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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Monday, 28 Dec 2009, 15:43   
Advanced forumer Завсегдатай
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Joined: Monday, 04 Feb 2008, 03:22
Posts: 232
Location: Bulgaria
Vitian linux is crashing :

Segmentation fault
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
п©пҐ пЄп╣п╨ 28 14:49:43 EET 2009: Server restart in 10 seconds
п©пҐ пЄп╣п╨ 28 14:49:51 EET 2009: Server Quit


with newst system ,and uni-gmsrv-up-2.3-RC1-vityan = crash

how to fix it ?


Last edited by zhelev81 on Monday, 28 Dec 2009, 15:47, edited 1 time in total.

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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Monday, 28 Dec 2009, 15:45   
I live here Три раза сломал клаву :)
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VUP 2.3 anyone?
viewtopic.php?p=647364#p647364

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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Monday, 28 Dec 2009, 15:58   
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me :

with newst system ,and uni-gmsrv-up-2.3-RC1-vityan = crash

linux


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Monday, 28 Dec 2009, 17:41   
Beginner Без звания
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Joined: Thursday, 26 Nov 2009, 23:20
Posts: 11
michal654 wrote:
My server still dosen't allow duplicate id's :( (cs: source)
I patched engine files by VUP 2.2 like in this img

Image

any one know what i must do to allow duplicate id's?


What with my problem? :>


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Monday, 28 Dec 2009, 18:19   
Super flooder Почетный графоман
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Joined: Saturday, 07 Jul 2007, 22:48
Posts: 841
Location: VALVE's Storage Server Room
[zhelev81]
Its is reported already 2 days ago.
Ive fixed it yesterday and posted Pre-RC2 to CSMania.
Ive added them in this post with descriptions. Get the one which ends with _STEAM2.


[All]
Pre-RC2 libs libs with fixes and descriptions as following in file comments.

[michael654]
Duplicate ID's stuff was never worked properly. Additional patch should be added - ima just was too laze to write it in for all supported Valve's engine(Not a small job actually).


Attachments:
File comment: NOTE:DEBUG version.
This is version with renamed eST's Log function so it doent's conflict with tier0(_s)_i486.so version which caused a crash on a Source(Steam2) servers.

libsteamvalidateuseridtickets_i486_STEAM2.7z [14.43 KiB]
Downloaded 56 times
File comment: Updated eST binary for STEAM3 Linux servers(Source 2007/Source 2007 U1) - Fixed config-reader problem so it didnt honored the option to load libSCI and thus leaving it always disabled. Now fixed.
libsteamvalidateuseridtickets_i486.7z [14.33 KiB]
Downloaded 61 times

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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Monday, 28 Dec 2009, 18:59   
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Joined: Thursday, 26 Nov 2009, 23:20
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I copied this files but server still don't allow duplicate ids.
Mby i check wrong options in patcher ?
Image

And my esteamation config:

