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[Release] RevEmu [Windows]
http://cs.rin.ru/forum/viewtopic.php?f=29&t=30678
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Author:  duydangle [ Tuesday, 28 Jun 2011, 13:33 ]
Post subject:  Re: RevEmu [Windows]

bir3yk wrote:
  1. # Change SteamDll to point to your official Steam client DLL.
  2. # This setting is required for Steam UserID Validation functions
  3. # to support legit Steam IDs. Otherwise, all clients would get
  4. # IDs generated from their IP addresses.
  5. # Also make sure you uncomment the line below (remove "#")
  6. # if you want to use this setting!
  7. # Note that this setting only applies to games using SteamGameServer
  8. # up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)
  9. #
  10. # Default = (n/a)
  11. #
  12. #SteamDll=.\bin\Steam\Steam.dll

SteamDll=.\bin\Steam\Steam.dll

AllowUnknown=False
AllowOldRev=False

Will this fix windows server steam validation rejected?

Author:  Frankie [ Tuesday, 28 Jun 2011, 16:17 ]
Post subject:  Re: RevEmu [Windows]

john20002 wrote:
bir3yk : will you still support TF2 rev emu , Since it become Free ? :?:
if answer is no
Please support no-steam Rev emu for TF2 ! :roll: bir3yk


Why the hell do you need it for TF2 if the game is for free..

Author:  bir3yk [ Tuesday, 28 Jun 2011, 17:07 ]
Post subject:  Re: RevEmu [Windows]

last revemu steamclient also works on tf2. The problem with the length of gcf files, it is again more than 4 Gb

Author:  webname [ Wednesday, 29 Jun 2011, 06:20 ]
Post subject:  Re: RevEmu [Windows]

Yes i hope supports continues for steamless play its not about the price ,but the steam shackles, steam in any form is still a unnecessary and unwanted DRM restriction as far is im concerned , we only play socially on lan i have 5 pc's setup :)
and i mean lan = lan minus internet of course <sigh>

Again thanks for all the great work on NONSTEAM :)

Author:  ricksta [ Wednesday, 29 Jun 2011, 10:23 ]
Post subject:  Re: RevEmu [Windows]

Hi Bir3yk

After installing your revemu i am getting "steam validation rejected"

Here is my rev.ini file, have you any idea why im getting this or how to solve it?

