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| [SERVER/CLIENT TOYS] - ViTYAN's Projects http://cs.rin.ru/forum/viewtopic.php?f=29&t=49081 |
Page 72 of 173 |
| Author: | cYCyIYoRDf [ Monday, 23 Feb 2009, 22:21 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
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| Author: | DigiSoft [ Monday, 23 Feb 2009, 22:56 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
peshkohacka wrote: Vityan is very close to retirement and you ask silly questions? Be thankful for what we have currently Why retirement? |
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| Author: | piclist [ Tuesday, 24 Feb 2009, 01:10 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
Please!!! add support for Call of Duty WaW Linux Bin into VUP based to DemonWare experience on ETQW. Init log Call of Duty WaW =================== 1.0.1054 BUILD Tue Jan 08 10:51:54 2008 COD_WaW MP build linux-i386 Feb 8 2009 Hostname: aliasname.site Alias: aliasname PC IP: 2XX.XX.XXX.XXX bdLog[11974]: ../DemonWare/bdNet/bdNet.cpp(65): Requested port 3074, using port 3074 end $init 282 ms bdLog[11974]: ../DemonWare/bdNet/bdUPnP/bdUPnP.cpp(334): WARNING: Cannot shutdown class as it is already uninitialised! Hostname: aliasname.site Alias: aliasname PC IP: 2XX.XX.XXX.XXX bdLog[11974]: ../DemonWare/bdNet/bdNet.cpp(65): Requested port 3074, using port 3074 bdLog[11974]: ../DemonWare/bdNet/bdGetHostByName/bdGetHostByName.cpp(45): Lookup started for stun.us.demonware.net. bdLog[11974]: ../DemonWare/bdNet/bdUPnP/bdUPnP.cpp(78): UPnP device discovery started bdLog[11974]: ../DemonWare/bdNet/bdGetHostByName/bdGetHostByName.cpp(45): Lookup started for stun.eu.demonware.net. bdLog[11974]: ../DemonWare/bdNet/bdUPnP/bdUPnP.cpp(129): Discovery timed out, retrying discovery bdLog[11974]: ../DemonWare/bdNet/bdUPnP/bdUPnP.cpp(135): No UPnP devices discovered bdLog[11974]: ../DemonWare/bdSocket/bdNAT/bdNATTypeDiscoveryClient.cpp(104): NAT discovery client initialized bdLog[11974]: ../DemonWare/bdSocket/bdNAT/bdNATTypeDiscoveryClient.cpp(228): Sent packet for NTDC test 1 bdLog[11974]: ../DemonWare/bdSocket/bdNAT/bdIPDiscoveryClient.cpp(101): Public IP discovered: 200.61.174.171:3074 bdLog[11974]: ../DemonWare/bdSocket/bdNAT/bdNATTypeDiscoveryClient.cpp(266): Reply for test 1. Start test 2. bdLog[11974]: ../DemonWare/bdSocket/bdNAT/bdNATTypeDiscoveryClient.cpp(240): Sent packet for NTDC test 2 bdLog[11974]: ../DemonWare/bdSocket/bdNAT/bdNATTypeDiscoveryClient.cpp(292): Reply for test 2. Open NAT (or no NAT). bdLog[11974]: ../DemonWare/bdNet/bdGetHostByName/bdGetHostByName.cpp(45): Lookup started for cod5-pc.auth.mmp3.demonware.net. DNS .DW_AUTHORIZING bdLog[11974]: ../DemonWare/bdLobby/bdAuthService.cpp(1202): Task completed successfully DW_AUTHORIZED (423 msecs) DW_LOBBY_CONNECTING bdLog[11974]: ../DemonWare/bdLobby/bdLobbyService.cpp(506): Connected to MatchMaking Service. DW_LOGON_COMPLETE should be logged in ok ----------------------------------------------------- Thanks for All ViTYAN's piclist, spanish support |
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| Author: | xtr3m3 0wn3d [ Tuesday, 24 Feb 2009, 02:17 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
Need ur help: If I run vup in bash, it says: "command not found" Can someone explain what I've exactly to enter to bash? I put the vup_i686 in the bin and changed in the bash to the bin folger. Then I type in: ./vup_i686 ... Please help me! |
