CS.RIN.RU - Steam Underground Community
http://cs.rin.ru/forum/

[SERVER/CLIENT TOYS] - ViTYAN's Projects
http://cs.rin.ru/forum/viewtopic.php?f=29&t=49081
Page 82 of 173

Author:  tilderman [ Wednesday, 22 Jul 2009, 15:20 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

this is the error i get when running this in linux:

./vup_i686 -esteamation-prep engine_i486.so



Performing job...

1) Looking for CSteam/CSteamServer3::OnGSClientDenyHelper jump table address ...
Found at 0x11B87C.
2) Looking for CSteam/CSteamServer3::OnGSClientDenyHelper safe label address ...
Found at 0x11B864.

3a) Patching Steam VAC Logon check ... Done
3a) Patching Steam VAC Logon In-Game(With SemiSteam Clients) check ... Done
3b) Patching Steam UserID ticket verification check ... Done
3c) Patching Steam account game ownership check ... Done
4) Looking for client's network Class check ...
Not Found
Saving changes to file... DISABLED(Patching Failed)
PATCHING OF FILE #1/1 HAS BEEN FAILED. CONTACT THE AUTHOR FOR FURTHER SUPPORT
PATCHING OF ALL FILES HAS BEEN FAILED. CONTACT THE AUTHOR FOR FURTHER SUPPORT

Author:  Nyerk! [ Thursday, 23 Jul 2009, 20:12 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

mystiq:
L4D doesnt support eSTEAMATiON.

tilderman:
Isnt file in-use, readonly.. ?

Author:  mcd1992 [ Tuesday, 28 Jul 2009, 02:58 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

Latest GarrysMod Update (7-27-09) broke VUP version 2.2 and 1.8

Author:  Reitak [ Thursday, 30 Jul 2009, 10:43 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

hello sorry, but i don't understand how can i have linux server L4D, what must i do. what must download and then apply.

thanks

Author:  illpillow [ Thursday, 30 Jul 2009, 12:10 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

 w4rezz  wrote:
L4D doesnt support eSTEAMATiON.

Author:  Nyerk! [ Thursday, 30 Jul 2009, 19:03 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

Reitak wrote:
hello sorry, but i don't understand how can i have linux server L4D, what must i do. what must download and then apply.

thanks



Use standard tutorial from http://srcds.com/ to install linux server, use VUP to crack it.

Author:  Reitak [ Friday, 31 Jul 2009, 17:11 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

hi, now everything works fine, but in L4D don't work favorites server list, i want add server and show nothing, is any fix for this? must connect to server by console only. thanks

Author:  Nyerk! [ Friday, 31 Jul 2009, 17:50 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

Reitak: you are talking about RevEmu on client, this topic is realted to VUP project, but anyway, if you use original steamclient.dll to get serverbrowser, you can use only limited features, you or someone else must code completly new serverbrowser.

Author:  Reitak [ Friday, 31 Jul 2009, 18:03 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

i have server with VUP and game from cr@ck

Author:  Nyerk! [ Friday, 31 Jul 2009, 18:41 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

To je jedno, proste to nepude. :ROFL:

Author:  Reitak [ Friday, 31 Jul 2009, 18:50 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

heh ty si hovado :ROFL: but i want it :D

ok, next problem with estemation

before using estemation i can log with nonsteam l4d, but there was problem with ID players, all players have same steam ID? I use esteamation, but now it wrote me "steam validation rejected", steam players can connect, non steam no, where i have mistake?

-- Edit --

I have in esteamation cfg all True and get "steam validation rejected", why? thanks

Author:  Nyerk! [ Friday, 31 Jul 2009, 21:02 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

Yes, only revemu suppport valid unique steamids for nonstema players, idk what about linux version of revemu, but someone said it works with some tricks, lets look at revemu topics.

Author:  lexantis [ Sunday, 02 Aug 2009, 00:14 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

SOURCE 2007 U1 ENGINE IS LOADED... REMOVING STEAM CERTIFICATE'S RELATED CHECK...

2) Looking for Steam certificate's length check ...
Found at 0x1533C3.
2a) Governing NULL certificate client drop location ...
Found at 0x1534B8

2a) Verifying NULL certificate client drop location code consistency ...
FAILED
Skipping certificate-related patching(SAFETY MEASURE).
Non-Steam clients will NOT be able to join the server...

Trying to crack l4d engine.so. Why is that?

Author:  power69 [ Wednesday, 05 Aug 2009, 00:04 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

# ./vup_i686 -advanced engine_i486.so
Welcome to ViTYAN's GameServer Universal Patch(VUP) v2.11 FiNAL

Currently supported game types: id Software Enemy Territory - Quake Wars,
Valve Source 2007 Original (Protocols 9-14)(TF2/DOD:S),
Valve Source 2007 U1 (Protocol 36)(L4D),
Valve Source(HL2:DM/CSS),
Valve GoldSrc Classic Listen Engines,
Valve SteamWorks GoldSrc(CS 1.6/TFC/OP/DOD1/HL1/HL:DM),
Valve SteamClient,SteamUI,GameUI and Server Libs,
Infinity Ward Call Of Duty 4,
Epic Games Unreal Tournament 3,
eSTEAMATiON Preparation mode.

