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[Release] RevEmu [Windows]
http://cs.rin.ru/forum/viewtopic.php?f=29&t=30678
Page 185 of 288

Author:  sxulocktor [ Sunday, 27 Dec 2009, 19:45 ]
Post subject:  Re: [Windows] The REVOLUTiON Emulator (v9.81 R3)

lmaobox wrote:
No YOU are wrong, he just need to specify original steam.dll location with SteamDLL setting in rev.ini

what is supposed that i should put in the SteamDLL= ??? the steamclient.dll original file path? or the steam.dll path? because if i put the steamclients.dll's original file path, the srcds auto closes

Author:  cXhristian [ Sunday, 27 Dec 2009, 20:50 ]
Post subject:  Re: [Windows] The REVOLUTiON Emulator (v9.81 R3)

Original Steam.dll path

Author:  sxulocktor [ Sunday, 27 Dec 2009, 22:31 ]
Post subject:  Re: [Windows] The REVOLUTiON Emulator (v9.81 R3)

cXhristian wrote:
Original Steam.dll path



thankyou for answering!!
i did what you said and i get this:

Image

Author:  Source_engine [ Sunday, 27 Dec 2009, 22:53 ]
Post subject:  Re: [Windows] The REVOLUTiON Emulator (v9.81 R3)

Wait for a new revEmu...

Author:  Nyerk! [ Monday, 28 Dec 2009, 02:59 ]
Post subject:  Re: [Windows] The REVOLUTiON Emulator (v9.81 R3)

or uninstall revemu and use VUP to patch engine files.

Author:  Dr. JACAL [ Tuesday, 05 Jan 2010, 05:29 ]
Post subject:  Re: [Windows] The REVOLUTiON Emulator (v9.81 R3)

I got Steam is not running on Audiosurf when using RevEmu + RevLoader can some one gimme some help?

Author:  Eydee [ Tuesday, 05 Jan 2010, 10:45 ]
Post subject:  Re: [Windows] The REVOLUTiON Emulator (v9.81 R3)

Dr. JACAL wrote:
I got Steam is not running on Audiosurf when using RevEmu + RevLoader can some one gimme some help?


Copy revloader to the engine folder, set rev.ini like this:

[Loader]
ProcName=QuestViewer.exe Q3DStart.q3d
SteamClientDll=steamclient.dll

Then either launch revloader.exe, or replace audiosurf.exe with the file I attached.
I included the source code if you don't trust my exe, but you may be OK with a shortcut to revloader.exe or with a batch file.

PS: This belongs to the revloader thread, not here.

Attachments:
audiosurf.zip [26.35 KiB]
Downloaded 56 times

Author:  PeterFreimann [ Wednesday, 06 Jan 2010, 13:32 ]
Post subject:  Re: [Windows] The REVOLUTiON Emulator (v9.81 R3)

I'm really totally confused right now... Normally i don't have any problems in adding cracks to a game or something like that but HERE i'm lost!
I run a L4D2 dedicated server and tried to crack it with the newest revemu from the original rev-emu website rev-crew.info
I copied the steam.dll and steamclient.dll to my server-folder (one time into L4D2\bin and cause it didnt work ALSO in L4d2\ where the srcds.exe is)
I copied the rev.ini and the revApps.ini into the folder where srcds.exe is.
I edited the rev.ini to this:
Spoiler
[Emulator]

# CacheEnabled set to true to enable loading apps from GCF.
# If it is true, and a clientregistry.blob file is not supplied,
# then you must supply revApps.ini file with the correct cache requirements.
# See the example revApps.ini, however it is highly recommended that you use
# a clientregistry.blob file for maximum compatibility
#
# Default = False
#
CacheEnabled = False

# CachePath - set to the folder where your GCF files are located
#
# Default = (n/a)
#
CachePath = E:\Steam\SteamApps

# Language - rev emu will automagically load the correct language files.
# This can be English, French, Italian, German, Spanish, sChinese,
# Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse
#
# revEmu will try to set the Language key in the following order:
# Use the Language key in the this rev.ini if it is present
# Use the Steam Language key in the registry if it is present
# Default the Language to English
#
Language = English

# Change Logging to True to enable/disable log file output for steam.dll
#
# Default = False
#
Logging=False

# Change SteamDll to point to your official Steam client DLL.
# This setting is required for Steam UserID Validation functions
# to support legit Steam IDs. Otherwise, all clients would get
# IDs generated from their IP addresses.
# Also make sure you uncomment the line below (remove "#")
# if you want to use this setting!
# Note that this setting only applies to games using SteamGameServer
# up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)
#
# Default = (n/a)
#
SteamDll=D:\Games\Steam\Steam.dll

# Change SteamClient to True if you want to use the steamclient emulator.
# This setting is recommended to be true for both clients \ game servers
# and for all games, except games which use SteamClient006 interface
# (e.g. CS: Source, Half-Life 2: Deathmatch)
# To see if the game is using this old interface, enable SteamClient,
# enable Logging and you will notice a log line "Using SteamClientXXX".
# If 007, leave the option ON, otherwise, it is recommended not to use it.
#
# Default = False
#
SteamClient = True

# Change SteamUser to the steam username that you wish to use with revEmu
# Defaults to revCrew if not specified
#
SteamUser = SteamPlayer

[Log]

# If Logging is set to True, choose which functions would you like to log.
#
# Default = False
#
FileSystem=False
Account=False
UserID=False

[steamclient]

