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| [SERVER/CLIENT TOYS] - ViTYAN's Projects http://cs.rin.ru/forum/viewtopic.php?f=29&t=49081 |
Page 164 of 173 |
| Author: | cichy20a [ Wednesday, 13 Apr 2011, 17:51 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
Great stuff but how to make it work with KF 1020? I've tried to implement patch from EPCgaming.com but it didn't helped. Tried to VUP patch engine.dll - went fine but game gives info on connection required to steam, also files were changed according to readme, but this didn't helped. If someone could make a step-by-step guide how to launch it i would be greatefull. P.S. It works on rev_loader but this emu doesn't give me an option to assign protocol killingfloor:// to games exe file coz it uses steam_appid. |
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| Author: | bir3yk [ Wednesday, 13 Apr 2011, 18:42 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
Waats add sv_tags no-steam in server.cfg and forget about setti |
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| Author: | iduditz [ Wednesday, 13 Apr 2011, 19:36 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
Will esteam work with avp 2010 dedicated servers? |
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| Author: | vityan666 [ Thursday, 14 Apr 2011, 01:56 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
[Waats] Quote: But for now, SETTI is the most powerful system and the only which have a real scanner bot. Agree. Note also that they frequiently modified their bot breaking it's support in emulators so they dont care about servers. Quote: Server owners will just switch to RevEmu or another patcher (greenluma, ssp) when it will be working RevEmu(steamclient 2009) removed setti support few months ago. Other "pathers" you mentioning can be skipped. Quote: By doing this, the only losers are the server owners. Server owners can set sv_tags on the server. The real only losers currently are Cracked Steam clients and even they can be configured to filter the servers. Quote: What should I do now? Can you give me a short term solution? If you really so depend on setti then currently solution is to use RC8 UPDATE-1 and its indeed short-term solution(For L4D2 it must be be used with VUP due-to Callback Control not supported for L4D2's steamclient) [iduditz] Quote: Will esteam work with avp 2010 dedicated servers? I don't even know such a game. So for now the answer is "No" - Try RevEmu with this one. |
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| Author: | iduditz [ Thursday, 14 Apr 2011, 02:03 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
I have the full store bought retail game if you want it to work on. I will however try revloader and report back. I do use esteamation on my l4d2 server so I appreciate all your efforts |
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| Author: | menotbug [ Thursday, 14 Apr 2011, 10:01 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
Setti's masterserver is a free service. It's been running since 2005 and updated regularly. For latest "changelog" check http://twitter.com/#!/settigames . About 95% of all updates to masterserver have been done without public notification. Lots of sparse time and coding has been put in - it just hasn't been advertised in "changelog" updates. There is lots of exaggeration about boost's effect on non-boosted servers. Look at the actual stats (developed with lots of time and coding) for example at http://css.setti.info/stats/server/108.60.159.34:27018/ . The server has never been boosted. On average there are 21/24 players. That is done by just adding the server to Setti's list. It doesn't cost anything. The server admin is happy, players are happy. Quote: New system should remove dependency on single-master server making every server operator able to participate. Worldwide decentralized masterserver will lead to masterservers filled with fake servers. You can't control fake servers in decentralized system. Reason why Setti's masterserver and boost are so popular is because there is continuous development. Search cs.rin.ru forums and you will find posts since 2005. The same principles are still there. For example check this thread how to handle fake servers: http://css.setti.info/forum/topic/1785- ... s-removed/ . After that lots of players have reported fake servers which have been removed from the list. The updates for masterserver or server scanner or other background processes aren't released like "Changelog for sETTi MasterServer 2.0 Release Candidate 9" as you do with the patches. Still the same version control, same development plans, ideas and test are done at Setti's part whenever masterserver is updated. Also the hosting part which Waats mentioned is true. Vityan is hosting at Rapidshare - Setti can't do that. Setti is a self-hosting distributed system For server admins Currently rEV emu and eST patch are not recommended. Use previous versions or use other patches. Post solutions if you find out how to get listed at Setti! |
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| Author: | vityan666 [ Thursday, 14 Apr 2011, 11:59 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
[menotbug] Quote: Worldwide decentralized masterserver will lead to masterservers filled with fake servers. You can't control fake servers in decentralized system. The same apply to centralized as well - you can't guarantee safety without hiring people dedicated to check each server by really connecting to it and playing on it for a while(For games supporting true playing bots). Quote: Reason why Setti's masterserver and boost are so popular is because there is continuous development. Search cs.rin.ru forums and you will find posts since 2005. The same principles are still there. For example check this thread how to handle fake servers: http://css.setti.info/forum/topic/1785- ... s-removed/ . After that lots of players have reported fake servers which have been removed from the list. The reason is because setti doesn't have alternative's(comptetion) and you know that very good. Quote: The updates for masterserver or server scanner or other background processes aren't released like "Changelog for sETTi MasterServer 2.0 Release Candidate 9" as you do with the patches. Still the same version control, same development plans, ideas and test are done at Setti's part whenever masterserver is updated. At least you confirm one of truths - doing stuff on the back without informing ppl. Classical setti way of working - nothing new. Quote: Also the