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[Release] RevEmu [Windows]
http://cs.rin.ru/forum/viewtopic.php?f=29&t=30678
Page 198 of 288

Author:  St:Oned1 [ Sunday, 13 Jun 2010, 16:14 ]
Post subject:  Re: RevEmu [Windows]

Specifying where the original steamclient.dll is didn´t help me :-|

Author:  Kordikk [ Monday, 14 Jun 2010, 02:13 ]
Post subject:  Re: RevEmu [Windows]

Hi everyone... I am new here... I dont know anything about these steam stuff... I just want to play CS ;p. I have downloaded CS 1.6 Non-Steam v42 ZCP with RevEmu R1... what i need to have to play with others??

Author:  globev [ Monday, 14 Jun 2010, 08:10 ]
Post subject:  Re: RevEmu [Windows]

i copy pasted all the files from rev-emu_9_8_3-nologging to my counter strike 1.6 folder..
where my steam.dll and my steamclint.dll files r ....

it contains following rev .,,,


[Emulator]

# CacheEnabled set to true to enable loading apps from GCF.
# If it is true, and a clientregistry.blob file is not supplied,
# then you must supply revApps.ini file with the correct cache requirements.
# See the example revApps.ini, however it is highly recommended that you use
# a clientregistry.blob file for maximum compatibility
#
# Default = False
#
CacheEnabled = False

# CachePath - set to the folder where your GCF files are located
# Not used if CacheEnabled is set to false!
#
# Default = (n/a)
#
CachePath = E:\Steam\SteamApps

# Language - rev emu will automagically load the correct language files.
# This can be English, French, Italian, German, Spanish, sChinese,
# Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse
#
# revEmu will try to set the Language key in the following order:
# Use the Language key in the this rev.ini if it is present
# Use the Steam Language key in the registry if it is present
# Default the Language to English
#
Language = English

# Change Logging to True to enable/disable log file output for steam.dll
#
# Default = False
#
Logging=False

# Change SteamDll to point to your official Steam client DLL.
# This setting is required for Steam UserID Validation functions
# to support legit Steam IDs. Otherwise, all non-RevEmu clients
# would get IDs generated from their IP addresses.
# Also make sure you uncomment the line below (remove "#")
# if you want to use this setting!
# Note that this setting only applies to games using SteamGameServer
# up to version 003. (e.g. CS: Source, Half-Life 2 Deathmatch)
#
# Default = (n/a)
#
SteamDll=Steam\Steam.dll

# Change SteamClient to True if you want to use the steamclient emulator.
# There is no need to use this setting when running a game server.
# You also don't need to use this setting with old source engine games.
#
# Default = False
#
SteamClient = True

# Change SteamUser to the steam username that you wish to use with revEmu
#
# Defaults to revCrew if not specified
#
SteamUser = SteamPlayer

# Change the setting below to force your GameServer to allow only revEmu clients,
# and optionally legitimate Steam clients if SteamDLL is enabled.
# Note that this only applies for old source engine games which use Steam2 validation,
# and only in case you don't use steamclient.dll from revEmu
#
# Default value is False
#
ForceRevClient = False

[Log]

# If Logging is set to True, choose which functions would you like to log.
#
# Default = False
#
FileSystem=False
Account=False
UserID=False

[steamclient]

################################### NOTE ####################################
# These settings may apply even if you don't choose to use steamclient.dll! #
#############################################################################
#
# Change the setting below to set your PlayerName
#
# Default = REVOLUTiON
#
PlayerName = SteamPlayer

# Change the setting below to enable GameOverlay
#
#SteamExe=C:\Steam\Steam.exe

[GameServer]

# GameServer policy rules

# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
#AllowOldRev=False

# Allow unknown clients to join your server
#
# Default = True
#
#AllowUnknown=False

# Allow cracked Steam clients to join your server
#
# Default = True
#
#AllowCrackedSteam=False

# Allow legitimate Steam clients to join your server
#
# Default = True
#
#AllowLegitSteam=False

when i start my cs 1.6 ,,,all gows welll...
but cant see server in lan brouser....
even tho my friend did the same what i did ...

Author:  bir3yk [ Monday, 14 Jun 2010, 08:38 ]
Post subject:  Re: RevEmu [Windows]

globev revemu servers not shown in the lan browser. in the nearest time fix.

Author:  globev [ Monday, 14 Jun 2010, 08:43 ]
Post subject:  Re: RevEmu [Windows]

When will it be fixes....?