  1. [Emulator]
  2.  
  3. # CacheEnabled set to true to enable loading apps from GCF.
  4. # If it is true, and a clientregistry.blob file is not supplied,
  5. # then you must supply revApps.ini file with the correct cache requirements.
  6. # See the example revApps.ini, however it is highly recommended that you use
  7. # a clientregistry.blob file for maximum compatibility
  8. #
  9. # Default = False
  10. #
  11. CacheEnabled = false
  12.  
  13. # CachePath - set to the folder where your GCF files are located
  14. #
  15. # Default = (n/a)
  16. #
  17. CachePath = G:\Steam\steamapps
  18.  
  19. # Language - rev emu will automagically load the correct language files.
  20. # This can be English, French, Italian, German, Spanish, sChinese,
  21. # Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse
  22. #
  23. # revEmu will try to set the Language key in the following order:
  24. #   Use the Language key in the this rev.ini if it is present
  25. #   Use the Steam Language key in the registry if it is present
  26. #   Default the Language to English
  27. #
  28. Language = English
  29. #Language = Russian
  30.  
  31. # Change Logging to True to enable/disable log file output for steam.dll
  32. #
  33. # Default = False
  34. #
  35. Logging=True
  36.  
  37. # Change SteamDll to point to your official Steam client DLL.
  38. # This setting is required for Steam UserID Validation functions
  39. # to support legit Steam IDs. Otherwise, all clients would get
  40. # IDs generated from their IP addresses.
  41. # Also make sure you uncomment the line below (remove "#")
  42. # if you want to use this setting!
  43. # Note that this setting only applies to games using SteamGameServer
  44. # up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)
  45. #
  46. # Default = (n/a)
  47. #
  48. SteamDll=.\bin\Steam\Steam.dll
  49.  
  50. # Change SteamClient to True if you want to use the steamclient emulator.
  51. # This setting is recommended to be true for both clients \ game servers
  52. # and for all games, except games which use SteamClient006 interface
  53. # (e.g. CS: Source, Half-Life 2: Deathmatch)
  54. # To see if the game is using this old interface, enable SteamClient,
  55. # enable Logging and you will notice a log line "Using SteamClientXXX".
  56. # If 007, leave the option ON, otherwise, it is recommended not to use it.
  57. #
  58. # Default = False
  59. #
  60. #SteamClient = True
  61.  
  62. # Change SteamUser to the steam username that you wish to use with revEmu
  63. # Defaults to revCrew if not specified
  64. #
  65. SteamUser = SteamPlayer
  66.  
  67. [Log]
  68.  
  69. # If Logging is set to True, choose which functions would you like to log.
  70. #
  71. # Default = False
  72. #
  73. FileSystem=False
  74. Account=False
  75. UserID=False
  76.  
  77. [steamclient]
  78.  
  79. ################################### NOTE ####################################
  80. # These settings may apply even if you don't choose to use steamclient.dll! #
  81. #############################################################################
  82. #
  83. # Change the setting below to set your PlayerName (used in src2007 engine)
  84. # not use ""
  85. #
  86. # Default = REVOLUTiON
  87. #
  88. PlayerName=You name
  89.  
  90.  
  91. # Change the setting below to enable/disable log file output for steamclient.dll
  92. #
  93. # Default = False
  94. #
  95. Logging=True
  96.  
  97. # Change ClientDLL to point to the original steamclient.dll
  98. # This setting will enable VAC for your server and your server will be listed
  99. # on Valve master server! Also, Steam clients will have their regular Steam IDs
  100. # Please use the steamclient.dll from Steam folder!
  101. #
  102. # Default = (n/a)
  103. #
  104. ClientDLL=.\bin\Steam\steamclient.dll
  105.  
  106. #
  107. #
  108. #SteamExe=E:\Steam\Steam.exe
  109.  
  110. # DisableUnlockedItems enables you to choose whether to use the new weapons in
  111. # Team Fortress 2. This setting applies to you only if you are a regular player,
  112. # or to all your clients if you are a server hoster.
  113. #
  114. # Default = False
  115. #
  116. #DisableUnlockedItems = True
  117.  
  118. # If you use in Ultimate SSDK change the setting below to True
  119. # use only Ultimate SSDK enable else disable.
  120. # Default = False
  121. #
  122. #EnableSDK = True
  123.  
  124. #Change the setting to set masterserver, from where serverlist will be got.
  125. #No support Setti masterserver.....
  126. #Default = 72.165.61.136:27015 only for HL2
  127. #Friends tab in serverbrowser shows another masterserver for VIP server ($)
  128. #
  129. #HL1 servers
  130. #MasterServer = 69.28.158.131:27010
  131. #MasterServer = 209.197.20.34:27010
  132. #MasterServer = 69.28.140.247:27010
  133. #
  134. #HL2 servers
  135. #
  136. MasterServer = 72.165.61.153:27015
  137. #MasterServer = 63.234.149.83:27011
  138. #MasterServer = 63.234.149.90:27011
  139. #
  140. #rdkf
  141. #MasterServer = 68.142.72.250:27012
  142.  
  143. #Search game version in MasterServer.
  144. #Default search all version.
  145. #
  146. #GameVersion=1.0.0.61
  147.  
  148. #Add rename ClanTag maximum 12 symbol UTF-8 or 24 symbol ANSI
  149. #ex. ClanTag = revcrev
  150. ClanTag=[revcrew]
  151.  
  152. [GameServer]
  153.  
  154. # GameServer policy rules
  155. # Allow (v9.73 < revEmu < 9.83) clients to join your server
  156. #
  157. # Default = True
  158. #
  159. AllowOldRev74=True
  160.  
  161. # Allow revEmu v9.63 ~ 9.73 clients to join your server
  162. # revEmu v9.62 and below will be rejected nevertheless
  163. #
  164. # Default = True
  165. #
  166. AllowOldRev=False
  167.  
  168. # Allow unknown clients to join your server
  169. #
  170. # Default = True
  171. #
  172. AllowUnknown=False
  173.  
  174. # Allow cracked Steam clients to join your server
  175. #
  176. # Default = True
  177. #
  178. AllowCracked=True
  179.  
  180. # Allow legitimate Steam clients to join your server
  181. #
  182. # Default = True
  183. #
  184. AllowLegit=True
  185.  
  186. #Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true)
  187. #
  188. AllowedAnyCountConnectUnknownClientWithOneIP = True
  189.  
  190. [GameServerNSNet]
  191. EnableNSNetSvc = False
  192. #NSNetDedicatedPort = Ïîðò(Òîëüêî äëÿ Slave ñåðåâðîâ)
  193. #AdditionalSlaveServer = IP:PORT
  194. #AdditionalSlaveServer = IP:PORT
  195. #AdditionalSlaveServer = IP:PORT
  196. #AdditionalSlaveServer = IP:PORT
  197.  