  1. ######################################################################################################################################################
  2. ######################################################################################################################################################
  3. #################################################### eSTEAMATiON Policy Configuration File ###########################################################
  4. ####################################################           Author: ViTYAN              ###########################################################
  5. ####################################################           Date:18.06.2008             ###########################################################
  6. ######################################################################################################################################################
  7. ######################################################################################################################################################
  8.  
  9.  
  10.  
  11. ######################################################################################################################################################
  12. ########################################################## Access policy configuration ###############################################################
  13. ######################################################################################################################################################
  14.  
  15. ; EN:
  16. ; Allow clients with SteamEmu[hCupa] emulator to join your server and get their unique SteamID's.
  17. ; RU:
  18. ; Đŕçđĺřčňü âőîä ęëčĺíňîâ ń ýěóëĺě SteamEmu íŕ âŕř ńĺđâŕę č ďîëó÷čňü ďđč ýňîě čő óíčęŕëüíűĺ SteamID.
  19. AcceptSteamEmuClients = True
  20.  
  21. ; EN:
  22. ; Allow legacy SteamEmu clients(vVersion < 3.75) to join you server. Those clients does NOT support uniqueID authentication
  23. ; and will be assigned IP bounded SteamID's.
  24. ; Such old SteamEmu version is used for example in popular CSS v34 DZ release.
  25.  
  26. ; RU:
  27. ; Đŕçđĺřŕňü ęëčĺíňŕě ńî ńňŕđűěč âĺđńč˙ěč SteamEmu(íčćĺ ÷ĺě 3.75) çŕőîäčňü íŕ âŕř ńĺđâĺđ. Ýňč ęëčĺíňű íĺ ďîääĺđćčâŕţň ŕâňîđčçŕöčţ
  28. ; ń čńďîëüçîâŕíčĺě óíčęŕëüíűő ID č áóäóň ďîëó÷ŕňü čő ďî IP ŕäđĺńó.Ďîäîáíűé âĺđńčč ýěóë˙ňîđŕ čńďîëüçóţňń˙ íŕďđčěĺđ â ďîďóë˙đíîě
  29. ; đĺëčçĺ CSS v34 îň DZ.
  30. AcceptLegacySteamEmuClients = True
  31.  
  32. ; EN:
  33. ; Allow eSTEAMATiON SemiSteam clients working in Native mode to join to your server. Those clients support SteamID generation from
  34. ; clients Hardware. If ForceMinimumeSTEAMATiONSemiSteamVersionOnClient option is set to True then only SemiSteam clients with
  35. ; eSTEAMATiON version >= MinimumeSTEAMATiONSemiSteamVersionOnClientToEnforce will be able to join to your server.
  36. ; Older eSTEAMATiON SemiSteam client will be dropped and you'll have a message in your servers console/log that client has been dropped by policy for using outdated software version.
  37. ; RU:
  38. ; Đŕçđĺřŕňü ęëčĺíňŕě eSTEAMATiON SemiSteam â Native đĺćčěĺ çŕőîäčňü íŕ âŕř ńĺđâĺđ. Ýňč ęëčĺíňű ďîääĺđćčâŕţň ăĺíĺđŕöčţ SteamID