-- Edit --

i have extracted original gcf files from my steam using [cr33x] LANFriend to play cs 1.6 ....
so i wanted these rev files to run the game in non steam
is there any other way to do it ....
Please Help...

Author:  bir3yk [ Monday, 14 Jun 2010, 09:06 ]
Post subject:  Re: RevEmu [Windows]

let him add the server to favorite browser, so it will work

Author:  globev [ Monday, 14 Jun 2010, 09:14 ]
Post subject:  Re: RevEmu [Windows]

is there any other way to play original steam cs 1.6 ...on non steam
using using [cr33x] LANFriend

Author:  rocknard [ Monday, 14 Jun 2010, 22:23 ]
Post subject:  Re: RevEmu [Windows]

Anyone can tell me what is the different betwen...
"rev-emu_9_8_3-logging.rar"

and

"rev-emu_9_8_3-nologging.rar"

I don't understand.

other question not important
Spoiler
another question, i have dowloaded all gcf from "team fortress 2" what must i do for play with gcf or descompressed and play?


i'm spanish and don't understand very. well sorry.

Author:  globev [ Tuesday, 15 Jun 2010, 05:46 ]
Post subject:  Re: RevEmu [Windows]

is there any other way to play original steam cs 1.6 ...on non steam
using using [cr33x] LANFriend

Author:  zhenya93 [ Tuesday, 15 Jun 2010, 18:35 ]
Post subject:  Re: RevEmu [Windows]

I dont find file revApps.ini in the package...

Author:  bir3yk [ Tuesday, 15 Jun 2010, 19:02 ]
Post subject:  Re: RevEmu [Windows]

revApps.ini
Spoiler
#############################################################
# REVOLUTiON Emulator AppID конфигурационный файл #
# Используйте его только если у вас нет ClientRegistry.blob #
# но необходимо использовать GCF кеш для запуска игр #
#############################################################

[5]
Name=Dedicated Server
GCF1=dedicated server.gcf
GCF2=platform.gcf

[10]
Name=Counter-Strike
GCF1=condition zero models.gcf
GCF2=counter-strike.gcf
GCF3=half-life engine.gcf
GCF4=half-life.gcf
GCF5=platform.gcf
GCF6=sourceinit.gcf

[20]
Name=Team Fortress Classic
GCF1=half-life high definition.gcf
GCF2=half-life engine.gcf
GCF3=half-life.gcf
GCF4=platform.gcf
GCF5=team fortress classic.gcf

[30]
Name=Day of Defeat
GCF1=day of defeat.gcf
GCF2=half-life engine.gcf
GCF3=half-life.gcf
GCF4=platform.gcf

[40]
Name=Deathmatch Classic
GCF1=deathmatch classic.gcf
GCF2=half-life engine.gcf
GCF3=half-life.gcf
GCF4=platform.gcf

[50]
Name=Opposing Force
GCF1=half-life high definition.gcf
GCF2=half-life engine.gcf
GCF3=half-life.gcf
GCF4=opposing force.gcf
GCF5=platform.gcf

[60]
Name=Ricochet
GCF1=half-life engine.gcf
GCF2=half-life.gcf
GCF3=platform.gcf
GCF4=ricochet.gcf

[70]
Name=Half-Life
GCF1=half-life high definition.gcf
GCF2=half-life base content.gcf
GCF3=half-life engine.gcf
GCF4=half-life.gcf
GCF5=platform.gcf

[80]
Name=Condition Zero
GCF1=condition zero.gcf
GCF2=counter-strike.gcf
GCF3=half-life engine.gcf
GCF4=half-life.gcf
GCF5=platform.gcf

[100]
Name=Condition Zero Deleted Scenes
GCF1=condition zero deleted scenes base content.gcf
GCF2=condition zero deleted scenes models.gcf
GCF3=condition zero deleted scenes sounds.gcf
GCF4=counter-strike.gcf
GCF5=half-life engine.gcf
GCF6=half-life.gcf
GCF7=platform.gcf

[130]
Name=Half-Life: Blue Shift
GCF1=half-life high definition.gcf
GCF2=half-life blue shift.gcf
GCF3=half-life engine.gcf
GCF4=half-life.gcf
GCF5=platform.gcf

[205]
Name=Source Dedicated Server
GCF1=source dedicated server.gcf
GCF2=source materials.gcf
GCF3=source models.gcf
GCF4=source sounds.gcf

