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[Release] RevEmu [Linux]
http://cs.rin.ru/forum/viewtopic.php?f=29&t=51404
Page 12 of 70

Author:  shmelle [ Saturday, 11 Apr 2009, 19:40 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.2)

waza123
no.

Tarantulo
If the server was revEmu powered, noone could possibly be able to switch weapons.

jamhooh
you can't.

Author:  waza123 [ Sunday, 12 Apr 2009, 00:48 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.2)

Which patch i have to use to support protocols 47/48 hybrid in Half-Life 1 engine, mod Counter-Strike 1.6 ?

Author:  Mercile55 [ Monday, 13 Apr 2009, 22:17 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.2)

For those who can`t get this to work with the latest L4D server or get the "restricted to LAN" error, you should try:

http://forum.csmania.ru/viewtopic.php?f=28&t=12610

Download the cracked engine file from:

http://uploadbox.com/files/280659095b OR http://depositfiles.com/files/olg75ntrg

Author:  Korrupzion [ Thursday, 16 Apr 2009, 03:34 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.2)

Mercile55 wrote:
For those who can`t get this to work with the latest L4D server or get the "restricted to LAN" error, you should try:

http://forum.csmania.ru/viewtopic.php?f=28&t=12610

Download the cracked engine file from:

http://uploadbox.com/files/280659095b OR http://depositfiles.com/files/olg75ntrg


that engine works very well, i used it in a l4d updated server with sv_lan 0 and sv_allow_blahblah thing

Author:  iKxGaMeX [ Monday, 20 Apr 2009, 01:26 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.2)

I'm having trouble using the external module.
Here's an excerpt from my server log file:
  1. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
  2.  
  3. *** [R] REVOLUTiON Emulator v2.2
  4. *** [R] Accepting old revEmu clients.
  5. *** [R] Accepting cracked Steam clients.
  6. *** [R] Accepting legitimate Steam clients.
  7. *** [R] Accepting unknown clients.
  8. *** [R] Using interface SteamClient007
  9. *** [R] Unable to load the external module - steamclient_valve.so
  10. : cannot open shared object file: No such file or directory
  11. *** [R] SetLocalIPBinding
  12. *** [R] CreateLocalUser
  13. *** [R] GetISteamUtils
  14. *** [R] GetISteamApps
  15. *** [R] GetISteamUtils
  16. *** [R] GetISteamMasterServerUpdater
  17. *** [R] GetISteamNetworking
  18. #01:Server logging enabled.
  19.  
  20. #01:logaddress_add:  71.60.85.60:27500
  21.  
  22. #01:Unknown command "sv_voicequality"
  23.  
  24. #01:Unknown command "sv_voicecodec"
  25.  
  26. #01:exec: couldn't exec banned_user.cfg
  27.  
  28. #01:exec: couldn't exec banned_ip.cfg
  29.  
  30. #01:"sv_downloadurl" = ""
  31. #01: replicated
  32. #01: - Location from which clients can download missing files
  33.  
  34. #01:Unknown command "sv_maxupdaterate"
  35.  
  36. #01:Unknown command "sv_maxunlag"
  37.  
  38. #01:Adding master at 68.142.72.250:27011
  39.  
  40. #01:Adding master at 72.165.61.189:27011
  41.  
  42. #01:Adding master server 68.142.72.250:27011
  43.  
  44. #01:Adding master server 69.28.140.247:27011
  45.  
  46. *** [R] Received callback: 101
  47. #01:Connection to Steam servers successful.
  48.  
  49. *** [R] Received callback: 115
  50. #01:   VAC secure mode disabled.
  51.  
  52.  

In my l4d Directory, I have :

rev.cfg
steamclient_linux.so (391 kb)

In my bin Directory, I have:

steamclient_valve.so (29.92 mb)- {which is my renamed steamclient_linux.so}


my rev.cfg is:


  1. # Enable server logging to log all connections to your server.
  2. # This option will also save UserID tickets.
  3. # NOTE: UserID tickets of legitimate users will not be saved
  4. # if ExternalModule setting is used!
  5. # If this is not configured, logging will be disabled.
  6. #
  7. #Logging
  8.  
  9. # Use the ExternalModule setting to enable STEAM features
  10. # such as VAC, Valve Master Server communication, etc.
  11. # If this is not configured, the server will not be VAC secured,
  12. # and will not be listed on Valve master server.
  13. # Also, if this is not configured, the server will be invisible
  14. # for some server browsers like HLSW.
  15. # To use this setting correctly, you need to specify the path
  16. # to the original Valve's steamclient library
  17. #
  18. ExternalModule=steamclient_valve.so
  19.  
  20. # Enable the VUP mode to enable only basic revEmu features
  21. # to prevent "No Steam logon" and such error messages.
  22. # Use this setting only if you use VUP/eSTEAMATiON by vityan666.
  23. # VUP mode is disabled by default.
  24. # NOTE: ExternalModule is required for this setting to work!
  25. #
  26. #VUP
  27.  
  28. # Use DisableUnlockedItems to disable unlocked items for Team Fortress 2.
  29. # If these are disabled, users will not be able to use the new weapons.
  30. # If this is not configured, all new weapons will be unlocked.
  31. #
  32. #DisableUnlockedItems
  33.  
  34. ######### GameServer policy rules #########
  35.  
  36. # "OldEmu" clients are clients who use revEmu v9.63 ~ v9.73.
  37. # Really old clients (v9.62 and below) are rejected anyway.
  38. # If these are not configured, the server will reject all,
  39. # except the latest revEmu clients
  40. #
  41. AcceptOldEmu
  42. AcceptCracked
  43. AcceptLegit
  44. AcceptUnknown
  45.  