hosting part which Waats mentioned is true. Vityan is hosting at Rapidshare - Setti can't do that. Setti is a self-hosting distributed system That was already mentioned in decentralized implementation idea - reducing costs and dependency. Or at least create multiple independet masters... Quote: For server admins Currently rEV emu and eST patch are not recommended. Use previous versions or use other patches. Post solutions if you find out how to get listed at Setti! And get bunch of old bugs as a reward from setti. Or upgrade and set sv_tags + Valve's master. P.S I'm sure devs and setti can cooperate however from my side the whole aspect of setti bot must be changed(And should be long ago...). I will mention the following: 1) Bot connects to the server and doesn't have DENY handling nor self-disconnect support(hangs on the server for a while until server drop the connection) 2) Uses dummy tickets creating a security hole in a system coupled with policies support making possible backdoor for cheaters. If cooperation will happen the following will be implemented and setti will need to implement its part: 1) Bot never and will not be able to join the gameserver itself(As it is now as of RC9). 2) Bot will connect to special service listening on dedicated port and will receive information about the server(Including Emulator type running on it). 3) Game Servers will register on this service so information will be available to bot. 4) The communication to the service will be encrypted and service will sleep for few hours after handling bot to prevent service flooding. setti will receive special private RSA/ECC key from us which will identify them as distinct SETTI2 scanner bot and will recheck not more than service sleep time that will be hardcoded and set then we'll finish implementing the protocol. However to make Setti supported in server ,again a worthy thing - clients should support it too so i'm watching for you to resolve any issues btw setti and bir3yk because he develops client side stuff. If your owner is MVPro chances are small. Thus i'm currently passively watching - without support on clients there is no need at all on servers. |
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| Author: | killerbee123 [ Thursday, 14 Apr 2011, 13:47 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
I like the idea of of a decentralized masterserver because having to pay to get players in your server is a poor design. I just have a few questions: Is it possible that Valve could unlist all servers with the "no-steam" tag? Could they have already unlisted no-steam servers whether they used the tag or not? |
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| Author: | [PL]Sajmon [ Thursday, 14 Apr 2011, 14:52 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
killerbee123 wrote: I like the idea of of a decentralized masterserver because having to pay to get players in your server is a poor design. I just have a few questions: Is it possible that Valve could unlist all servers with the "no-steam" tag? Could they have already unlisted no-steam servers whether they used the tag or not? I think not. Because you can always change the tag |
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| Author: | crator [ Friday, 15 Apr 2011, 16:43 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
Finally, someone taking care of this bullshit setti monopoly. Respect from my side
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| Author: | chikarkas36 [ Saturday, 16 Apr 2011, 00:02 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
I agree that sucks you need to pay for gettin your server listed for like 1 day sucks, they getting rich |
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| Author: | menotbug [ Saturday, 16 Apr 2011, 12:51 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
chikarkas36, what are talking about?! You don't need to pay anything. You can add servers to Setti at http://css.setti.info/#addserver and it doesn't cost anything. |
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| Author: | killerbee123 [ Saturday, 16 Apr 2011, 23:21 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
menotbug wrote: You can add servers to Setti at http://css.setti.info/#addserver and it doesn't cost anything. Yes, but what player is going to join a server that is listed 200+ down from the top?It's completely flawed and I'm glad to see something is being done about it. |
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| Author: | Waats [ Sunday, 17 Apr 2011, 12:17 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
vityan666 Your patch seems to work great with killing floor. I didn't get any negative feedback atm, i'll test it deeper next week. But there is a bug you didn't fixed for L4D2. The server closes/crashes randomly (win x64) I used RevEmu 3 weeks without any crash so that is patch related. I had the same problem with your previous release RC8. If you need more information or help for testing, you can send me a PM. I also contacted the SETTI admins and they are now aware of this thread. I hope they contacted you. Have a nice day |
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| Author: | menotbug [ Sunday, 17 Apr 2011, 15:50 ] |
| Post subject: | Re: [SERVER/CLIENT TOYS] - ViTYAN's Projects |
killerbee123 wrote: menotbug wrote: You can add servers to Setti at http://css.setti.info/#addserver and it doesn't cost anything. Yes, but what player is going to join a server that is listed 200+ down from the top?No, you have understood it wrong. Player receives servers from Setti's masterserver in batches of about 200 servers. Player's game will then ping all the servers and sort them by ping. If any non-boosted server has better ping than one of the boosted servers then the non-boosted server will show up higher in the player's serverbrowser. If you are in Finland and press "refresh" in serverbrowser you will see list of Finnish game servers. If you are a Chinese player and press "refresh" you will see Chinese servers. If there is 1 boosted Chinese server and 1 boosted Finnish server then the Chinese player will see the Chinese server and the Finnish player will see the Finnish server. The Finnish player most likely won't see the Chinese server because ping would be so high and similarly Chinese player won't see servers that have bad ping. Post solutions here if you find a workaround for getting listed at Setti with latest eST. Using previous versions of eST is recommended until then. |
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