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shmelle
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Wednesday, 06 May 2009, 20:05 |
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| Super flooder Почетный графоман |
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Joined: Thursday, 26 Mar 2009, 19:15 Posts: 718
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FrostFlame CSS uses old validation methods (via libSteamValidateUserIdTickets.so). eSteamation replaces functions in that file, revEmu doesn't. Only the win32 version...
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FrostFlame
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Thursday, 07 May 2009, 09:08 |
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Joined: Tuesday, 28 Oct 2008, 01:52 Posts: 10
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Hi shmelle, I think it is not libSteamValidateUserIdTickets.so that needs to be cracked. VUP cracks only engine*.so and libsteam_i486.so. I hope soon revemu linux version makes possible CSS non steam players enter the server without any other patch. Now they are kicked with the "STEAM_ID_PENDING already in use" error shmelle wrote: FrostFlame CSS uses old validation methods (via libSteamValidateUserIdTickets.so). eSteamation replaces functions in that file, revEmu doesn't. Only the win32 version...
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shmelle
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Thursday, 07 May 2009, 10:56 |
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| Super flooder Почетный графоман |
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Joined: Thursday, 26 Mar 2009, 19:15 Posts: 718
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libsteam.so ? Interesting...didn't cross my mind. I will tell someone to check it out, or check it out myself when i find time.
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JackSchitt
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Thursday, 07 May 2009, 21:04 |
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Joined: Tuesday, 14 Apr 2009, 12:21 Posts: 3
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Awesome work, as always, guys. l4d ds on ubuntu works great. Keep up the good work 
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evilpdor
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Post subject: L4d Crash Help Posted: Saturday, 09 May 2009, 00:31 |
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| Advanced forumer Завсегдатай |
Joined: Wednesday, 23 Jul 2008, 23:23 Posts: 87
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I have this problem, I don't understand if its a problem of revemu or the linux server (ubuntu 8.10 64bit - amd x2 - 8gb ddr2) Previus update 1.0.1.3 build 3826, L4D was working well, no crash also I tried to remove all the addon sourcemod/metamod, but the problem is the same... the command for run l4d is: ./srcds_run -console -game left4dead -secure +log off -port 27015 +ip IP +exec server.cfg +map l4d_vs_smalltown01_caves -
- #Console initialized.
- #Game.dll loaded for "L4D - Co-op - Normal"
- Server is hibernating
- ConVarRef test_progression_loop doesn't point to an existing ConVar
- Game supporting (2) split screen players
- maxplayers set to 18
- Unknown command "r_decal_cullsize"
- Private tags string is too long: empty,sourcemod,key:mpi, cracked, nosteam10
- You must be a server admin to use mp_disable_autokick
- Unknown command "mat_bloom_scalefactor_scalar"
- Network: IP SERVERIP, mode MP, dedicated Yes, ports 27016 SV / 27006 CL
- ---- Host_NewGame ----
- Loaded plugin "../left4dead/addons/metamod/bin/metamod.2.l4d.so"
- Host_NewGame on map l4d_vs_smalltown01_caves
- admincheats hooked 266 commands
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Commentary: Loading commentary data from maps/l4d_vs_smalltown01_caves_commentary.txt.
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
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- *** [R] REVOLUTiON Emulator v2.4
- *** [R] Accepting old revEmu clients.
- *** [R] Accepting cracked Steam clients.
- *** [R] Accepting legitimate Steam clients.
- *** [R] Accepting unknown clients.
- *** [R] Using interface SteamClient008
- *** [R] SetLocalIPBinding
- *** [R] GetISteamMasterServerUpdater
- *** [R] GetISteamNetworking
- [SM] Changed cvar "z_difficulty" to "hard".
- Master server communication disabled.
- Connection to Steam servers successful.
- VAC secure mode is activated.
- -> Reservation cookie ffffffffffffffff: reason ReplyReservationRequest
- *** [R] ReleaseUser
- *** [R] BReleaseSteamPipe
- ---- Host_NewGame ----
- Host_NewGame on map l4d_airport04_terminal
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Missing ConVar vslm_l4d_airport04_terminal
- Commentary: Loading commentary data from maps/l4d_airport04_terminal_commentary.txt.
