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[Release] RevEmu [Windows]
http://cs.rin.ru/forum/viewtopic.php?f=29&t=30678
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Author:  handakes [ Saturday, 01 Feb 2014, 07:23 ]
Post subject:  Re: RevEmu [Windows]

tried it with "Age of Chivalry", a hl2 mod, after much, much (...MUCH!!) trial and error, i was able to make the game launch and reach the main menu, only to crash like 10 seconds later, giving me this error:

Spoiler
Problem signature:
Problem Event Name: APPCRASH
Application Name: hl2.exe
Application Version: 0.0.0.0
Application Timestamp: 470c11ae
Fault Module Name: steamclient.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 513ca9ca
Exception Code: c0000005
Exception Offset: 0008f7f0
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 3073
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


and this is a log of rev-client.log
Spoiler
2014/02/01 04:47:59 Startup
2014/02/01 04:48:31 Startup
2014/02/01 04:48:31 Using Interface: SteamClient007
2014/02/01 04:51:28 Startup
2014/02/01 04:51:28 Using Interface: SteamClient007


here's my rev.ini , almost left it untouched :

Spoiler
[Loader]

ProcName=hl2.exe -steam -game cstrike -appid 240

[Emulator]
# http://bir3yk.net
# http://forum.rev-crew.info

CacheEnabled = false
CachePath = D:\Steam\SteamApps
Language = English
Logging=false
SteamDll=.\bin\Steam\Steam.dll
SteamClient = True
SteamUser = SteamPlayer

[Log]
FileSystem=False
Account=False
UserID=False

[steamclient]
PlayerName=Your name
Logging=true
#ClientDLL=.\bin\Steam\steamclient.dll
#DisableUnlockedItems = True
#EnableSDK = True
#Use_hl_master = true
MasterServer = 208.64.200.52:27011
#GameVersion = 1718178
ClanTag=[ClanTag]
Use_avatar = true

[GameServer]
AllowOldRev74=False
AllowOldRev=False
AllowUnknown=False
#AllowCracked=False
#AllowLegit=False
#AllowedAnyCountConnectUnknownClientWithOneIP = false

[GameServerNSNet]
#EnableNSNetSvc = [False/UDP/TCP/BOTH]
EnableNSNetSvc = UDP
#NSNetDedicatedPort = دîًٍ(زîëüêî نëے Slave ٌهًهâًîâ)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT


urgent help would be appreciated since i have this lan part coming up real soon, and i really hope i get this working :)

EDIT: after copying the emulator files off of my already downloaded CSS stand alone (by ^^nosTEAM^^ ) , i finally managed to get it working, but sadly it crashes again after 3 minutes exactly with 2 succesive error messages

first:
Spoiler
Problem signature:
Problem Event Name: BEX
Application Name: hl2.exe
Application Version: 0.0.0.0
Application Timestamp: 470c11ae
Fault Module Name: StackHash_e98d
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 00000000
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 3073
Additional Information 1: e98d
Additional Information 2: e98dfca8bcf81bc1740adb135579ad53
Additional Information 3: 6eab
Additional Information 4: 6eabdd9e0dc94904be3b39a1c0583635

Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid= ... cid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt


followed by

Spoiler
Problem signature:
Problem Event Name: APPCRASH
Application Name: hl2.exe
Application Version: 0.0.0.0
Application Timestamp: 470c11ae
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7601.17725
Fault Module Timestamp: 4ec49b8f
Exception Code: c0000005
Exception Offset: 0002e066
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 3073

Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid= ... cid=0x0409


i was so disappointed since i thought i had the problem covered finally, sadly i am still stuck and in need of assistance..

Author:  [x3r0] [ Saturday, 01 Feb 2014, 08:55 ]
Post subject:  Re: RevEmu [Windows]

bir3yk
Any updates about Dota 2 and TF2 latest items? Thanks :D

Author:  bir3yk [ Sunday, 02 Feb 2014, 01:43 ]
Post subject:  Re: RevEmu [Windows]

x3r0.13urn
maybe tomorrow... and add items for CSGO ;)

Author:  [x3r0] [ Sunday, 02 Feb 2014, 05:12 ]
Post subject:  Re: RevEmu [Windows]

bir3yk wrote:
x3r0.13urn
maybe tomorrow... and add items for CSGO ;)

No problem, take any time you need :D Csgo items will work? It's greatest news ever. Thank you.

Author:  lespaul [ Sunday, 02 Feb 2014, 05:50 ]
Post subject:  Re: RevEmu [Windows]

bir3yk wrote:
x3r0.13urn
maybe tomorrow... and add items for CSGO ;)


Please fix known bugs before adding something new.

lespaul wrote:
Sup bir3yk.
The CS16 reject message seem not to be work.
I use:
  1. # Reject text for client cs 1.6 max 128 symbol
  2. #
  3. RejectText = "Download new CS1.6 @ http://www.mywebsite.com"


But reject message always show "STEAM validation rejected". Any idea how to fix?


BigBoy wrote:
Have same problems with cs 1.6 masterservers.
I've tryied every configuration and in Internet I always have same same servers like in Friends tab and in Spectace. It's always 10-12 russian servers. Also when I join any server I have some fatal error and game shuts down.


It seem RevEmu now only support HL2 based games. What a boring.