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| Author: | piclist [ Tuesday, 24 Feb 2009, 03:24 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
xtr3m3 0wn3d wrote: Need ur help: If I run vup in bash, it says: "command not found" Can someone explain what I've exactly to enter to bash? I put the vup_i686 in the bin and changed in the bash to the bin folger. Then I type in: ./vup_i686 ... Please help me! Grant execute permissions: chmod +x vup_i686 ./vup_i686 piclist, spanish support |
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| Author: | xtr3m3 0wn3d [ Tuesday, 24 Feb 2009, 16:45 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
Tanks! Very awesome here... nobody flames me because I am a n00b... |
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| Author: | shagman [ Tuesday, 24 Feb 2009, 17:54 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
Hi, I just installed Linux version of Counter-Strike 1.6 but this patch is not working, so I can't patch it to non-steam Here is what it say: Release date: 01.02.2009 01:04 AM Know who holds the power... Preparing to handle 1 file... Output to different destinations(-o) is DISABLED Loading file hlds_run into memory... SUCCEEDED Analyzing file format ... SUCCEEDED Unknown file format. Operation halted Any suggestions? Does anybody have patched files to send it to me? |
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| Author: | xtr3m3 0wn3d [ Tuesday, 24 Feb 2009, 18:33 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
I need one last time help. If I want do connect to my server it says "Client dropped by Server" The Serverlog says: " Client using LEGACY hCupa's SteamEmu rejected by security policy" If I start the server it screens: Unknown Clients: DROP Unknown Steam simulating Clients: DROP Unknown NonSteam simulating Clients: DROP In the esteamation.conf I set everything to "True" How can I say the Server that everyone is allowed to connect? Here is my esteamation.conf: Quote: ######################################################################################################################################################
###################################################################################################################################################### #################################################### eSTEAMATiON Policy Configuration File ########################################################### #################################################### Author: ViTYAN ########################################################### #################################################### Date:18.06.2008 ########################################################### ###################################################################################################################################################### ###################################################################################################################################################### ###################################################################################################################################################### ########################################################## Access policy configuration ############################################################### ###################################################################################################################################################### ; EN: ; Allow clients with SteamEmu[hCupa] emulator to join your server and get their unique SteamID's. ; RU: ; Ðàçðåøèòü âõîä êëèåíòîâ ñ ýìóëåì SteamEmu íà âàø ñåðâàê è ïîëó÷èòü ïðè ýòîì èõ óíèêàëüíûå SteamID. AcceptSteamEmuClients = True ; EN: ; Allow legacy SteamEmu clients(vVersion < 3.75) to join you server. Those clients does NOT support uniqueID authentication ; and will be assigned IP bounded SteamID's. ; Such old SteamEmu version is used for example in popular CSS v34 DZ release. ; RU: ; Ðàçðåøàòü êëèåíòàì ñî ñòàðûìè âåðñèÿìè SteamEmu(íèæå ÷åì 3.75) çàõîäèòü íà âàø ñåðâåð. Ýòè êëèåíòû íå ïîääåðæèâàþò àâòîðèçàöèþ ; ñ èñïîëüçîâàíèåì óíèêàëüíûõ ID è áóäóò ïîëó÷àòü èõ ïî IP àäðåñó.Ïîäîáíûé âåðñèè ýìóëÿòîðà èñïîëüçóþòñÿ íàïðèìåð â ïîïóëÿðíîì ; ðåëèçå CSS v34 îò DZ. AcceptLegacySteamEmuClients = True ; EN: ; Allow eSTEAMATiON SemiSteam clients working in Native mode to join to your server. Those clients support SteamID generation from ; clients Hardware. If ForceMinimumeSTEAMATiONSemiSteamVersionOnClient option is set to True then only SemiSteam clients with ; eSTEAMATiON version >= MinimumeSTEAMATiONSemiSteamVersionOnClientToEnforce will be able to join to your server. ; Older eSTEAMATiON SemiSteam client will be dropped and you'll have a message in your servers console/log that client has been dropped by policy for using outdated software version. ; RU: ; Ðàçðåøàòü êëèåíòàì eSTEAMATiON SemiSteam â Native ðåæèìå çàõîäèòü íà âàø ñåðâåð. Ýòè êëèåíòû ïîääåðæèâàþò ãåíåðàöèþ SteamID ; ïî æåëåçó êëèåíòà. Åñëè ForceMinimumeSTEAMATiONSemiSteamVersionOnClient óñòàíîâëåí â True òî íà ñåðâåð ñìîãóò çàéòè òîëüêî êëèåíòû eSTEAMATiON ; âåðñèé íå íèæå MinimumeSTEAMATiONSemiSteamVersionOnClientToEnforce à áîëåå ñòàðûå áóäóò âûêèäûâàòüñÿ è â êîíñîëè áóäåò ñîîáùåíèå î òîì ÷òî êëèåíò ; áûë çàáëîêèðîâàí ïîëèòèêîé áåçîïàñòíîñòè èç-çà èñïîëüçîâàíèÿ óñòàðåâøåãî ÏÎ. AccepteSTEAMATiONSemiSteamClients = True ForceMinimumeSTEAMATiONSemiSteamVersionOnClient = False #MinimumeSTEAMATiONSemiSteamVersionOnClientToEnforce = 1.8 ; EN: ; Allow clients with RevEmu(Or RevEmu SteamEmu Addon)[REVOLUTiON/shmelle] emulator to join your server ; and get their unique SteamID's ; RU: ; Ðàçðåøèòü âõîä êëèåíòîâ ñ ýìóëåì RevEmu íà âàø ñåðâàê è ïîëó÷èòü ïðè ýòîì èõ óíèêàëüíûå SteamID. AcceptRevEmuClients = True ; EN: ; Allow clients with HookEmu[cintX] emulator to join your server and get their unique SteamID's. ; RU: ; Ðàçðåøèòü âõîä êëèåíòîâ ñ ýìóëåì HookEmu íà âàø ñåðâàê è ïîëó÷èòü ïðè ýòîì èõ óíèêàëüíûå SteamID. AcceptHookEmuClients = True ; EN: ; Allow Valve's Legit Players or players with Cracked Steam clients to join your server and get ; their uniqie SteamID's or IP bounded SteamID's(See special options below). ; RU: ; Ðàçðåøèòü ëèöåíçèîíùèêàì è êëèåíòàì ñ ëîìàííûì Ñòèìîì çàéòè íà âàø ñåðâàê è ïîëó÷èòü èõ SteamID îò àóòåíòèôèêàöèîííûõ ñåðâåðîâ Valve. AcceptLegitClients = True ; EN: ; This allows Setti's Server Scanner to join your server. The scanner can be fully detected by eSTEAMATION regardless of its IP address. ; Anyway ive got information that this IP is static and does not change. ; RU: ; Ïîçâîëÿåò ñêàíåðó ñåðâåðîâ Setti çàõîäèòü íà âàø ñåðâåð. Ñêàííåð áóäåò ïîëíîñòüþ ðàñïîçíàí ýìóëåì íåçàâèñèìî îò åãî IP àäðåñà ; íåñìîòðÿ íà òî ÷òî ïî ïîëó÷åííîé ìíîé èíôîðìàöèè