- Unable to change gamemode to 'coop', it is locked due to lobby reservation.
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
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- *** [R] REVOLUTiON Emulator v2.4
- *** [R] Accepting old revEmu clients.
- *** [R] Accepting cracked Steam clients.
- *** [R] Accepting legitimate Steam clients.
- *** [R] Accepting unknown clients.
- *** [R] Using interface SteamClient008
- *** [R] SetLocalIPBinding
- pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
- steamclient.cpp (285) : Assertion Failed: pClientPipe->BWriteAndReadResult( buf, bufRet )
- steamclient.cpp (287) : Assertion Failed: bufRet.TellPut() == ( sizeof(HSteamUser) + sizeof(uint8) )
- pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
- interfacemap_client.h (1033) : Assertion Failed: bufRet.GetUint8() == k_EClientCommandInterface
- ************************************************
- * Unable to load Steam support library. *
- * This server will operate in LAN mode only. *
- ************************************************
- Segmentation fault
- Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
- Fri May 8 23:02:23 CEST 2009: Server restart in 10 seconds
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seem to crash when someone create a lobby, but I don't know it is right Any help?
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chikebum
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Post subject: Re: L4d Crash Help Posted: Saturday, 09 May 2009, 06:02 |
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Joined: Saturday, 19 Feb 2005, 16:39 Posts: 45
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evilpdor wrote: I have this problem, I don't understand if its a problem of revemu or the linux server (ubuntu 8.10 64bit - amd x2 - 8gb ddr2) Previus update 1.0.1.3 build 3826, L4D was working well, no crash also I tried to remove all the addon sourcemod/metamod, but the problem is the same... the command for run l4d is: ./srcds_run -console -game left4dead -secure +log off -port 27015 +ip IP +exec server.cfg +map l4d_vs_smalltown01_caves -
- #Console initialized.
- #Game.dll loaded for "L4D - Co-op - Normal"
- Server is hibernating
- ConVarRef test_progression_loop doesn't point to an existing ConVar
- Game supporting (2) split screen players
- maxplayers set to 18
- Unknown command "r_decal_cullsize"
- Private tags string is too long: empty,sourcemod,key:mpi, cracked, nosteam10
- You must be a server admin to use mp_disable_autokick
- Unknown command "mat_bloom_scalefactor_scalar"
- Network: IP SERVERIP, mode MP, dedicated Yes, ports 27016 SV / 27006 CL
- ---- Host_NewGame ----
- Loaded plugin "../left4dead/addons/metamod/bin/metamod.2.l4d.so"
- Host_NewGame on map l4d_vs_smalltown01_caves
- admincheats hooked 266 commands
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Commentary: Loading commentary data from maps/l4d_vs_smalltown01_caves_commentary.txt.
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
-
- *** [R] REVOLUTiON Emulator v2.4
- *** [R] Accepting old revEmu clients.
- *** [R] Accepting cracked Steam clients.
- *** [R] Accepting legitimate Steam clients.
- *** [R] Accepting unknown clients.
- *** [R] Using interface SteamClient008
- *** [R] SetLocalIPBinding
- *** [R] GetISteamMasterServerUpdater
- *** [R] GetISteamNetworking
- [SM] Changed cvar "z_difficulty" to "hard".
- Master server communication disabled.
- Connection to Steam servers successful.
- VAC secure mode is activated.
- -> Reservation cookie ffffffffffffffff: reason ReplyReservationRequest
- *** [R] ReleaseUser
- *** [R] BReleaseSteamPipe
- ---- Host_NewGame ----
- Host_NewGame on map l4d_airport04_terminal
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Missing ConVar vslm_l4d_airport04_terminal
- Commentary: Loading commentary data from maps/l4d_airport04_terminal_commentary.txt.
- Unable to change gamemode to 'coop', it is locked due to lobby reservation.
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
-
- *** [R] REVOLUTiON Emulator v2.4
- *** [R] Accepting old revEmu clients.
- *** [R] Accepting cracked Steam clients.
