CS.RIN.RU - Steam Underground Community
http://cs.rin.ru/forum/

[SERVER/CLIENT TOYS] - ViTYAN's Projects
http://cs.rin.ru/forum/viewtopic.php?f=29&t=49081
Page 83 of 173

Author:  strikeR- [ Monday, 10 Aug 2009, 20:23 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

Hi,

I have follow the tuturial to patch the engine but it's nor working....

I copyed the 3 .dll to bin folder, the estemation.cfg to cfg folder, and om cmd put:

vup64.exe -esteamation-prep /bin/engine.dll

All was ok, but Non steamers can't join the server.

Can someone help me?

*CSS server on windows

Regards

Author:  Source_engine [ Tuesday, 11 Aug 2009, 00:20 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

http://shmelle3.users.cg.yu/rev-source_engine_patcher_v1_3b.rar
Just drop the engine.dll in the application.

Author:  strikeR- [ Tuesday, 11 Aug 2009, 16:50 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

Yes it's work :D

Thank you my friend

Regards,

Author:  Nyerk! [ Tuesday, 11 Aug 2009, 23:58 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

He pached engine.dll with esteamation-prep but he didnt install esteamation? lmao, with source engine patcher you dont have unique steamids.

Author:  morfin [ Friday, 14 Aug 2009, 18:33 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

Vityan, can you fix name of function: i think that CSteam/CSteamServer3::OnGSClientDenyHelper was renamed to OnClientGameServerDeny

Author:  freaklt1z [ Tuesday, 18 Aug 2009, 06:19 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

i think i installed it correctly, but im getting this error when a non-steam user tries to connect to my server:

  1. 23:08:34 L 08/18/2009 - 03:08:30: eSTEAMATiON Security NOTICE:  Client using Valve's Steam(Official/Cracked) Simulating Emulator(like old RevEmu or SETTI test scans) rejected by security policy
  2. 23:08:34 L 08/18/2009 - 03:08:30: "FightCLub!!!!!<3><STEAM_0:0:0><>" connected, address "24.202.197.60:27005"
  3. 23:08:34 L 08/18/2009 - 03:08:30: "FightCLub!!!!!<3><STEAM_0:0:0><>" disconnected (reason "Client dropped by server")