  39. ; ďî ćĺëĺçó ęëčĺíňŕ. Ĺńëč ForceMinimumeSTEAMATiONSemiSteamVersionOnClient óńňŕíîâëĺí â True ňî íŕ ńĺđâĺđ ńěîăóň çŕéňč ňîëüęî ęëčĺíňű eSTEAMATiON
  40. ; âĺđńčé íĺ íčćĺ MinimumeSTEAMATiONSemiSteamVersionOnClientToEnforce ŕ áîëĺĺ ńňŕđűĺ áóäóň âűęčäűâŕňüń˙ č â ęîíńîëč áóäĺň ńîîáůĺíčĺ î ňîě ÷ňî ęëčĺíň
  41. ; áűë çŕáëîęčđîâŕí ďîëčňčęîé áĺçîďŕńňíîńňč čç-çŕ čńďîëüçîâŕíč˙ óńňŕđĺâřĺăî ĎÎ.
  42. AccepteSTEAMATiONSemiSteamClients = True
  43. ForceMinimumeSTEAMATiONSemiSteamVersionOnClient = False
  44. #MinimumeSTEAMATiONSemiSteamVersionOnClientToEnforce = 1.8
  45.  
  46. ; EN:
  47. ; Allow clients with RevEmu(Or RevEmu SteamEmu Addon)[REVOLUTiON/shmelle] emulator to join your server
  48. ; and get their unique SteamID's
  49. ; RU:
  50. ; Đŕçđĺřčňü âőîä ęëčĺíňîâ ń ýěóëĺě RevEmu íŕ âŕř ńĺđâŕę č ďîëó÷čňü ďđč ýňîě čő óíčęŕëüíűĺ SteamID.
  51. AcceptRevEmuClients = True
  52.  
  53. ; EN:
  54. ; Allow clients with HookEmu[cintX] emulator to join your server and get their unique SteamID's.
  55. ; RU:
  56. ; Đŕçđĺřčňü âőîä ęëčĺíňîâ ń ýěóëĺě HookEmu íŕ âŕř ńĺđâŕę č ďîëó÷čňü ďđč ýňîě čő óíčęŕëüíűĺ SteamID.
  57. AcceptHookEmuClients = True
  58.  
  59. ; EN:
  60. ; Allow Valve's Legit Players or players with Cracked Steam clients to join your server and get
  61. ; their uniqie SteamID's or IP bounded SteamID's(See special options below).
  62. ; RU:
  63. ; Đŕçđĺřčňü ëčöĺíçčîíůčęŕě č ęëčĺíňŕě ń ëîěŕííűě Ńňčěîě çŕéňč íŕ âŕř ńĺđâŕę č ďîëó÷čňü čő SteamID îň ŕóňĺíňčôčęŕöčîííűő ńĺđâĺđîâ Valve.
  64. AcceptLegitClients = True
  65.  
  66. ; EN:
  67. ; This allows Setti's Server Scanner to join your server. The scanner can be fully detected by eSTEAMATION regardless of its IP address.
  68. ; Anyway ive got information that this IP is static and does not change.
  69. ; RU:
  70. ; Ďîçâîë˙ĺň ńęŕíĺđó ńĺđâĺđîâ Setti çŕőîäčňü íŕ âŕř ńĺđâĺđ. Ńęŕííĺđ áóäĺň ďîëíîńňüţ đŕńďîçíŕí ýěóëĺě íĺçŕâčńčěî îň ĺăî IP ŕäđĺńŕ
  71. ; íĺńěîňđ˙ íŕ ňî ÷ňî ďî ďîëó÷ĺííîé ěíîé číôîđěŕöčč îí čńďîëüçóĺň ńňŕňč÷ĺńęčé(ďîńňî˙ííűé) IP ŕäđĺń.
  72. AcceptSettiServerScanner = True
  73.  
  74. ; EN:
  75. ; Allow HL1 WON(-nosteam) clients to join your server and get IP bound ValveID.
  76. ; RU:
  77. ; Đŕçđĺřčňü ńňŕđűě HL1 ęëčĺíňŕě čńďîëüçóţůčě WON ŕóňĺíňčôčęŕöčţ ďîäęëţ÷ŕňüń˙ ę âŕřĺěó ńĺđâĺđó č ďîëó÷ŕňü ValveID ńăĺíĺđčđîâŕííîĺ čç IP ŕäđĺńŕ.
  78. AcceptHL1WONClients = True
  79.  
  80. ; EN:
  81. ; Allow clients who's using unknown emulation libraries to join your server and get IP bounded SteamID's.
  82. ; RU:
  83. ; Đŕçđĺřčňü ęëčĺíňŕě ń íĺčçâĺńňíűě äî ńĺëĺ ęëčĺíňńęčě ýěóëĺě çŕőîäčňü íŕ âŕř ńĺđâĺđ. Čě áóäĺň âűäĺëĺí SteamID ńăĺíĺđčđîâŕííűé čç čő IP ŕäđĺńŕ.
  84. AcceptUnknownClients = False
  85.  
  86. ; EN:
  87. ; Allow clients who's using unknown emulation libraries(which try to simulate Legit clients like OLD RevEmu's) to join your server and get IP bounded SteamID's.
  88. ; RU:
  89. ; Đŕçđĺřčňü ęëčĺíňŕě ń íĺčçâĺńňíűě äî ńĺëĺ ęëčĺíňńęčě ýěóëĺě ďűňŕţůčěń˙ ńčěóëčđîâŕňü Steam ęëčĺíňîâ(ęŕę ńňŕđűĺ RevEmu(îäíč čç ďĺđâűő)) çŕőîäčňü íŕ âŕř ńĺđâĺđ. Čě áóäĺň âűäĺëĺí SteamID ńăĺíĺđčđîâŕííűé čç čő IP ŕäđĺńŕ.
  90. AcceptUnknownLegitSimulatingClients = True
  91.  
  92. ; EN:
  93. ; Allow clients who's using unknown emulation libraries(which try to simulate known NonSteam clients) to join your server and get IP bounded SteamID's.
