- # Reject text for client cs 1.6 max 128 symbol
- #
- RejectText = "Download new CS1.6 @ http://www.mywebsite.com"
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| [Release] RevEmu [Windows] http://cs.rin.ru/forum/viewtopic.php?f=29&t=30678 |
Page 275 of 288 |
| Author: | handakes [ Saturday, 01 Feb 2014, 07:23 ] |
| Post subject: | Re: RevEmu [Windows] |
tried it with "Age of Chivalry", a hl2 mod, after much, much (...MUCH!!) trial and error, i was able to make the game launch and reach the main menu, only to crash like 10 seconds later, giving me this error:
Spoiler
and this is a log of rev-client.log
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here's my rev.ini , almost left it untouched :
Spoiler
urgent help would be appreciated since i have this lan part coming up real soon, and i really hope i get this working EDIT: after copying the emulator files off of my already downloaded CSS stand alone (by ^^nosTEAM^^ ) , i finally managed to get it working, but sadly it crashes again after 3 minutes exactly with 2 succesive error messages first:
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followed by
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i was so disappointed since i thought i had the problem covered finally, sadly i am still stuck and in need of assistance.. |
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| Author: | [x3r0] [ Saturday, 01 Feb 2014, 08:55 ] |
| Post subject: | Re: RevEmu [Windows] |
bir3yk Any updates about Dota 2 and TF2 latest items? Thanks |
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| Author: | bir3yk [ Sunday, 02 Feb 2014, 01:43 ] |
| Post subject: | Re: RevEmu [Windows] |
x3r0.13urn maybe tomorrow... and add items for CSGO |
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| Author: | [x3r0] [ Sunday, 02 Feb 2014, 05:12 ] |
| Post subject: | Re: RevEmu [Windows] |
bir3yk wrote: x3r0.13urn maybe tomorrow... and add items for CSGO No problem, take any time you need |
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| Author: | lespaul [ Sunday, 02 Feb 2014, 05:50 ] |
| Post subject: | Re: RevEmu [Windows] |
bir3yk wrote: x3r0.13urn maybe tomorrow... and add items for CSGO Please fix known bugs before adding something new. lespaul wrote: Sup bir3yk. The CS16 reject message seem not to be work. I use:
But reject message always show "STEAM validation rejected". Any idea how to fix? BigBoy wrote: Have same problems with cs 1.6 masterservers. I've tryied every configuration and in Internet I always have same same servers like in Friends tab and in Spectace. It's always 10-12 russian servers. Also when I join any server I have some fatal error and game shuts down. It seem RevEmu now only support HL2 based games. What a boring. |
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| Author: | jc69 [ Saturday, 08 Feb 2014, 08:17 ] |
| Post subject: | Re: RevEmu [Windows] |
I recently was reading about different MODS for the different Half Life engines and the Source SDK bases. I am also new to these games as well since I stuck to the other FPS games back in the day. Anyway, I am currently using GCF files and trying to use RevEmu, but I am having a real headache for days. Does anyone have a RevEmu version that they know works for Source SDK base 2006 & 2007 as well as working with atleast the Half Life 2 / EP1 / EP2 source engines as well? I am hoping some MODS will work properly with specific versions of RevEmu. To elaborate further; ~~~~~~~~~~~~ I have just tested the RevEmu included with the latest UCL and noticed: 1) Source SDK base 2006 works and sourcetest plus two MODS I have tested appear to find their resources (although WeekdayWarrior crashes on receptionist speach). 2) Although not fully tested it looks like all the original Half Life game series will work correctly. 3) Two HL2 MODS I have tried don't find all their resources and yet the physical files are there. (riot act and silent escape) (silent escape is HL2EP2 MOD). I just tested the latest LumaEmu and although 2) & 3) from above were the same, it couldn't run SourceSDK base 2006 sourcetest as crashed with the common "couldn't reference 0x213443 at 0x243245 blah blah error". Maybe I should start a new thread somewhere but not sure if this forum is the best venue for this type of troubleshooting process? (are people interested in troubleshooting getting MODS to work on this forum?) Thanks. |
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| Author: | IronCore [ Saturday, 08 Feb 2014, 17:52 ] |
| Post subject: | Re: RevEmu [Windows] |
@jc69.... you're probably not using the incorrect 2006 base sdk engine or whatever it's exact name. I can provide you the files for that if you like. |
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| Author: | jc69 [ Sunday, 09 Feb 2014, 00:09 ] |
| Post subject: | Re: RevEmu [Windows] |
Hi IronCore, Well I have the last version in GCF format and are complete and validated so I should be alright in that regard but thank you for the offer. Maybe some MODS might not work properly without some kind of repairing, but I know for a fact that some versions of RevEmu can't even start certain things where other versions can. I just wonder if maybe how RevEmu has been made that could cause the problem where some MODS can't 'find' (according to the dev console) their own resources when the files are physically in the correct places (when looking in windows explorer). If someone has a version of RevEmu that works for them when playing any of the SDK2006 or 2007 or HL2 or EP1 or EP2 MODS then please speak up! Maybe we can brainstorm, if enough people are interested maybe we could start a new thread? |
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| Author: | [x3r0] [ Tuesday, 11 Feb 2014, 13:32 ] |
| Post subject: | Re: RevEmu [Windows] |
x3r0.13urn wrote: bir3yk wrote: x3r0.13urn maybe tomorrow... and add items for CSGO No problem, take any time you need I saw someone posted something that looks like your work in Digisoft forum, I take it is finished then? |
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| Author: | Double_X [ Tuesday, 11 Feb 2014, 20:27 ] |
| Post subject: | Re: RevEmu [Windows] |
Hey guys, try to run TF2 with revemu. My steps: -Download TF2 from Steam (its free) -Apply release_27102013 RevEmu -Apply release_fix_25122013_items_tf2_dota2__crash_in_csgo -Apply tf2_new_items_and_no_patch_launcher.dll But the Game doesn't open. Rev-client.log:
Spoiler
Nothing changed in Rev.ini |
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| Author: | RIPAciD [ Tuesday, 11 Feb 2014, 20:45 ] |
| Post subject: | Re: RevEmu [Windows] |
Hi bir3yk, I tried to host a dedicated for 7 Days To Die using RevEmu, I used LumaEmu before but I switched to RevEmu because the server is not listed in the serverbrowser when using LumaEmu. If I don't set "AllowUnknown=" to "True", no one can join, everyone is an unknown client... LumaEmu have the same problem. Sadly, there is no 64bit version of RevEmu... |
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| Author: | bir3yk [ Tuesday, 11 Feb 2014, 21:21 ] |
| Post subject: | Re: RevEmu [Windows] |
new version 11\02\2014 |
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| Author: | RIPAciD [ Wednesday, 12 Feb 2014, 02:40 ] |
| Post subject: | Re: RevEmu [Windows] |
bir3yk wrote: What's new in this version? Btw, no one can connect if "AllowUnknown=" is set to "False", not even the legit players, everyone is unknown. |
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| Author: | [x3r0] [ Wednesday, 12 Feb 2014, 04:13 ] |
| Post subject: | Re: RevEmu [Windows] |
bir3yk wrote: Thanks for the update! I notice you have simplified a bit on how's the inventory works, thanks, that really helps a lot. |
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| Author: | IronCore [ Wednesday, 12 Feb 2014, 07:53 ] |
| Post subject: | Re: RevEmu [Windows] |
Tnx for the update Biryek ( yeah wrong spelling but simpler to write that way hehe ). |
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