îí èñïîëüçóåò ñòàòè÷åñêèé(ïîñòîÿííûé) IP àäðåñ. AcceptSettiServerScanner = True ; EN: ; Allow HL1 WON(-nosteam) clients to join your server and get IP bound ValveID. ; RU: ; Ðàçðåøèòü ñòàðûì HL1 êëèåíòàì èñïîëüçóþùèì WON àóòåíòèôèêàöèþ ïîäêëþ÷àòüñÿ ê âàøåìó ñåðâåðó è ïîëó÷àòü ValveID ñãåíåðèðîâàííîå èç IP àäðåñà. AcceptHL1WONClients = True ; EN: ; Allow clients who's using unknown emulation libraries to join your server and get IP bounded SteamID's. ; RU: ; Ðàçðåøèòü êëèåíòàì ñ íåèçâåñòíûì äî ñåëå êëèåíòñêèì ýìóëåì çàõîäèòü íà âàø ñåðâåð. Èì áóäåò âûäåëåí SteamID ñãåíåðèðîâàííûé èç èõ IP àäðåñà. AcceptUnknownClients = True ; EN: ; Allow clients who's using unknown emulation libraries(which try to simulate Legit clients like OLD RevEmu's) to join your server and get IP bounded SteamID's. ; RU: ; Ðàçðåøèòü êëèåíòàì ñ íåèçâåñòíûì äî ñåëå êëèåíòñêèì ýìóëåì ïûòàþùèìñÿ ñèìóëèðîâàòü Steam êëèåíòîâ(êàê ñòàðûå RevEmu(îäíè èç ïåðâûõ)) çàõîäèòü íà âàø ñåðâåð. Èì áóäåò âûäåëåí SteamID ñãåíåðèðîâàííûé èç èõ IP àäðåñà. AcceptUnknownLegitSimulatingClients = True ; EN: ; Allow clients who's using unknown emulation libraries(which try to simulate known NonSteam clients) to join your server and get IP bounded SteamID's. ; RU: ; Ðàçðåøèòü êëèåíòàì ñ íåèçâåñòíûì äî ñåëå êëèåíòñêèì ýìóëåì ïûòàþùèìñÿ ñèìóëèðîâàòü èçâåñòíûõ NonSteam êëèåíòîâ çàõîäèòü íà âàø ñåðâåð. Èì áóäåò âûäåëåí SteamID ñãåíåðèðîâàííûé èç èõ IP àäðåñà. AcceptUnknownNonSteamSimulatingClients = True ###################################################################################################################################################### ######################################################## Additional authorization options ############################################################ ###################################################################################################################################################### ; EN: ; Will enforce eSTEAMATiON to use SteamEmu's compatible algorithm for ID "modding" thus giving the same ID to player with every type ; of client-side emulator and SteamID will not change in 99% of cases. ; RU: ; eSTEAMATION áóäåò èñïîëüçîâàòü ñïåö àëãîðèòì äëÿ ñâåäåíèÿ ID ðàçëè÷íûõ ýìóëåé ê åäèíîìó çíàìåíàòåëþ(SteamEmu). ; Åñëè ýòà îïöèÿ âêëþ÷åíà òî â 99-è ïðîöåíòàõ ñëó÷àåâ ïðè ñìåíå ýìóëÿ êëèåíò áóäåò ïîëó÷àòü òîò-æå SteamID. EnforceSteamEmuCompatIDMode = True ; EN: ; Enforce Legit Steam /Cracked Steam clients to authorize via eSTEAMATiON and get IP bounded ID's. ; Note: If set to False those clients will get their Valve assigned Unique ID's ; RU: ; Ïðèíóäèòåëüíî âûäàâàòü ëèöåíçèîíùèêàì è êëèåíòàì ñ ëîìàííûì Steam-îì SteamID ñãåíåðèðîâàííûå èç èõ IP àäðåñà. ; Ïðè ýòîì ïîäêëþ÷åíèå ê àâòîðèçàöèîííûì ñåðâåðàì Valve âûïîëíÿòüñÿ íå áóäåò. ; Åñëè óñòàíîâëåíî â False òî ýòè êëèåíòû áóäóò ïîëó÷àòü èõ ID ñ àâòîðèçàöèîííûõ ñåðâåðîâ Valve. ForceIPDerivedIDsForLegitClients = True ; EN: ; Enforce all Non-Steam clients to get IP bounded ID's regardless of emulator type ; Note: If set to False each Non-Steam client with supported emulator will get his Unique SteamID. ; RU: ; Ïðèíóäèòåëüíî âûäàâàòü ïèðàòêàì ñ ïîääåðæèâàåìûìè ýìóëÿìè SteamID ñãåíåðèðîâàííûå èç èõ IP àäðåñà. ; Åñëè óñòàíîâëåíî â False òî ýòè êëèåíòû áóäóò ïîëó÷àòü ñâîè óíèêàëüíûå SteamID(åñëè êëèåíòñêèé ýìóëü ïîääåðæèâàåòñÿ eSTEAMATION) ForceIPDerivedIDsForAllNonLegitClients = True ; EN: ; Enforce use