[211]
Name=Source SDK
GCF1=sourcesdk.gcf

[215]
Name=Source SDK Base
GCF1=base source engine 2.gcf
GCF2=source materials.gcf
GCF3=source models.gcf
GCF4=source sdk base.gcf
GCF5=source sounds.gcf

[218]
Name=Source SDK Base - Orange Box
GCF1=source 2007 binaries.gcf
GCF2=source 2007 shared materials.gcf
GCF3=source 2007 shared models.gcf
GCF4=source 2007 shared sounds.gcf
GCF5=source materials.gcf
GCF6=source models.gcf
GCF7=source sdk base 2007.gcf
GCF8=source sdk base.gcf
GCF9=source sounds.gcf

[220]
Name=Half-Life 2
GCF1=half-life 2 content.gcf
GCF2=half-life 2 game dialog.gcf
GCF3=source engine.gcf
GCF4=source materials.gcf
GCF5=source models.gcf
GCF6=source sounds.gcf

[240]
Name=Counter-Strike: Source
GCF1=base source engine 2.gcf
GCF2=counter-strike source client.gcf
GCF3=counter-strike source shared.gcf
GCF4=source engine.gcf
GCF5=source materials.gcf
GCF6=source models.gcf
GCF7=source sounds.gcf
GCF8=sourceinit.gcf

[280]
Name=Half-Life: Source
GCF1=half-life source.gcf
GCF2=source engine.gcf
GCF3=source materials.gcf
GCF4=source models.gcf
GCF5=source sounds.gcf

[300]
Name=Day of Defeat: Source
GCF1=day of defeat source.gcf
GCF2=multiplayer ob binaries.gcf
GCF3=source 2007 shared materials.gcf
GCF4=source 2007 shared models.gcf
GCF5=source 2007 shared sounds.gcf
GCF6=source materials.gcf
GCF7=source models.gcf
GCF8=source sounds.gcf

[310]
Name=Team Fortress 2 Dedicated Server
GCF1=ob dedicated server.gcf
GCF2=source 2007 shared materials.gcf
GCF3=source 2007 shared models.gcf
GCF4=source 2007 shared sounds.gcf

[320]
Name=Half-Life 2: Deathmatch
GCF1=base source engine 2.gcf
GCF2=half-life 2 deathmatch.gcf
GCF3=source engine.gcf
GCF4=source materials.gcf
GCF5=source models.gcf
GCF6=source sounds.gcf

[340]
Name=Half-Life 2: Lost Coast
GCF1=half-life 2 game dialog.gcf
GCF2=lostcoast content.gcf
GCF3=source engine.gcf
GCF4=source materials.gcf
GCF5=source models.gcf
GCF6=source sounds.gcf

[360]
Name=Half-Life Deathmatch: Source
GCF1=base source engine 2.gcf
GCF2=half-life deathmatch source.gcf
GCF3=half-life source deathmatch client.gcf
GCF4=half-life source.gcf
GCF5=source materials.gcf
GCF6=source models.gcf
GCF7=source sounds.gcf

[380]
Name=Half-Life 2: Episode One
GCF1=base source engine 2.gcf
GCF2=episode 1 shared.gcf
GCF3=half-life 2 episode one.gcf
GCF4=source materials.gcf
GCF5=source models.gcf
GCF6=source sounds.gcf

[400]
Name=Portal
GCF1=portal content.gcf
GCF2=portal english.gcf
GCF3=source 2007 binaries.gcf
GCF4=source 2007 shared materials.gcf
GCF5=source 2007 shared models.gcf
GCF6=source 2007 shared sounds.gcf
GCF7=source materials.gcf
GCF8=source models.gcf
GCF9=source sounds.gcf

[420]
Name=Half-Life 2: Episode Two
GCF1=episode 1 shared.gcf
GCF2=episode two content.gcf
GCF3=episode two maps.gcf
GCF4=episode two materials.gcf
GCF5=episodic 2007 shared.gcf
GCF6=half-life 2 episode two english.gcf
GCF7=source 2007 binaries.gcf
GCF8=source 2007 shared materials.gcf
GCF9=source 2007 shared models.gcf
GCF10=source 2007 shared sounds.gcf
GCF11=source materials.gcf
GCF12=source models.gcf
GCF13=source sounds.gcf