  94. ; RU:
  95. ; Đŕçđĺřčňü ęëčĺíňŕě ń íĺčçâĺńňíűě äî ńĺëĺ ęëčĺíňńęčě ýěóëĺě ďűňŕţůčěń˙ ńčěóëčđîâŕňü čçâĺńňíűő NonSteam ęëčĺíňîâ çŕőîäčňü íŕ âŕř ńĺđâĺđ. Čě áóäĺň âűäĺëĺí SteamID ńăĺíĺđčđîâŕííűé čç čő IP ŕäđĺńŕ.
  96. AcceptUnknownNonSteamSimulatingClients = True
  97.  
  98.  
  99. ######################################################################################################################################################
  100. ######################################################## Additional authorization options ############################################################
  101. ######################################################################################################################################################
  102.  
  103. ; EN:
  104. ; Will enforce eSTEAMATiON to use SteamEmu's compatible algorithm for ID "modding" thus giving the same ID to player with every type
  105. ; of client-side emulator and SteamID will not change in 99% of cases.
  106. ; RU:
  107. ; eSTEAMATION áóäĺň čńďîëüçîâŕňü ńďĺö ŕëăîđčňě äë˙ ńâĺäĺíč˙ ID đŕçëč÷íűő ýěóëĺé ę ĺäčíîěó çíŕěĺíŕňĺëţ(SteamEmu).
  108. ; Ĺńëč ýňŕ îďöč˙ âęëţ÷ĺíŕ ňî â 99-č ďđîöĺíňŕő ńëó÷ŕĺâ ďđč ńěĺíĺ ýěóë˙ ęëčĺíň áóäĺň ďîëó÷ŕňü ňîň-ćĺ SteamID.  
  109. EnforceSteamEmuCompatIDMode = True
  110.  
  111. ; EN:
  112. ; Enforce Legit Steam /Cracked Steam clients to authorize via eSTEAMATiON and get IP bounded ID's.
  113. ; Note: If set to False those clients will get their Valve assigned Unique ID's
  114. ; RU:
  115. ; Ďđčíóäčňĺëüíî âűäŕâŕňü ëčöĺíçčîíůčęŕě č ęëčĺíňŕě ń ëîěŕííűě Steam-îě SteamID ńăĺíĺđčđîâŕííűĺ čç čő IP ŕäđĺńŕ.
  116. ; Ďđč ýňîě ďîäęëţ÷ĺíčĺ ę ŕâňîđčçŕöčîííűě ńĺđâĺđŕě Valve âűďîëí˙ňüń˙ íĺ áóäĺň.
  117. ; Ĺńëč óńňŕíîâëĺíî â False ňî ýňč ęëčĺíňű áóäóň ďîëó÷ŕňü čő ID ń ŕâňîđčçŕöčîííűő ńĺđâĺđîâ Valve.
  118. ForceIPDerivedIDsForLegitClients = False
  119.  
  120. ; EN:
  121. ; Enforce all Non-Steam clients to get IP bounded ID's regardless of emulator type
  122. ; Note: If set to False each Non-Steam client with supported emulator will get his Unique SteamID.
  123. ; RU:
  124. ; Ďđčíóäčňĺëüíî âűäŕâŕňü ďčđŕňęŕě ń ďîääĺđćčâŕĺěűěč ýěóë˙ěč SteamID ńăĺíĺđčđîâŕííűĺ čç čő IP ŕäđĺńŕ.
  125. ; Ĺńëč óńňŕíîâëĺíî â False ňî ýňč ęëčĺíňű áóäóň ďîëó÷ŕňü ńâîč óíčęŕëüíűĺ SteamID(ĺńëč ęëčĺíňńęčé ýěóëü ďîääĺđćčâŕĺňń˙ eSTEAMATION)
  126. ForceIPDerivedIDsForAllNonLegitClients = False
  127.  
  128.  
  129. ; EN:
  130. ; Enforce use of static SHARED SteamID for all Non-Steam clients. This option OVERRIDES the ForceIPDerivedIDsForAllNonLegitClients option.
  131. ; To enforce ID STEAM_0:X:Y assign the result of computation 2*Y + X to SharedNonSteamIDToUse parameter. Note that X = {0,1} and 0 < Y <= 2147483648
  132. ; The result number can be written in decimal(NNNN),octal(0NNNN) and hexadecimal(0xNNNN or 0XNNNN) representations.
  133. ; RU:
  134. ; Ďđčíóäčňĺëüíî âűäŕâŕňü âńĺě ďčđŕňęŕě îäčí ĺäčíńňâĺííűé îáůčé SteamID. Ĺńëč ýňŕ îďöč˙ âęëţ÷ĺíŕ ňî îíŕ čěĺĺň áîëĺĺ âűńîęčé ďđčîđčňĺň
  135. ; ÷ĺě ForceIPDerivedIDsForAllNonLegitClients. Äë˙ óńňŕíîâęč ýňîăî ID â STEAM_0:X:Y ďđčńâîéňĺ ďŕđŕěĺňđó SharedNonSteamIDToUse đĺçóëüňŕň
  136. ; ńëĺäóţůĺăî âű÷čńëĺíč˙: 2*Y + X. Ó÷ňčňĺ ÷ňî Ő ěîćĺň áűňü ňîëüęî 0 čëč 1 ŕ Y íŕőîäčňń˙ ěĺćäó 0-¸ě č 2147483648-ţ. Âű ěîćĺňĺ çŕďčńŕňü đĺçóëüňŕň