of static SHARED SteamID for all Non-Steam clients. This option OVERRIDES the ForceIPDerivedIDsForAllNonLegitClients option. ; To enforce ID STEAM_0:X:Y assign the result of computation 2*Y + X to SharedNonSteamIDToUse parameter. Note that X = {0,1} and 0 < Y <= 2147483648 ; The result number can be written in decimal(NNNN),octal(0NNNN) and hexadecimal(0xNNNN or 0XNNNN) representations. ; RU: ; Ïðèíóäèòåëüíî âûäàâàòü âñåì ïèðàòêàì îäèí åäèíñòâåííûé îáùèé SteamID. Åñëè ýòà îïöèÿ âêëþ÷åíà òî îíà èìååò áîëåå âûñîêèé ïðèîðèòåò ; ÷åì ForceIPDerivedIDsForAllNonLegitClients. Äëÿ óñòàíîâêè ýòîãî ID â STEAM_0:X:Y ïðèñâîéòå ïàðàìåòðó SharedNonSteamIDToUse ðåçóëüòàò ; ñëåäóþùåãî âû÷èñëåíèÿ: 2*Y + X. Ó÷òèòå ÷òî Õ ìîæåò áûòü òîëüêî 0 èëè 1 à Y íàõîäèòñÿ ìåæäó 0-¸ì è 2147483648-þ. Âû ìîæåòå çàïèñàòü ðåçóëüòàò ; âû÷èñëåíèÿ â äåñÿòè÷íîì(NNNN), âîñüìåðè÷íîì(0NNNN) è øåñòíàäöàòèðè÷íîì(0xNNNN èëè 0XNNNN) ôîðìàòàõ. ForceUseOfSharedNonSteamID = False SharedNonSteamIDToUse = 66688666 ####################################################################################################################################################### ######################################################### Special logging configuration ############################################################### ####################################################################################################################################################### ; EN: ; If set to true then during connection initialization process of client type of his emu will be printed ; to server's console and logged to server's log. ; NOTE: HL1-AMD64 eSTEAMATiON will only out this info to console(log writing will not be performed) ; RU: ; Åñëè ýòà îïöèÿ âêëþ÷åíà òî ïðè ïîäêëþ÷åíèè êëèåíòà åãî òèï(Steam èëè Ïèðàòêà+Íàçâàíèå å¸ ýìóëÿ) áóäåò çàïèñûâàòüñÿ â ñåðâåðíûé ëîã. ; ÏÐÈÌÅ×ÀÍÈÅ : eSTEAMATiON äëÿ HL1-AMD64 áóäåò âûâîäèòü ýòó èíôó íà êîíñîëü áåç ëîãèðîâàíèÿ(ñëèøêîì ñòàðûé äâèã - ëîãèðîâàíèå áûëî ïî òåõíîëîãèè ; äâèæêà Quake à íå ïî áèáëèîòåêå tier0 îò Valve êîòîðàÿ ïðèøëà êàê ÷àñòü Steam). LogClientTypeOnConnect = True ; EN: ; If enabled EVERY client which dropped by security policy will be logged in server log and console with special eSTEAMATiON Security NOTICE. ; You as administrator will be able to determine and always know that is dropped client type. ; RU: ; Åñëè ýòà îïöèÿ âêëþ÷åíà òî ëþáîé âûáðîøåííûé ïîëèòèêîé áåçîïàñòíîñòè êëèåíò áóäåò ëîãèðîâàòüñÿ ïîä ñòðîêîé eSTEAMATiON Security NOTICE â êîíñîëè ; è ëîãå ñåðâåðà. Âû êàê àäìèíèñòðàòîð âñåãäà ñìîæåòå çíàòü êàêîé òèï êëèåíòà áûë èñïîëüçîâàí âûáðîøåííûì êëèåíòîì. LogRejectedClientTypeOnConnect = True ####################################################################################################################################################### ####################################################### Clients REJECT mode configuration ############################################################# ####################################################################################################################################################### ; EN: ; If set to true server will drop restricted clients in late state of AUTH process. This drop method cannot be verifyed by SETTI autoscanners yet. ; You can dropp all clients(and even their own scanner) form the server via policy and theyll consider the server as FFA(Free For All). ; RU: ; Åñëè óñòàíîâëåíî â True òî ñåðâåð áóäåò âûêèäûâàòü çàïðåù¸ííûõ êëèåíòîâ íà ïîçäíåì ýòàïå âàëèäàöèè. Ýòîò ìåòîä íå ìîæåò áûòü ïîêà âû÷èñëåí ; àâòîñêàíåðàìè ñåðâåðîâ SETTI è äàæå åñëè âû çàáëî÷èòå íà õåð âñåõ êëèåíòîâ(âêëþ÷àÿ èõ æå ñêàíåð) îíè áóäóò ñ÷èòàòü ñåðâåð ïîëíîñòüþ âçëîìàííûì ; ñ äîñòóïîì äëÿ âñåõ. ForceClientsRejectAfterInitialValidation = True |
