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[SERVER/CLIENT TOYS] - ViTYAN's Projects
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Author:  Stryder [ Saturday, 28 Feb 2009, 06:14 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

DigiSoft
Thats what he's sick of, people "commanding" him to do this and that, even if it is a big problem (or "flaw") that has been reported before. Vityan spent alot of time creating this and your telling him to just give away his source because he's not spending much time on it at the moment??? Its vityans choice to do whatever he wants with his projects, not anyone else's.

Author:  exglade [ Saturday, 28 Feb 2009, 07:25 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

It's not like this is the first time you met human. Some human are just over-demanding, some just... doing what they don't know.

Author:  Evaldas [ Saturday, 28 Feb 2009, 22:44 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

By the way. The new OB engine has something. Players get the STEAM_0:0:0. And sometimes the regular 666:88:666. Did anyone notice this?

Author:  ChrisTX [ Saturday, 28 Feb 2009, 23:11 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

DigiSoft wrote:
Man those are not small flaws.

How come linux counter strike source server crashing on every minute can be small flaw?
How can dropping clients be small flaw?

We are not wining for stupid thing. Those are major problems.
At least if he lost interest could he post the source code so we can manage it?

He still develops it.

Author:  zhelev81 [ Sunday, 01 Mar 2009, 04:53 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

if he has no time for the project then here there are many ppl who want to help,because this is really nice thing.Why Vitiyan just don't get more ppl helping him??

Ppl working together on this may come up with new ideas ::)

We are all waiting this to work some day again like before ...

:-| :-| :-|

Author:  shustas [ Sunday, 01 Mar 2009, 17:54 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

Evaldas wrote:
By the way. The new OB engine has something. Players get the STEAM_0:0:0. And sometimes the regular 666:88:666. Did anyone notice this?


Yes I get this on many players

Author:  xtr3m3 0wn3d [ Sunday, 01 Mar 2009, 22:27 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

I have a problem^^
I put zblock in my addmons folder and add the line "zb_active 1" into my autoexec.bat
Is it possible to disable sv_consistency if zblock is activated or how can I add the soundscape_manifest.txt to the downloads.txt ?
I add the line "soundscapes_manifest.txt" "scripts/soundscapes_manifest.txt" to the downloads.txt . but the clients don't download the file?
What do I do wrong?

Author:  zhelev81 [ Sunday, 01 Mar 2009, 22:53 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

xtr3m3 0wn3d wrote:
I have a problem^^
I put zblock in my addmons folder and add the line "zb_active 1" into my autoexec.bat
Is it possible to disable sv_consistency if zblock is activated or how can I add the soundscape_manifest.txt to the downloads.txt ?
I add the line "soundscapes_manifest.txt" "scripts/soundscapes_manifest.txt" to the downloads.txt . but the clients don't download the file?
What do I do wrong?


This is еSTEAMATION Тopic !You're asking on a wrong place :8=)

Author:  darkcola [ Monday, 02 Mar 2009, 13:44 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

i try to path tf2 engine.dll
got patching failed
how can i fix it, anyone help me Q.Q

thx a lot...

  1. Welcome to ViTYAN's GameServer Universal Patch(VUP) v2.11 FiNAL
  2.  
  3. Currently supported game types: id Software Enemy Territory - Quake Wars,                                    
  4.                                 Valve Source 2007 Original (Protocols 9-14)(TF2/DOD:S),                                    
  5.                                 Valve Source 2007 U1 (Protocol 36)(L4D),                                    
  6.                                 Valve Source(HL2:DM/CSS),                                    
  7.                                 Valve GoldSrc Classic Listen Engines,                                    
  8.                                 Valve SteamWorks GoldSrc(CS 1.6/TFC/OP/DOD1/HL1/HL:DM),                                    
  9.                                 Valve SteamClient,SteamUI,GameUI and Server Libs,                                    
  10.                                 Infinity Ward Call Of Duty 4,                                    
  11.                                 Epic Games Unreal Tournament 3,                                    
  12.                                 eSTEAMATiON Preparation mode.
  13.  
  14. Release date: 01.02.2009 01:04 AM
  15. Know who holds the power...
  16.  
  17. Preparing to handle 1 file... Output to different destinations(-o) is DISABLED
  18.  
  19. Loading file engine.dll into memory...  SUCCEEDED
  20. Analyzing file format ... SUCCEEDED
  21. Destination Operating System: Microsoft Windows
  22.  
  23.  
  24. Trying to detect game type from binary:
  25.  
  26.  
  27. ====================================== VUP ===================================
  28.  
  29. Valve engine(Source 2007)
  30. Protocol version 14
  31. Exe version EXTERNAL(Look in ModName\steam.inf) (ModName)
  32. Exe build: 17:17:19 Feb 17 2009 (3755)
  33.  
  34.  
  35. ===================================== ViTYAN =================================
  36.  
  37.  
  38. Performing job...
  39.  
  40.  
  41. 1) Looking for Steam validation check ...
  42.         Not Found
  43.  
  44.  
  45.  
  46.  
  47. SOURCE 2007 ENGINE NEWER THAN 3362 IS LOADED... REMOVING STEAM CERTIFICATE'S RELATED CHECK...
  48.  
  49.  
  50. 2) Looking for Steam certificate's length check ...
  51.         Not Found
  52.  
  53.  
  54.  
  55.  
  56. STEAM CERTIFICATE'S RELATED CHECK PATCHING COMPLETE.
  57.  
  58.  
  59.  
  60. 3) Looking for CSteam/CSteamServer3::OnGSClientDenyHelper jump table address ...
  61.         Not Found
  62.  
  63. Operation halted.
  64. Contact author to add independent support for this Source 2007 build...
  65.  
  66. Saving changes to file... DISABLED(Patching Failed)
  67.  
  68.  
  69.  
  70. PATCHING OF FILE #1/1 HAS BEEN FAILED. CONTACT THE AUTHOR FOR FURTHER SUPPORT
  71.  
  72.  
  73.  
  74. PATCHING OF ALL FILES HAS BEEN FAILED. CONTACT THE AUTHOR FOR FURTHER SUPPORT
  75.  