  137. ; âű÷čńëĺíč˙ â äĺń˙ňč÷íîě(NNNN), âîńüěĺđč÷íîě(0NNNN) č řĺńňíŕäöŕňčđč÷íîě(0xNNNN čëč 0XNNNN) ôîđěŕňŕő.
  138. ForceUseOfSharedNonSteamID = False
  139. SharedNonSteamIDToUse = 66688666
  140.  
  141.  
  142. #######################################################################################################################################################
  143. ######################################################### Special logging configuration ###############################################################
  144. #######################################################################################################################################################
  145.  
  146. ; EN:
  147. ; If set to true then during connection initialization process of client type of his emu will be printed
  148. ; to server's console and logged to server's log.
  149. ; NOTE: HL1-AMD64 eSTEAMATiON will only out this info to console(log writing will not be performed)
  150. ; RU:
  151. ; Ĺńëč ýňŕ îďöč˙ âęëţ÷ĺíŕ ňî ďđč ďîäęëţ÷ĺíčč ęëčĺíňŕ ĺăî ňčď(Steam čëč Ďčđŕňęŕ+Íŕçâŕíčĺ ĺ¸ ýěóë˙) áóäĺň çŕďčńűâŕňüń˙ â ńĺđâĺđíűé ëîă.
  152. ; ĎĐČĚĹ×ŔÍČĹ : eSTEAMATiON äë˙ HL1-AMD64 áóäĺň âűâîäčňü ýňó číôó íŕ ęîíńîëü áĺç ëîăčđîâŕíč˙(ńëčřęîě ńňŕđűé äâčă - ëîăčđîâŕíčĺ áűëî ďî ňĺőíîëîăčč
  153. ; äâčćęŕ Quake ŕ íĺ ďî áčáëčîňĺęĺ tier0 îň Valve ęîňîđŕ˙ ďđčřëŕ ęŕę ÷ŕńňü Steam).
  154. LogClientTypeOnConnect = True
  155.  
  156. ; EN:
  157. ; If enabled EVERY client which dropped by security policy will be logged in server log and console with special eSTEAMATiON Security NOTICE.
  158. ; You as administrator will be able to determine and always know that is dropped client type.
  159. ; RU:
  160. ; Ĺńëč ýňŕ îďöč˙ âęëţ÷ĺíŕ ňî ëţáîé âűáđîřĺííűé ďîëčňčęîé áĺçîďŕńňíîńňč ęëčĺíň áóäĺň ëîăčđîâŕňüń˙ ďîä ńňđîęîé eSTEAMATiON Security NOTICE â ęîíńîëč
  161. ; č ëîăĺ ńĺđâĺđŕ. Âű ęŕę ŕäěčíčńňđŕňîđ âńĺăäŕ ńěîćĺňĺ çíŕňü ęŕęîé ňčď ęëčĺíňŕ áűë čńďîëüçîâŕí âűáđîřĺííűě ęëčĺíňîě.
  162. LogRejectedClientTypeOnConnect = True
  163.  
  164.  
  165. #######################################################################################################################################################
  166. ####################################################### Clients REJECT mode configuration #############################################################
  167. #######################################################################################################################################################
  168.  
  169.  
  170. ; EN:
  171. ; If set to true server will drop restricted clients in late state of AUTH process. This drop method cannot be verifyed by SETTI autoscanners yet.
  172. ; You can dropp all clients(and even their own scanner) form the server via policy and theyll consider the server as FFA(Free For All).
  173. ; RU:
  174. ; Ĺńëč óńňŕíîâëĺíî â True ňî ńĺđâĺđ áóäĺň âűęčäűâŕňü çŕďđĺů¸ííűő ęëčĺíňîâ íŕ ďîçäíĺě ýňŕďĺ âŕëčäŕöčč. Ýňîň ěĺňîä íĺ ěîćĺň áűňü ďîęŕ âű÷čńëĺí
  175. ; ŕâňîńęŕíĺđŕěč ńĺđâĺđîâ SETTI č äŕćĺ ĺńëč âű çŕáëî÷čňĺ íŕ őĺđ âńĺő ęëčĺíňîâ(âęëţ÷ŕ˙ čő ćĺ ńęŕíĺđ) îíč áóäóň ń÷čňŕňü ńĺđâĺđ ďîëíîńňüţ âçëîěŕííűě
  176. ; ń äîńňóďîě äë˙ âńĺő.
  177. ForceClientsRejectAfterInitialValidation = True
  178.  


