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[Release] RevEmu [Windows]
http://cs.rin.ru/forum/viewtopic.php?f=29&t=30678
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Author:  blindbox [ Sunday, 30 May 2010, 07:25 ]
Post subject:  Re: RevEmu [Windows]

What do you mean by "doesn't work"? Details details details!

Author:  soueu [ Sunday, 30 May 2010, 17:00 ]
Post subject:  Re: RevEmu [Windows]

blindbox wrote:
What do you mean by "doesn't work"? Details details details!


soueu wrote:
Is this compatible with Garry's Mod? Because I can't get it to work... I'm using this for cracking the Dedicated Server, but whenever I try to join in my server I just get this message:
Quote:
This steam account does not own this game. Please login to the correct Steam account



Any help, please?

Author:  Waats [ Sunday, 30 May 2010, 17:18 ]
Post subject:  Re: RevEmu [Windows]

For me it doesn't crack any orangebox server...

Author:  blindbox [ Monday, 31 May 2010, 14:59 ]
Post subject:  Re: RevEmu [Windows]

Have you tried other cracked servers, to see whether they work? It might be your client for all you know.

Kill me, I deleted all my ramblings. 9.81 R4 crashes every 25th to 35th minute of the hour, 9.8.2 doesn't save steam ids. Well, time to try 9.81 R3.

  1. [Emulator]
  2.  
  3. # CacheEnabled set to true to enable loading apps from GCF.
  4. # If it is true, and a clientregistry.blob file is not supplied,
  5. # then you must supply revApps.ini file with the correct cache requirements.
  6. # See the example revApps.ini, however it is highly recommended that you use
  7. # a clientregistry.blob file for maximum compatibility
  8. #
  9. # Default = False
  10. #
  11. CacheEnabled = False
  12.  
  13. # CachePath - set to the folder where your GCF files are located
  14. #
  15. # Default = (n/a)
  16. #
  17. #CachePath = F:\Games\GarrysMod11\GMOD_GCFs
  18.  
  19. # Language - rev emu will automagically load the correct language files.
  20. # This can be English, French, Italian, German, Spanish, sChinese,
  21. # Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse
  22. #
  23. # revEmu will try to set the Language key in the following order:
  24. #       Use the Language key in the this rev.ini if it is present
  25. #       Use the Steam Language key in the registry if it is present
  26. #       Default the Language to English
  27. #
  28. Language = English
  29.  
  30. # Change Logging to True to enable/disable log file output for steam.dll
  31. #
  32. # Default = False
  33. #
  34. Logging=False
  35.  
  36. # Change SteamDll to point to your official Steam client DLL.
  37. # This setting is required for Steam UserID Validation functions
  38. # to support legit Steam IDs. Otherwise, all clients would get
  39. # IDs generated from their IP addresses.
  40. # Also make sure you uncomment the line below (remove "#")
  41. # if you want to use this setting!
  42. # Note that this setting only applies to games using SteamGameServer
  43. # up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)
  44. #
  45. # Default = (n/a)
  46. #
  47. SteamDll = .\bin\Steam\steam.dll
  48.  
  49. # Change SteamClient to True if you want to use the steamclient emulator.
  50. # This setting is recommended to be true for both clients \ game servers
  51. # and for all games, except games which use SteamClient006 interface
  52. # (e.g. CS: Source, Half-Life 2: Deathmatch)
  53. # To see if the game is using this old interface, enable SteamClient,
  54. # enable Logging and you will notice a log line "Using SteamClientXXX".
  55. # If 007, leave the option ON, otherwise, it is recommended not to use it.
  56. #
  57. # Default = False
  58. #
  59. SteamClient = False
  60.  
  61. # Change SteamUser to the steam username that you wish to use with revEmu
  62. # Defaults to revCrew if not specified
  63. #
  64. SteamUser = TisaServer
  65.  
  66. [Log]
  67.  
  68. # If Logging is set to True, choose which functions would you like to log.
  69. #
  70. # Default = False
  71. #
  72. FileSystem=False
  73. Account=False
  74. UserID=False
  75.  
  76. [steamclient]
  77.  
  78. ################################### NOTE ####################################
  79. # These settings may apply even if you don't choose to use steamclient.dll! #
  80. #############################################################################
  81. #
  82. # Change the setting below to set your PlayerName (used in src2007 engine)
  83. #
  84. # Default = REVOLUTiON
  85. #
  86. PlayerName = TisaServer
  87.  
  88. # Change the setting below to enable/disable log file output for steamclient.dll
  89. #
  90. # Default = False
  91. #
  92. Logging=False
  93.  
  94. # Change the setting below to enable a different master server for the server
  95. # browser
  96. #
  97. # Default = 213.239.209.221 (setti)
  98. #
  99. MasterServer = 188.40.40.201
  100.  
  101. # Change ClientDLL to point to your server's official steamclient.dll
  102. # This setting will enable VAC for your server and your server will be listed
  103. # on Valve master server! Also, Steam clients will have their regular Steam IDs
  104. # Note that you should not use your Steam client's steamclient.dll here.
  105. # Use the DLL which comes with the corresponding game instead!
  106. # (If using GCFPrep, this file is in your bin folder, named steamclient.dll.old)
  107. #
  108. # Default = (n/a)
  109. #
  110. #ClientDll = .\bin\Steam\SteamClient.dll
  111.  
  112. # DisableUnlockedItems enables you to choose whether to use the new weapons in
  113. # Team Fortress 2. This setting applies to you only if you are a regular player,
  114. # or to all your clients if you are a server hoster.
  115. #
  116. # Default = False
  117. #
  118. DisableUnlockedItems = False
  119.  
  120. [GameServer]
  121.  
  122. # GameServer policy rules
  123.  
  124. # Allow revEmu v9.63 ~ 9.73 clients to join your server
  125. # revEmu v9.62 and below will be rejected nevertheless
  126. #
  127. # Default = True
  128. #
  129. #AllowOldRev=False
  130.  
  131. # Allow unknown clients to join your server
  132. #
  133. # Default = True
  134. #
  135. #AllowUnknown=False
  136.  
  137. # Allow cracked Steam clients to join your server
  138. #
  139. # Default = True
  140. #
  141. #AllowCrackedSteam=False
  142.  
  143. # Allow legitimate Steam clients to join your server
  144. #
  145. # Default = True
  146. #
  147. #AllowLegitSteam=False
  148.  
  149. [external]
  150. SteamApps=
  151. SteamFriends=
  152. SteamGameServer=
  153. SteamMasterServerUpdater=
  154. SteamMatchMaking=
  155. SteamMatchMakingServers=
  156. SteamNetworking=
  157. SteamRemoteStorage=
  158. SteamUtils=