Running linux. I patched the engine_*.so files manually. Here is my .conf file

  1. ######################################################################################################################
  2.  
  3. ################################
  4. ######################################################################################################################
  5.  
  6. ################################
  7. #################################################### eSTEAMATiON Policy Configuration File
  8.  
  9. ###########################################################
  10. ###################################################Author:ViTYAN              
  11.  
  12. ###########################################################
  13. ###################################################Date:18.06.2008            
  14.  
  15. ###########################################################
  16. ######################################################################################################################
  17.  
  18. ################################
  19. ######################################################################################################################
  20.  
  21. ################################
  22.  
  23.  
  24.  
  25. ######################################################################################################################
  26.  
  27. ################################
  28. ########################################################## Access policy configuration
  29.  
  30. ###############################################################
  31. ######################################################################################################################
  32.  
  33. ################################
  34.  
  35. ; EN:
  36. ; Allow clients with SteamEmu[hCupa] emulator to join your server and get their unique SteamID's.
  37. AcceptSteamEmuClients = True
  38.  
  39. ; EN:
  40. ; Allow legacy SteamEmu clients(vVersion < 3.75) to join you server. Those clients does NOT support uniqueID
  41. ; authentication
  42. ; and will be assigned IP bounded SteamID's.
  43. ; Such old SteamEmu version is used for example in popular CSS v34 DZ release.
  44. AcceptLegacySteamEmuClients = True
  45.  
  46. ; EN:
  47. ; Allow eSTEAMATiON SemiSteam clients working in Native mode to join to your server. Those clients support SteamID
  48. ; generation from
  49. ; clients Hardware. If ForceMinimumeSTEAMATiONSemiSteamVersionOnClient option is set to True then only SemiSteam
  50. ; clients with
  51. ; eSTEAMATiON version >= MinimumeSTEAMATiONSemiSteamVersionOnClientToEnforce will be able to join to your server.
  52. ; Older eSTEAMATiON SemiSteam client will be dropped and you'll have a message in your servers console/log that
  53. ; client has been dropped by policy for using outdated software version.
  54. AccepteSTEAMATiONSemiSteamClients = True
  55. ForceMinimumeSTEAMATiONSemiSteamVersionOnClient = False
  56. #MinimumeSTEAMATiONSemiSteamVersionOnClientToEnforce = 1.8
  57.  
  58. ; EN:
  59. ; Allow clients with RevEmu(Or RevEmu SteamEmu Addon)[REVOLUTiON/shmelle] emulator to join your server
  60. ; and get their unique SteamID's
  61. AcceptRevEmuClients = True
  62.  
  63. ; EN:
  64. ; Allow clients with HookEmu[cintX] emulator to join your server and get their unique SteamID's.
  65. AcceptHookEmuClients = True
  66.  
  67. ; EN:
  68. ; Allow Valve's Legit Players or players with Cracked Steam clients to join your server and get
  69. ; their uniqie SteamID's or IP bounded SteamID's(See special options below).
  70. AcceptLegitClients = True
  71.  
  72. ; EN:
  73. ; This allows Setti's Server Scanner to join your server. The scanner can be fully detected by eSTEAMATION regardless
  74.  
  75. ; of its IP address.
  76. ; Anyway ive got information that this IP is static and does not change.
  77. AcceptSettiServerScanner = True
  78.  
  79. ; EN:
  80. ; Allow HL1 WON(-nosteam) clients to join your server and get IP bound ValveID.
  81. AcceptHL1WONClients = True
  82.  
  83. ; EN:
  84. ; Allow clients who's using unknown emulation libraries to join your server and get IP bounded SteamID's.
  85. AcceptUnknownClients = True
  86.  
  87. ; EN:
  88. ; Allow clients who's using unknown emulation libraries(which try to simulate Legit clients like OLD RevEmu's) to join
  89.  
  90. ; your server and get IP bounded SteamID's.
  91. AcceptUnknownLegitSimulatingClients = True
  92.  
  93. ; EN:
  94. ; Allow clients who's using unknown emulation libraries(which try to simulate known NonSteam clients) to join your ;
  95.  
  96. server and get IP bounded SteamID's.
  97. AcceptUnknownNonSteamSimulatingClients = True
  98.  
  99.  
  100. ######################################################################################################################
  101.  
  102. ################################
  103. ######################################################## Additional authorization options
  104.  
  105. ############################################################
  106. ######################################################################################################################
  107.  
  108. ################################
  109.  
  110. ; EN:
  111. ; Will enforce eSTEAMATiON to use SteamEmu's compatible algorithm for ID "modding" thus giving the same ID to ; player
  112.  
  113. with every type
  114. ; of client-side emulator and SteamID will not change in 99% of cases.
  115. EnforceSteamEmuCompatIDMode = True
  116.  
  117. ; EN:
  118. ; Enforce Legit Steam /Cracked Steam clients to authorize via eSTEAMATiON and get IP bounded ID's.
  119. ; Note: If set to False those clients will get their Valve assigned Unique ID's
  120. ForceIPDerivedIDsForLegitClients = False
  121.  
  122. ; EN:
  123. ; Enforce all Non-Steam clients to get IP bounded ID's regardless of emulator type
  124. ; Note: If set to False each Non-Steam client with supported emulator will get his Unique SteamID.
  125. ForceIPDerivedIDsForAllNonLegitClients = False
  126.  
  127.  
  128. ; EN:
  129. ; Enforce use of static SHARED SteamID for all Non-Steam clients. This option OVERRIDES ; the
  130.  
  131. ForceIPDerivedIDsForAllNonLegitClients option.
  132. ; To enforce ID STEAM_0:X:Y assign the result of computation 2*Y + X to SharedNonSteamIDToUse parameter. Note that X =
  133.  
  134. ; {0,1} and 0 < Y <= 2147483648
  135. ; The result number can be written in decimal(NNNN),octal(0NNNN) and hexadecimal(0xNNNN or 0XNNNN) representations.
  136. ForceUseOfSharedNonSteamID = False
  137. SharedNonSteamIDToUse = 66688666
  138.  
  139.  
  140. ######################################################################################################################
  141.  
  142. #################################
  143. ######################################################### Special logging configuration
  144.  
  145. ###############################################################
  146. ######################################################################################################################
  147.  
  148. #################################
  149.  
  150. ; EN:
  151. ; If set to true then during connection initialization process of client type of his emu will be printed
  152. ; to server's console and logged to server's log.
  153. ; NOTE: HL1-AMD64 eSTEAMATiON will only out this info to console(log writing will not be performed)
  154. LogClientTypeOnConnect = True
  155.  
  156. ; EN:
  157. ; If enabled EVERY client which dropped by security policy will be logged in server log and console with special ;
  158.  
  159. eSTEAMATiON Security NOTICE.
  160. ; You as administrator will be able to determine and always know that is dropped client type.
  161. LogRejectedClientTypeOnConnect = True
  162.  
  163.  
  164. ######################################################################################################################
  165.  
  166. #################################
  167. ####################################################### Clients REJECT mode configuration
  168.  
  169. #############################################################
  170. ######################################################################################################################
  171.  
  172. #################################
  173.  
  174.  
  175. ; EN:
  176. ; If set to true server will drop restricted clients in late state of AUTH process. This drop method cannot
  177. ; be verifyed by SETTI autoscanners yet.
  178. ; You can dropp all clients(and even their own scanner) form the server via policy and theyll
  179. ; consider the server as FFA(Free For All).
  180. ForceClientsRejectAfterInitialValidation = True

