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[Release] RevEmu [Windows]
http://cs.rin.ru/forum/viewtopic.php?f=29&t=30678
Page 193 of 288

Author:  aand [ Thursday, 06 May 2010, 13:42 ]
Post subject:  Re: RevEmu [Windows]

Hi! I can't get The Ship dedicated server to work. I've tried revemu and it crashes a few seconds after starting to load the map. If I don't use the '-console' option, it crashes when I connect to it. How can I make this work?

Author:  soueu [ Sunday, 09 May 2010, 23:09 ]
Post subject:  Re: RevEmu [Windows]

Is this compatible with Garry's Mod? Because I can't get it to work... I'm using this for cracking the Dedicated Server, but whenever I try to join in my server I just get this message:
Quote:
This steam account does not own this game. Please login to the correct Steam account



Any help, please?

Author:  Waats [ Tuesday, 11 May 2010, 12:32 ]
Post subject:  Re: RevEmu [Windows]

RevEmuWin32 9.8.2 makes hlds.exe crash on start even if the server is working.
Everything is working fine with RevEmuWin32 9.8.1-R4.
French tutorial will come soon.

Author:  RitualMast3r [ Sunday, 16 May 2010, 21:18 ]
Post subject:  Re: RevEmu [Windows]

Hi! I got problem with Team Fortress 2 - it saying "The server requires that you be running Steam" when trying to connect no-steam and running RevEmu 9.8.1 R4 or 9.8.2. P.S.: game is up to date!

EDIT1: I also can't gets Garry's mod work! It's stucks on "Setting convar default" (or sth.) and exits with fatal error! (again try both 9.81R4 and 9.82)

Author:  bir3yk [ Monday, 17 May 2010, 08:58 ]
Post subject:  Re: RevEmu [Windows]

try this http://rghost.ru/1558471 ;)

Author:  chocolate5215 [ Monday, 17 May 2010, 09:12 ]
Post subject:  Re: RevEmu [Windows]

yea it's a really good tools for me ~

thx dude.

Author:  Psycho-A [ Monday, 17 May 2010, 14:22 ]
Post subject:  Re: RevEmu [Windows]

Sorry for my bad English but...

Why new 9.82 Emu version has lower priority for local files, than files from gcf-archives? That's badly inconvenient because making patches and modifications automatically becomes impossible!!!! Please, make ability change files priority in *.ini-file, or this emu will be ussles for source sdk...

Author:  bugme666 [ Tuesday, 18 May 2010, 15:11 ]
Post subject:  Re: RevEmu [Windows]

Psycho-A
yes, really, it's stupid...
for solving the problem use Steam.dll from rev-9.81 R4

Author:  PeJpepiG [ Tuesday, 18 May 2010, 17:07 ]
Post subject:  Re: RevEmu [Windows]

Psycho-A & p4eL
This is RevEmu. What does an emulator do? It should exactly do the same as the original one.
The thing you are calling a feature was a bug.

And why should revemu be useless for SourceSDK? Steam works exactly the same way.

Author:  sar3th [ Tuesday, 18 May 2010, 17:43 ]
Post subject:  Re: RevEmu [Windows]

PeJpepiG wrote:
Steam works exactly the same way.

sorry?
extract any random file from a gcf, put it in the right location, modify it and run the game through steam -> steam uses your modified version
*confused*

Author:  PeJpepiG [ Tuesday, 18 May 2010, 17:58 ]
Post subject:  Re: RevEmu [Windows]

sar3th
Really? Now I'm confused. I can't test it atm.
With random you really mean any file? afaik config files can be modified, binaries f.e. can't be modified.

afaik files are marked as Overwritelocalcopy = true or false in gcf. Steam should read this information and do what it tells.

Author:  miafruch [ Wednesday, 19 May 2010, 10:20 ]
Post subject:  Re: RevEmu [Windows]

Not hugely important, but at a LAN i quickly whipped up a cracked client of CSS (non beta, latest version) for the people who didnt have a proper copy. I originally used steamclient 2009, however this caused HL2.exe to crash on starting a listen server.

Then i tried 9.81 R4 which worked, however every single steamid (cracked and legit) was STEAM_ID_PENDING. This happened with and without valve steamclient in the rev.ini file.

Layout from memory was like this
HL2.exe
rev.ini containing relevant pathnames from below
bin > steam.dll (rev)
bin > steamclient.dll (rev)
steam > steamclient.dll (valve)
steam > steam.dll (valve)
steam > tier0_s.dll (valve)
steam > vstdlib_s.dll (valve)

Author:  bugme666 [ Wednesday, 19 May 2010, 12:54 ]
Post subject:  Re: RevEmu [Windows]

PeJpepiG wrote:
sar3thafaik files are marked as Overwritelocalcopy = true or false in gcf. Steam should read this information and do what it tells.


If launch TF2 with modified tf\resource\GameMenu.res
    throw Steam - it uses modified version.
    with Rev-9.8.1 Steam.dll on GCF Standalone - it uses modified version.
    with Rev-9.8.2 Steam.dll on GCF Standalone - it uses original version from GCF.

So your supposition is mistake I think. This problem is really stupid and very important.

Author:  PeJpepiG [ Wednesday, 19 May 2010, 13:29 ]
Post subject:  Re: RevEmu [Windows]

p4eL
Just checked it, you are right. But seriously wtf is Valve doing?
They mark some files as OverwritelocalCopy false, some as true. But it doesn't make any difference :?

You can currently modify almost any file you want and that's definitely not good.

Author:  bugme666 [ Wednesday, 19 May 2010, 14:26 ]
Post subject:  Re: RevEmu [Windows]

Why do you think there is an OverwritelocalCopy parameter?
I think it's the bug of rev-9.8.2 steam.dll

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