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| [Release] RevEmu [Windows] http://cs.rin.ru/forum/viewtopic.php?f=29&t=30678 |
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| Author: | ChrisTX [ Monday, 11 Feb 2008, 21:33 ] |
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<|DoDo|> this is a clientside protection, use VUP -with-client-checks . |
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| Author: | CR@CK-iT [ Monday, 11 Feb 2008, 21:34 ] |
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@ <|DoDo|> That's a new protection measure of Valve. Simply use vityan666's VUP patch to crack the engine.dll. |
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| Author: | vityan666 [ Tuesday, 12 Feb 2008, 00:20 ] |
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[Crack-iT/ChrisTX] I'll release a new VUP version this weekend. It will introduce full support to break Valve's 24 Players limit on Source/Source 2007 engines and you will be able to get full 32 slots server. Also Battlefield 2142 support is ququed for new VUP. It will use new OpenPtch 1.9 which will increase type detection/patching speed by at least 3-4 times... [shmeele] Nice job Only Linux version remains and ppl will be happy Try to use the following to port this: 1) #ifdef _WIN32 #include <windows.h> #else #include <dlfcn.h> #endif #ifdef _WIN32 #define TREVEMULIBOBJ HMODULE #else #define TREVEMULIBOBJ void * #endif int REVEmuLoadOrigSteamDLL(char *OrigSteamDLLName,TREVEMULIBOBJ *pOrigSteamDLLHandle) { if (!OrigSteamDLLName || !pOrigSteamDLLHandle) return 2; #ifdef _WIN32 *pOrigSteamDLLHandle = LoadLibrary(OrigSteamDLLName); if (!(*pOrigSteamDLLHandle)) return 1; return 0; #else *pOrigSteamDLLHandle = dlopen(OrigSteamDLLName,RTLD_LAZY || RTLD_GLOBAL); if (!(*pOrigSteamDLLHandle)) return 1; return 0; #endif } int REVEmuGetOrigFunc(void ** FuncAddr,char *FuncName,TREVEMULIBOBJ OrigSteamDLLHandle) { if (!FuncAddr || !FuncName || !OrigSteamDLLHandle) return 2; #ifdef _WIN32 *FuncAddr = (void *) GetProcAddress(OrigSteamDLLHandle,FuncName); #else *FuncAddr = dlsym(OrigSteamDLLHandle,FuncName); #endif if (!(*FuncAddr)) return 1; return 0; int REVEmuUnLoadOrigSteamDLL(TREVEMULIBOBJ *pOrigSteamDLLHandle) { if (!pOrigSteamDLLHandle) return 2; #ifdef _WIN32 if (!FreeLibrary(*pOrigSteamDLLHandle)) return 1; #else if (dlclose(*pOrigSteamDLLHandle)) return 1; #endif *pOrigSteamDLLHandle = NULL; return 0; } |
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| Author: | revCrew [ Tuesday, 12 Feb 2008, 00:37 ] |
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DahakaX64 wrote: SteamEmu Addon (v2)
not working with source engine 2007 Message error: CFileSystem_Steam::() failed: failed to find steam interface Addressed and fixed. Thank you very much. So, check the first post for the addon update. Changelog [11.02.] [*] Fixed "Failed to find Steam interface" Filesystem error when starting a 2007 game. |
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| Author: | sixcentgeorge [ Tuesday, 12 Feb 2008, 08:23 ] |
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vityan666 wrote: Try to use the following to port this:
1) #ifdef _WIN32 #include <windows.h> #else #include <dlfcn.h> #endif #ifdef _WIN32 #define TREVEMULIBOBJ HMODULE #else #define TREVEMULIBOBJ void * #endif int REVEmuLoadOrigSteamDLL(char *OrigSteamDLLName,TREVEMULIBOBJ *pOrigSteamDLLHandle) { if (!OrigSteamDLLName || !pOrigSteamDLLHandle) return 2; #ifdef _WIN32 *pOrigSteamDLLHandle = LoadLibrary(OrigSteamDLLName); if (!(*pOrigSteamDLLHandle)) return 1; return 0; #else *pOrigSteamDLLHandle = dlopen(OrigSteamDLLName,RTLD_LAZY || RTLD_GLOBAL); if (!(*pOrigSteamDLLHandle)) return 1; return 0; #endif } int REVEmuGetOrigFunc(void ** FuncAddr,char *FuncName,TREVEMULIBOBJ OrigSteamDLLHandle) { if (!FuncAddr || !FuncName || !OrigSteamDLLHandle) return 2; #ifdef _WIN32 *FuncAddr = (void *) GetProcAddress(OrigSteamDLLHandle,FuncName); #else *FuncAddr = dlsym(OrigSteamDLLHandle,FuncName); #endif if (!(*FuncAddr)) return 1; return 0; int REVEmuUnLoadOrigSteamDLL(TREVEMULIBOBJ *pOrigSteamDLLHandle) { if (!pOrigSteamDLLHandle) return 2; #ifdef _WIN32 if (!FreeLibrary(*pOrigSteamDLLHandle)) return 1; #else if (dlclose(*pOrigSteamDLLHandle)) return 1; #endif *pOrigSteamDLLHandle = NULL; return 0; } in the c or h file ? |
