work

Author:  ape [ Friday, 30 Apr 2010, 07:52 ]
Post subject:  Re: Splinter Cell Conviction Support Thread [CURRENTLY NO CRACK]

I already tried, it shows the match screen as if I had connected but the other person is not there, they do not see me connect, either. So we need to fix the cause of the error, not bypass it. I think connecting from the unreal console might have a better chance of working if we can get it to display.

Author:  Ronyx [ Friday, 30 Apr 2010, 07:53 ]
Post subject:  Re: Splinter Cell Conviction Support Thread [CURRENTLY NO CRACK]

could somebody help me with my problem? game launches with no problem screen goes black then suddenly it closes saying:
Exception happened during processing of requrest from <'127.0.0.1', 50060>
Traceback <most recent call last>:
File "socketServer.pyo", line 281, in _handle_request_noblock
File "socketServer.pyo", line 307, in process_request
File "socketServer.pyo", line 320, in finish_request
File "ScoketServer.pyo", line 615, in __init__
File "BaseHTTPServer.pyo", line 331, in handle
File "BaseHTTPServer.pyo", line 312, in handle_one_request
File "socket.pyo", line 406, in readline
error: [Errno 10054] An existing connection was foribly closed by the remote host.
Could somebody help me?

Author:  the_gr814ever [ Friday, 30 Apr 2010, 07:59 ]
Post subject:  Re: Splinter Cell Conviction Support Thread [CURRENTLY NO CRACK]

hgaqui wrote:
the_gr814ever wrote:
hey ape it's not working ur savefile i mean. i think it's related 2 the inability 2 save ur progress in deniable ops some1 will fix it soon i guess


I couldn't get it too work either. Is there any special procedure to make it work?


i dunno it needs a fix it's a savedata rlated issue i think

game is just inthe pre alpha cracking steps we got a long way 2 go hehe

-- Edit --

ape what was the code u modified in cheat engine ??

Author:  ape [ Friday, 30 Apr 2010, 08:10 ]
Post subject:  Re: Splinter Cell Conviction Support Thread [CURRENTLY NO CRACK]

I just searched for my unlock points as a dword, bought something and searched again. first result out of the 3 it found was right.

Author:  hgaqui [ Friday, 30 Apr 2010, 08:33 ]
Post subject:  Re: Splinter Cell Conviction Support Thread [CURRENTLY NO CRACK]

ape wrote:
I just searched for my unlock points as a dword, bought something and searched again. first result out of the 3 it found was right.


yay! today's progress was amazing! now i am going to sleep! ::D

Author:  creamer [ Friday, 30 Apr 2010, 08:34 ]
Post subject:  Re: Splinter Cell Conviction Support Thread [CURRENTLY NO CRACK]

Now I guess we're waiting for a python programmer to punch in those values to the scc.py that wolvz added earlier on page 58

Author:  adityam4u [ Friday, 30 Apr 2010, 08:45 ]
Post subject:  Re: Splinter Cell Conviction Support Thread [CURRENTLY NO CRACK]

ok did i missed smthin can we play it now without coop mode?????? :?: :?: :?: :?: coz no frnd of mine buyed orgnal copy they all are w8ng for server or crack ::P ::P ::P ::P ::P plz let me knw steps given here is for coop or single player???


http://www.cs.rin.ru/forum/viewtopic.php?f=10&t=56141

Author:  ScConvict1on [ Friday, 30 Apr 2010, 08:51 ]
Post subject:  Re: Splinter Cell Conviction Support Thread [CURRENTLY NO CRACK]

Only deniable ops works right now, in single player you can only walk around for a very short distance. And coop it will just come up with an error, or you will not see the other and vice-versa.

Author:  adityam4u [ Friday, 30 Apr 2010, 08:58 ]
Post subject:  Re: Splinter Cell Conviction Support Thread [CURRENTLY NO CRACK]

ScConvict1on wrote:
Only deniable ops works right now, in single player you can only walk around for a very short distance. And coop it will just come up with an error, or you will not see the other and vice-versa.




hmm tat means game is wrkin we need more values :?: :?: :?:

what the hell u guys doing who buyed orgnal copies give us some values :evil: :evil: :evil: :twisted: :twisted:

just jokin :lol: :lol: u gys doing great job keep it up ::P ::P ::P ::P

Author:  pakrat [ Friday, 30 Apr 2010, 09:05 ]
Post subject:  Re: Splinter Cell Conviction Support Thread [CURRENTLY NO CRACK]

STOP POSTING "HOW DO I ?" IN THIS POST USE the other thread for that.

http://www.cs.rin.ru/forum/viewtopic.php?f=10&t=56141

This thread is for values / programming etc only !!

Author:  ScConvict1on [ Friday, 30 Apr 2010, 09:16 ]
Post subject:  Re: Splinter Cell Conviction Support Thread [CURRENTLY NO CRACK]

wolvz wrote:
i believe these might be the values. they seem to be consistent. im pretty sure scc.py needs to be updated before they can be tested though.


viewtopic.php?f=10&t=55975&start=855

Author:  1st4ck [ Friday, 30 Apr 2010, 12:04 ]
Post subject:  Re: Splinter Cell Conviction Support Thread [CURRENTLY NO CRACK]

Hi guys, good morning.

So no news till now.

we need legit users now to log the new values.

about those fakes scc.db the current emu already make those values. 2nd they are wrong formated, they are encoded(values must be uncoded)

check server.log and you will see this:
Lots of lines saying "Cmd data: 1"
and about 2 lines saying "Cmd data: 3"
{ the first one, is when you enter the game, the second is when you get the checkpoint }
so we only need 2 keys for now.

1st i need to know if anyone with legit key can play with mitm.exe or mitm.py
2nd i need to know it they can pass the checkpoints.
3rd they need to "zip the files.log and upload them" (i don't care it they have 40 MGs)

Btw text ziped get much smalled (40 mbs of text should be about 1 MB in a Winrar format)

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