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Post Post subject: Re: RevEmu [Windows]   
Posted: Friday, 29 Apr 2011, 12:46   
I live here Три раза сломал клаву :)
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Joined: Tuesday, 08 Jan 2008, 10:25
Posts: 3711
bir3yk

I re-launched my dods server and it crashed again. Here are the log files and my rev.ini
http://www.multiupload.com/TLDM9BN22D

Keep me informed

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Post Post subject: Re: RevEmu [Windows]   
Posted: Friday, 29 Apr 2011, 14:57   
Forum ghost Местное привидение
Joined: Tuesday, 28 Apr 2009, 22:45
Posts: 463
  1. 2011/04/28 21:40:46     Adapters::CSteamGameServer010::SendUserConnectAndAuthenticate
  2. 2011/04/28 21:40:46     Ticket: Unknown.
  3. 2011/04/28 21:41:06     Shutdown


What a mistake in identifying a client is not allowed Unknown clients

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Post Post subject: Re: RevEmu [Windows]   
Posted: Friday, 29 Apr 2011, 15:17   
I live here Три раза сломал клаву :)
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bir3yk

Will the "blocking unknown clients" fix the crash?

EDIT : I tried and I cannot connect any more with SmartSteam.
It authenticates me as an unknown client

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Post Post subject: Re: RevEmu [Windows]   
Posted: Friday, 29 Apr 2011, 15:48   
Forum ghost Местное привидение
Joined: Tuesday, 28 Apr 2009, 22:45
Posts: 463
Waats
My mistake CrackedSteam clients if lenght ticket 28 -> Unknown clients :( will correct soon

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Post Post subject: Re: RevEmu [Windows]   
Posted: Friday, 29 Apr 2011, 16:14   
User Редкий гость
Joined: Tuesday, 12 Apr 2011, 02:33
Posts: 34
Any thoughts on adding avp 2010 support in this and rev- loader?


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Post Post subject: Re: RevEmu [Windows]   
Posted: Friday, 29 Apr 2011, 18:13   
Beginner Без звания
Joined: Friday, 29 Oct 2010, 14:58
Posts: 5
hi

i tried installing rev emu to tf2 but it always say "unable loadout etc..."

i followed the readme but still :(

i am using smartsteam and here's what i did

1-downloaded "RevEmu 9.8.3 (no-logging).rar"

2-placed "rev.ini" and "steam.dll" to "E:\Program Files (x86)\Cracked Steam\steamapps\<mysteamname>\team fortress 2"

3-placed "steamclient.dll" to "E:\Program Files (x86)\Cracked Steam\steamapps\<mysteamname>\team fortress 2\bin"

4-placed "items_440.bin" to "E:\Program Files (x86)\Cracked Steam\steamapps\<mysteamname>\team fortress 2\platform"

5-downloaded "RevCrew_win_9.85_13032011.7z"

6-placed "rev.ini" and "steam_appid.txt" to "E:\Program Files (x86)\Cracked Steam\steamapps\<mysteamname>\team fortress 2"

7-placed "Steam folder" "Steam.dll" and "steamclient_nologging_13032011.dll" to "E:\Program Files (x86)\Cracked Steam\steamapps\<mysteamname>\team fortress 2\bin"

8-placed "avatar_32.tga" and "avatar_64.tga" and "avatar32x32.bmp" and "avatar64x64.bmp" and "items_440.bin" to "E:\Program Files (x86)\Cracked Steam\steamapps\<mysteamname>\team fortress 2\platform"