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| Author: | turion [ Tuesday, 24 Feb 2009, 19:59 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
xtr3m3 0wn3d I didn't want to quite that stuff because else the post is getting to huge, Where did you actualy put that file? it should be ( Not sure for linux ) in [Gamename]\cfg? . Because i think its using the default settings at the moment. hopefully this works ^^, |
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| Author: | xtr3m3 0wn3d [ Tuesday, 24 Feb 2009, 22:52 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
<3 you all (i'm not gay) I put it into [Gamedir]\cstrike\fg My last question: I'm not Admin, put I put my External IP and My Hamachi ID (server is in my hamachi network) And I tryed it with Name & Password, but it says always : You are not authorised to run admin! If I try to run rcon it says: Unable to connect to remote server I have tried everything, but it never works! (Sorry for my bad english, I'm german...) EDIT: I GOT IT! I had to rename the adminlist.txt.old to adminlist.txt then the server read the list again and add it to the clients.txt You're the best |
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| Author: | Tommy76 [ Wednesday, 25 Feb 2009, 22:43 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
hallo, will Call of Duty: WaW Linux Bin be supported by VUP ? |
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| Author: | piclist [ Thursday, 26 Feb 2009, 00:54 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
Tommy76 wrote: hallo, will Call of Duty: WaW Linux Bin be supported by VUP ? Has no support even, God heard our prayers ViTYAN. Hopefully soon have the patch. ViTYAN666 can have our servers for testing ssh access. ViTYAN666, please, contact me PM. piclist, spanish support |
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| Author: | morfin [ Friday, 27 Feb 2009, 23:10 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
Vityan forget about vup and esteamation? |
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| Author: | ChrisTX [ Saturday, 28 Feb 2009, 02:04 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
morfin wrote: Vityan forget about vup and esteamation? No, but he simply looses interest, which is completely normal if noobs bother shit out of him and whine about small flaws. |
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| Author: | DigiSoft [ Saturday, 28 Feb 2009, 04:41 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
ChrisTX wrote: morfin wrote: Vityan forget about vup and esteamation? No, but he simply looses interest, which is completely normal if noobs bother shit out of him and whine about small flaws. Man those are not small flaws. How come linux counter strike source server crashing on every minute can be small flaw? How can dropping clients be small flaw? We are not wining for stupid thing. Those are major problems. At least if he lost interest could he post the source code so we can manage it? |
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