- *** [R] Accepting legitimate Steam clients.
- *** [R] Accepting unknown clients.
- *** [R] Using interface SteamClient008
- *** [R] SetLocalIPBinding
- pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
- steamclient.cpp (285) : Assertion Failed: pClientPipe->BWriteAndReadResult( buf, bufRet )
- steamclient.cpp (287) : Assertion Failed: bufRet.TellPut() == ( sizeof(HSteamUser) + sizeof(uint8) )
- pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
- interfacemap_client.h (1033) : Assertion Failed: bufRet.GetUint8() == k_EClientCommandInterface
- ************************************************
- * Unable to load Steam support library. *
- * This server will operate in LAN mode only. *
- ************************************************
- Segmentation fault
- Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
- Fri May 8 23:02:23 CEST 2009: Server restart in 10 seconds
-
seem to crash when someone create a lobby, but I don't know it is right Any help? try installing lib32gcc1 sudo apt-get install lib32gcc1
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kwski43
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Post subject: Re: L4d Crash Help Posted: Saturday, 09 May 2009, 09:24 |
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Joined: Saturday, 21 Mar 2009, 09:24 Posts: 13
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chikebum wrote: evilpdor wrote: I have this problem, I don't understand if its a problem of revemu or the linux server (ubuntu 8.10 64bit - amd x2 - 8gb ddr2) Previus update 1.0.1.3 build 3826, L4D was working well, no crash also I tried to remove all the addon sourcemod/metamod, but the problem is the same... the command for run l4d is: ./srcds_run -console -game left4dead -secure +log off -port 27015 +ip IP +exec server.cfg +map l4d_vs_smalltown01_caves -
- #Console initialized.
- #Game.dll loaded for "L4D - Co-op - Normal"
- Server is hibernating
- ConVarRef test_progression_loop doesn't point to an existing ConVar
- Game supporting (2) split screen players
- maxplayers set to 18
- Unknown command "r_decal_cullsize"
- Private tags string is too long: empty,sourcemod,key:mpi, cracked, nosteam10
- You must be a server admin to use mp_disable_autokick
- Unknown command "mat_bloom_scalefactor_scalar"
- Network: IP SERVERIP, mode MP, dedicated Yes, ports 27016 SV / 27006 CL
- ---- Host_NewGame ----
- Loaded plugin "../left4dead/addons/metamod/bin/metamod.2.l4d.so"
- Host_NewGame on map l4d_vs_smalltown01_caves
- admincheats hooked 266 commands
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Commentary: Loading commentary data from maps/l4d_vs_smalltown01_caves_commentary.txt.
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
-
- *** [R] REVOLUTiON Emulator v2.4
- *** [R] Accepting old revEmu clients.
- *** [R] Accepting cracked Steam clients.
- *** [R] Accepting legitimate Steam clients.
- *** [R] Accepting unknown clients.
- *** [R] Using interface SteamClient008
- *** [R] SetLocalIPBinding
- *** [R] GetISteamMasterServerUpdater
- *** [R] GetISteamNetworking
- [SM] Changed cvar "z_difficulty" to "hard".
- Master server communication disabled.
- Connection to Steam servers successful.
- VAC secure mode is activated.
- -> Reservation cookie ffffffffffffffff: reason ReplyReservationRequest
- *** [R] ReleaseUser
- *** [R] BReleaseSteamPipe
- ---- Host_NewGame ----
- Host_NewGame on map l4d_airport04_terminal
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Missing ConVar vslm_l4d_airport04_terminal
- Commentary: Loading commentary data from maps/l4d_airport04_terminal_commentary.txt.
- Unable to change gamemode to 'coop', it is locked due to lobby reservation.
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
-
- *** [R] REVOLUTiON Emulator v2.4
- *** [R] Accepting old revEmu clients.
- *** [R] Accepting cracked Steam clients.
- *** [R] Accepting legitimate Steam clients.
- *** [R] Accepting unknown clients.