Author:  DigiSoft [ Tuesday, 03 Mar 2009, 03:41 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

I've made some tests for vytian:

13:01:27 Protocol version 7
Exe version 1.0.0.34 (cstrike)
Exe build: 17:43:48 Jan 27 2009 (3734)

+

VUP 2.11

=

CRASHES on every half minute. (very, very, very unstable);

Protocol version 7
Exe version 1.0.0.34 (cstrike)
Exe build: 15:45:48 Jul 8 2008 (3531)

+

VUP 2.11

=

WORKS great with no single crash. (Right now I am using this older binaries)

So theres something wrong with the new CSS Update that makes VUP2.11 crashing the server.

Author:  zhelev81 [ Tuesday, 03 Mar 2009, 04:08 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

DigiSoft do u have the clean (non patched) build: 15:45:48 Jul 8 2008 (3531) engine_i486.so file ? I need it badly :)

Author:  DigiSoft [ Tuesday, 03 Mar 2009, 05:23 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

Here are all binary files for counter strike source linux server:
This version + VUP 2.11 = NO SERVER CRASHES!!!

Protocol version 7
Exe version 1.0.0.34 (cstrike)
Exe build: 15:45:48 Jul 8 2008 (3531)


It is one version older then the newest but it works perfect. These files are backup from my server. They are clean and untouched.

ENJOY and say thanks :D

JUST FOR LINUX!!!
Download link:
http://www.megaupload.com/?d=KDE3V0XD

Author:  zhelev81 [ Tuesday, 03 Mar 2009, 14:27 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

thx

Author:  sumdefraptor [ Friday, 06 Mar 2009, 06:01 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

vityan666
hello,

since the last update of steam on my server Team Fortress 2 I can not Craker the server this message appears



./vup_i686 engine_i486.so
Welcome to ViTYAN's GameServer Universal Patch(VUP) v2.0 FiNAL

Currently supported game types: id Software Enemy Territory - Quake Wars,
Valve Source 2007 Original (Protocols 9-14)(TF2/DOD:S),
Valve Source 2007 U1 (Protocol 36)(L4D),
Valve Source(HL2:DM/CSS),
Valve GoldSrc Classic Listen Engines,
Valve SteamWorks GoldSrc(CS 1.6/TFC/OP/DOD1/HL1/HL:DM),
Valve SteamClient,SteamUI,GameUI and Server Libs,
Infinity Ward Call Of Duty 4,
Epic Games Unreal Tournament 3,
eSTEAMATiON Preparation mode.

Release date: 16.11.2008 04:03 AM
Know who holds the power...

Preparing to handle 1 file... Output to different destinations(-o) is DISABLED

Loading file engine_i486.so into memory... SUCCEEDED
Analyzing file format ... SUCCEEDED
Destination Operating System: Unix-Like Operating System


Trying to detect game type from binary:

This binary file is not one of supported files
If you sure this file should be patched but it didn't for some reason,
then fill bug report to author at csmania.ru or cs.rin.ru forums.
Operation halted ...



PATCHING OF ALL FILES HAS BEEN FAILED. CONTACT THE AUTHOR FOR FURTHER SUPPORT



please help my community and non-steam

Thank you for you vityan666 are working

Author:  Evaldas [ Friday, 06 Mar 2009, 08:45 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

Try the "VUP 2.11"

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