Author:  Waats [ Wednesday, 29 Jun 2011, 11:10 ]
Post subject:  Re: RevEmu [Windows]

bir3yk

Using win 7 x64. Not working, no logfile even if I enable it.
Steamclient.dll must be loaded in memory and i already have other servers running with Esteamation

Author:  Frankie [ Wednesday, 29 Jun 2011, 11:39 ]
Post subject:  Re: RevEmu [Windows]

Waats wrote:
bir3yk

Using win 7 x64. Not working, no logfile even if I enable it.
Steamclient.dll must be loaded in memory and i already have other servers running with Esteamation


How do you run your other servers with Esteamation, didn't the last update broke Esteamation and VUP too?

Author:  bir3yk [ Wednesday, 29 Jun 2011, 11:40 ]
Post subject:  Re: RevEmu [Windows]

Waats
Not working server or client?

Author:  Waats [ Wednesday, 29 Jun 2011, 11:41 ]
Post subject:  Re: RevEmu [Windows]

Frankie

They are L4D1 and 2 and Esteamation is still working on them.
I also have a legit TF2 one

Author:  Frankie [ Wednesday, 29 Jun 2011, 11:44 ]
Post subject:  Re: RevEmu [Windows]

Oh I understand, thanks.

Author:  Waats [ Wednesday, 29 Jun 2011, 11:49 ]
Post subject:  Re: RevEmu [Windows]

bir3yk

Server side. Nothing seems to work. When I try to join I have the same message as if I don't patch it
L4D servers are running with EST. TF2 is legit. CSS and dods patched with greenluma but has a buggy player list
I need to run several servers on the same session. Patching in memory will not work for me IMO.

Author:  bir3yk [ Wednesday, 29 Jun 2011, 11:57 ]
Post subject:  Re: RevEmu [Windows]

try to translate via translate.google.com. Can be understood.

  1. еще раз о изоляции steamclient.dll(как это работает у меня на ноуте)
  2.  
  3. 1. HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam на этот ключ стоят запреты для всех пользователей.(ключ есть если на компе был установлен стим, если не было то про этот ключ можно забыть)
  4. 2. HKEY_CURRENT_USER\Software\Valve\Steam\ActiveProcess этот ключ показывает расположение текущего запущенного steamclient.dll (его значение меняет запущенный стим или запущенный нон-стим клиент, возможно и стимовский сервер, нон-стим сервер его точно не меняет). Сервера при запуске считывают это значение и запускают steamclient.dll указанный в ключе SteamClientDll. Если оно пустое то запущенный стим запишет туда значение "путь_куда_установлен_стимsteamclient.dll.
  5.  
  6. в батнике запуска нон-стим сервера строка reg add "HKCU\Software\Valve\Steam\ActiveProcess" /v SteamClientDll /t REG_SZ /d "" /f стирает это значение, заставляя сервер запускать steamclient.dll из папки папка_с_игрой\bin.
  7. возможно указывать для каждого сервера свою папку со steamclient.dll reg add "HKCU\Software\Valve\Steam\ActiveProcess" /v SteamClientDll /t REG_SZ /d полный_путь_к_папке_c_игрой\bin\steamclient.dll /f
  8.  
  9. вариант редактирования значения ключа реестра с указанием расположения steamclient.dll я не тестировал, но думаю работать должно.

Author:  Waats [ Wednesday, 29 Jun 2011, 12:19 ]
Post subject:  Re: RevEmu [Windows]

bir3yk

When I launch the RevEmu server first this is working.
I didn't understood the translation. It seems really complicated to do and not "noob friendly"
Could you change that memory load? And use the folder's dll?
It would be really awesome. I know this is possible.
Ty

Author:  bir3yk [ Wednesday, 29 Jun 2011, 12:26 ]
Post subject:  Re: RevEmu [Windows]

startserver.bat

  1. reg add "HKCU\Software\Valve\Steam\ActiveProcess" /v SteamClientDll /t REG_SZ /d "" /f
  2. start /wait srcds.exe -console -game cstrike +map de_dust2 +maxplayers 16 +ip 0.0.0.0 -port 27040 +sv_lan 0 +hostname "bir3yk"

Author:  Waats [ Wednesday, 29 Jun 2011, 14:35 ]
Post subject:  Re: RevEmu [Windows]

bir3yk

Bug n°1 Cracked steam players are not listed correctly.
Players nicknames are not displayed in the steam overlay (querying server's infos) or in hlsw
They just have an empty name.
Bug n°2: Allow unknow clients make the server crash (but listed on setti)
Bug n°3 : Disabling unknow clients = Cracked steam players cannot join and server is not listed on setti (SETTI's fault I know)

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