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| Author: | vityan666 [ Tuesday, 12 Feb 2008, 19:41 ] |
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[sixcentgeorge] In header You have src or something? LoL |
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| Author: | DimonCJ [ Wednesday, 13 Feb 2008, 22:29 ] |
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Where link to Cracked HL1 engine 3939 and other rev releases? |
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| Author: | ChrisTX [ Wednesday, 13 Feb 2008, 22:35 ] |
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DimonCJ They're out of date but you can download most of them here http://cs.rin.ru/forum/viewtopic.php?t=47213 |
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| Author: | CR@CK-iT [ Thursday, 14 Feb 2008, 19:23 ] |
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Today Valve releases another update for the source 2007 engine and for TF2. I just hope that the REV emu and browser fix will still work |
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| Author: | ChrisTX [ Thursday, 14 Feb 2008, 20:05 ] |
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CR@CK-iT AFAIK you need to edit pointers in steamclient.dll to get it working. So I don't think there is no other solution than a steamclient.dll emu. |
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| Author: | DoM!niC [ Friday, 15 Feb 2008, 06:42 ] |
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I have a wired problem also when I use the normal REVOLUTiON Emulator and I set my steam.dll and I runs my Server. My Server is Cracked and in the Valve Masterserver List but at me I have the problem this eat a lot of bandwidth from my Internet when I use a older version or SteamEmu I dont lost speed. |
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| Author: | bzz0 [ Friday, 15 Feb 2008, 16:22 ] |
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Guys, am I missed something?serverbrowser fix for TF2 will make Favorites working? Where do I get it? Thanks! |
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| Author: | CR@CK-iT [ Friday, 15 Feb 2008, 16:39 ] |
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The TF2 browser fix is missing here... nevertheless the last release doesn't work anymore with the latest version of the game. It's again the steam_api.dll which changed... Shmelle, I hope you'll find a solution soon... *edit: Even with the latest REV emu you cannot launch TF2.... *edit2: Now I deleted the steam.dll in the bin dir and the latest rev emu could launch TF2... but this does not fix the SteamBeta bug... |
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| Author: | KeReMiD4O [ Friday, 15 Feb 2008, 18:14 ] |
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CR@CK-iT wrote: The TF2 browser fix is missing here... nevertheless the last release doesn't work anymore with the latest version of the game. It's again the steam_api.dll which changed...
Shmelle, I hope you'll find a solution soon... *edit: Even with the latest REV emu you cannot launch TF2.... *edit2: Now I deleted the steam.dll in the bin dir and the latest rev emu could launch TF2... but this does not fix the SteamBeta bug... Mhm same here... |
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| Author: | ChrisTX [ Friday, 15 Feb 2008, 19:32 ] |
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how is it supposed to fix this "bug"? (actually it's more a conditional statement / a protection we need a steamclient.dll emu for that, no steam.dll emu. |
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