################################### NOTE ####################################
# These settings may apply even if you don't choose to use steamclient.dll! #
#############################################################################
#
# Change the setting below to set your PlayerName (used in src2007 engine)
#
# Default = REVOLUTiON
#
PlayerName = Name

# Change the setting below to enable/disable log file output for steamclient.dll
#
# Default = False
#
Logging=False

# Change ClientDLL to point to the original steamclient.dll
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Please use the steamclient.dll from Steam folder!
#
# Default = (n/a)
#
#ClientDLL=e:\L4D2Server\left4dead2\bin\steamclient_org.dll

# DisableUnlockedItems enables you to choose whether to use the new weapons in
# Team Fortress 2. This setting applies to you only if you are a regular player,
# or to all your clients if you are a server hoster.
#
# Default = False
#
#DisableUnlockedItems = True

[GameServer]

# GameServer policy rules

# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
#AllowOldRev=False

# Allow unknown clients to join your server
#
# Default = True
#
#AllowUnknown=False

# Allow cracked Steam clients to join your server
#
# Default = True
#
#AllowCrackedSteam=False

# Allow legitimate Steam clients to join your server
#
# Default = True
#
#AllowLegitSteam=False

I changed the lines SteamDLL and ClientDLL on and off (leading to the original dlls)

I started the server with srcds.exe (cause there is no other exe inside the archive from revemu)
Of course i get "Steam Validation rejected" when i join... :evil:

What the hell im doing wrong? and how does this emu work if there is no exe? how does it read the inis???
The only way of getting my server to work is the offline steam_api.dll but thats not the best option...

Author:  KKHfai [ Wednesday, 06 Jan 2010, 13:55 ]
Post subject:  Re: [Windows] The REVOLUTiON Emulator (v9.81 R3)

L3v!4th4N

Remove # and change False to True at rev.ini as below
  1. # Allow cracked Steam clients to join your server
  2. #
  3. # Default = True
  4. #
  5. AllowCrackedSteam=True
  6.  
  7. # Allow legitimate Steam clients to join your server
  8. #
  9. # Default = True
  10. #
  11. AllowLegitSteam=True


Also, you can start the server by using a BAT file. EXAMPLE
  1. start srcds.exe -console -game left4dead2 +hostip YOUR.WAN.IP.HERE -ip YOUR.LAN.IP.HERE +hostport 27015 +clientport 27005 -nohltv +exec server.cfg +map c1m1_hotel

Author:  PeterFreimann [ Wednesday, 06 Jan 2010, 14:31 ]
Post subject:  Re: [Windows] The REVOLUTiON Emulator (v9.81 R3)

Thx, but no sorry. same issue
only when i add # to SteamDll and ClientDll line the server crashes when someone tries to join. (But thats another issue which is not fixed yet i think)
And thanks but i already start my server with serverdoc (prevents crashing) and commandline^^

Author:  KKHfai [ Wednesday, 06 Jan 2010, 16:33 ]
Post subject:  Re: [Windows] The REVOLUTiON Emulator (v9.81 R3)

L3v!4th4N wrote:
Thx, but no sorry. same issue
only when i add # to SteamDll and ClientDll line the server crashes when someone tries to join. (But thats another issue which is not fixed yet i think)
And thanks but i already start my server with serverdoc (prevents crashing) and commandline^^

If you use RevEmu 9.81 R4, server will crash when the client is joining so i recommend you to use RevEmu 9.81 R3 plus Eydee fix here

Author:  PeterFreimann [ Wednesday, 06 Jan 2010, 17:09 ]
Post subject:  Re: [Windows] The REVOLUTiON Emulator (v9.81 R3)

Thanks it works now with that fix. (Btw i tried that some time ago and it DIDNT work... lol)
But with SteamDll or ClientDll activated (without #, and leading to my original dlls) i get steam validation rejected error. What are they good for then?

Author:  KKHfai [ Thursday, 07 Jan 2010, 10:06 ]
Post subject:  Re: [Windows] The REVOLUTiON Emulator (v9.81 R3)

L3v!4th4N wrote:
Thanks it works now with that fix. (Btw i tried that some time ago and it DIDNT work... lol)
But with SteamDll or ClientDll activated (without #, and leading to my original dlls) i get steam validation rejected error. What are they good for then?

Try to put the original DLL, RevEmu DLL and Eydee msg.dll in the bin folder then make sure you have that 5 DLL only in the installation folder.

Author:  PeterFreimann [ Thursday, 07 Jan 2010, 12:55 ]
Post subject:  Re: [Windows] The REVOLUTiON Emulator (v9.81 R3)

:ROFL: That is totally weird! Everything you say works but i tried it before and it didn't work :shock:
But now it works and i thank you for your help. And i found something out:
If i start my Game BEFORE i start the server i get steam validation reject. If i start it AFTER i get no error!
So i think the steamclient.dll is used only one time maybe ^^

Author:  KKHfai [ Thursday, 07 Jan 2010, 15:55 ]
Post subject:  Re: [Windows] The REVOLUTiON Emulator (v9.81 R3)

L3v!4th4N wrote:
:ROFL: That is totally weird! Everything you say works but i tried it before and it didn't work :shock:
But now it works and i thank you for your help. And i found something out:
If i start my Game BEFORE i start the server i get steam validation reject. If i start it AFTER i get no error!
So i think the steamclient.dll is used only one time maybe ^^

Hmm.......... dont know what happen to you but i have no problem with that

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