[440]
Name=Team Fortress 2
GCF1=multiplayer ob binaries.gcf
GCF2=source 2007 shared materials.gcf
GCF3=source 2007 shared models.gcf
GCF4=source 2007 shared sounds.gcf
GCF5=source materials.gcf
GCF6=source models.gcf
GCF7=source sounds.gcf
GCF8=team fortress 2 client content.gcf
GCF9=team fortress 2 content.gcf
GCF10=team fortress 2 materials.gcf

[1300]
Name=SiN Episodes: Emergence
GCF1=sinepisodes arena.gcf
GCF2=sinepisodes core.gcf
GCF3=sinepisodes emergence.gcf
GCF4=sinepisodes materials.gcf
GCF5=sinepisodes models.gcf
GCF6=sinepisodes sounds.gcf
GCF7=sinepisodes unabridged.gcf

[1317]
Name=Sin Episodes SDK
GCF1=sinepisodes core.gcf
GCF2=sinepisodes sdk.gcf

[2100]
Name=Dark Messiah Might and Magic Single Player
GCF1=mm_engine_pub.gcf
GCF2=mm_levels_public.gcf
GCF3=mm_materials_a_pub.gcf
GCF4=mm_materials_b_pub.gcf
GCF5=mm_materials_c_pub.gcf
GCF6=mm_media.gcf
GCF7=mm_models_pub.gcf
GCF8=mm_sound_lang_en_pub.gcf
GCF9=mm_sound_pub.gcf

[2130]
Name=Dark Messiah Might and Magic Multi-Player
GCF1=mm_mp_engine.gcf
GCF2=mm_mp_english.gcf
GCF3=mm_mp_generic.gcf
GCF4=mm_mp_materials.gcf
GCF5=mm_mp_models.gcf
GCF6=mm_mp_sound.gcf

[2145]
Name=Dark Messiah Might and Magic Dedicated Server
GCF1=mm_mp_generic.gcf
GCF2=mm_mp_materials.gcf
GCF3=mm_mp_models.gcf
GCF4=mm_mp_server.gcf
GCF5=mm_mp_sound.gcf

[2150]
Name=Dark Messiah SDK Beta
GCF1=dark messiah single player sdkbase.gcf
GCF2=dark messiah single player sdkcontent.gcf
GCF3=mm_engine_pub.gcf
GCF4=mm_materials_a_pub.gcf
GCF5=mm_materials_b_pub.gcf
GCF6=mm_materials_c_pub.gcf
GCF7=mm_media.gcf
GCF8=mm_models_pub.gcf
GCF9=mm_sound_lang_en_pub.gcf
GCF10=mm_sound_pub.gcf

[2400]
Name=The Ship
GCF1=the ship common.gcf
GCF2=the ship.gcf

[2403]
Name=The Ship Dedicated Server
GCF1=the ship common.gcf
GCF2=the ship dedicated server.gcf

[2420]
Name=The Ship Single Player
GCF1=the ship common.gcf
GCF2=the ship single player content.gcf

[2430]
Name=The Ship Tutorial
GCF1=the ship common.gcf
GCF2=the ship tutorial content.gcf

[4000]
Name=Garry's Mod
GCF1=garrysmod content.gcf
GCF2=source 2007 binaries.gcf
GCF3=source 2007 shared materials.gcf
GCF4=source 2007 shared models.gcf
GCF5=source 2007 shared sounds.gcf
GCF6=source materials.gcf
GCF7=source models.gcf
GCF8=source sounds.gcf

[17500]
Name=Zombie Panic! Source
GCF1=source 2007 binaries.gcf
GCF2=source 2007 shared materials.gcf
GCF3=source 2007 shared models.gcf
GCF4=source 2007 shared sounds.gcf
GCF5=source materials.gcf
GCF6=source models.gcf
GCF7=source sounds.gcf
GCF8=zps client.gcf

[17505]
Name=Zombie Panic! Source Dedicated Server
GCF1=source 2007 dedicated server.gcf
GCF2=source 2007 shared materials.gcf
GCF3=source 2007 shared models.gcf
GCF4=source 2007 shared sounds.gcf
GCF5=source materials.gcf
GCF6=source models.gcf
GCF7=source sounds.gcf
GCF8=zps client.gcf

[17510]
Name=Age of Chivalry
GCF1=age of chivalry content.gcf
GCF2=source 2007 binaries.gcf
GCF3=source 2007 shared materials.gcf
GCF4=source 2007 shared models.gcf
GCF5=source 2007 shared sounds.gcf
GCF6=source materials.gcf
GCF7=source models.gcf
GCF8=source sounds.gcf