Author:  Grif116 [ Wednesday, 02 Jun 2010, 14:24 ]
Post subject:  Re: RevEmu [Windows]

как это скачать?

Author:  soueu [ Wednesday, 02 Jun 2010, 18:51 ]
Post subject:  Re: RevEmu [Windows]

Grif116 wrote:
как это скачать?

English?

Author:  pizzaMAN [ Saturday, 05 Jun 2010, 01:09 ]
Post subject:  Re: RevEmu [Windows]

CR@CK-iT wrote:
bir3yk wrote:


Wow, thank you very much bir3yk!
This version works for TF2 and DOD:S including loadout AND serverbrowser.
Great job!


I agree, it works great ::D

Author:  revCrew [ Saturday, 05 Jun 2010, 11:27 ]
Post subject:  Re: RevEmu [Windows]

9.83 released.

* Added a new and improved UserID ticket validation system (backwards compatible)
* Added a new option in rev.ini to force server to alllow only revEmu clients (applies to steam.dll only, when steamclient.dll is not used, see rev.ini for more info)
* Fixed a case where cache file would be used instead of using the existing local file
* Many server browser changes, additions and fixed bugs
* Added INSTALL.txt to the package
* Added the latest items_440.bin to platform folder

Author:  LiTe Em Up [ Saturday, 05 Jun 2010, 19:03 ]
Post subject:  Re: RevEmu [Windows]

Alright, I am confused, in the install.txt it says -> Place steamclient.dll to where the game executable is,except if running source engine game or server, in which case steamclient.dll goes to BIN folder!, however, when I edit the rev.ini file regarding this particular part.