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Monday, 28 Dec 2009, 20:41   
Super flooder Почетный графоман
User avatar
Joined: Saturday, 07 Jul 2007, 22:48
Posts: 841
Location: VALVE's Storage Server Room
[michael654]
Ive told you that it didnt worked ever - i didnt told it work now. Nothing is changed in this manner.

Maybe ill add to to RC2/Final, may be not...

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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Monday, 28 Dec 2009, 21:52   
Advanced forumer Завсегдатай
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Joined: Monday, 04 Feb 2008, 03:22
Posts: 232
Location: Bulgaria
Thank you Vityan i tested and it looks ok .... i mean it's working but i tested as well 3 different emulators and i got 3 different id's.Could you pls explane why is this happening ?

12.05.08.rev - STEAM_0:0:1088981951
steamemu 8.2 - STEAM_0:0:698285369
RevEmu 9.81 R4 - STEAM_0:0:899505063

I hope you can fix this :wink:


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Tuesday, 29 Dec 2009, 03:34   
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[zhelev81]
The new RevEmu(2nd generation) have stable and more safe Uniqie number generation technology - Its incompatable with RevEmu 1-st Generation ID's which used untrustable system like SteamEmu did... So its ID will always be different. Youll need to reject the old ones via policy if you have some problems.

About the old too emu's... If your RevEmu client is located in a partition different than "C:" the ID's btw SteamEmu and RevEmu will differ.
If RevEmu is on "C:" then you probably didnt turned "SteamEmu ID Compat" option in eST. If the RevEmu is on "C:" and "SteamID compat" is turned on in a config-file AND showed as on in eST's console-config-printup then we have a bug in eST...