and here is my rev.ini
Spoiler
  1. [Emulator]
  2.  
  3. # CacheEnabled set to true to enable loading apps from GCF.
  4. # If it is true, and a clientregistry.blob file is not supplied,
  5. # then you must supply revApps.ini file with the correct cache requirements.
  6. # See the example revApps.ini, however it is highly recommended that you use
  7. # a clientregistry.blob file for maximum compatibility
  8. #
  9. # Default = False
  10. #
  11. CacheEnabled = True
  12.  
  13. # CachePath - set to the folder where your GCF files are located
  14. #
  15. # Default = (n/a)
  16. #
  17. CachePath = E:\Program Files (x86)\Cracked Steam\steamapps
  18.  
  19. # Language - rev emu will automagically load the correct language files.
  20. # This can be English, French, Italian, German, Spanish, sChinese,
  21. # Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse
  22. #
  23. # revEmu will try to set the Language key in the following order:
  24. #       Use the Language key in the this rev.ini if it is present
  25. #       Use the Steam Language key in the registry if it is present
  26. #       Default the Language to English
  27. #
  28. #Language = English
  29. Language = English
  30.  
  31. # Change Logging to True to enable/disable log file output for steam.dll
  32. #
  33. # Default = False
  34. #
  35. Logging=False
  36.  
  37. # Change SteamDll to point to your official Steam client DLL.
  38. # This setting is required for Steam UserID Validation functions
  39. # to support legit Steam IDs. Otherwise, all clients would get
  40. # IDs generated from their IP addresses.
  41. # Also make sure you uncomment the line below (remove "#")
  42. # if you want to use this setting!
  43. # Note that this setting only applies to games using SteamGameServer
  44. # up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)
  45. #
  46. # Default = (n/a)
  47. #
  48. SteamDll= E:\Program Files (x86)\Cracked Steam\steamapps\<mysteamname>\team fortress 2\bin\Steam\Steam.dll
  49.  
  50. # Change SteamClient to True if you want to use the steamclient emulator.
  51. # This setting is recommended to be true for both clients \ game servers
  52. # and for all games, except games which use SteamClient006 interface
  53. # (e.g. CS: Source, Half-Life 2: Deathmatch)
  54. # To see if the game is using this old interface, enable SteamClient,
  55. # enable Logging and you will notice a log line "Using SteamClientXXX".
  56. # If 007, leave the option ON, otherwise, it is recommended not to use it.
  57. #
  58. # Default = False
  59. #
  60. SteamClient = True
  61.  
  62. # Change SteamUser to the steam username that you wish to use with revEmu
  63. # Defaults to revCrew if not specified
  64. #
  65. SteamUser = <mysteamname>
  66.  
  67. [Log]
  68.  
  69. # If Logging is set to True, choose which functions would you like to log.
  70. #
  71. # Default = False
  72. #
  73. FileSystem=False
  74. Account=False
  75. UserID=False
  76.  
  77. [steamclient]
  78.  
  79. ################################### NOTE ####################################
  80. # These settings may apply even if you don't choose to use steamclient.dll! #
  81. #############################################################################
  82. #
  83. # Change the setting below to set your PlayerName (used in src2007 engine)
  84. #
  85. # Default = REVOLUTiON
  86. #
  87. PlayerName = DNA
  88.  
  89.  
  90. # Change the setting below to enable/disable log file output for steamclient.dll
  91. #
  92. # Default = False
  93. #
  94. Logging=False
  95.  
  96. # Change ClientDLL to point to the original steamclient.dll
  97. # This setting will enable VAC for your server and your server will be listed
  98. # on Valve master server! Also, Steam clients will have their regular Steam IDs
  99. # Please use the steamclient.dll from Steam folder!
  100. #
  101. # Default = (n/a)
  102. #
  103. #ClientDLL= E:\Program Files (x86)\Cracked Steam\steamapps\<mysteamname>\team fortress 2\bin\Steam\steamclient.dll
  104.  
  105. #
  106. #
  107. #SteamExe=E:\Steam\Steam.exe
  108.  
  109. # DisableUnlockedItems enables you to choose whether to use the new weapons in
  110. # Team Fortress 2. This setting applies to you only if you are a regular player,
  111. # or to all your clients if you are a server hoster.
  112. #
  113. # Default = False
  114. #
  115. #DisableUnlockedItems = False
  116.  
  117. #Change the setting to set masterserver, from where serverlist will be got.
  118. #No support Setti masterserver.....
  119. #Default = 72.165.61.136:27015 only for HL2
  120. #Friends tab in serverbrowser shows another test masterserver for VIP server ($)
  121. #
  122. #HL1 servers
  123. #MasterServer = 69.28.158.131:27010
  124. #MasterServer = 209.197.20.34:27010
  125. #MasterServer = 69.28.140.247:27010
  126. #
  127. #HL2 servers
  128. #
  129. MasterServer = 72.165.61.153:27015
  130. #MasterServer = 63.234.149.83:27011
  131. #MasterServer = 63.234.149.90:27011
  132. #
  133. #rdkf
  134. #MasterServer = 68.142.72.250:27012
  135.  
  136. #Search game version in MasterServer.
  137. #Default search all version.
  138. #
  139. #GameVersion = 1.0.0.59
  140.  
  141. #Add rename ClanTag maximum 10 symbol
  142. #etc. ClanTag = revcrev
  143. ClanTag = "[revcrew]"
  144.  
  145. [GameServer]
  146.  
  147. # GameServer policy rules
  148. # Allow (v9.73 < revEmu < 9.83) clients to join your server
  149. #
  150. # Default = True
  151. #
  152. #AllowOldRev74=False
  153.  
  154. # Allow revEmu v9.63 ~ 9.73 clients to join your server
  155. # revEmu v9.62 and below will be rejected nevertheless
  156. #
  157. # Default = True
  158. #
  159. #AllowOldRev=False
  160.  
  161. # Allow unknown clients to join your server
  162. #
  163. # Default = True
  164. #
  165. #AllowUnknown=False
  166.  
  167. # Allow cracked Steam clients to join your server
  168. #
  169. # Default = True
  170. #
  171. #AllowCracked=False
  172.  
  173. # Allow legitimate Steam clients to join your server
  174. #
  175. # Default = True
  176. #
  177. #AllowLegit=False
  178.  
  179. #Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true)
  180. #
  181. #AllowedAnyCountConnectUnknownClientWithOneIP = false
  182.  