[17515]
Name=Age of Chivalry Dedicated Server
GCF1=age of chivalry content.gcf
GCF2=source 2007 dedicated server.gcf
GCF3=source 2007 shared materials.gcf
GCF4=source 2007 shared models.gcf
GCF5=source 2007 shared sounds.gcf
GCF6=source materials.gcf
GCF7=source models.gcf
GCF8=source sounds.gcf

[17520]
Name=Synergy
GCF1=source 2007 binaries.gcf
GCF2=source 2007 shared materials.gcf
GCF3=source 2007 shared models.gcf
GCF4=source 2007 shared sounds.gcf
GCF5=source materials.gcf
GCF6=source models.gcf
GCF7=source sounds.gcf
GCF8=synergy content.gcf

[17525]
Name=Synergy Dedicated Server
GCF1=source 2007 dedicated server.gcf
GCF2=source 2007 shared materials.gcf
GCF3=source 2007 shared models.gcf
GCF4=source 2007 shared sounds.gcf
GCF5=source materials.gcf
GCF6=source models.gcf
GCF7=source sounds.gcf
GCF8=synergy content.gcf

[17530]
Name=D.I.P.R.I.P. Warm Up
GCF1=diprip_mod.gcf
GCF2=source 2007 binaries.gcf
GCF3=source 2007 shared materials.gcf
GCF4=source 2007 shared models.gcf
GCF5=source 2007 shared sounds.gcf
GCF6=source materials.gcf
GCF7=source models.gcf
GCF8=source sounds.gcf

[17535]
Name=D.I.P.R.I.P. Dedicated Server
GCF1=diprip_mod.gcf
GCF2=source 2007 dedicated server.gcf
GCF3=source 2007 shared materials.gcf
GCF4=source 2007 shared models.gcf
GCF5=source 2007 shared sounds.gcf
GCF6=source materials.gcf
GCF7=source models.gcf
GCF8=source sounds.gcf

[17550]
Name=Eternal Silence
GCF1=base source engine 2.gcf
GCF2=eternal-silence content.gcf
GCF3=source materials.gcf
GCF4=source models.gcf
GCF5=source sounds.gcf

[17555]
Name=Eternal-Silence Dedicated Server
GCF1=eternal-silence content.gcf
GCF2=source dedicated server.gcf
GCF3=source materials.gcf
GCF4=source models.gcf
GCF5=source sounds.gcf

[17580]
Name=Dystopia
GCF1=base source engine 2.gcf
GCF2=dystopia live content.gcf
GCF3=source materials.gcf
GCF4=source models.gcf
GCF5=source sdk base.gcf
GCF6=source sounds.gcf

[17585]
Name=Dystopia Dedicated Server
GCF1=dystopia live content.gcf
GCF2=source dedicated server.gcf
GCF3=source materials.gcf
GCF4=source models.gcf
GCF5=source sounds.gcf

[17700]
Name=Insurgency
GCF1=base source engine 2.gcf
GCF2=insurgencybase.gcf
GCF3=insurgencycontent.gcf
GCF4=source materials.gcf
GCF5=source models.gcf
GCF6=source sounds.gcf

[17705]
Name=Insurgency Dedicated Server
GCF1=insurgencybase.gcf
GCF2=insurgencycontent.gcf
GCF3=source dedicated server.gcf
GCF4=source materials.gcf
GCF5=source models.gcf
GCF6=source sounds.gcf

Author:  lol37 [ Tuesday, 15 Jun 2010, 19:52 ]
Post subject:  Re: RevEmu [Windows]

Hello all,
i got "could not load library client" when using rev emu with CSS ( default config )
Anyone can help ? :?:
thanks in advance.

Author:  SWokt0r [ Wednesday, 16 Jun 2010, 12:53 ]
Post subject:  Re: RevEmu [Windows]

Hi all

I've MiSteamPrep'ped my sourcesdk.gcf, and it starts up fine. But the problem is that none of the applications will work. All of them crash; i.e, "<Application> has encountered an error and needs to close"
This is my rev.ini:
Spoiler
[Emulator]

# CacheEnabled set to true to enable loading apps from GCF.
# If it is true, and a clientregistry.blob file is not supplied,
# then you must supply revApps.ini file with the correct cache requirements.
# See the example revApps.ini, however it is highly recommended that you use
# a clientregistry.blob file for maximum compatibility
#
# Default = False
#
CacheEnabled = True