Author:  jc69 [ Saturday, 08 Feb 2014, 08:17 ]
Post subject:  Re: RevEmu [Windows]

I recently was reading about different MODS for the different Half Life engines and the Source SDK bases.
I am also new to these games as well since I stuck to the other FPS games back in the day. :oops:

Anyway, I am currently using GCF files and trying to use RevEmu, but I am having a real headache for days.

Does anyone have a RevEmu version that they know works for Source SDK base 2006 & 2007 as well as working with atleast the Half Life 2 / EP1 / EP2 source engines as well?
I am hoping some MODS will work properly with specific versions of RevEmu.

To elaborate further;
~~~~~~~~~~~~
I have just tested the RevEmu included with the latest UCL and noticed:
1) Source SDK base 2006 works and sourcetest plus two MODS I have tested appear to find their resources (although WeekdayWarrior crashes on receptionist speach).
2) Although not fully tested it looks like all the original Half Life game series will work correctly.
3) Two HL2 MODS I have tried don't find all their resources and yet the physical files are there. (riot act and silent escape) (silent escape is HL2EP2 MOD).

I just tested the latest LumaEmu and although 2) & 3) from above were the same, it couldn't run SourceSDK base 2006 sourcetest as crashed with the common "couldn't reference 0x213443 at 0x243245 blah blah error".

Maybe I should start a new thread somewhere but not sure if this forum is the best venue for this type of troubleshooting process? (are people interested in troubleshooting getting MODS to work on this forum?)

Thanks.

Author:  IronCore [ Saturday, 08 Feb 2014, 17:52 ]
Post subject:  Re: RevEmu [Windows]

@jc69....
you're probably not using the incorrect 2006 base sdk engine or whatever it's exact name.
I can provide you the files for that if you like.

Author:  jc69 [ Sunday, 09 Feb 2014, 00:09 ]
Post subject:  Re: RevEmu [Windows]

Hi IronCore,

Well I have the last version in GCF format and are complete and validated so I should be alright in that regard but thank you for the offer.

Maybe some MODS might not work properly without some kind of repairing, but I know for a fact that some versions of RevEmu can't even start certain things where other versions can. I just wonder if maybe how RevEmu has been made that could cause the problem where some MODS can't 'find' (according to the dev console) their own resources when the files are physically in the correct places (when looking in windows explorer).

If someone has a version of RevEmu that works for them when playing any of the SDK2006 or 2007 or HL2 or EP1 or EP2 MODS then please speak up! :cool:

Maybe we can brainstorm, if enough people are interested maybe we could start a new thread?

Author:  [x3r0] [ Tuesday, 11 Feb 2014, 13:32 ]
Post subject:  Re: RevEmu [Windows]

x3r0.13urn wrote:
bir3yk wrote:
x3r0.13urn
maybe tomorrow... and add items for CSGO ;)

No problem, take any time you need :D Csgo items will work? It's greatest news ever. Thank you.

I saw someone posted something that looks like your work in Digisoft forum, I take it is finished then?

Author:  Double_X [ Tuesday, 11 Feb 2014, 20:27 ]
Post subject:  Re: RevEmu [Windows]

Hey guys,

try to run TF2 with revemu.

My steps:

-Download TF2 from Steam (its free)
-Apply release_27102013 RevEmu
-Apply release_fix_25122013_items_tf2_dota2__crash_in_csgo
-Apply tf2_new_items_and_no_patch_launcher.dll

But the Game doesn't open.

Rev-client.log:
Spoiler
2014/02/11 17:56:03 Using Interface: SteamClient012
2014/02/11 17:56:03 NSNet Client: Successfully initialized WinSock Subsystem.
2014/02/11 17:56:03 Interface Not Found: SteamFriends014)


Nothing changed in Rev.ini

Author:  RIPAciD [ Tuesday, 11 Feb 2014, 20:45 ]
Post subject:  Re: RevEmu [Windows]

Hi bir3yk, I tried to host a dedicated for 7 Days To Die using RevEmu, I used LumaEmu before but I switched to RevEmu because the server is not listed in the serverbrowser when using LumaEmu. If I don't set "AllowUnknown=" to "True", no one can join, everyone is an unknown client... LumaEmu have the same problem.

Sadly, there is no 64bit version of RevEmu...

Author:  bir3yk [ Tuesday, 11 Feb 2014, 21:21 ]
Post subject:  Re: RevEmu [Windows]

new version 11\02\2014

Author:  RIPAciD [ Wednesday, 12 Feb 2014, 02:40 ]
Post subject:  Re: RevEmu [Windows]

bir3yk wrote:


What's new in this version? :D Will you ever make a 64bit version?

Btw, no one can connect if "AllowUnknown=" is set to "False", not even the legit players, everyone is unknown.

Author:  [x3r0] [ Wednesday, 12 Feb 2014, 04:13 ]
Post subject:  Re: RevEmu [Windows]

bir3yk wrote:

Thanks for the update! I notice you have simplified a bit on how's the inventory works, thanks, that really helps a lot.

Author:  IronCore [ Wednesday, 12 Feb 2014, 07:53 ]
Post subject:  Re: RevEmu [Windows]

Tnx for the update Biryek ( yeah wrong spelling but simpler to write that way hehe ).

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