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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Saturday, 26 Feb 2011, 16:27   
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Joined: Wednesday, 27 Aug 2008, 16:29
Posts: 8
Guys , i cant understand , what i should do. Im running Windows , and i want to run a L4D2 Dedicated Server.I have downloaded this esteamation , but i dont get what i have to do.Im using crackedSteam for the game itself , and i have also downloaded the L4D2 Dedicated Server via Steam.


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Sunday, 27 Feb 2011, 07:44   
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Joined: Sunday, 29 Mar 2009, 16:37
Posts: 3
Well, after the new Gmod update (1.0.12.0), now, when i open scrds it say:
"Unable to load steam support library"
"This server will operate in lan only"
Is this normal ?
If not, is there anyway to fix it ?


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Sunday, 27 Feb 2011, 11:53   
I live here Три раза сломал клаву :)
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minhmap321
You have to update your server and patch it again

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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Wednesday, 02 Mar 2011, 12:44   
User Редкий гость
Joined: Wednesday, 19 May 2010, 11:31
Posts: 42
can waats OR anyone else please report if eSteamation still works with srcds.


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Wednesday, 02 Mar 2011, 14:42   
Advanced forumer Завсегдатай
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Joined: Saturday, 27 Nov 2004, 13:52
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Location: Poland
drmario47 wrote:
can waats OR anyone else please report if eSteamation still works with srcds.

still works great


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Wednesday, 02 Mar 2011, 14:46   
I live here Три раза сломал клаву :)
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Joined: Tuesday, 08 Jan 2008, 10:25
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Still working

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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Thursday, 03 Mar 2011, 16:10   
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Joined: Thursday, 03 Mar 2011, 14:12
Posts: 6
Hello!

I have the newest css ded from hldsupdatetool. cracked with esteamation (newest).
sv_lan 1

when i´m connecting to server i get an steam id like steam_0:0:xxxxxxxx

but in gungame51 no one can levelup!


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Saturday, 05 Mar 2011, 18:03   
User Редкий гость
Joined: Friday, 30 Jul 2010, 06:57
Posts: 35
GunGame51 uses Steam IDs to keep track of levels. No one should have same Steam ID.


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Saturday, 05 Mar 2011, 18:10   
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Joined: Thursday, 03 Mar 2011, 14:12
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First problem, server ist set to sv_lan 1, when i´m connecting with real steam id from original css i´m not getting steam id lan. but in gungame all works fine.

now when i´m connecting with cracked css to uncracked server i´m getting steam id 0:0:0 and all players levels up at the same time.

when i´m connecting with cracked css to cracked server (esteamation) i´m getting steam id like 0:0:1234567890 (more than 8 digits) and in gungame no one can level up


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Monday, 07 Mar 2011, 10:31   
I live here Три раза сломал клаву :)
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ViTYAN

Not working with the latestet L4D2 version.
The server is crashing when I put your steam_api.dll (win x64)

Not working with the HL2 mods (tested on goldeneye source)

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Last edited by Waats on Tuesday, 08 Mar 2011, 18:11, edited 1 time in total.

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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Tuesday, 08 Mar 2011, 01:03   
User Редкий гость
Joined: Friday, 30 Jul 2010, 06:57
Posts: 35
bomag wrote:
First problem, server ist set to sv_lan 1, when i´m connecting with real steam id from original css i´m not getting steam id lan. but in gungame all works fine.

now when i´m connecting with cracked css to uncracked server i´m getting steam id 0:0:0 and all players levels up at the same time.

when i´m connecting with cracked css to cracked server (esteamation) i´m getting steam id like 0:0:1234567890 (more than 8 digits) and in gungame no one can level up


You have to edit gungame51.py and allow steam ids longer than 8 digits then...


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Wednesday, 09 Mar 2011, 17:17   
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Joined: Thursday, 03 Mar 2011, 14:12
Posts: 6
sudo wrote:
bomag wrote:
First problem, server ist set to sv_lan 1, when i´m connecting with real steam id from original css i´m not getting steam id lan. but in gungame all works fine.

now when i´m connecting with cracked css to uncracked server i´m getting steam id 0:0:0 and all players levels up at the same time.

when i´m connecting with cracked css to cracked server (esteamation) i´m getting steam id like 0:0:1234567890 (more than 8 digits) and in gungame no one can level up


You have to edit gungame51.py and allow steam ids longer than 8 digits then...


thanks, but can you give me a little instruction how to do this?


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Wednesday, 09 Mar 2011, 18:50   
I live here Три раза сломал клаву :)
Joined: Friday, 24 Jun 2005, 18:42
Posts: 3140
I've searched for limitations and found one in the database of GG:
cstrike/addons/eventscripts/gungame51/core/sql/__init__.py (lines 50-53):
  1. self._query("CREATE TABLE IF NOT EXISTS gg_wins(name " +
  2.         "varchar(31), uniqueid varchar(20), wins varchar(10) " +
  3.         "DEFAULT 0, timestamp varchar(31), " +
  4.         "PRIMARY KEY(uniqueid DESC))")
A normal SteamID got a length of max 20 chars (18 for standard users): STEAM_X:Y:12345678
To allow non-steam players to be able to level up, you need to increase the database size, e.g. a varchar of 30 chars.

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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Thursday, 10 Mar 2011, 00:35   
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Joined: Thursday, 03 Mar 2011, 14:12
Posts: 6
i have edited the varchar20 to varchar30 and deleted de compiled file and also de database for new creating of these files.

but doesn´t working...same problem exists, nobody level´s up

hostname: E51 - GunGame Mode hillbreak
version : 1.0.0.59/15 4426 insecure
udp/ip : 192.168.178.40:27015
map : gg_break_hillbreak at: 0 x, 0 y, 0 z
players : 2 (14 max)

# userid name uniqueid connected ping loss state adr
# 2 "E51 BoMaG" STEAM_0:0:1898558901 05:49 36 0 active 192.168.178.34:27005
# 3 "(1)E51 BoMaG" STEAM_0:0:582581065 02:37 50 0 active 192.168.178.46:27005

Client using Revemu and Server esteamation...somebody an idea?


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Post Post subject: Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects   
Posted: Thursday, 10 Mar 2011, 18:57   
I live here Три раза сломал клаву :)
Joined: Friday, 24 Jun 2005, 18:42
Posts: 3140
Did you checked if the players were added to the database by opening the db-file?

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