Author:  Nyerk! [ Wednesday, 19 Aug 2009, 08:39 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

What game it is? esteamation is userfull only for cs source, for orangebox games please use Revemu.

Author:  freaklt1z [ Wednesday, 19 Aug 2009, 09:12 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

its for cs source. i think i just need to change one setting in my conf file, but dunno which one

Author:  PainKK [ Wednesday, 19 Aug 2009, 21:37 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

I am using esteamation and vup on a cs source server but i am getting once about 8 hours the error "client dropped by server"...if i reboot the server it works well again .. but what should i do to solve this problem ? looking forward for an answer.

Author:  freaklt1z [ Wednesday, 19 Aug 2009, 23:10 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

PainKK wrote:
I am using esteamation and vup on a cs source server but i am getting once about 8 hours the error "client dropped by server"...if i reboot the server it works well again .. but what should i do to solve this problem ? looking forward for an answer.



can u plz post your config file?

Author:  PainKK [ Thursday, 20 Aug 2009, 16:47 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

i dont know how to post it under forum codes so here is a link for it :D http://www.filefront.com/14329949/esteamation.conf

Author:  illpillow [ Thursday, 20 Aug 2009, 20:53 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

eST is outdated. There are no new updates and there won't. Therfor get a recent crack.

Author:  Nyerk! [ Thursday, 20 Aug 2009, 22:25 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

eST is fine for outdated game what CSS 100% is, it wasnt updated for years.

freaklt1z: default config is ok, i dont see reason why use config, you can use remove that file and all normal players will be able to join.

Author:  PainKK [ Saturday, 22 Aug 2009, 18:12 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

illpillow wrote:
eST is outdated. There are no new updates and there won't. Therfor get a recent crack.


any sugestions for a good working crack ? i`m a newbie :-s

Author:  cXhristian [ Saturday, 22 Aug 2009, 18:15 ]
Post subject:  Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects

RevEmu.

Page 83 of 173 All times are UTC + 3 hours
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/