  1. # Change SteamClient to True if you want to use the steamclient emulator.
  2. # There is no need to use this setting when running a game server.
  3. # You also don't need to use this setting with old source engine games.
  4. #
  5. # Default = False
  6. #
  7. SteamClient = False


Isn't that for steamclient.dll? So shouldn't it be set to true if I am using it? This is for a TF2 server, by the way.

Also, the site doesn't allow you to register with a gmail.com account, it keeps saying failed MX entry for the account, even though its legit.

Author:  shmelle [ Saturday, 05 Jun 2010, 20:11 ]
Post subject:  Re: RevEmu [Windows]

LiTe Em Up
SteamClient=True does something to make the game think Steam is running.

GameServers don't require that

EDIT: Maybe the description in rev.ini is somewhat misleading, but it will be fixed.

Author:  LiTe Em Up [ Sunday, 06 Jun 2010, 02:09 ]
Post subject:  Re: RevEmu [Windows]

Thanks for clearing that up. I was confused by the description, I just assumed it wanted me to use steamclient.dll if it was true and it didn't use it if it was set to false.

-- Edit --

One other thing if you don't mind me double posting, when I use steamclient.dll (putting in the orangebox/bin/ folder of the server, and then I start the server, it won't connect to steam and therefore it won't start up. When I remove steamclient.dll it works fine and starts up. I don't see any errors, but its hanging right at the part right before connection to steam servers successful.

Author:  soueu [ Sunday, 06 Jun 2010, 02:20 ]
Post subject:  Re: RevEmu [Windows]

Can you please fix "Portugeuse" language? Its spelled "Portuguese"... I've asked for it many times before, but I hope you fix it this time.


--- EDIT ---
I can't still get my Garry's Mod Dedicated Server to work with RevEmu (v9.83)...

I'm currently using srcds and this is my "rev.ini":
  1. [Emulator]
  2. CacheEnabled = False
  3. CachePath = C:\Steam\SteamApps
  4. Language = English
  5. Logging = False
  6. SteamDll = .\bin\steam.dll
  7. SteamClient = False
  8. #SteamUser = SteamPlayer
  9. ForceRevClient = False
  10.  
  11. [Log]
  12. FileSystem = False
  13. Account = False
  14. UserID = False
  15.  
  16. [steamclient]
  17. #PlayerName = SteamPlayer
  18. #SteamExe = C:\Steam\Steam.exe
  19.  
  20. [GameServer]
  21. AllowOldRev = True
  22. AllowUnknown = True
  23. AllowCrackedSteam = True
  24. AllowLegitSteam = True

I've tried with and without the "SteamDll" parameter.

Also,
"rev.ini" -> .\srcds\orangebox\
"Steam.dll" -> .\srcds\orangebox\
"steamclient.dll" -> .\srcds\orangebox\bin


Any help plz?

Author:  Waats [ Sunday, 06 Jun 2010, 20:28 ]
Post subject:  Re: RevEmu [Windows]

Can you explain step by step how to emulate my dod source server with this tool?
It is the same for TF2.
I read carefully the install.txt but my server isn't emulated..
Everytime I try to connect I have got a steamvalidation rejected message.

Author:  soueu [ Monday, 07 Jun 2010, 01:05 ]
Post subject:  Re: RevEmu [Windows]

Hmm, for some reason I need to have steam running in background for my Garry's Mod Dedicated Server to launch, otherwise I will get the following error:
Quote:
Error reading application id. Please either write it to steam_appid.txt or use the launcher!

Author:  KKHfai [ Monday, 07 Jun 2010, 08:11 ]
Post subject:  Re: RevEmu [Windows]

soueu wrote:
Hmm, for some reason I need to have steam running in background for my Garry's Mod Dedicated Server to launch, otherwise I will get the following error:
Quote:
Error reading application id. Please either write it to steam_appid.txt or use the launcher!


Open notepad, write down this "4000" without the quote and save it as steam_appid.txt.

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