Any ideas as to why I can't locate the external module? Am I doing anything wrong?

Author:  ToDieFor [ Wednesday, 22 Apr 2009, 13:13 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.2)

hi, last l4d update seems to break it :(

segfault in status command, but seems running before this command, cant test client though.



  1.  
  2. Auto detecting CPU
  3. Using SSE2 Optimised binary.
  4. Server will auto-restart if there is a crash.
  5. #
  6. #Console initialized.
  7. #Game.dll loaded for "L4D - Co-op - Normal"
  8. Server is hibernating
  9. ConVarRef test_progression_loop doesn't point to an existing ConVar
  10. Game supporting (2) split screen players
  11. maxplayers set to 18
  12. Unknown command "r_decal_cullsize"
  13. Unknown command "mat_bloom_scalefactor_scalar"
  14. Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
  15. ---- Host_NewGame ----
  16. Host_NewGame on map l4d_sv_lighthouse
  17. ConVarRef room_type doesn't point to an existing ConVar
  18. Executing dedicated server config file
  19. Commentary: Could not find commentary data file 'maps/l4d_sv_lighthouse_commentary.txt'.
  20. GetGoalArea: Cannot find SPAWN_RESCUE_CLOSET area in FINALE, thus cannot guarantee reachability of goal area. Using centroid of finale region...
  21. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
  22.  
  23. *** [R] REVOLUTiON Emulator v2.2
  24. *** [R] Using external module steamclient_linux.so.orig
  25. *** [R] Accepting old revEmu clients.
  26. *** [R] Accepting cracked Steam clients.
  27. *** [R] Accepting legitimate Steam clients.
  28. *** [R] Accepting unknown clients.
  29. *** [R] Using interface SteamClient008
  30. *** [R] SetLocalIPBinding
  31. *** [R] GetISteamGameServer (SteamGameServer009)
  32. GetISteamGameServer error: SteamGameServer009 not defined! Please update the emulator.
  33. ************************************************
  34. *  Unable to load Steam support library.       *
  35. *  This server will operate in LAN mode only.  *
  36. ************************************************
  37. Server logging enabled.
  38. Server logging data to file logs/L127_000_000_001_27015_200904221152_000.log
  39. L 04/22/2009 - 11:52:53: Log file started (file "logs/L127_000_000_001_27015_200904221152_000.log") (game "/home/l4d/hlds/l4d/left4dead") (version "3818")
  40. Unknown command "motd"
  41. exec: couldn't exec banned_user.cfg
  42. exec: couldn't exec banned_ip.cfg
  43. Adding master server 68.142.72.250:27011
  44. Adding master server 69.28.140.246:27011
  45. Sending heartbeat to master server...
  46. stats
  47. CPU   In    Out   Uptime  Users   FPS    Players
  48.  2.00  0.00  0.00       0     0   29.09       0
  49. status
  50. hostname: L4D digitaleden [ES] [COOP-Normal]
  51. version : 1.0.1.2 3818 insecure  (unknown)
  52. Segmentation fault
  53.  

Author:  robochief [ Wednesday, 22 Apr 2009, 19:33 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.2)

Could anyone make RevEmu work with latest Left 4 Dead version? (DLC/Survival Pack)

Author:  ILexus [ Wednesday, 22 Apr 2009, 20:00 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.2)

When we can expect a new version RevEmu for Linux, with supporting of last update for Left 4 Dead?

Author:  robochief [ Thursday, 23 Apr 2009, 18:14 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.2)

Hi,
any news/update on this? I've only seen Win. servers running latest L4D servers, no linux yet. And all of our servers are running on linux, hehe. ::D

Author:  shmelle [ Thursday, 23 Apr 2009, 18:21 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.2)

Please be patient. The update is coming soon.

Author:  MadeItMad [ Thursday, 23 Apr 2009, 18:57 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.2)

shmelle wrote:
Please be patient. The update is coming soon.

:good-post: ::)

Author:  patalete [ Thursday, 23 Apr 2009, 21:21 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.2)

:o :D :DRINK:

Author:  kwski43 [ Friday, 24 Apr 2009, 18:32 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.2)

when it will be ?
i see there are 1.0.1.3 cracked servers up

Author:  cXhristian [ Friday, 24 Apr 2009, 19:09 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.2)

Just wait, okay?
I guess not..

Author:  mag00n [ Friday, 24 Apr 2009, 19:14 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.2)

the cracked server that are up are windows machines

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