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[Release] RevEmu [Linux]
http://cs.rin.ru/forum/viewtopic.php?f=29&t=51404
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Author:  patalete [ Friday, 01 May 2009, 17:15 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.3)

I can confirm "steam validation rejected" with rev-emu 9.76RC3 and the "status" crash in TF2 with latest build...I moved back to 2.2 :(

Author:  MadeItMad [ Saturday, 02 May 2009, 03:50 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.3)

Rev Emu 2.3
L4D 1.0.1.3 (3826) - NS becomes "Validation rejected" while using externalmodule.

Author:  revCrew [ Saturday, 02 May 2009, 17:39 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.3)

Win32 version has been updated, Linux version will be updated soon to reflect the latest changes.

-- Edit --

updated.

Author:  FrostFlame [ Sunday, 03 May 2009, 23:57 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.4)

Hello revcrew,

Thanks for your work. Non-steam Source clients stay with steam_id_pending and only one player can be in the server, because when a 2nd one joins he is disconnected with the message (reason "STEAM UserID STEAM_ID_PENDING is already in use on this server"). Can you fix this to non-steam players so that they have a steam ID generated from their IP address?

Author:  ToDieFor [ Monday, 04 May 2009, 00:39 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.4)

last l4d version working fine , good job

Author:  shmelle [ Monday, 04 May 2009, 13:21 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.4)

FrostFlame
Is that counter-strike source? Please use esteamation/vup if so, and make sure you specify "VUP" in rev.cfg

Author:  advanXer [ Monday, 04 May 2009, 14:46 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.4)

  1. #
  2. #Console initialized.
  3. #Game.dll loaded for "L4D - Co-op - Normal"
  4. Server is hibernating
  5. ConVarRef test_progression_loop doesn't point to an existing ConVar
  6. Game supporting (2) split screen players
  7. maxplayers set to 18
  8. Unknown command "r_decal_cullsize"
  9. Unknown command "mp_autoteambalance"
  10. Unknown command "mp_autoteambalance_delay"
  11. Unknown command "mp_autoteambalance_warning_delay"
  12. Unknown command "mp_teams_unbalance_limit"
  13. Unknown command "mp_idledealmethod"
  14. Unknown command "mat_bloom_scalefactor_scalar"
  15. Socket bind failed (Cannot assign requested address)
  16. Network: IP 10.0.0.1, mode MP, dedicated Yes, ports 28961 SV / 27005 CL
  17. ---- Host_NewGame ----
  18. Host_NewGame on map l4d_vs_smalltown01_caves
  19. ConVarRef room_type doesn't point to an existing ConVar
  20. Executing dedicated server config file
  21. Commentary: Could not find commentary data file 'maps/l4d_vs_smalltown01_caves_commentary.txt'.
  22. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
  23.  
  24. *** [R] REVOLUTiON Emulator v2.4
  25. *** [R] Accepting cracked Steam clients.
  26. *** [R] Accepting legitimate Steam clients.
  27. *** [R] Accepting unknown clients.
  28. *** [R] Using interface SteamClient008
  29. *** [R] SetLocalIPBinding
  30. *** [R] GetISteamUtils
  31. *** [R] GetISteamApps
  32. GetISteamApps error: STEAMAPPS_INTERFACE_VERSION003 not defined! Please update the emulator.
  33. ************************************************
  34. *  Unable to load Steam support library.       *
  35. *  This server will operate in LAN mode only.  *
  36. ************************************************
  37. Unknown command "mp_autoteambalance"
  38. Unknown command "mp_autoteambalance_delay"
  39. Unknown command "mp_autoteambalance_warning_delay"
  40. Unknown command "mp_teams_unbalance_limit"
  41. Unknown command "mp_idledealmethod"
  42. Adding master server 68.142.72.250:27011
  43. Adding master server 72.165.61.189:27011
  44. Sending heartbeat to master server...
  45.  


Cant connect to Left4Dead 1.0.1.3 online, only LAN allowed.
require #define STEAMAPPS_INTERFACE_VERSION003
typing 'status' will crash the server.

Author:  ToDieFor [ Monday, 04 May 2009, 16:15 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.4)

advanXer,

use external module ( ExternalModule=steamclient_linux.so.orig in rev.cfg)

Author:  advanXer [ Tuesday, 05 May 2009, 03:56 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.4)

ToDieFor wrote:
advanXer,

use external module ( ExternalModule=steamclient_linux.so.orig in rev.cfg)


Thanks ToDieFor. Finally it works. Good Job rev. :8=)

Author:  matz [ Tuesday, 05 May 2009, 17:53 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.4)

Hi!

I have a problem with the server L4D 1.0.1.3. Rev emu downloaded 2.4, I copied the folder 'bin', and rev.cfg steamclient_linux.so. Unfortunately, I can not connect to the server.

# Valve_Reject_LAN_Game

The server is on LAN. Included ExternalModule = steamclient_linux.so but it does not give you anything, the server crashes, when you type status, what I do wrong?

Author:  ToDieFor [ Tuesday, 05 May 2009, 19:40 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.4)

Hi matz,

you should have ExternalModule=steamclient_linux.so.orig , or the name of the original steamclient_linux.so file was renamed, if it was. If you didnt do any backup of that file you'll have to redownload it again ( ./steam -command update -verify_all -game left4dead -dir ./ ), rename it as steamclient_linux.so.orig, and copy rev-emu steamclient_linux.so again to bin directory.

Author:  FrostFlame [ Tuesday, 05 May 2009, 20:29 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.4)

shmelle wrote:
FrostFlame
Is that counter-strike source? Please use esteamation/vup if so, and make sure you specify "VUP" in rev.cfg


Yes but I would like to use only revemu... Because I saw in features:
- Your server will accept all players
- All players will be validated and assigned theirs Steam ID based on IP addresses
- No other server patch is required (like VUP or REV_PATCH)

So would be good if revcrew fix this problem and make CSS non-steam players have they steam ID generated from the IP address. With that we wont need VUP for anything..

Author:  matz [ Tuesday, 05 May 2009, 20:52 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.4)

I updated the files command ./Steam bla bla ..
I have steamclient_linux.so file (about 38mb), changed its name to steamclient_valve.so.
I copied rev.cfg and steamclient_linux.so (with emulator 2.4). In rev.cfg i left ExternalModule = steamclient_valve.so

Had done so? because if so it still does not work .. This is the same .. LAN :(

btw. sr, for my english

Author:  ToDieFor [ Tuesday, 05 May 2009, 21:36 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.4)

Do your server report *** [R] Using external module steamclient_valve.so at startup? if no, chances are that rev.cfg isnt in the appropiate path (./l4d, not ./l4d/bin ).

use +sv_lan 0 also,

Author:  chikebum [ Wednesday, 06 May 2009, 06:07 ]
Post subject:  Re: The REVOLUTiON Emulator (Linux v2.4)

guys...need help...i'm running fresh installation l4d server 1.0.1.3 under fedora and centOS

any idea why revemu 2.4 won't load in fedora core 10 ?

in centos revemu 2.4 works perfectly with externalmodule

************************************************
* Unable to load Steam support library. *
* This server will operate in LAN mode only. *
************************************************

Linux 2.6.27.12-170.2.5.fc10.x86_64 #1 SMP Wed Jan 21 01:33:24 EST 2009 x86_64 x86_64 x86_64 GNU/Linux

edit : i solve it --"

yum install gtk2-devel.i386 nss.i386 libxml2-devel.i386 libxslt.i386 gnome-keyring.i386 rpm-devel.i386

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