# CachePath - set to the folder where your GCF files are located
#
# Default = (n/a)
#
CachePath = C:\Program Files\Steam\steamapps

# Language - rev emu will automagically load the correct language files.
# This can be English, French, Italian, German, Spanish, sChinese,
# Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse
#
# revEmu will try to set the Language key in the following order:
# Use the Language key in the this rev.ini if it is present
# Use the Steam Language key in the registry if it is present
# Default the Language to English
#
Language = English

# Change Logging to True to enable/disable log file output for steam.dll
#
# Default = False
#
Logging=False

# Change SteamDll to point to your official Steam client DLL.
# This setting is required for Steam UserID Validation functions
# to support legit Steam IDs. Otherwise, all clients would get
# IDs generated from their IP addresses.
# Also make sure you uncomment the line below (remove "#")
# if you want to use this setting!
# Note that this setting only applies to games using SteamGameServer
# up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)
#
# Default = (n/a)
#
SteamDll = C:\Documents and Settings\Tomas\Desktop\MiSteamSuite\Configuration\File\steam.dll

# Change SteamClient to True if you want to use the steamclient emulator.
# This setting is recommended to be true for both clients \ game servers
# and for all games, except games which use SteamClient006 interface
# (e.g. CS: Source, Half-Life 2: Deathmatch)
# To see if the game is using this old interface, enable SteamClient,
# enable Logging and you will notice a log line "Using SteamClientXXX".
# If 007, leave the option ON, otherwise, it is recommended not to use it.
#
# Default = False
#
SteamClient = False

# Change SteamUser to the steam username that you wish to use with revEmu
# Defaults to revCrew if not specified
#
SteamUser = SteamPlayer

[Log]

# If Logging is set to True, choose which functions would you like to log.
#
# Default = False
#
FileSystem=False
Account=False
UserID=False

[steamclient]

################################### NOTE ####################################
# These settings may apply even if you don't choose to use steamclient.dll! #
#############################################################################
#
# Change the setting below to set your PlayerName (used in src2007 engine)
#
# Default = REVOLUTiON
#
PlayerName = SteamPlayer

# Change the setting below to enable/disable log file output for steamclient.dll
#
# Default = False
#
Logging=False

# Change the setting below to enable a different master server for the server
# browser
#
# Default = 213.239.209.221 (setti)
#
MasterServer = 188.40.40.201

# Change ClientDLL to point to your server's official steamclient.dll
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Note that you should not use your Steam client's steamclient.dll here.
# Use the DLL which comes with the corresponding game instead!
# (If using GCFPrep, this file is in your bin folder, named steamclient.dll.old)
#
# Default = (n/a)
#
ClientDll = C:\Documents and Settings\Tomas\Desktop\MiSteamSuite\Configuration\File\SteamClient.dll

# DisableUnlockedItems enables you to choose whether to use the new weapons in
# Team Fortress 2. This setting applies to you only if you are a regular player,
# or to all your clients if you are a server hoster.
#
# Default = False
#
DisableUnlockedItems = False

[GameServer]

# GameServer policy rules

# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
AllowOldRev=False

# Allow unknown clients to join your server
#
# Default = True
#
AllowUnknown=False

# Allow cracked Steam clients to join your server
#
# Default = True
#
AllowCrackedSteam=False

# Allow legitimate Steam clients to join your server
#
# Default = True
#
AllowLegitSteam=False

[external]
SteamApps=
SteamFriends=
SteamGameServer=
SteamMasterServerUpdater=
SteamMatchMaking=
SteamMatchMakingServers=
SteamNetworking=
SteamRemoteStorage=
SteamUtils=

I tried all the GameConfig "fixes", but they would only give me more errors.
Now I deleted the SDK and reprepped it, and when I try to launch Hammer it gives me the "Gameinfo.txt doesn't exist in <directory>" error. The "<directory>" defined does actually not exist, so I'm assuming I have to manually change that. But where?

Any help would be greatly appreciated...

Author:  bir3yk [ Wednesday, 16 Jun 2010, 16:57 ]
Post subject:  Re: RevEmu [Windows]

new fix steamclient 9.8.3 http://forum.rev-crew.info/viewforum.php?f=6

Author:  Cykokittz [ Wednesday, 16 Jun 2010, 18:41 ]
Post subject:  Re: RevEmu [Windows]

Is it still possible to force a different masterserver IP?
Because I'd like to use Setti Masterserver list with RevEmu and MasterServer=IP doesn't seem to work.

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