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Post Post subject: Re: RevEmu [Windows]   
Posted: Friday, 29 Apr 2011, 19:06   
Advanced forumer Завсегдатай
Joined: Thursday, 20 Aug 2009, 19:36
Posts: 54
You did the same mistake as me xD.There are 2 pages in that topic.
http://www.turbobit.net/5y8s8iqc6ee6.html - latest version.
Anyway loadout is still not working.We are waiting an update.


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Post Post subject: Re: RevEmu [Windows]   
Posted: Friday, 29 Apr 2011, 19:31   
Forum ghost Местное привидение
Joined: Tuesday, 28 Apr 2009, 22:45
Posts: 463
H.D.N.A
rename steamclient_nologging_xxxxxxxx.dll to steamclient.dll

loadout is not working.... waiting an update.

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Post Post subject: Re: RevEmu [Windows]   
Posted: Saturday, 30 Apr 2011, 03:57   
Beginner Без звания
Joined: Friday, 29 Oct 2010, 14:58
Posts: 5
ok

downloaded last version (thanks to n3messys)
renamed the file and now waiting for update


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Post Post subject: Re: RevEmu [Windows]   
Posted: Sunday, 01 May 2011, 08:54   
Beginner Без звания
Joined: Monday, 15 Nov 2010, 03:58
Posts: 4
Sorry to noob up the place! ^^ But,

I just extracted the HL1 files and HL.exe opens steam and instacloses. Quick Solution?
:?

EDIT: Added -steam, -appid 70, and edited rev.ini to "SteamClient =true", Now it starts to boot and then closes. :cry:


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Post Post subject: Re: RevEmu [Windows]   
Posted: Sunday, 01 May 2011, 13:09   
Advanced forumer Завсегдатай
Joined: Friday, 07 Jan 2011, 15:40
Posts: 232
Bunie wrote:
Sorry to noob up the place! ^^ But,

I just extracted the HL1 files and HL.exe opens steam and instacloses. Quick Solution?
:?

EDIT: Added -steam, -appid 70, and edited rev.ini to "SteamClient =true", Now it starts to boot and then closes. :cry:

-game hl
?

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Post Post subject: Re: RevEmu [Windows]   
Posted: Sunday, 01 May 2011, 14:42   
Super flooder Почетный графоман
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Joined: Sunday, 14 Feb 2010, 03:59
Posts: 1082
RevEmu will be updated for Portal 2?


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Post Post subject: Re: RevEmu [Windows]   
Posted: Sunday, 01 May 2011, 14:53   
Advanced forumer Завсегдатай
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Joined: Saturday, 27 Nov 2010, 19:36
Posts: 151
Bunie
Did oyu extract platform.gcf to platform map?
also try commentie steamclient.dll with a #

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Post Post subject: Re: RevEmu [Windows]   
Posted: Sunday, 01 May 2011, 14:58   
Advanced forumer Завсегдатай
Joined: Friday, 07 Jan 2011, 15:40
Posts: 232
RevEmu not compatible with "SRCDS Guardian 3.0" batch script?
If my server crashes, the restarted server does not accept non-steam clients. Strange.

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Post Post subject: Re: RevEmu [Windows]   
Posted: Sunday, 01 May 2011, 15:40   
Advanced forumer Завсегдатай
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Joined: Saturday, 27 Nov 2010, 19:36
Posts: 151
in rev.ini there's something like no support setti masterver....
Is that only for rev.ini or for the entire emulator?
Because I have to help another guy who wants to play with revemu and settimasterver, so any ideas

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