_________________
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VUP and OpenPtch Founder/Developer
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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Tuesday, 29 Dec 2009, 03:39   
Advanced forumer Завсегдатай
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will test that and see ... thank you again for your help ....


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Tuesday, 29 Dec 2009, 04:54   
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[All]

Projects development status for the New year edition:

[1]VUP 2.3 SVN
L4D1/L4D2 -patch-client-checks support:DONE
L4D2 Linux support:DONE
L4D1/2 / TF2(Win/Linux) - New patch for -esteamation-allow-duplicate-ids addition:DONE
HL1 Linux support: DONE
HL1 - New patch for -esteamation-allow-duplicate-ids:DONE
CSS - New patch for -esteamation-allow-duplicate-ids:DONE

STATUS: RLZ.



[2]eSTEAMATiON 2.0 SVN
* Support for lastest RevEmu client version(2nd Generation) to Steam2 AUTH subsystem - ADDED
* Crash of main eST binary for Source engines - RESOLVED
* Bug of dynamic logging facility in eST/libSCI - RESOLVED
* Bug in linux's libSCI module scanning system - RESOLVED
* Bug in configuration loader of eST which made libSCI unloadable on Linux - RESOLVED
* Missing information about new supported clients and modules configuration in configuration printer - RESOLVED
* New information about practical module status - ADDED
* Loader for HL1-SW Linux to enable eST+libSCI - CREATED(functioning fine).
TODO:
*Make libSCI honor configuration options like Shared-Ids.
*Make libSCI support Unknown (ID->IP) clients.
*Make libSCI reject RevEmu clients those clientside emulator generated a failed Zero-Id.
*Make libSCI honor most of the other base eST's options.
*Validate L4D2 support by libSCI and add it if not-in yet.

STATUS: Release candidate series.



[All]

VUP 2.3 FiNAL HAPPY NEW YEAR EDiTiON has been released.
Chagelog:
1) Full support for latest TF2(Include update released after RC1),L4D and L4D2 for both WiN/LiN.
2) Full support for latest HL1-SteamWorks for LiNux(Windows version supported from RC1).
3) Added new Anti-Dup_ID patch for -esteamation-no-cracked-steam for all Valve's engines except HL1-Classic-Listen. HL1 SW Dedicated/Listen is supported
by this patch too. This should now fix those issues with duplicate id's(At least i assume so).

[michal654]
:) Try the 2.3 FiNAL HNY RLZ :)

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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Tuesday, 29 Dec 2009, 14:40   
Advanced forumer Завсегдатай
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omg .... i just don't know what to say ... :)

-- Edit --

vityan666 with the final patch the css server is crashing ... i'm back to previous patch :(


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Tuesday, 29 Dec 2009, 21:26   
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Joined: Tuesday, 27 Jan 2009, 17:40
Posts: 8
Location: Romania
Can someone upload this "ViTYAN's GameServers Universal Patch(VUP) v2.3 FiNAL" to Mediafire or Megaupload or someone please send it to me. I can't seem to download it from Rapidshare. It always says that "more people are downloading this file; no slots". Thanks.


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Tuesday, 29 Dec 2009, 21:37   
Forum ghost Местное привидение
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Posts: 287
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kraayzee_boy32
Here you are an attachment:
Attachment:
uni-gmsrv-up-2.3-RC1-vityan.7z [114.09 KiB]
Downloaded 44 times
I was waiten for the link by 30 minuts %).

eSTEAMATiON:
Attachment:
eSTEAMATiON.v2.0.RC1-HNY-ViTYAN.7z [72.66 KiB]
Downloaded 64 times

ViTYAN666
Maybe you will use some not so angry filehosters?
DepositFiles.com for money, ShareMania.Ru for users =).


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Tuesday, 29 Dec 2009, 22:59   
Advanced forumer Завсегдатай
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Joined: Monday, 04 Feb 2008, 03:22
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it crashes for me ,is there anybody else on CSS linux to tell me if it works for him ?


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