- *** [R] Using interface SteamClient008
- *** [R] SetLocalIPBinding
- pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
- steamclient.cpp (285) : Assertion Failed: pClientPipe->BWriteAndReadResult( buf, bufRet )
- steamclient.cpp (287) : Assertion Failed: bufRet.TellPut() == ( sizeof(HSteamUser) + sizeof(uint8) )
- pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
- interfacemap_client.h (1033) : Assertion Failed: bufRet.GetUint8() == k_EClientCommandInterface
- ************************************************
- * Unable to load Steam support library. *
- * This server will operate in LAN mode only. *
- ************************************************
- Segmentation fault
- Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
- Fri May 8 23:02:23 CEST 2009: Server restart in 10 seconds
-
seem to crash when someone create a lobby, but I don't know it is right Any help? try installing lib32gcc1 sudo apt-get install lib32gcc1 Same problem. - sudo apt-get install lib32gcc1
- Reading package lists... Done
- Building dependency tree
- Reading state information... Done
- E: Couldn't find package lib32gcc1
sources.list:
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evilpdor
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Saturday, 09 May 2009, 12:01 |
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| Advanced forumer Завсегдатай |
Joined: Wednesday, 23 Jul 2008, 23:23 Posts: 87
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tnx but this isn't the problem... any other ideas? - [root@Antima ~ ]# apt-get install lib32gcc1
- Reading package lists... Done
- Building dependency tree
- Reading state information... Done
- lib32gcc1 is already the newest version.
- lib32gcc1 set for manual installation.
- 0 upgraded, 0 installed, 0 to remove and 0 not upgraded.
---- Edit 17:02 ---- other error-log the command for run l4d is ./srcds_run -console -game left4dead -secure +log off -port 27015 +ip 212.117.167.135 -tickrate 66 +exec server.cfg -nomaster -fork +map l4d_sv_lighthouse -
- Auto detecting CPU
- Using AMD-Opteron (64 bit) Optimised binary.
- Server will auto-restart if there is a crash.
- #
- #Console initialized.
- #Game.dll loaded for "L4D - Co-op - Normal"
- Server is hibernating
- ConVarRef test_progression_loop doesn't point to an existing ConVar
- Game supporting (2) split screen players
- maxplayers set to 18
- Unknown command "r_decal_cullsize"
- Private tags string is too long: empty,sourcemod,key:mpi, cracked, nosteam10
- You must be a server admin to use mp_disable_autokick
- Unknown command "mat_bloom_scalefactor_scalar"
- Network: IP 212.117.167.135, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
- ---- Host_NewGame ----
- Host_NewGame on map l4d_sv_lighthouse
- admincheats hooked 266 commands
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Commentary: Could not find commentary data file 'maps/l4d_sv_lighthouse_commentary.txt'.
- GetGoalArea: Cannot find SPAWN_RESCUE_CLOSET area in FINALE, thus cannot guarantee reachability of goal area. Using centroid of finale region...
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
-
- *** [R] REVOLUTiON Emulator v2.4
- *** [R] Accepting old revEmu clients.
- *** [R] Accepting cracked Steam clients.
- *** [R] Accepting legitimate Steam clients.
- *** [R] Accepting unknown clients.
- *** [R] Using interface SteamClient008
- *** [R] SetLocalIPBinding
- *** [R] GetISteamMasterServerUpdater
- *** [R] GetISteamNetworking
- Master server communication disabled.
- Connection to Steam servers successful.
- VAC secure mode is activated.
- *** [R] ReleaseUser
- *** [R] BReleaseSteamPipe
- ---- Host_NewGame ----
- Host_NewGame on map l4d_airport03_garage
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Commentary: Loading commentary data from maps/l4d_airport03_garage_commentary.txt.
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
-
- *** [R] REVOLUTiON Emulator v2.4
- *** [R] Accepting old revEmu clients.
- *** [R] Accepting cracked Steam clients.
- *** [R] Accepting legitimate Steam clients.
- *** [R] Accepting unknown clients.