Release date: 01.02.2009 01:04 AM
Know who holds the power...

Preparing to handle 1 file... Output to different destinations(-o) is DISABLED

Loading file engine_i486.so into memory... SUCCEEDED
Analyzing file format ... SUCCEEDED
Destination Operating System: Unix-Like Operating System


Trying to detect game type from binary:


====================================== VUP ===================================

Valve engine(SteamWorks GoldSRC Dedicated)
Protocol version 48
Exe version EXTERNAL(Look in ModName\steam.inf) (ModName)
Exe build: 15:58:15 Jun 15 2009 (3873)


===================================== ViTYAN =================================



VUP is running in ADVANCED mode!!
A few questions will be asked during patching process.
You will need to press special answer keys(case insensitive so SHIFT does not matter):
Y = YES N = NO D = USE DEFAULT

Do you want to enable Non Steam players to join your server(sv_lan 0 mode)? y

Do you want to enable Cracked Steam players to join your server(sv_lan 0 mode)? y

Do you want to enable players from different subnets to join your server(sv_lan 1 mode)? y

Do you want to leave STEAM_ID_PENDING intact(for compatability with sourcemod even if this is dangerous)? n

Do you want to add security fix against classic exploits(FuF's Burn to be Pig and Luigys FakeClients CSDOS)? y

All required information gatherned...
Performing job...


1) Looking for Steam validation check ...
Found at 0x6E9BE. Patching ... Done



2) Looking for CSteam/CSteamServer3::OnGSClientDenyHelper jump table address ...
Not Found
Operation halted. Contact author to add independent support for this Source build...

Saving changes to file... DISABLED(Patching Failed)



PATCHING OF FILE #1/1 HAS BEEN FAILED. CONTACT THE AUTHOR FOR FURTHER SUPPORT



PATCHING OF ALL FILES HAS BEEN FAILED. CONTACT THE AUTHOR FOR FURTHER SUPPORT

need for counter strike server.

Author:  morfin [ Sunday, 09 Aug 2009, 14:30 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

I can't patch engine_i486.so or engine_i686.so:
  1.  
  2. %./vup_i686 -esteamation-prep engine_i686.so
  3. Welcome to ViTYAN's GameServer Universal Patch(VUP) v2.2 FiNAL
  4.  
  5. Currently supported game types: id Software Enemy Territory - Quake Wars,      
  6.                                 Valve Source 2007 Original (Protocols 9-14)(TF2/DOD:S),
  7.                                 Valve Source 2007 U1 (Protocol 36)(L4D),        
  8.                                 Valve Source(HL2:DM/CSS),                      
  9.                                 Valve GoldSrc Classic Listen Engines,          
  10.                                 Valve SteamWorks GoldSrc(CS 1.6/TFC/OP/DOD1/HL1/HL:DM),
  11.                                 Valve SteamClient,SteamUI,GameUI and Server Libs,
  12.                                 Infinity Ward Call Of Duty 4,                  
  13.                                 Epic Games Unreal Tournament 3,                
  14.                                 eSTEAMATiON Preparation mode.
  15.  
  16. Release date: 27.06.2009 06:24 PM
  17. Know who holds the power...
  18.  
  19. Preparing to handle 1 file... Output to different destinations(-o) is DISABLED
  20.  
  21. Loading file engine_i686.so into memory...  SUCCEEDED
  22. Analyzing file format ... SUCCEEDED
  23. Destination Operating System: Unix-Like Operating System
  24.  
  25.  
  26. Trying to detect game type from binary:
  27.  
  28.  
  29. ====================================== VUP ===================================
  30.  
  31. Valve engine(SteamWorks GoldSRC Dedicated)
  32. Protocol version 48
  33. Exe version EXTERNAL(Look in ModName\steam.inf) (ModName)
  34. Exe build: 15:58:06 Jun 15 2009 (3873)
  35.  
  36.  
  37. ===================================== ViTYAN =================================
  38.  
  39.  
  40. Performing job...
  41.  
  42.  
  43. 1) Looking for CSteam/CSteamServer3::OnGSClientDenyHelper jump table address ...
  44.         Not Found
  45. Operation halted. Contact author to add independent support for this Source build...
  46.  
  47. Saving changes to file... DISABLED(Patching Failed)
  48.  
  49.  
  50.  
  51. PATCHING OF FILE #1/1 HAS BEEN FAILED. CONTACT THE AUTHOR FOR FURTHER SUPPORT
  52.  
  53.  
  54.  
  55. PATCHING OF ALL FILES HAS BEEN FAILED. CONTACT THE AUTHOR FOR FURTHER SUPPORT
  56.  

P.S Ппц раньше то патчилось :evil:

Page 82 of 173 All times are UTC + 3 hours
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/