- *** [R] Using interface SteamClient008
- *** [R] SetLocalIPBinding
- pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
- steamclient.cpp (285) : Assertion Failed: pClientPipe->BWriteAndReadResult( buf, bufRet )
- steamclient.cpp (287) : Assertion Failed: bufRet.TellPut() == ( sizeof(HSteamUser) + sizeof(uint8) )
- pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
- interfacemap_client.h (1033) : Assertion Failed: bufRet.GetUint8() == k_EClientCommandInterface
- ************************************************
- * Unable to load Steam support library. *
- * This server will operate in LAN mode only. *
- ************************************************
- ---- Host_NewGame ----
- Host_NewGame on map l4d_airport03_garage
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Commentary: Loading commentary data from maps/l4d_airport03_garage_commentary.txt.
- ---- Host_NewGame ----
- Host_NewGame on map l4d_airport04_terminal
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Commentary: Loading commentary data from maps/l4d_airport04_terminal_commentary.txt.
- ---- Host_NewGame ----
- Host_NewGame on map l4d_airport04_terminal
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Commentary: Loading commentary data from maps/l4d_airport04_terminal_commentary.txt.
- ---- Host_NewGame ----
- Host_NewGame on map l4d_airport04_terminal
- ConVarRef room_type doesn't point to an existing ConVar
- Executing dedicated server config file
- Commentary: Loading commentary data from maps/l4d_airport04_terminal_commentary.txt.
-
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cheaster
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Tuesday, 12 May 2009, 08:50 |
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Joined: Wednesday, 25 Mar 2009, 09:10 Posts: 2
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1. http://rev-crew.info/is web site disconnect?? 2.i use rev-emu linux 2.4 to apply for new steam account just can't connect to server and show "steam validation rejected" but old account didn't If the steam to remove and then reinstall, all the accounts will not work to connect However, I use srcds.exe set up server, all of the account can be connect so...rev-emu have new version??
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cXhristian
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Tuesday, 12 May 2009, 13:01 |
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| Super flooder Почетный графоман |
Joined: Sunday, 02 Nov 2008, 15:22 Posts: 1237 Location: Norway
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cheaster So you are basically using linux revemu to crack a windows server? Wow, that made sense.
_________________ - Counter-Strike Protocol 47 must die.- Password protected archive? - > cs.rin.ru- Stop writing "Sorry for my bad english, Im from "insert random country here". Noone cares. Almost noone here speaks native english. - If you cant read this properly due to other forum style: Sucks to be you.
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cheaster
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Thursday, 14 May 2009, 14:12 |
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Joined: Wednesday, 25 Mar 2009, 09:10 Posts: 2
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l4d server is installed on the linux But the client is the windows version of the l4d == However, I solved my problem
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Evaldas
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Friday, 15 May 2009, 10:07 |
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| Advanced forumer Завсегдатай |
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Joined: Monday, 09 May 2005, 09:52 Posts: 91
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I have a question. Did anyone crack CSS with rev_emu? I get players a STEAM_ID_PENDING. Is it even possible to emulate protocol 7?
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shmelle
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Friday, 15 May 2009, 23:27 |
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| Super flooder Почетный графоман |
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Joined: Thursday, 26 Mar 2009, 19:15 Posts: 718
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Evaldas wrote: I have a question. Did anyone crack CSS with rev_emu? I get players a STEAM_ID_PENDING. Is it even possible to emulate protocol 7? it will be fixed in the next period of time
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SynchronE
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Saturday, 16 May 2009, 15:06 |
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Joined: Friday, 27 Jun 2008, 21:53 Posts: 25
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Gotta v48 linux cs1.6 server cracked with this tool. Everything is just fine, but query tools says that the server is not responding, or the ping time is 2 sec. Steam serverbrowser says there's no server, and ingame serverbrowser also says there's no server. the game itself also cracked with rev_emu. but ingame [connect ip:port] console command works perfectly. And the most interesting is that before crack everything was just alright. P.S: http://rev-crew.info is the whitescreen. Is everything OK ? Hope it is.
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Evaldas
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Post subject: Re: The REVOLUTiON Emulator (Linux v2.4) Posted: Sunday, 17 May 2009, 12:12 |
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| Advanced forumer Завсегдатай |
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Joined: Monday, 09 May 2005, 09:52 Posts: 91
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Did you try external module?
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